Devil May Cry 3 - HD Port Analysis
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- Опубликовано: 8 сен 2024
- Just in time for that fancy Switch port, huh?
Definitely a much narrower set of issues than DMC1 HD but thanks to the Switch release being turned into a Big Event this may be the best chance we'll ever get at having this sort of stuff looked into. So if you see something that bothers you please try and shout at Capcom.
The editing is a bit janky, and I meant to do some voice over for this but have had a cold/allergies for the last week or two. Might release a better version of this at some point, but I hope for now you find some of this stuff intriguing!
Capcom has made three minor changes to the Switch versions visuals
- Certain effects have had their resolution cut down to a quarter of the screen res. You can see this with explosions and some of Dante’s attacks. Presumably this was to get some performance back on Switch.
- At least two big textures have been ‘smoothed’ (they’re the same resolution, just hit with a smoothing/denoising filter). The moon from stage 7, and the Big Eye from stage 20. These look less pixelated now, but are still lacking the proper bloom, blur, and color grading of the PS2 version.
- Certain menu text has been replaced with higher res versions, but this is limited to just one of the fonts used in the game, and not all instances of it.
Hey, you should pin this comment so that people can find more easily. Btw nice work on the video.
The Strike Oops, I thought I had pinned it when I made it. Embarrassing.
in terms of the effect going on with their reduced resolution it's the area of the screen where the effect is has its rendering resolution lowered, as everything within effect looks more pixelated.
Thanks for the video..... and the details... the game deserves more.....I hope they patch the issues...
Still mind boggling how switch struggles to run a ps2 game without making drawbacks. not surprising considering it could barely run RE5 and other ps3 games despite people claiming its superior
"Arkham's hair textures were kept the same."
Gave me a good chuckle there!
xD i think the same when i see that comment on the video
Another thing missing from the damn ports: the option to shoot, slash and break the "now loading" signs.
YEAH!! I MISS THAT SO MUCH.
@@israelballaro Me too! It's so annoying that they took that out. I wonder if Neobards (the company that made the port) even knows that feature exists.
@@tumulovermelho93 There was a legal reason for that removal. I think Namco held the patent for the interactive loading screens... also, I believe it expired some years ago
I forgot about that. What a wasted opportunity.
Omg I completely forgot about that
Man the ps2's blur filter was really nuanced and atmospheric. You don't notice it till it's gone. It's also masks the low res big eye texture and made it look cooler as well.
Man that hair texture... Crazy how 256x256 with alpha effects in dante's hair looked better than 512x512 res. Those ps2 artists were something else, making due with low powered hardware.
You can say that again PS2 era and before were the Japanese man game, also keep in mind all those effects only come alive on a CRT
They should really put more hair in Dante's face, i can still see his eyes
LMFAO
Dante's hair looks way better in the PS2 version
I know though, HD Collection including the Switch and the PC sucks ass.
You could actually see his face
bruh the ps2 looks better overall lol
@@caraandmalik2108 at least you can fix it in the PC version
i agree better in ps2 quality
This is a fantastic analysis. I never really noticed how big a difference the hair textures made for Dante. The PS2 version was truly the best.
"Arkham's hair textures were kept the same"
sadkek
Pictures of my ex
One thing about the HDCollection that keeps annoying me and most likely it will get worse, and many will say it's a stupid complaint, is that they made worse the bell sound effect when you start a mission (and also reduced it greatly, which i can see why but still). Imo it's an iconic sound, like the item pickup sounds in Silent Hill.
Baroque Chevalier It’s not a stupid complaint at all! The quality of sounds/music in games should stay the same or improve with time, not get worse. I don’t have a great ear for changes in audio quality, but I’ll have to check this out! Thanks.
@@Catboost you're welcome and keep up the good work!
@@baroquechevalier8516 Also, I miss being able to shoot and slash during the load screen!
