Marienburg Land Ships
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- Опубликовано: 12 май 2024
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Marienburg Land Ships
Marienburg Land Ships
Marienburg Land Ships
Marienburg Land Ships
Marienburg Land Ships
Marienburg Land Ships
land ships, air ships but no ships
How about walking Gundam ships too
Crazy
they'll put a boat literally anywhere but water
Aren't Miao Meow and Imrik a ship?
@@caelestigladii Did you mean friendShip? :)
"Because they're bigger, that's actually a weakness, not a strength" - Imperial engineers explaining to the merchant princes why their crackhead invention isn't a steam tank
crackhead is an apt engineering compliment in the Warhammer world AHAHAHAHAHAHA
That’s the same reason why Dread Saurians as worse than Stegadons. Dread Saurians have a terrible time walking through city gates. Their mass blocks the gate and the animations keep them in place.
@@maxpower3990 pretty sure giant monsters are meant to break through the walls 💀
The naval update is looking good
In the actual battle of Nuln the Empire sent four of these things against Tamurkhan's Chaos Dwarf allies, and they bought several valuable seconds on the charge because the Chorfs were that dumbfounded at what was coming at them.
I would be dumbfounded too if I saw a ship, with wheels, rolling at me
I would be too.
They also carried a signigicant amount of drop troops on them who were able to just slaughter the crews of chorf atillery.
@@Void-wanderer a bunch of what? 😧
@@vladdietheladdie7345 a landing company or something like that. The ships rolled right up to the artillery while shooting and then a bunch of melee infantry jumped from them to slaughter some short men
So now the Empire can have Franzer divisions and a navy.
Bretonnia will never expect the Franzer divisions coming through Athel Loren
@@Haloreach1950Theres literally an ardenne forest in bretonnia too
This is my doom stack and I've got to say that later in that campaign the Wood Elf end game crisis started and another army just like that one rolled over the Wood Elves (3 armies+ Garrison at Oak of Ages) in every engagement so much so that the End Game was dead within 5 turns. It only struggles in auto-resolve where it will randomly delete a unit, also just throwing them into melee and constantly driving them back and forth is more than enough to kill an entire army, which is what I did to those Chorfs during my own tests to see if they were worth fighting.
I used a similar doom stack, tanky melee lords really fucked up my boats but only because they didn't seem to target him if he was too close to another boat. Also, the game really hates land ships and thunder barges because it'll just randomly decide they died. Even when I have decisive victories for the auto resolve.
I used a "doomstack" of 1 gryphon general and the ror landship. Between the two of them and a tier 1 settlement(no garrison bldg), they took out two full stacks of chorfs. Crazy these land ships.
"naval battles on land, what a creatively assembled idea!"
The Imperial Navy looks pretty sweet here. Glad to see naval combat being added into the game. We have the Franzer Division, and now we have the Imperial Navy.
I mean if Austro-Hungarian Empire had one...
I like the landships because they can be used as charriots, artillary and even a melee tank when necessary.
the RoR landship also has grenade launchers on the crew instead of rifles
oh, good to know, ty for sharing this
They actually do benefit from Nuln ironsides upgrades. So you can give the little dudes on the ships exploding bullets.
thx for the info!
I found in my experience the ships are better used like mario carts lmao.
I'm not sure Legend understood that he's supposed to be using these like chariots. They're supposed to always be moving and plowing through units; they're not just War Wagons.
only landships are awful chariots, especially in sieges(((
with 63 speed, it does seem to be a little slow for charging like chariot.
@@TubeNewrome Except they're not, they have an active ability that increases mass and speed. That's their main purpose in multiplayer, and they're *extremely* busted.
Remember your ABC,
Always Be Charging!
@@TubeNewrome Are you basing that off numbers or gameplay lmao if you say gameplay your definitely lying if you have 5 or more land ships nothing is going to stop them especially when you have their upgrades I'll send you to a better Landship doom stack video Cultist of Khorne it's up againist high elves but that is what the gameplay for this doom stack look like results are basically almost the same across the board almost every race
I feel like the best Nuln doomstack is just a bunch of Ironsides, long rifles, and engineers with the Hochland Scope trait. You get ironsides with 250 range and long rifles with 500.
No, its the Volley Gun Steam tank by a landslide. These things are not only invulnerable, they plow through land battles and sieges in mere seconds, killing and routing everything without a worry in the world. Fastest and most efficient doomstack I've played in the whole series.
