User Interface in Incremental games

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  • Опубликовано: 14 дек 2024

Комментарии • 39

  • @Yoreni
    @Yoreni 6 лет назад +43

    is comic sans a good font for a incemntal game

    • @Hevipelle
      @Hevipelle  6 лет назад +41

      Yes, every graphical designer will love you for it

    • @diamboy
      @diamboy 5 лет назад +2

      Of nourse!

  • @vnzandroid
    @vnzandroid 6 лет назад +11

    a good ui is the one that don't need an explanations

  • @connorconnor2421
    @connorconnor2421 6 лет назад +9

    3:34 Increases your a** eating capabilities by 50%

  • @pgr4567
    @pgr4567 6 лет назад +19

    MY FIRST INCREMENTAL.exe.bat.iso.js.css.txt :D nice file naming at 1:09

  • @Jablicek
    @Jablicek 6 лет назад +7

    Your voice is lovely and calming to listen to. You should narrate all your videos.

    • @Hevipelle
      @Hevipelle  6 лет назад +5

      Thanks ^^

    • @Jablicek
      @Jablicek 6 лет назад +1

      I'm not telling you my Reddit username. I won't be able to comment again.
      By the way, where *is* Flight MH 370?
      (From your AMA thread)

    • @Hevipelle
      @Hevipelle  6 лет назад +3

      Last I heard it was in Shrek's Swamp and he was using it as a toilet.

    • @Jablicek
      @Jablicek 6 лет назад

      That's an appropriate euphemism for "possibly Australia".

  • @CrazzyWarrior
    @CrazzyWarrior 6 лет назад +1

    just found your videos, and as a fan of the style of gaming, this is great. i would love to make my own, but have yet to learn how...or have the time to right now, but this is all good info for whenever i might actually get the chance to make one. Love to make one with lots to do simular to realm grinder or ITRTG or such, simple at first but adds more and more as you play. I look forward to your next video!

  • @eyewarsx
    @eyewarsx 6 лет назад +4

    1:03 *Triggered*

  • @adovkoder
    @adovkoder 6 лет назад +1

    Gimme excellent incremental games that I won’t quit really fast

  • @manuelboca1461
    @manuelboca1461 6 лет назад +10

    This is interesting for beginners, but since I already knew a lot about UI/UX already, it doesn't help me much. I'd love to see some videos on increasing engagement within an incremental game, how to make it less boring, and so on :)

    • @Hevipelle
      @Hevipelle  6 лет назад +4

      I guess I kind of tackle this on my first video, but could be made into more in depth video

  • @conoromalley9672
    @conoromalley9672 6 лет назад +1

    You speak English great, I have no idea what you were talking about in earlier videos.

  • @manuelboca1461
    @manuelboca1461 6 лет назад +1

    Also, do you implement analytics in your games? If so, based on data from your players, what did you change and what was the impact?

    • @Hevipelle
      @Hevipelle  6 лет назад +1

      I do have the basic analytics but I haven't paid much attention to them, I have however paid attention to the player feedback and changed some balancing to make the game smoother. I do know that most people stop playing during the start, and I would need to make that more engaging and have more decision making, but I don't really know how.

    • @manuelboca1461
      @manuelboca1461 6 лет назад

      Yes, paying attention to the players feedback is indeed great and can help you improve the game a lot.
      Regarding the drop of initial players: if they are the kind of people that say "heck no, not another clicker", I wouldn't worry about them, since there isn't much you could do.
      If, on the other hand, they are clueless and have no idea what to do, then a (better) tutorial could help, and it would be recommended to do it, as long as it doesn't annoy other players that do know what to do (so it's easy skippable for example)

    • @jacobshirley3457
      @jacobshirley3457 6 лет назад

      alternatively, some gamers aren't as crazy as us to enjoy incrementals.

  • @notbanned9990
    @notbanned9990 6 лет назад

    Great Video

  • @arkhaic1792
    @arkhaic1792 5 лет назад

    you gave me swarm sim spoilers now im angery :((99(

  • @aflhabalafhabab
    @aflhabalafhabab 6 лет назад

    I heard that you made incremental games. Have you ever thought about making something more similar to an RPG, with XP and levelling up automatically, skills, and skill trees and such?

    • @Hevipelle
      @Hevipelle  6 лет назад +4

      I have plenty of ideas with one being quite similar to that (although being incremental) but I have very limited time nowadays. My game AD does have skill tree though in the end-midgame.

  • @pigolympus1086
    @pigolympus1086 6 лет назад

    this is a truth

  • @battlemanish
    @battlemanish 6 лет назад +7

    you know SO much about incrementals, yet the one you made looks like a piece of soggy bread compared to the others :(

    • @Hevipelle
      @Hevipelle  6 лет назад +9

      I guess there's 2 reasons for it, I'm not a graphical designer and I have to fit the game in a 1050x800 window for kongregate.

    • @manuelboca1461
      @manuelboca1461 6 лет назад +2

      Hevipelle , please don't be defensive. An incremental game does not need good graphics, or even to have any graphics at all for that matter. Have a look at the classics: A dark room, kittens game, Universal Paperclips.
      However, if you want to have graphics in your next game, there are plenty of options: work with an artist (split revenue), pay an artist upfront, use free or paid assets from GraphicRiver, GameDevMarket, etc.

    • @battlemanish
      @battlemanish 6 лет назад

      I agree with this guy.

    • @Hevipelle
      @Hevipelle  6 лет назад +8

      By graphics I don't mean pretty pictures, I mean the use of colors and shapes, so the appearance of the UI. I know the basics of it but I don't have much experiences in creating a good color palette and making elements look good.

    • @manuelboca1461
      @manuelboca1461 6 лет назад +3

      Hevipelle: then yes, a graphic designer would be more suitable if you want no actual graphics. However, for this style, I think that Antimatter Dimensions looks as good as it could, there isn't much that a designer would change.