"roadhogs passive" (generating less ult charge for either team when healing/damaging him) was put onto every tank at the start of overwatch 2, so its not exclusive to roadhog anymore even tho it started out that way, same with reins passive of getting less CC, that also applies to all tanks
So i think the idea of cc immunity for raum will never be implemented, as too many folk would lose their minds. However, I do believe that Raum needs his first two talents reworked. Change earthsplitter into a card like replace war torn plains with the entire talent. Heres my thoughts: since most champs have talents largely focused on specific abilities, we take Enforcer, and either change it to be like Khan's Battle Shout in that it gives CC immunity, but in this case only before the dash starts. With the second step, the immunity would be gone. For the other talent, we could changet it to either ramp up the damage and add like a 30-50% DoT from the 3 second duration of the unlimited ammo. It literally says in the description, "Ignite your Gatling gun to fully spin it uo and consume no ammo for 3s." So why not make him more punishing? It would likely need to add 25% CD for this benefit.
Lex has (or better say, "had") 90% DR and CC immunity with Heroism talent, AND spam the slide. If anything, Raum, with his trailer & voicelines "No one can control the Abyss, no one can control Raum", "You can't stop me", etc. Raum must have a talent where his juggernaut has better DR & CC immunity.
good to see you playing Raum even though it's always a constant struggle to be doing Raum at all. here's to hoping some more of the buffs you discussed will be considered by evil mojo, because I think these are important ideas
I've already commented this in one of your videos but I think they should rework Raum's primary weapon so that it would start off very inaccurate and become more and more precise the longer you keep shooting, that would inmediatly make his ignite ability x10 times more interesting and useful, not to mention that at least three of his cards would inmediatly became actually useful and feel less of a filler
To this day im still pissed that Raum has a minigun that deal almost no damage, with all the drawbacks he has, i would expect that some enemy that gets in his face would melt but is more like a tickle than anything impressive.
@@a.k.axurai5678 Azaan have a dps of 1680 with no ire, khan with Storm of bullets has 1013 and Raum have a dps of 800. He lacks damage that others have while not being as tanky as he should because the many ways there are to criple him from parts of his kit. i think Atlas has around 725 dps at cqc but he have the utility of a shield, so he can cleanse caut, disruption and heal negation of his setback. and a second hp pool on second chance. dont diss me with dumb words, give me FACTS!
@@doctor-z-deadline8500 no it doesn't. his damage is fine. numbers wise its bad but gameplay wise its good for a tank like raum. the issue with raum as a tank isn't his damage either way. his issue is that he's a bullet sponge.
it would be so cool if we could try the antiheal free raum healing :c like it would be strong yeah...but otherwise the champ is just ass for the most part. his caut free would not make him unkillable just more tanky in the late game
I often have trouble understanding what Andrew's teammates are doing. I think it's more because the matchmaking is taking his rank into consideration, and his teammates get matched with people who are way higher rank, but still, for instance he was 2v1 with a full team alive, but no one went to help him... At spawn... Also Ying's deaths lol. How big of a streak was she on? Lillith's healing was also pretty trash...
This is just my opinion but I think evil mojo are going to revert the illuminate changes down to 30 units after a few months of testing skye in lower ranks. Skye really isn't that strong given that she has no actual good talents other than preparation for survivability and could be more of a team player, then just a flanker.
debilitate is really good wdym skye has no good talents. preparation is just mediocre and smike and dagger is straight up garbage. the problem isnt that skye is bad, because skye is actually pretty decent. the problem is that she has no real identity because the way she plays is closer to a shorter range dps more than an actual assassin. but none of this would be a problem if her ult wasnt so damn bad. its so random and completely out of place in her kit. and its basically impossible to hit anyone without so most skye players dont even bother trying to land it and use it as a area denial tool. it needs to be scrapped entirely and be replaced with a completely different ult.