@@SlickMajesticbetter than grail relique?
Malakai with a Thunderbarge doomstack: Hold my beer
I would not say the best, but most efficient, as you get them quiet early. For the steam tanks you need to wait quiet a bit.
Try Grapeshot spam for a laugh, just deletes units.
I have to say that the mortar on the RoR landship feels like it does nothing even when the shell falls in the blob of trashiest infantry - i’d say it’s bugged
Probably just as strong as 1 mortar from a 4 mortar artillery battery, which given that is T1 arty... is not doing much damage...
I think one thing that could be done mildly differently is bringing these into melee sooner. They have the side shots similar to Thunderbarge which is where a lot of their killing power comes from.
Nuln is so stupidly fun and overpowered. Im on my third elspith campaign in a row. I just cant get enough of angy goth lady and her mountains of gunpowder
Lol. Exact same. I NEVER played s single second of empire and I was a day one player for TWWH1. But angry goth lady came onto the scene and I cannot get enough of her and her campaign. Sooo good but more importantly, fun as shit.
The names of the Rocket Battery upgrade cracks me up every time.
More rockets!
More rockets!!!
MORE ROCKETS!!!!
Naval combat, all of these years
Gothic Armada vibes coming to the end times
If something is stupid but still works it's sometimes still stupid. Looking at you, land ships.
I laughed really hard when I saw that the Landships have the Aquatic trait
If you use a chevron formation gun line these things are great right behind the point of the front line, the cannons will fire at enemies that haven’t hit the lines yet and the Ironsides are firing broadsides in both directions into the sides of the enemy melee infantry. Against ranged heavy armies though the enemy will focus fire on them.
This is the exact same situation I found myself with my Panzer division last time I played Elspeth
My doomstack of ships didn’t have any problems with single monsters - they shoot accurately with the main weapon, and from rifles they shoot "my respect". But there were problems with three full-stacks of forest elves - there were probably 40 shooters there, and the regen limit appeared for many ships.
For some reason steam tanks don't count as gunnery units for the purpose of getting schematics after the battle, while landships count as such.
Landship literally pulling firing angle from its arse 🤣
I WAS WAITING FOR THIS DOOMSTACK
Life magic working on tanks does seem like something of an oversight.
Thinking that might be a way to bring them closer to balanced without nerfing them, indeed. A "mechanical" trait, that disables life magic. But then maybe engineers can get a bit of repairs like chorfs.
suppressive fire, piercing ammo, directional armor. i smell Warhammer 40k incoming
I think for the landships the same applies as for mammoths! Know your ABC's! Always Be Charging! Because they shoot in melee and are in my experience good at charging infantry down!
I do think that the steam tank doom stack is stronger but I like landship doom stack more since they kill stuff much faster and are more micro intensive (which is more fun to me). Plus being cheaper is nice too.
The landship is TWW3's version of SC2's battlecruiser. I see, I click.
Rule, Empire! Empire rules the...hills? Anyway, nice to see the Imperial Navy in action.
There is a new patch where hellblaster steam tanks do not benefit from the hellblaster upgrades.
They did nit untend for ut to double dip.
I wonder how the hellblaster doom stack compares now.
I think this is actually better with elpseth, she takes care of any SEs and more importantly lets you take up to 8 of the amethyst tanks
In my experience these things work really really well as centrepieces to an army of cheap units. If you micro them intensively you can get insane value.
yes, the ror with a lord, garrison and some quickly recruted chaff did safe so many of my settlements against incursions.
the ship got insane numbers while charging through the fighting frontlines and firing nonstop.
those big tactical fights with a few centerpieces to micro and shine are more fun than the fire and forget doomstack armies you have endgame.
but they are still fun :) great dlc in my opinion.
I like them because they are tier 4 and they provide this constant dps which is super cool for empire
Servants of the Conclave is the most reliable 4 stack test for doomstacks. It should be the gold standard
Ahh yes. A fine addition to my collection
The other bonus to the land ship is on city defense. They are so tall they can shoot over blockades and low walls.
Finally, naval warfare is back!
im still annoyed the landships dont have fire vulnerability, theyre giant wooden boxes filled with gunpowder, cmon!
This doomstock looks awesome!.
I'm I'm currently having my faction capital reach rank *four settlement and then I'm going to build rank four artillery.