Capcom doesn't respect the integrity of their own games. When a remastered game has so many unwanted differences due to outright carelessness, be they visual or aural, it just goes to show how little the developer actually cares for the game and true fans that actual appreciated the original product. These pathetic gamers that support these lacklustre rereleases, deserve a good chunk of the blame. Capcom literally rereleased the SAME exact HD collection port from last gen, and morons supported it. That's why Capcom will never release a definitive version of the DMC trilogy. They don't need to. Why release quality products, when people have shown they'll more than support shoddiness?!😔
@@Catboost and they removed the hittable loading...
Big fan of DMC, I was disappointed on how lazy this HD remaster was. DMC1 & DMC3 deserved the same amount of effort they put on Okami HD & Resident Evil 1 & 0 HD.
It's been nearly a year since I've been waiting for this vid, where does the time go?
No doubt you got some fun planned for me, right Catbus?
Man, what a mess
Also, I really hate Dante's teeth texture in HD. I hate it so much that I skip cutscenes that show them. It's like they didn't bother fixing the UVs.
The teeth texture bothers me SO MUCH! I never got to play the original PS2 release and when I first played the 360 HD release I wondered if Dante's teeth looked that weird in the original but nope, just another porting issue.
I swear there was one smile of his(I think around the Vergil 2 battle) that looked as uncanny as Donte's.
This just goes to show how much care they put into the visuals nearly two decades ago. The HD version doesn't look absolutely terrible if you don't know what the original looks like, but gahdayum when you put them side by side the original one looks so much more beautiful and every scene has some sort of intended added 'taste' that the HD version unfortunately removed.
Dante looks like a hentai character with all that hair on his eyes..
Big Dante
I miss some Bible Black
he looks like hentai character? Dafuq?! You have such a wierd look :( dude
@@Omega-jg4oq i can't see his facial expresions, it looks just like a hentai character
@@Omega-jg4oq don't woory
He is a just a fool kid
Myers
I know most people wouldn't care, but I would be interested to see a video like this for DMC2.
I'm definitely curious at least a few artistic elements were well done like Dante's design and maybe Heihachi is slightly more bald on Switch than HD or PS2 or whatever.
Yeah and plus he has a coat and hair physics in DMC2. 3 had as well but capcom cut it in final version with many significant changes
It's crazy how this game came in the PS2 era, it really pushed its limits in a lot of areas.
These are really old ports, it's pretty much the xbox360/ps3 collection just a little revamped, a lot of the issues present on the recent collection where on that old one, and I'm pretty sure this isn't handled by Capcom but by a second company, so honestly if they didn't found a way to fix those issues already they will just keep up-scaling the same game for future re-releases.
It's really sad because I tried to play the original PS2 game and it looks really blurry and bad on modern monitors, this collection keeps being the optimal way to play these games but just because of the resolution, it's really messy in the rest of the areas.
Just use PS2 emulator PCSX2. Software mode for original graphics and native resolution, and OpenGL Hardware for higher resolutions, but not all effects rendered properly. Still, better visuals than HD Collection by far on Hardware mode.
@@VergilHiltsLT
>recommending PCSX2
One of the worst emulators in existence, it runs like shit and has a lot of bugs.
Thanks, I'll stick to HD.
@@lemonov3031 I really wish there was another PS2 emulator in active development.
@@bigcade554 Me too, man. Now the only games that can be emulated with no problems are the ones with no action and mediocre graphics.
PCSX2 is not the worst, your PC is just too weak to run without a mid or high spec PC.
Thank you for the excellent analysis. The only one I was personally aware of was the eye at the end. I'd played HD first and it was so obviously pixelated. I looked up a PS2 playthrough and of course it was much better.
Hello Perfect Clarity isn’t always best! But yeah, I hope they re-upscale the games textures with something that might give better results someday. Like Gigapixel or ESRGAN
Limitations create art
Ps2 games are art
I'm glad that they took their time to keep Arkham's hair the same as it was!
Yeah!
Straight to the point AND respectful. An excellent analysis.