@@inbeing3464 debilitate is not really that good. Preparation changes her whole playstyle from a flank into a mini tank and her ultimateis really good at cutting of enemy's, it has a pretty good range. Through it into their back line and they can't do much.
@@moskiller6713 preparation does not turn skye into a minitank, what. it makes skye tankier for like, 3 seconds when you activate a 14 second cooldown ability and even then the moment you start attacking she immediately loses the tankiness. the only real uses it has is to mitigate overwhelming burst damage for a short time and refilling your ammo quickly, which are not enough benefits to consider over having a long stealth duration so that you can actually position yourself in a spot where you can deal damage. also, skye doesnt need that much tankiness, she already has healing vapors for sustain and the ms buff she has makes her pretty hard to hit, and if you play her correctly youll usually kill most targets before they even realise youre there because she has insanely high dps. and yeah, her ult is really good at cutting off enemies, it forces enemies to reposition which can be useful. the problem is that that is the only thing skye ult is capable of. it provides no real consistent damage like koga ult, it doesnt help get kills like vora ult and it doesnt provide her team a substancial advantage like maeve ult. its not even a real cc, its not like the enemies cant shoot or deal damage while running from the bomb. its
@@inbeing3464 okay first of all skye ultimate is meant to cut of enemies not to get kills. Yes getting kills is good but you got to look at it from a different angle, like forcing the enemy to look for cover or advance forward into your team so that they don't get hit. Next, you do realize that you can reduce the cooldown of hidden by 11s with a card not to mention that 3s of protection is enough to reposition and get healed from your supports. Plus its meant to control the point and stay with the team not to flank and end up dying. Third of all healing vapor is overrated. It's good as a one of or two of. Other than smoke and dagger, there is just no point in having it at 5 or 4, maybe 3.
@@inbeing3464 forgot to mention that amor plating and veteran extist. Not to mention any dr cards to. Yes skye does a lot of damage but you won't kill most enemies in late game. People ae going to realize this and will buy amor plating, not to mention slows and cripple hurt skye.
This video is less of a display of shields being funny on raum in cards to the max but really a perfect example OF WHY raums run should just be cc immune dude is a fucking tank with no other mobility or ability to defend himself and it just doesn't work, there are just way to fucking many forms of cc in games.
So the guy blames his opponents for playing 2 tanks or 2 healers in casuals but himself always plays full stack with 2 tanks and 2 healers almost every game in casuals 🤡
Well he's a content creator, matchmaking with random players aren't exactly the best strategy to make good play. If you want everything to be honest and true to your imagination you found the wrong world to live in.
giving juggernaut cc immunity on start up is a great idea. We should bring this idea to the dev team.
it has been.
Ruam needs a flat buff entirely.
The problem is: there are almost no devs 😂
@@Steph1 better, just dm the one dude keeping the code mostly stable and wait for him to add this feature the next year, the year of Raum
"roadhogs passive" (generating less ult charge for either team when healing/damaging him) was put onto every tank at the start of overwatch 2, so its not exclusive to roadhog anymore even tho it started out that way, same with reins passive of getting less CC, that also applies to all tanks
yep, now give it to raum
Bro just watch the video along... he literally says that
So i think the idea of cc immunity for raum will never be implemented, as too many folk would lose their minds.
However, I do believe that Raum needs his first two talents reworked. Change earthsplitter into a card like replace war torn plains with the entire talent.
Heres my thoughts: since most champs have talents largely focused on specific abilities, we take Enforcer, and either change it to be like Khan's Battle Shout in that it gives CC immunity, but in this case only before the dash starts. With the second step, the immunity would be gone.
For the other talent, we could changet it to either ramp up the damage and add like a 30-50% DoT from the 3 second duration of the unlimited ammo. It literally says in the description, "Ignite your Gatling gun to fully spin it uo and consume no ammo for 3s." So why not make him more punishing? It would likely need to add 25% CD for this benefit.
