I fully agree with your opinions on the mines. Right now they are just too lackluster at their role. Like they can do their job but every other stratagems kinda do what they do way better. I've heard a pretty good suggestion which is to give them extra charges like Eagle Stratagems. That way the mines can have a lot more flexibility as in you can either replace depleted minefields or drop multiple minepods for a wider/deeper minefield. Side note I think the basic Anti Personnel mine could use with some big damage buff. Like enough for them to one shot devastator and brood commander levels of damage. I think that would dramatically make them more appealing at higher difficulties. Also the other suggestions that everyone keeps bringing up of AT mines only detonating when heavy class enemies step on them would be pretty amazing at letting them serve their intended function better.
Some more damage and less cooldown would be nice. The AT mines should get a damage buff as well as a weight trigger for big units so small mobs won’t trigger them.
Mine dispensers used to full aggro just about every terminid. Now they do not and it is a pain and a half to get a charger to go into a mine field post patch where pre-patch they just wouldn't stay away. I was really looking forward to that ironic twist of chargers going into AT-mine fields. I will say I had some luck with minefields and the new fire booster. Lets mines be placed more aggressively and dispense before the dispenser can be destroyed.
Just felt like sharing me and my friends setup. We almost always play only 2players and diff 10bugs was a tough nut to crack. Now we do it consistently and our loadout is 2x 500kg 2x orbital precision strike 2x 380 2x chaff clear usually 1 napalm 1 cluster. It's been fun leaving the support weapons behind. We found that we simply don't have the firepower on only 8 stratagem slots without going all out on red ones. We use 2x cookout, 2x grenade pistol and 1 stun 1 fire grenade. It's also fun that it makes scavenge supportweapons a real treat. (shout out to mines on the defend the wall missions! :p 2x incendiary, 2x AT, 2x rocket sentry 1x autocannon sentry and 1x spear on your recommendation works like a charm vs the walls. Crisper is amazing on it since it has the reach to ignite the entire gate gap from up on the wall) Love your content! Cheers
I really like how you explain your thoughts on the different stratagems, thanks for the vids! Excited to try out a couple of your suggestions tonight haha
I think gas is great now that the cookout exists. You can CC a whole breach by gassing it and then keeping the bugs staggered back into the gas, AND you apply two DOTs at once.
Gas, OPS and Gatling barrage is my loadout and it’s amazing. All three are super low cooldowns and really allow you to just throw them down whenever. I use the auto cannon so I have no need for a backpack
Vanilla Machinegun is an excellent waveclear and all-arounder tool that I enjoy a lot - mainly due to its deep ammo pool giving you a very long sustain before needing a reload. Being able to have a direct answer to just about anything it's capable of harming is great, and its ability to just wipe out entire groups of incoming small-to-medium bugs can't be understated. It also 'snipes' fairly well meaning I can assist teammates at range with support fire a lot. I like running it with a supply pack even though it has a lot of ammo, because I can resupply teammates rather than myself more - esp if they're running spear. Overall I feel I 'do' a lot more directly to help the team when I run it, because a huge amount of direct-fire pressure to waveclear hordes frees up your teammates quite a lot.
After they ruined the flamethrower I have now switched back to using the Machine gun for basically the very reasons you have listed. I can kind of use it to kill chargers if I hit it in the sack along with grenade pistol at times. It's not the best for taking them down but overall it's very useful. I also don't feel as though I need to rely on supply pack the Heavy Machine Gun which does great damage but sustained fire is lousy.
Grenade Launcher is S-tier. It kills literally everything and closes bug holes. Yes, you have to take the Supply Pack, but that isn't a downside because the Supply Pack is also S-tier. Just bring OPS + 500kg to help with Bile Titans and a Cookout plus whatever secondary you want. Top tier build.
I love it, I've found if I take a grenade that destroys breeches like the incendiary I can even get away with not bringing a supply pack and not even struggle.
I think quasar is the S tier support weapon this patch. You can strip charger front leg armor after stunning it with stun nades, you can walk around back and shoot the back leg of impalers to strip them, there seem to be more shreiker/spore nests around and this is a free way to deal with it, and spore chargers can just be shot in the face in 1 shot. The biggest benefit this has over auto cannon is the ability to get shield gen to stop all the slows/1 shots from bile spewers. I always prefer it over EAT/RR because you don't have to manage ammo as much.