What do you mean "respectful"?! Are you referring to the fact that Catbus didn't rip on you moronic asshat gamers that continually support the shitty, lazy DMC HD collections?! You're thanking Catbus for not calling you out, because you feel guilty for knowingly being a tool that lack the discipline to NOT purchase subpar Capcom products?! Is that it?!
You probably went out and purchased the Switch version as well, didn't you?! DIDN'T YOU?! You have no self control, and thanks to crap gamers like you, we'll never get quality remasters of the DMC trilogy. All Capcom will ever do is continually RERELEASE this EXACT HD collection over and over and over, ad nauseum, because you fucktards will keep buying it. Capcom learns to lessons, and real fans of these games get fucked over. Thanks alot asshole😆😂🤣
SHIN BAKI HANMA Imagine replying to a comment that’s respectful in the most long winded and disrespectful way possible.
@@DevilMayYeet Unlike you, I don't "imagine" things, I LIVE IT. Someone needed to set him straight, because he's a lamer gamer. I knew exactly what he was trying to do, and I shut his bullshit down as a result. You got a problem?! You wanna step up to the plate and get roasted?! I have more than enough fire. You don't need to speak out for another person. If he has issue with my comment, let him respond. He doesn't need you chiming in with your uselessness😆🤣😂
@@shinbakihanma2749 Get a life nerd.
This is why PS2 is better because i can see Dante's eyes when his hair is not covering his eyes that much.
I mean there is also SE version from...2006 i think? No issues there, and it has a style switcher mod, that can also change resolution and enable few additional graphics tweaks
@@ForeChin99 Esa version con mods la puedo encotrar en una ISO para la ps2?
Finally, a PROPER comparison. I would really like to make my version of this, with complete set of every difference throughout the game. Should happen with time. Nice work!
By the way, the "upscaler" you're talking about is actually a texture sharpening filter that was used in HD on every single texture, which is a cheap effect that can be achieved even through Nvidia's control panel. As a result, softer textures (like skyboxes) are affected negatively with fake added detail, which is why the big eye texture at the end of the game looks so ugly.
So you're saying that they didn't actually upscale anything ?
and only raised the resolution.
@@jopdancing7320 No. They didn't do either. They only added a texture sharpening filter on top of existing textures, which can also be done in many PC games. I've done it with American McGee's Alice and in games with "dry" graphics, it might look fine. But in DMC3, the filter is applied even on skyboxes, making them look ugly and pixelated because there's artificial detail being applied to a soft-looking texture, like clouds. Same goes for DMC1 and DMC2.
@@VergilHiltsLT yea i got the filter part, what i meant is that they only raised the screen resolution but didn't change the textures.
which is extremely lazy might i add.
So this "Remaster" is at best just emulation and barely worth the price.
@@jopdancing7320 Ironic since PCSX2 doesn't have said problems. It's literally the same PS2 version with some nuances that are being worked on by the PCSX2 team (making sure the graphics are identical even at higher resolutions). And you can use software mode which is 100% PS2 graphics, the only downside being the native resolution (512x512).
It is lazy and a big shame. The HD ports are literally the same re-releases with minor tweaks. Switch also introduced the new T-pose glitch.
@@VergilHiltsLT so it's even worse than an emulator, joy, that's just pathetic.
Thank you! That HD hair texture for Dante has bothered me for years. I wish I could just play the PS2 version with component but I live in the PAL region so there's no turbo mode.
Can be bypassed with OPL. I'm playing it on a PAL PS2 straight off a SATA HDD, NTSC version. :)
@@VergilHiltsLT Yeah I need to get around to doing that at some point. Still have some PS2 games I've yet to play.
1:21
Before bath vs after bath
I really wish they kept the depth of field in the cutscenes! It just looks so much more natural and sets a more “intense(?)” mood for them!
I never got the chance to play the original game (I was like what 4 or 5 when it came out) so my first impression of the game was the HD remaster but I always thought Dante just looked off somehow but couldn't quite place it. Excellent video btw, you do a very good job comparing the two and explaining exactly what's different between them
Thank you so much!
long time no see huh, glad to have you back
Ivan Dominguez Thank you. I only noticed recently that I was missed, I’ll try not to disappear for so long this time.