I have an emergency stack I made from some regiments of renown and then whatever stuff I had to take out some orcs, that have been using to attack them. I'm thinking I'm just going to get rid of them all and then head on back to my faction capital to build this dooms *stack. It's going to be sick.
I made this kind of spam and fought against melee orc heroes and they deal lots of damage to the landships unless we move around all the time. A bit clunky yet very powerful indeed.
A lot of feels and not enough testing on what you believe to be better or not, idk I feel like the Landships are better tbh. Btw you didn't compare the Steamtank Volleyguns vs an hypothetical fulls tack of carnosaurs like you did the landship here (Landships probably can take it better as they can fire whie running away with their Ironsides on the top.) Also they are supposed to be used as chariots too that you didn't do, which is fine but you should had addressed that, the same as the Steam Volleyguns but you did do it there.
Sry for sounding snarky, I'm just matching your energy Legend.
Love your stuff
CA: We weren't really good at naval combat, right? But we like ships! Hey! I got an idea....
I feel like this doom stack is a good one to build if you're wanting to do multiple doom stacks in your campaign.
Because it plays similar to the volley gun one but is slightly cheaper and you can get it earlier. I don't know if there's ways to get a super fast tier v settlement so maybe not.
But in terms of fun value, this is pretty fun looking.
I feel that this doom stack while performing worse in the volley gunone, this one is easier to obtain and to maintain than the volleygun one.
Pretty cool how they run out of ammo but still drive around and shoot
Was half expecting to see Rohirrim charge at them
You also get these guys at tier before the steam tanks. Found my empire campaign I painted the map before the ven getting to volley gun steam tanks
Also slight user error. The charge ability wipes whole lines of infantry then the 360 shooting on top. I find the ship doomstack does better than the tanks
One of the most cost-effective ways I found to play with Elspeth, is to have a general with one or two engineer heroes and then 7 to 9 of the volley gun steam tanks. Your armies are actually pretty cheap if your general in each of the heroes reduce their maintenance by 5% and the general can reduce it by another, like 27% I think. When you have steam tanks, you don’t have to have full stacks so you’re basically running a half stack and a little challenge but still being really strong.
Yeah I feel like the main difference for going for this over the steam tank volley guns. Is you being at tier 4 instead of tier 5.
Because you build tier four you upgrade the artillery thing to tier 4 and then you wait to get enough growth to get to your five and then you build that one and then you build the tier 5 artillery and then you get steam tank volley guns.
Which everyone's going to do. But I feel that making this doom stack once you get to your tier 4 with your first tier 4 settlement I feel is a good thing to do.
I mean at least in my campaign I'm not exactly hurting for gold somehow I have like freaking 19 trade partners.
The land mines clear out the melee infantry very quickly.
Wonder Of The Age variant have crewmen using granade launcher instead of repeating rifle.
Landships are so good. Not as good as steam tank volley guns, those things are busted, but these are busted too. I would hazard, that the steam tank volley gun stack doesn't really need a life wizard, whereas this one does.
I like using these as blocker units in my basic gunnery armies. The AI has gotten much better at ignoring forward heroes but they dont ignore a landship
Finally Naval Battles.
Should be amphibious and with different infantry options?
Are you going to re-do the steamtank and dwarf cannon doomstack ratings now that they've been nerfed in the latest update?
I kinda think the land ship should have either a 360 firing arc or two firing arcs from each side instead of a front one.
Then you'd just do a drive-by.
I have a problem with land ships and steam tanks in this patch, they move too much of their won volition, constantly shifting the angle. I guess they try to line up the auxiliary attacks at the cost of the main gun?
The Ottoman Sultan Mehmed II. approves this doomstack.
I think these ones provide the most benefit if they are not used in a single doomstack, instead being used in every army in lower number
Wait it says you deployed 395 troops ? Dose it count the crew on the ship separately?
Land Ships definitely should get bonuses from Gunnery Infantry upgrades
The wonder of the ages also has grenadier crew instead of Ironsides
In steam workshop, there is a mod for 40 unit army in campaign now. 40 unit doomstack gonna go with a bang.
I made a stack of these recently. Noticed how poorly they perform in auto resolve... i was losing 5-6 of them against basic skaven settlement garrisons... doesnt seem theyre balanced right in auto resolve.
This made me ship myself.
Do the gunners on top get bonuses from gunner tech and passives?