Spear is best against chargers when you use stun grenades, I get consistent one shots by stunning chargers once they’re facing me, backing off to 30-32 meters, getting my launcher as level to the ground as possible without breaking lock, and that more or less sets up an instant one shot kill against behemoths and chargers
Your videos are really excellent, please keep up the great work, Maplewood. If only Arrowhead could see these tier-lists and implement some of these suggestions, I think the game we all love would benefit immeasurably…
I feel like the smoke stratagems are more for conventional battle. As in not very useful for evasion, even though they can do that, but terminids without line of sight do attempt to cut the player off, many terminids slow down, chargers finish charging at the edge of the smoke, spewers either do not spew or spew for the edge of the smoke, etc. Not saying they are supremely useful, but that they seem to have more use in a fight. Positive and negative, arc weapons does not need line of sight to attack through thick smoke.
Strongly disagree about the stalwart. It excels at light mob chaff clear, which means you can take extra stratagems for heavy clear. As for “just use other primaries”, no primary does the job the stalwart does quite as well. If I run into a patrol of a dozen hunters, the sickle won’t fire long enough to kill them all before over heating. A shotgun won’t keep me from getting swarmed/flanked. Stalwart? Controlled bursts/spraying will wipe a patrol clean in a few seconds where a primary would not, which is difference between a bug breach going off or not. Just pair it with a dominator/eruptor to cover for medium enemies and bring AT stratagems for heavies. Stalwart is A tier in my book for sure.
Have you tried the incendiary breaker? Stratagems are not enough to deal with heavies in level 10, you need a support weapon. What do you use orbital precision strike, 500kg and rail strike, and then deal with breaches with the stalwart. IDK man, that seems terribly inefficient when you can bring a spear and napalm, which is what I do.
id just grab the cookout for the light mob clear which the stalwart fills and actually has a higher sustained fire uptime if you reload between shots, and i'd pick the hmg which is a better dominator/eruptor
@@unai_asecas9070I bring stalwart and run it on low rpm to keep sustained fire and wipe out huge groups of chaff in one mag. Usually run it with eruptor, nade pistol, stuns, shield pack, pstrike and Gatling barrage. I solo new heavy base on lvl 10 pretty easily
If they just gave the flamethrower pen but also very low durable damage it would be pretty fair I think. Make it so it CAN damage a chargers leg but that it will kill it faster if you go for the butt. I think thats plenty fair. I just remember using the flamethrower after getting the ship module that gave it more damage killing a charger in seconds with it. I cant lie, it gave me a feeling like wow OK maybe that is a little too good. I remember when I first tried level 5 difficulty and watching helldivers try to kill chargers with the flamethrower and it took them pretty long, they didnt know where to specifically aim, and that module didnt exist, and the flamethrower wasnt too great at killing chargers. It was only recently that it became ridiculously fast.
not to mention the flamethrower has no business being a chaff clear weapon with the current warbond. Primaries clear chaff. If the flamethrower tries to compete as a more overwhelming chaff clear option its suddenly in airburst and stalwart territory. those are both not looking super good rn.
Thanks for the insight with the tier list! It's fascinating how you managed to place the grenade launcher anywhere but the top tier for Bugs. I know it's blatantly OP compared to every other weapon, but I guess this tier list will help keep that our little secret.
Spear used to be so good vs charger cause you could dive into their face and barrel stuff them and consistently oneshot even behemoth chargers, i think they must have changed something cause since the last patch because now when i try it the explosion kills me evey time
@TifffanyTaylor spear used to deal very little explosive damage was really just the projectile that did damage so it was surprisingly consistent, ofc devs probably changed something that patch without putting it in patchnotes, because after that patch it did exactly what youre thinking
I have been able to one shot the alpha brood commanders with the anti-material rifle almost always, I hit them dead center in the head and it pops, but might take a second or two to completely kill after the head is gone.
For the Mech suits I solve the ammo problem by jumping out to kill enemies i don't need the mech for, then i jump back in when i do need it, just make sure to park it somewhere safe lol, it lasts me long enough for my second mech to get off cooldown that way
I feel like everything from B upwards is playable at D10 and considering how people complain that everything is getting nerfed and all the stratagems and weapons suck, it appears that they really are just flat wrong. I feel like I've never had such variety as I do now for my loadouts. Stuff needs work for sure but damn the outrage is so over the top.