2:03
Reality vs Expectation of a hamburger.
It's true tbh. VERY true.
What issues are fixed on Switch?
Great video as always. I appreciate the effort you put into these analysis videos.
Feferedon In the DMC3 port? Or DMC1 on Switch?
@@Catboost You mentioned at the end that DMC had one or two improvements on Switch, I'm interested to know what those improvements are? You are referring to DMC1 I take it.
Feferedon The effect when Griffon appears and flees from battle (where he turns into a silhouette of red energy) looks correct now. And I feel like the red orb sounds are different, but still not sure they’re correct. I just bought the Switch version a few days ago and am playing through it and DMC3 now.
@@Catboost Any update about the switch port? Can't say the obvious improvements such as weapon and style switching.
Cade Thumann DMC3 on Switch is just as it appears in this video with the exception of two textures being heavily blurred to combat the bad job the original upscale did, and some screen effects being a quarter of the resolution (performance related?)
I just played through the PS2 version and felt like it looked much better than when I played on Switch… thank you for pinpointing the reasons why
This sort of situation is why I wanted to put this video up. Glad it was helpful.
Great video anyhow. I would notice these things if someone like you didn't point them out (with exception of Dante's hair). Still, I would love to get the Switch version as it looks very fun and good. Thanks for the video.
Damn, this was my favourite game on the PS2. The story, the atmosphere, the soundtrack, the stylish moves... it was all totally unique. This was the era in which video games still had that arcade type of feel to them, if you know what I mean.
Today's games just feel as if it's just a total overload of effects, cut scenes and loading times.... and the rapid camera movement truly hurts my brain. The graphics are impressive, sure... but for some reason, the PS2 and the Nintendo Wii are still my favourite consoles.
videos like this show us we didn't need a HD port, but a complete remaster
No doubt you've got some disappointment planned for us. RIGHT, CATBUS?!?! (echoes)😆
imagine if there was a group of ppl working on an hd project for this game like they did for re4, id be so happy
It could really use it! The original DMC as well.
They did Beowulf dirty. Those lighting wings of his we're memorable. Now he looks like he's shining.
I love demakes, they're just like throwing money to a drug addict
The ps2 version gave it more of a anime look 2 it
Thank you for this. Keep up the good work brother.
Thanks for this comparison. Everybody knows some visual effects took a hit in the HD conversion, but it's really neat to have them summarized here with comparison shots and all.
Having played through the Switch port these last few days, I can say that aside from the game looking a bit cleaner than on the PS3, most of these issues still persist. But I'm also happy to report that they at least took the time to fix the Big Eye Texture, it was noticeable right away! Can't exactly tell how they reworked it, smoothing, redrawing or whatever, but it looks more like how it's supposed to now instead of the pixelated mess it once was.
Unfortunately the big moon in comparison still looks pretty bad, which brings me to the point that the game looks pretty darn good in handheld mode and that also hides some of these shortcomings better. That moon for example, when it's further out of view than in the big Vergil cutscene, doesn't look as distractingly jaggy there.
Of course it almost wouldn't matter all too much anyways, the game's just so much more fun with the option to freely switch styles and weapons. :D
There are far more differences than this video shows. It's not a complete comparison.
HD make dante hair look like paper
The weird thing is that Dante’s transparency hair is only kept in the prologue cutscene
because thats a movie file from the PS2 version.
Something was always bugging me about Dante's hair, now I know why
The backgrounds of the Demon World look really ugly in HD as you can see the Distorted looking "buildings" are just flat textures, same with the backgrounds with the staircases where you could fight all the bosses again, normally the background's fairly hazy so was harder to tell on the PS2.
PS2 also has superior lightning and colors, and bloom added with more complex effects that cover up the textures properly.
Thanks for making this video! I love these kind of pendantic comparisons (learned a new word and yes I truely love these kind of videos).
I am glad that I own the PS2 versions of these games and not the HD remasters.
Capsom should render this game natively and not upscale them!