These are better at disruptions and charges. Having them charge in, then pull back out until the next full steam devastates most things
Ah naval warfare at it's best
Bow Cannons-ah!
Is it me or do the landships seem to underperform/bug out alot? They don't turn to face their target sometimes, they have fire while moving but sometimes just dont, it's really weird.
Especially with the thunderbarges in the same update (which are far too strong) it makes them seem kinda bad when you have a full stack of them lined up and they seem to do less in a volley than if you had just regular cannons firing, especially with the lower range.
they are not a main artillery piece, but a heavy armor artillery range shock chariot.
if the would do more dmg than cannons while just standing still, there would be no reason to still use normal artillery in your army.
keep them charging like you would do with something like Kholek, Skarbrand or Tamurkhan and they will disrupt enemy range units effectively, while melee enemies don't really get to hit you a lot, therefore you get very little dmg.
that big frontside cannon will shoot while moving, so don't bother with it.
the frontside cannon is your option to focus fire down single entities from afar when you have dealt with higher threats like faster cavalry and the enemies range units.
if i use my landships like that they outperform most other units in my army and do definitely more dmg than cannons or steam tanks over the course of the battle.
@@rinserofwinds I understand that, but premise doesn't make a ton of sense when landships are Tier 4 units and cannons are Tier 2.
They already have far less range than a cannon, so just from a progression standpoint there isn't really much reason to pay for landships at all, especially when steamtanks do the job of the being an artillery piece and a chariot just plain better, especially with the new update that's turned them into literal modern day cars and the volley gun variation is the same tier as landships.
Landships only benefit is that they have around 3k more hp and a couple more handgunners shooting off the sides, but they have less armor, less missile strength, less maneuverability and steam tanks can almost completely block ranged attacks from the front.
The only place I can see Landships having some benefit is in pvp, but even then their cost likely doesn't make them all that much of a better choice than a steam tank or an elite flyer of some kind.
@@tehtayziez Ofc you can see it that way, but i see unit balancing differently.
Landships are hybrid units and can do a lot of things.
Cannons are highly specialized artillery units and can only do one thing (shooting at stuff from far away)
Cannons die to everything, a unit of the weakest flankers like hounds or harpies, a skavenslave summon or a unit of peasant archers that gets in range.
They are super slow, cant run away from anything and need hours to reposition and have a low angle direct fire arc, that makes them more difficult to position.
But I personally like it, if those specialized one purpose unit are still viable in that one aspect, even if they are lower tier.
We are not comparing two specialized artillery pieces, but very different unit types with some overlapping in far range firepower.
Landships laugh at chaff infantry and run away from dangerous encounters.
For me Hellblasters usually replace my cannons in terms of progression.
I don't need the range, because that role will be filled by Hellstorm Rocket Batteries well enough for me, and for focus firing dangerous fast targets, Hellblasters do more dmg for more money as I would expect in a straight progression upgrade unit. Hellblasters are a very similar unit type in terms of role, strengths and weaknesses, especially with the Nuln dig in upgrade to compensate the lower base range.
They have been outshined by the grape shot cannons up until now, but those were also nerfed in yesterdays patch, so Hellblasters now fit their spot perfectly.
Steam Tank Hellblasters double dipping was a bug and was fixed yesterday.
Both units do about the same dmg in battle, steam tanks are better tanks, better long range artillery and have smaller hitboxes.
Land Ship has larger hitbox and performs better as disruptor, because it hits more units in a charge and has speed ability without any upgrades.
Lands Ship also has about half the more mass than a steam tank and therefore also performs better as a chariot, because it gets pinned down less easily.
It also gets more hp and is available much earlier as t4 compared to t5.
Most of the time in my endgame combined arms Nuln armies i have 2 steam tanks as road stoppers at the flanks and 1 or 2 land ships as disruptor, depending on how much i like to mikro chariots in that army. the rest are heroes, Hellblasters and Hellstorm Rocket Batteries and a mix of range infantry.
And they are Land Ships, they are just cool ;)
3 landships, 12 VG steam tanks are invincible. Eng Lord, 2 Engineers, Warrior Priest (just to protec the engineers) and Life Wzd. you can have 3 teams of 4 tanks and a landship + the Lord
I actually thibk that ironbreakers stack with ballistic plating upgrade can eventually do serious damage to that landship fleet. In melee of cos lol))
Feel similiar to Stegadons but better albeit more expensive.