For the hordes of chargers on 10 I just use the Scorcher with the supply backpack. Less than a magazine to pop the abdomen (even behemoths), shreds spewers, can weaken bile titans and pop their sacs, and can clear groups of small bugs as well. With this setup I do like to bring the Stalwart to deal with large groups of hunters or shriekers, though I've also been liking the HMG since it can destroy spore/shrieker towers.
The strafing run is amazing if you have another person with you or more. It has a few things going for it. The first is that it fires where you're looking, making it more precise. The second, unlike cluster bombs, it doesn't hit shit all around it. Its a precision tool. Not the best against heavy targets but it softens them up. I love to use this to help get my teammates out of a sticky situation. Also its the best tool I've found to deal with the bile spewers. They all line up to chase you, and they get popped instantly. It takes a bit to learn it but it seriously feels like a secondary support weapon when you get used to it. I really do recommend trying it out in a more precise role instead of the area of death that most eagles are for. Kinda like the 500. If you use it for killing a bunch of chaff, youre gonna have a bad time. But for spewers, lines of enemies, or just when you need a little less collateral damage, its the stratagem to use. Seriously give it a try.
This sounds like it perfectly fits one of my loadouts, which struggles to deal with spewers. If it really does oneshot them I think you for your service
The Stalwart needs 1 buff, 2 on call down like the EAT. That would mean another helldiver could bring an extra non-Sweapon gem. It too good as a "primary" a bit lacking when taking the slot of AP gear, but with 2 for the price of 1, that might mean an extra Eagle or OS.
Just wanted to share the loadout I use for level 10 bugs. I specialise in solo stimless, deathless, full map clear, kill all runs on the hardest levels. I explain more about why this loadout in my last video I uploaded a few weeks back. Stratagems Eagle Airstrike - Anti-bug holes, chargers, behemoths, bile titans and spewers Eagle 500kg - Anti bile titans, chargers, behemoths and bug holes SH-32 Shield Generator Pack - Protect against slows and ragdolls GL-21 Grenade Launcher - Anti-bug holes, hordes, spewers and impalers Loadout Armour: SC-30 Trailblazer Scout - Allows me to sneak up on impalers better and deaggro better. Booster: Stamina Enhancement - Outrun everything Primary: SG-451 Cookout - For social distancing Secondary: P-19 Redeemer - Anti-hunters Grenades: Stun grenades - Cover your ass
Emàncipator is S tier on long missions. You clear destructible side objetives, you can bully Stalkers and Bile Spewers and clear any nest fairly quick with low risk. Also if you play well enough you can kill a fair amount of Chargers and defend extraction with the second drop.
I've found if I take a grenade that strong against bug breeches like the incendiary grenade then I don't have any ammo economy issues with the grenade launcher. I love it.
Mines are great in solo vs bugs. I use them to cover my flank/rear when I'm defending a position, or I'll throw it ahead of my path when running away from a swarm and by the time it lands and deploys, all the little bugs are stepping on them already which gives me more time to reload my primary/secondary/support weapon. Probably not as useful on higher difficulties and for sure they are like the #1 teamkiller stratagem besides mortar sentry, so I never take them on multiplayer also for reasons you listed like having people throw their airstrikes and orbitals on top of them rather than just letting the bugs step on them and get killed.
I use the stalwart as my primary while using the eruptor as a second primary, it can take out big holes and where the stalwart fails the eruptor can pick up, you just of course have to keep safe distance and be on the move so I pair that all up with peek physique armour and it all comes in beautifully
Try the mg43 with the eruptor. It works so much better in a sense that it can kill the bigger enemies much easier. I typically pair with a gatling sentry so i can hold my position and reload safely with the need to dodge
I teamed blitzer (short distance) with lasser cannon (med to long distance) and eats for chargers and titans (i aim to carapace to finish fast with laser) and feel like a 1 man army. Eagle airstrike for fragging breaches (used to use cluster napalms gas or barrages x frag but they dont seem to do that well any ore for the amount of armored enemies on breaches). Easy 500+ kills per match (not that the kill count means anything but u feel powerful) medium medic with granade pistol and stuns ggwp u do anything
380 is so good. Especially against bots. Throw it at a large fabricator outpost and run away. 9/10 times, it’ll take care of the whole place. Especially if you’ve got the ship upgrade with the extra salvo
Plug for HMG emplacement. You mentioned not firing your primary/secondary as a detriment. While ammo economy is so important, I see that as a plus not a minus. That being said, it needs some love against chargers.