I also love that Arkham hair joke!
Played both ps2 and hd versions, ps2 version was far far better in terms of visuals, hd version's lack of bloom effects completely changed the tone and ambiance of the game,
just good textures and better resolution are not enough to make a good remaster, soul has be to kept intact and that is only possible if devs do not touch the color grading in remasters , without the same ambiance, it does not feel like the same game we played years ago
I feel you man, but thats a money-making now, not art-craft...
These games deserve better than this. That said, I'm not optimistic that capcom will ever do right by them given their attitude to feedback.
As always, thank you for the in-depth comparisons.
By the way, more for your list: HDC introduced this issue (Dante's arm texture seam being visible), proudly displayed on the site for the switch port.
www.capcom.co.jp/devilmaycry/3/images/dmc3/chara01_img02.jpg
Both the ps2 and 06 PC port at 4K resolution mask this properly.
Tfw the pc port of all things does sth right.
Ewww, that's just nasty. PCSX2 or PS2 all the way.
What I can gather from this video is that:
1. Cinematics, the original has better blur and zoom than the HD cinematics, from both a cutscenes and gameplay standpoint. Honestly I prefer the original.
2. Character designs, I like what they did with Dante's jacket, and Vergil's hair, but Dante's, Lady's and...Arkham's? Their hair looks clumped up and solid than in the original, the original hairstyles looked better, they had a fade to them and, like you said, you can see the characters emotions.
Honestly both games have their ups and downs, but that's not gonna stop me and others from enjoying the game.
That's what my soul's saying anyway.
My soul is saying it wants to stop you!!
@@thelastgogeta 😉
Okay, you've done DMC 1 & 3, now you must suffer through 2 to make these comparisons complete.
Half joking aside, I would love to see you tackle other PS2-to-HD conversions in the future, as well as having a look at the 2006 Sourcenext PC version.
The demon moon always looked awful in the HD Collection, but when compared to the original it’s not even in the same dimension.
That said it does look slightly less bad in the new Switch version, though still not quite PS2 level.
I found something else about Special Edition's HD port. When playing as Corrupt, or Super Corrupt Vergil's DT, Nelo Angelo, his sword completely lost it's texture animations (glowing light neons or veins).
this game is as HD as it can be now. It’s time to think in a full remake with dmc5 mechanics
I think it may be better leave it as it is, we don't wanna ruin it further.
Crítico Alpha bro, have you seen what they’ve done with resident evil? there’s no chance to ruin it. The level design and the story it’s already done, the mechanics and graphics upgrades of dmc5 too, they only have to combine it and you’ll have de definitive dmc
I think getting a remaster of dmc3 might be what fans really want
Wish Dmc 5 kept the dmc3 or dmc 4 anime graphic style loved it a lot more than the realism one
Ive noticed some of those when I first played the HD Collection, thanks for showing it with more details
Devil may cry 3 Dante's Demaster.
dont forget the ps3 version's kalina ann grapple glitch :/
You are a fucking hero for doing these videos, dont feel bad, if someone was able to fix the freaking windows 98 releases of resident evil, someone will fix these eventually
AlastorAlex I like to think that even if Capcom doesn’t notice/address the stuff in these videos, a passionate fan (or fans) will be able to fix these things someday. Love the work being done on the really old Capcom PC ports, the Silent Hill 2: Enhanced Edition, and the RE4 HD project.
Unfortunately Capcom became a "money thirsty" company and they just want tons of money for little effort.
It wasnt this way, way back when these games was released 2 decades ago. :(
Can you please do a comparison on the original DMC4 Vs DMC4SE please
There aren't any visual issues like this one, everything is pretty much intact or even improved upon like certain attack effects, and the frosts Ice Shield which is now fully transparent. The issues are more related to mechanical changes and bugs on the console version of 4se. You can easily look them up on YT.