Lex has (or better say, "had") 90% DR and CC immunity with Heroism talent, AND spam the slide. If anything, Raum, with his trailer & voicelines "No one can control the Abyss, no one can control Raum", "You can't stop me", etc. Raum must have a talent where his juggernaut has better DR & CC immunity.
good to see you playing Raum even though it's always a constant struggle to be doing Raum at all.
here's to hoping some more of the buffs you discussed will be considered by evil mojo, because I think these are important ideas
I've already commented this in one of your videos but I think they should rework Raum's primary weapon so that it would start off very inaccurate and become more and more precise the longer you keep shooting, that would inmediatly make his ignite ability x10 times more interesting and useful, not to mention that at least three of his cards would inmediatly became actually useful and feel less of a filler
Yeah thats the shooting mechanics of nearly every single mini gun. Why not this one?
the finals
that lillith was struggling lmao
To this day im still pissed that Raum has a minigun that deal almost no damage, with all the drawbacks he has, i would expect that some enemy that gets in his face would melt but is more like a tickle than anything impressive.
Tyra feels more tanky thank him and also deals massive damage, it makes me sad for Raum
What are you on? it does plenty of damage. Are you a bad Raum? 99% of Raum players are bad or mid so. 🤷♂️
@@a.k.axurai5678 Azaan have a dps of 1680 with no ire, khan with Storm of bullets has 1013 and Raum have a dps of 800. He lacks damage that others have while not being as tanky as he should because the many ways there are to criple him from parts of his kit.
i think Atlas has around 725 dps at cqc but he have the utility of a shield, so he can cleanse caut, disruption and heal negation of his setback. and a second hp pool on second chance.
dont diss me with dumb words, give me FACTS!
@@a.k.axurai5678you obviously don’t know the accurate damage numbers compared to OTHER tanks, his damage needs a BUFF
@@doctor-z-deadline8500 no it doesn't. his damage is fine. numbers wise its bad but gameplay wise its good for a tank like raum. the issue with raum as a tank isn't his damage either way. his issue is that he's a bullet sponge.
Nice video, although I would have preferred to watch you win with the build. Nice Raum discussion though
leighton in the chat was cooking sommat very devious. completely wrong dare i say
Juggernaut needs better cc immunity and get rid of the stupid gun throw when you charge
I love raum I am 777 raum but if run become sodunly that will be op
I'm doing something similar but with heals on elimination and damage reductions on ability activation.
do you mind giving me your in game name and build name? Id like to try that
it would be so cool if we could try the antiheal free raum healing :c like it would be strong yeah...but otherwise the champ is just ass for the most part. his caut free would not make him unkillable just more tanky in the late game
make harvest ignore at least 75-80% cauterize and make his dash have cc immunity for 1s after activation
Its a shitty peashooter till caut kicks in, till then try to poke and be annoying
@@Sac-chan 1 second cc immunity is still to meh, but the harvest or generel soul healing with armor should ignore around 50%
annoying thats it against noobs, but otherwise hes just meh in every aspect and in generel a weak tank@@tiasma4272
@@kusolp544 I think "while winding up the run + 1 second when actually doing the run" would be pretty okay
I like how the match is in this map and not in fish market as shown in the champion selection screen. Even videos are boring in fish market.
Torvraum (Raumvald??), Noice!!
the worst tank in the game is unfortunately my main
I often have trouble understanding what Andrew's teammates are doing. I think it's more because the matchmaking is taking his rank into consideration, and his teammates get matched with people who are way higher rank, but still, for instance he was 2v1 with a full team alive, but no one went to help him... At spawn... Also Ying's deaths lol. How big of a streak was she on?
Lillith's healing was also pretty trash...