Dude it shreds for me. But I'm still newish. Just hit level 25. Still haven't unlocked all stratgems. I was super impressed on level 6 & 7 defense situations.
HMG turret is such a rollercoaster strat, when it’s good it’s absolutely amazing, especially in teams or when layering. But when it’s bad…it’s soul crushingly bad. The fact bugs in my experience go out of their way to destroy it to means any Titan or charger “existing” near your turret means it’s gone. You can’t really even respond to impalers before they’ll instakill you on your turret. Man I love it, but sometimes it feels like it doesn’t love me back
As a mostly bot solo player, your top 4 S rank is my go to bot build lmao. It’s kind of a shame that AC has also taken off against bugs as much as it has, but with the current enemy compositions (Behemoth’s two shots to the face in particular with AT, or the momentum fuckery into leg play), various inconsistencies, and the Impaler, strict AT has just become less efficient. May as well just run an AC to counter 90% of it, mop up with your primary, and carry something for the titans. 380 making it that high versus bugs kinda surprised me, but it’s been a while since I’ve done bugs or even had a team to play with at all so I’m a little behind on the arms race.
I disagree with the eagle strafing run. It’s fantastic against the impalers and you can easily destroy shrieker nests and in super Helldive you kill a lot more chaff then you think. I do agree that the more spread would be nice but it’s pretty damn good.
as a new laser cannon bug enjoyer (with EAT for anti tank) if it got a buff 👀 i feel like the gas strike got nerfed in efficacy because i have been finding hunters are tankier than i remember since they dont seem to die when walking/jumping through gas
I like watching your cat doing it's thing while listening to you. It is both relaxing and informative. What is the name of the cute fella? Is it a boy or a girl?
Personally I bring laser guard dog, 500kg, gas and quasar for bugs 500kg for heavy targets, gas for everything else I use Quasar to help teammates while 500kg is in CD, also it doesn't have ammo issue so the extra supply packs can go to my teammates And laser guard dog just kills
The deployable shield generator is such a meme for bugs, since its 90 second cooldown you can just use it as like bug bait super often cause they love to aggro on it and it has quite a decent amount of hp, and if a bile titan does the spit animation on it it will just suicide cause its spitting on the shield, though that doesnt happen super often
The two issues with the Stalwart are there are no anti-armor primaries, and D10 has far too much durable damage to deal with. It is fantastic chaff clear, but you basically chose to not to be able to deal with anything that has heavy armor like the Chargers and Titans or high durability like the Spewers, Impailers and Alpha Commanders. I think, in general, the proliferation of super durable enemies at high levels is harming the meta, by making it a 'must have AP4/100% durable damage to enter' game. The Arc Thrower is also badly hurt by durable damage. It's only got 50 per hit. Bump it up to 250 or even 175 and it would be so much better against heavies.
Flamer after changes is still really good. It has same durable damage as regular one so it's one of best weapons against impalers. Chargers still die fast if you cook the butt. On durable damage and AP note, Impaler has huge hp pool but low armor. So Stalwart actually work decently with it's huge mag and rate of fire against impalers. Exposed "face" only has armor 1. And reload on the run shouldn't be underestimated in hordes. If you have it paired with Jar-5 you are great chaff clearer for your team. Supply backpack, Stalwart and 2 Anti armor strats is decent. Best use for Walking Barrage is dropping it at your feet and run in same direction it will go. Everything that chases you get smacked xD Just don't stop running.