@@VitrikAgno nope I disagree I want DMC4 Vs DMC4SE comparison anyway to see the difference
@@nightnight4575 believe what you want
@@VitrikAgno yup I sure will 😎
@@nightnight4575 yeee boii
They really need to fix blur effect and those lazys 4:3 menus... i mean they put a coop mode in switch is not too late for a patch
The 4:3 menus are particularly bad. They even made a couple new menus for the Switch port so it's a shame they didn't redo the 4:3 ones.
I nearly complained about the menus in this video. The item menu in particular, with elements extending into the black bars on the sides, looks horribly sloppy. Maybe next time.
It's pathetic that they didnt fix the cutscenes for 16:9, like when you can see enemies disappear on the edges of the screen. Add to the missing bloom, motion blur and depth of field. They're just gone.
Who Dat Ninja I imagine it’d be a fairly time consuming fix, unfortunately.
@@whodatninja439 That would actually be very difficult to fix. Not that reasonable for a HD port with a tiny budget.
Yeah I remember my first time playing the HD edition thinking how wierd it looked without the blur and special effects
Grandmaster Kush RE: your original comment, I like DMC1 a lot!
@@Catboost I love the horror vibe of it, and the unique enemies, the OST is IMO easily onpar with DMC 3, but I love the DMC 3 gameplay and the great story and cutscenes.
I think DMC 3 is the outlier with having both good gameplay, bosses, ost AND story, while say DMC V has amazing combat but IMO lacking OST and worldbuilding. DMC 1 back in the day was my favourite game on the PS2 tough still have the demo disc with the first level xd
They did the same thing with DMC1 they removed the cool blur effect when shooting using DT and the underworld with the lava room plus fucked up the effects on the mundus boss fight in space seriously capcom I love and hate you so much at times!
Playing this now on PS4 and noticed they kept the PS2 cutscenes lol
Like because you are tired on this video and really good work 👍👉❤️😌
PCSX2 + texture pack + no interlacing patch and progressive res = We eating good DMC bros. (except Capcom)
I swear this is what happens when Capcom is too greedy.
Instead of doing an RE2/RE3 level remake to games they cant work on immediately, they just "polish" games and resell them on modern consoles. I mean we can wait, as long as you dont fuck it up
Thanks man, your videos help me a lot to choose which version I wanna play :)
Ru Ma I don’t mean to strongly discourage anyone from buying whatever version is most convenient for them to play, I’d just like folks (especially Capcom if they’re feeling generous enough to fix things) to know how the game has changed visually over time.
@@Catboost me neither, more sold units opens the door for future projects, but if people buy ports that are inferior to the original version than i dont undestand why they title them remastered or HD when things look worse...
i wrote someting to your last video on this topic.
For me it has something to do with "art preservation".
Also there is a difference between the ps3 and xbox360 port of devil may cry 3se, the big eye at the boss fight is missing a lot of the black smoke that surrounds it in the xbox360 version.
I dont know if you are interested in this but, have you tried to lower the resolution on your ps3 or xbox360 to the lowest and set the picture to 4:3 like the original?
because, i did that with the mgs3 snake eather hd port for the ps3.
Some graphic effects where present again and the framerate was smoother :)
Exampe: in the original version when you were running trough grass, grass would fly around in the hd ports these effects are missing and othe things. :)
by the way, sry for my english...
Ru Ma You’re doing fine! And thank you for taking the time to leave such a lengthy comment. I care deeply about this stuff from a preservation angle too, and worry that these sorts of issues will just keep stacking up over time to the point that these games look drastically different to their original releases. I suppose making videos like this is another way of preserving their past appearance. I don’t have the 360 version but I’ll try and take a look at this stuff sometime. Forcing the HD ports to run at a lower res to restore effects is an interesting idea!
@@Catboost Thanks man :)
I think youre doing an amazing job, im so glad that someone is putting so much effort into this topic.
I checked the quicksilver cutscene on my ps3 the static effect is included in that version.
I just tried to put the resolution on the ps3 to the lowest and the screensize to 4:3.
Weirdly the game is running slower with major framerate issues plus the game audio in cutscenes is out of sync...dont know what is causing this problem.
maybe its a thing of region?