I think this is like the funniest doomstack. So imho it is easy 10/10 thanks to funniness :-)
Doomstack? More like PoomPoomstack.
Necrofex collosus doomstack vs land ship doomstack, a battle of the sea
poor vampirates got powercrept hard and would get stomped.
they have been the range heavy gunpowder faction, but their stuff feels pretty weak in comparison.
'member when we got Queen Bess? but it is so strong you only get one ror of course!
Dreadquake Mortar enters the room...
the stand alone undead factions really need a rework, would love me some new vampirate and tomb king campaigns!
let's hope we get it in some kind of Nagash dlc!
5:02 I actually find them better against infantry than single entity.
the Total War power creep is ridiculous.
They used to at least try and make factions unique somehow yet balanced with strengths and weaknesses. Somewhere down the line we seem to have adopted the Warthunder method and release some new overpowered bat shit crazy stuff you pay for, then nerf it back down later on in life.
Its taken something that was important to game i feel, its longevity, and traded it in for quick profit. People are gonna buy the DLCS, play it, enjoy it, steam roll and get bored then dump it. The strategy and Total War experience is what would keep people playing.
Feels like they started making money and bashing ungodly amounts of cocaine in their board meetings, no one knows restraint or how to say no. its just " LETS MAKE IT BIGGER BETTER HARDER FASTER STRONGER!" and its met with a resounding "FUCK YEAH!" WOOOOO!"
Maybe its just me? but i feel like we have lost something incredibly special along the way in the development...
Yeah the constant OP DLC is really boring, but it must be what gets people to open their wallets
@@gottagofastest I don't think most players were that motivated by making the game easy mode. Instead, I suspect CA was panicking and worried if things were too weak they would not be popular enough, it is bad news really since it removes challenge from the game.
My theory is that ca is going to spend the next few dlc buffing old factions before releasing a chaos shit show in the final dlc
It's like tabletop. Every couple of years they want to revamp an old faction and just dial stupid shit to 11. I got tired of it.
When I was a kid playing 40k,a marine tactical squad was a viable unit. Now there there's so much bullshit why would you bother?
It just boils my piss the way they have gone about things, we had a game series that was shaping up to be great, and it’s severely lost it’s way.
They took faction mechanics off of an established faction so they could give it to a DLC faction, so what is happening with the original faction? I imagine they are going to get a carbon copy + paste Franz / Gelt mechanics slapped onto Tyrion / Teclis now.
Remember how flat out broken and ridiculous sisters of twilight were on release? Have you tried playing them recently? Nerfed into the ground.
I challenge any of you reading to reinstall warhammer 1, or even 2 and replay it. The balance in those titles is worlds apart from the “give us your money while I rail another line off this hookers ass in Reno” we have currently.
It honestly feels like a completely different team of people that have made the first game.
Remember when people made video games and art because they enjoyed it? For the love of it, not just for profit? Sure you gotta make a few but that’s easier to do when you make quality.
I am 100% convinced they do nothing but snort Coke and “fuck yeah!” High five each other with each power fantasy idea that gets floated across the table.
Why hasn't the Australian army made you a general? Love the video dude
Combo of Landships and Steam Tank Volleygun doomstack? Power level of that?
i think 10/10 is fair..it`s not the best, but it is damn good.
What do you think of the new maggot lord
Waiting for the Okoii landship doomstack video
I think they are stronger than steam tanks without the workshop helping the tanks because the main advantage of the steam tanks in Nuln is the extra speed to just charge through melee with ease. Without that the Landships extra guns seem more valuable to me.
They should give the Amythist ship an own voice line, because i don't want to hear Kemmler, when I'm not playing as Kemmler...
Ships are better in close combat than tanks - and by a lot. But the problem here is rather that tanks now perfectly perform the role of “tanks” themselves. In general, for me, ships are war-wagonson steroids, they play exactly the same.
gotta hand it to the empire, putting their boats to good use given there's no naval combat in the game.
I still think these are a bit OP in that they have infinite ammo sub weapons. They seem to have similar range to the base cannons and AP, just not the explosive shots.
CA, "we have naval battles at home"
Marienburg: We have Steam Tanks at home.
Quite a loreful battle here.
Should do a basic gyro doom/crapstack
Are they better than the new tanks though?
By the time I was able to recruit them in the campaign, I had already won the large victory...
can we get more unit tier lists for factions