Should take guardian and veteran to max as priorities....
comment for support
Bro put face cam over shield health all game yay
Nyx did 186k damage and only got 7 kills 😅
This is just my opinion but I think evil mojo are going to revert the illuminate changes down to 30 units after a few months of testing skye in lower ranks. Skye really isn't that strong given that she has no actual good talents other than preparation for survivability and could be more of a team player, then just a flanker.
debilitate is really good wdym skye has no good talents. preparation is just mediocre and smike and dagger is straight up garbage. the problem isnt that skye is bad, because skye is actually pretty decent. the problem is that she has no real identity because the way she plays is closer to a shorter range dps more than an actual assassin. but none of this would be a problem if her ult wasnt so damn bad. its so random and completely out of place in her kit. and its basically impossible to hit anyone without so most skye players dont even bother trying to land it and use it as a area denial tool. it needs to be scrapped entirely and be replaced with a completely different ult.
@@inbeing3464 debilitate is not really that good. Preparation changes her whole playstyle from a flank into a mini tank and her ultimateis really good at cutting of enemy's, it has a pretty good range. Through it into their back line and they can't do much.
@@moskiller6713 preparation does not turn skye into a minitank, what. it makes skye tankier for like, 3 seconds when you activate a 14 second cooldown ability and even then the moment you start attacking she immediately loses the tankiness. the only real uses it has is to mitigate overwhelming burst damage for a short time and refilling your ammo quickly, which are not enough benefits to consider over having a long stealth duration so that you can actually position yourself in a spot where you can deal damage. also, skye doesnt need that much tankiness, she already has healing vapors for sustain and the ms buff she has makes her pretty hard to hit, and if you play her correctly youll usually kill most targets before they even realise youre there because she has insanely high dps.
and yeah, her ult is really good at cutting off enemies, it forces enemies to reposition which can be useful. the problem is that that is the only thing skye ult is capable of. it provides no real consistent damage like koga ult, it doesnt help get kills like vora ult and it doesnt provide her team a substancial advantage like maeve ult. its not even a real cc, its not like the enemies cant shoot or deal damage while running from the bomb. its
@@inbeing3464 okay first of all skye ultimate is meant to cut of enemies not to get kills. Yes getting kills is good but you got to look at it from a different angle, like forcing the enemy to look for cover or advance forward into your team so that they don't get hit. Next, you do realize that you can reduce the cooldown of hidden by 11s with a card not to mention that 3s of protection is enough to reposition and get healed from your supports. Plus its meant to control the point and stay with the team not to flank and end up dying. Third of all healing vapor is overrated. It's good as a one of or two of. Other than smoke and dagger, there is just no point in having it at 5 or 4, maybe 3.
@@inbeing3464 forgot to mention that amor plating and veteran extist. Not to mention any dr cards to. Yes skye does a lot of damage but you won't kill most enemies in late game. People ae going to realize this and will buy amor plating, not to mention slows and cripple hurt skye.
Your Lillith and Pip were so bad lol Ying had over double their healing w/ good damage too 💀
This game needs better maps 😤
This video is less of a display of shields being funny on raum in cards to the max but really a perfect example OF WHY raums run should just be cc immune dude is a fucking tank with no other mobility or ability to defend himself and it just doesn't work, there are just way to fucking many forms of cc in games.
So the guy blames his opponents for playing 2 tanks or 2 healers in casuals but himself always plays full stack with 2 tanks and 2 healers almost every game in casuals 🤡
Gaming frustration is a thing , don't take every word literally
Didn't seem like a salty rant to me; but yeah, it is a bit ironic coming from the guy with a full entourage vs a ragtag team of solo players in pub
@@Drebolaskanyeah he rarely plays solo. Definitely a big difference when he plays alone I’d sat
He’s not very good.
Well he's a content creator, matchmaking with random players aren't exactly the best strategy to make good play. If you want everything to be honest and true to your imagination you found the wrong world to live in.
meh
Sadly Guardian doesn't work on shield created by card
It should working according to the item rework. Is it bugged?
@@arafatzahan3697 idk
Yes it does
@@Mr_Mistahit does work. Tried it on characters like Casp
Since the item store was reworked and many items were changed, yes, yes it does.