Pal/NTSC i have the european version of the game.
With the mgs3hd its working, better framerate a and the grass effect is restored.
I hope im helping you a bit with my findings :)
Keep doing your great work, and looking forward for new videos on your channel.
Wish you all the best :)
Poor "HD" versions like this really ruin the games for newcomers and fans alike. I played DMC3 a lot on PS2, and when I first played the 360 version I was confused why some parts look wrong or more ugly than I remember. I just figured the game aged very poorly; but that's not the case.
Thank you, i didn't think, that HD port have SUCH issues. Just wow
Basically maintaining fps cost so much ..
Hardware is switched is far low as you know but still play 60 fps this kind of hardware only Capcom and kojima can do this..
One thing the 7th gen era of remastering every PS2 game taught me, was that it shouldn't be done. I can't think of a *SINGLE* HD port of a trilogy or game that didn't have problems with textures, audio, and in just about every other department. Some were less noticeable than others, but I think it's inexcusable no matter how minor or drastic; a slap in the face of authenticity. Some games were shamelessly butchered to the point of even screwing up the protagonist's character model, which would be especially apparent in cutscenes (see: The Prince's messed up face in Prince of Persia: Warrior Within, Ratchet's oversized helmet in Ratchet & Clank 2 and 3, etc.).
I remember being super frustrated at the time by how many subpar remasters from the previous gen we were getting. Aside from Shadow of the Colossus and the patched ZOE2 on PS3 I really couldn’t recommend that anyone seek out *any* of the “HD Collections” from that generation.
Huh, that's weird. I never had that Greed light thing not turn on, and Lady's bandage was exactly how it was shown in the PS2 in color.
Do you own the PS3 version?
Yeah, these visual annoyances are annoying. Still, it's the definitive version of the game mostly through gameplay and faster load times. But I really wish they would fix these visual glitches.
Taj Kang My dream is for there to be a definitive version of all of these games, both in visuals and features. DMC3 Switch is probably the closest, and the version that’s easiest to recommend, but still needs a lot of tweaking.
PCSX2 is the definitive version. Either play with original PS2 graphics with software renderer, or use OpenGL Hardware with higher resolutions at the cost of some effects displaying incorrectly, but looks much better than HD all around. Not only that, load screens are extremely short and the loading minigame is intact.
@@VergilHiltsLT but it doesn't have the new features of the Switch version, so it isn't definitive
@@Cute___E "Definitive" depending on what you want. For me, it isn't. I prefer original graphics and sound, along with default styles for which the game difficulty was balanced to begin with. Style switcher and all weapons make the game too easy for experienced players and veterans.
@@VergilHiltsLT To me, the definitive edition would be the one that has the best overall experience (graphics, sound, etc) along with _all_ of the content. In this case, there is no definitive edition.
Also, weapon switching and style switching are completely optional, you can choose whether you want it on or not when you create your save.
Excellent vid mate
Switch port made a number of additional changes to the game compared to previous ports, maybe they fixed some of the visual effects initially ruined by the upscaling...maybe
Nope. They kept it the same, except decreased some texture resolutions, even the flame impact effects from Agni & Rudra look worse, no particles/embers either.
Personally I don't have problems with most of the issues covered in this video. But I really don't like Dante's hair. It looks like the wig from DmC.
Great vídeo! Sad to know that they didn't have the attention to some details. DMC 3 is one of my favorite games of all time.
逆になんでこれでいいと思ったんだろうって感じ
very cool, informative video !!! i am new to dmc and started w/ the switch port of 3 and was already thinking about getting the ps2 copy just for collecting's sake but now i'm realizing it's truly the definitive visual version of the game ! thank you for sharing :D
The cutscenes look way worse without the depth of field filter.
TBH, the HD remake made the game look like the original FF7, where the character models are drastically different from the background.
The original DMC3 was definitely made with the intention of telling the story not only through dialogue, but also with the animation.
I thought I was the only one who noticed that the HD version of DMC 1, 2 and 3 looked like ass. I think it was the same guys who ported Onimusha on newer systems and it also looked ugly.
