super awesome technique it's great the tyflow modifiers work in the free version, but also it would be nice to see the native volume select updated to match modern expectations of procedural selections love max's recent updates but it's always (imo deservedly) had the rep of being behind the times cos of barely updated tools like that anyway, here's to a brighter future 😁
You can select bordering vertices by only using native tools. Select polygons on the front by enabling angle selection (angle like 60 should give you selection of the whole front faces of your object), then shift+click on edge selection (this will select all outer edges of the selected polygons) then Ctrl+click on vertex selection and it will select all vertices on the edges. Easier thatn using tyflow
then I could also select the borders with Poly Select. But also then I would constantly need to re-select them manually. For this workflow I wanted an automatic way to update the selection also when the base geometry changes.
nice, a workaround if you don't have tyflow is to select the borders and move that instead of the vertices, or well, convert selection to vertex, from the right clic menu, 👌
then however you would have to do this every time again when you have painted more surface triangles and loose some of the procedural attempt of the workflow..
Simply amaizing!!!
Thank you for sharing this!
This is genius level genius.
Smart way for painting damages. I get used to play with PolyDamage for that but when you don't own it, it is very useful. Tanks.
Thank You. I haven't looked at PolyDamage yet. I will check it out.
Clever ... subbed! Nice tutorial!
Great trick! thanks for sharing.
Wow, this is stunning.
really cool approach, I´ll definitely try smtng...
super awesome technique
it's great the tyflow modifiers work in the free version, but also it would be nice to see the native volume select updated to match modern expectations of procedural selections
love max's recent updates but it's always (imo deservedly) had the rep of being behind the times cos of barely updated tools like that
anyway, here's to a brighter future 😁
Thank you, and yes, years ago I made a mockup for the ultimate Selector modifier
You can select bordering vertices by only using native tools. Select polygons on the front by enabling angle selection (angle like 60 should give you selection of the whole front faces of your object), then shift+click on edge selection (this will select all outer edges of the selected polygons) then Ctrl+click on vertex selection and it will select all vertices on the edges. Easier thatn using tyflow
then I could also select the borders with Poly Select. But also then I would constantly need to re-select them manually. For this workflow I wanted an automatic way to update the selection also when the base geometry changes.
Nice trick
nice, a workaround if you don't have tyflow is to select the borders and move that instead of the vertices, or well, convert selection to vertex, from the right clic menu, 👌
then however you would have to do this every time again when you have painted more surface triangles and loose some of the procedural attempt of the workflow..
Very good trick!!!
Thank You
thank you.very useful!
Thank you for the comment
You need to voice act moovies and videogames! Uve got a nice voice for some storyteller or wizard-like types.
Thank You. I am open to offers. 😄
genius
Thank You