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Paint Damage on models En

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  • Опубликовано: 17 авг 2024
  • in this video I show how to create a setup to then procedural paint damage on an object

Комментарии • 23

  • @alexanderalojants2210
    @alexanderalojants2210 Месяц назад

    Simply amaizing!!!
    Thank you for sharing this!

  • @Vizeral
    @Vizeral Год назад +1

    This is genius level genius.

  • @dynamicfantasymaps3856
    @dynamicfantasymaps3856 Год назад +1

    Smart way for painting damages. I get used to play with PolyDamage for that but when you don't own it, it is very useful. Tanks.

    • @in3de
      @in3de  Год назад

      Thank You. I haven't looked at PolyDamage yet. I will check it out.

  • @WaspMedia3D
    @WaspMedia3D Год назад +1

    Clever ... subbed! Nice tutorial!

  • @hamidsalami7022
    @hamidsalami7022 Год назад +1

    Great trick! thanks for sharing.

  • @sadrianokarami2906
    @sadrianokarami2906 Год назад

    Wow, this is stunning.

  • @orphanRTG
    @orphanRTG Год назад

    really cool approach, I´ll definitely try smtng...

  • @vampyboy1729
    @vampyboy1729 Год назад

    super awesome technique
    it's great the tyflow modifiers work in the free version, but also it would be nice to see the native volume select updated to match modern expectations of procedural selections
    love max's recent updates but it's always (imo deservedly) had the rep of being behind the times cos of barely updated tools like that
    anyway, here's to a brighter future 😁

    • @in3de
      @in3de  Год назад

      Thank you, and yes, years ago I made a mockup for the ultimate Selector modifier

  • @djosrx
    @djosrx Год назад

    You can select bordering vertices by only using native tools. Select polygons on the front by enabling angle selection (angle like 60 should give you selection of the whole front faces of your object), then shift+click on edge selection (this will select all outer edges of the selected polygons) then Ctrl+click on vertex selection and it will select all vertices on the edges. Easier thatn using tyflow

    • @in3de
      @in3de  Год назад +2

      then I could also select the borders with Poly Select. But also then I would constantly need to re-select them manually. For this workflow I wanted an automatic way to update the selection also when the base geometry changes.

  • @tedeusz83
    @tedeusz83 4 месяца назад

    Nice trick

  • @IskanderVFX
    @IskanderVFX Год назад

    nice, a workaround if you don't have tyflow is to select the borders and move that instead of the vertices, or well, convert selection to vertex, from the right clic menu, 👌

    • @in3de
      @in3de  Год назад +1

      then however you would have to do this every time again when you have painted more surface triangles and loose some of the procedural attempt of the workflow..

  • @mantas3d
    @mantas3d Год назад

    Very good trick!!!

    • @in3de
      @in3de  Год назад

      Thank You

  • @woodyforestdark8312
    @woodyforestdark8312 Год назад

    thank you.very useful!

    • @in3de
      @in3de  Год назад

      Thank you for the comment

  • @floodmachine1868
    @floodmachine1868 Год назад

    You need to voice act moovies and videogames! Uve got a nice voice for some storyteller or wizard-like types.

    • @in3de
      @in3de  Год назад

      Thank You. I am open to offers. 😄

  • @dasnico13
    @dasnico13 Год назад

    genius

    • @in3de
      @in3de  Год назад

      Thank You