The Big Eye seems to be patched on Switch! It's noticeably less pixelated!
TheXxERRORxx Yeah it seems they ran it through a denoising filter like Waifu2x! It still doesn’t look right due to the weak blur/bloom but I guess it’s an improvement. It looks like they also filtered the moon in Vergil 1 a bit.
@@Catboost can you please do a comparison on the original DMC4 Vs DMC4SE please
Damn and here I thought DMC3 Dante always looked like he couldn't see crap with those solid hair textures
You have no idea how much worse HD looks. This comparison is just the tip of the iceberg, literally every area in the game was affected. Even the texture quality seems higher in original, without the ugly texture sharpening filter.
Don't forget the dante tpose glitch
guardian It seems unique to the Switch version. Is there a reliable way to get it to happen?
@@Catboost all i know is it happens with something starting newgame+ playing vergil and going back to playing dante. If you want more info about it check out r/devilmaycry
I'm really bummed out about the depth of field especially coming from one of my all time fav ps2 games as a kid. When silent hill 2 first released people were excited to play it but before they did that first cutscene of james in that rest area really had a lot of minds blown. It was one of the first games that added the depth of field and it was because the ps2 could actually do it. With/without isn't game breaking but things like that are what give charm and a feel to it. I really feel bad for kids introduced to the HD and not original. I feel like the little things aren't appropriated.
Really great comparison video. Just another example of why I prefer og releases. It's always like this with remasters for the most part. They improve some things while other things don't look or sound as great. The closest exception I can think of off the top of my head is Shadow of the Colossus on the PS4 which pretty much improves everything (except the lack of stereoscopic 3D support that the PS3 version had).
I'd actually argue the PS4 SotC isn't faithful enough to the aesthetic of the original, and I think it'd be a shame if it became the more widely known/experienced version.
As for remasters I think are faithful, I'd like to give some coverage to those too. We have to lift up the stuff we think is good as much as we complain about the bad. As an example, I think the Killer7 PC port is extremely faithful, though it also doesn't really bill itself as an HD remaster.
@@Catboost You know what I'd like you to do?! Make a video on the differences between the original Shadow of the Colossus and the PS4 remaster, and go in depth on the issues you have against the PS4 version. I'm really curious to see your views on that. I respect Bluepoint games, but I'd be curious to see a succinct argument from you on what they did wrong.
SHIN BAKI HANMA I’m not sure I’d be the best person to speak on the subject, but it’s something I’d definitely like to try and tackle someday.
I respect bluepoint for the hard work they do and they definitely seem to be passionate about SotC, but it feels like everyone just sort of declared them the Gods of remasters, capable of doing no wrong.
Oh wow, never noticed the hair part but that is a huge difference now that I know about it.
it is possible the change to the quicksilver cutscene might actually be an epilepsy precaution.
Arkham's hair texture 10/10
The King in the chess boss fight also lacks the purple explosion effect for his attack.
this stuff tends to happen with a lot of re-releases, so im not surprised
I knew I wasnt crazy when Dantes hair is smoother
Heres a statement for those that know it, they know it well. In this super HD ultra gotta C everything times we are in, the mind does a far better rendition of subtle nuances than every minuscule detail being singled out and highlighted. The end result is it actually has a busy and often flat effect when not done with proper finesse. The secret of this artform, as with other artworks, is knowing what, where, and how to implement fine tuning,..and most importantly, when not to..do_0b
A real shame about dante's hair, how did that even pass
Iliketheflatb00bs 8 years! 6 ports! No one at Capcom has noticed/cared.
I'm still waiting for a good Devil May Cry 1 Mod
Don’t feel too bad, it seems that they will begin putting out the switch version once it reaches it sales target. Or when the next dmc game is going to be released. They’d be mistaken not to do that. Make money from the switch, once that’s reached its potential, put out the game to the rest of the platforms and make more money.
At least that’s how I see it going...
God I hope DMC 3 is remade with RE Engine