Unironically you are sanest hell divers content creator , the rest will complain about everything you try to work around the challenge and suggest reasonable changes for devs . Gives otz darva vibes
been an AC user since day 1. people couldnt deal with the recoil or drag. still cant. also i dont use peak on level 10 either. personally i use either champion of the people or democracy protect for the better survivalbility
I know people have different opinions, but Quasar in A tier?! Laser Cannon in the same tier as GL and MMG? QC and LC are C tier for sure vs Bugs. Almost unplayable.
lol quasar has always been part of the Anti tank trio since it came out… It’s seen better days but you should check your skills if you call it ‘unplayable’ Cordially A flamethrower user
@@demontillelouis4294 My skills are pretty good. Specially because I already clocked 675h in this game. I tested myself all support weapons again after this patch. The Anti-Tank weapons are underwhelming on Super Helldive and Quasar is the worst because of the fire rate, since the only heavy that it can 1-shot is the Spore Charger. Now that the Flame Thrower (my only pick after they introduced Behemoths),THE Charger control weapon, is gone. The all rounder ap4 guns are much better than ATs. We have a huge amount of medium enemies (Alphas, Hive Guards and/or Spewers), weapons that are good to clear them fast and free the area to focus on heavies are the best. Especially because the best way now to deal with heavies is with stratagems (OPS, ORS, KG, Airstrike). So, yes I find them so bad to use now that they are unplayble for me. All rounder loadouts are the meta now. If ATs in general were capable of 1-shot behemoths and impalers at an specific weakspot, so we could get the value of the slot, these weapons would feel way better and quasar would be awesome.
@@demontillelouis4294 My skills are pretty good. Specially because I already clocked 675h in this game. I tested myself all support weapons again after this patch. The Anti-Tank weapons are underwhelming on Super Helldive and Quasar is the worst because of the fire rate, since the only heavy that it can 1-shot is the Spore Charger. Now that the Flame Thrower (my only pick after they introduced Behemoths),THE Charger control weapon, is gone, the all rounder ap4 guns are much better than ATs. We have a huge amount of medium enemies (Alphas, Hive Guards and/or Spewers), weapons that are good to clear them fast and free the area to focus on heavies are the best. Especially because the best way now to deal with heavies is with stratagems (OPS, ORS, KG, Airstrike). So, yes I find them so bad to use now that they are unplayble for me. All rounder loadouts are the meta now. If the ATs were capable of 1-shot Behemoths and Impalers at na specific weakspot, they would be a great option to control the number of heavies. Quasar would probably be the best of the ATs if that happens. Laser Cannon is a 100% bot weapon. It is very good there, but can't keep up in the bug front.
@@demontillelouis4294 My skills are pretty good. Specially because I already clocked 675h in this game. I tested myself all support weapons again after this patch. The Anti-Tank weapons are underwhelming on Super Helldive and Quasar is the worst because of the fire rate, since the only heavy that it can 1-shot is the Spore Charger. Now that the Flame Thrower (my only pick after they introduced Behemoths),THE Charger control weapon, is gone, the all rounder ap4 guns are much better than ATs. We have a huge amount of medium enemies (Alphas, Hive Guards and/or Spewers), weapons that are good to clear them fast and free the area to focus on heavies are the best. Especially because the best way now to deal with heavies is with stratagems (OPS, ORS, KG, Airstrike). So, yes I find them so bad to use now that they are unplayble for me. All rounder loadouts are the meta now. If the ATs were capable of 1-shot Behemoths and Impalers at na specific weakspot, they would be a great option to control the number of heavies. Quasar would probably be the best of the ATs if that happens. Laser Cannon is a 100% bot weapon. It is very good there, but can't keep up in the bug front.
@@demontillelouis4294 My skills are pretty good. Specially because I already clocked 675h in this game. I tested myself all support weapons again after this patch. The Anti-Tank weapons are underwhelming on Super Helldive and Quasar is the worst because of the fire rate, since the only heavy that it can 1-shot is the Spore Charger. Now that the Flame Thrower (my only pick after they introduced Behemoths),THE Charger control weapon, is gone, the all rounder ap4 guns are much better than ATs. We have a huge amount of medium enemies (Alphas, Hive Guards and/or Spewers), weapons that are good to clear them fast and free the area to focus on heavies are the best. Especially because the best way now to deal with heavies is with stratagems (OPS, ORS, KG, Airstrike). So, yes I find them so bad to use now that they are unplayble for me. All rounder loadouts are the meta now.
Railcannon keeps getting overrated af that thing is ass in high diff it dont even do its only purpose well which is one shotting only 1 enemy, there are way too many chargers and bile titans its just not worth it, cooldown way too long once you use it another titan or charger will show up just bring in the OPS or 500kg much lower cooldowns with ACTUAL one shot to the big guys…
I fully agree with your opinions on the mines. Right now they are just too lackluster at their role. Like they can do their job but every other stratagems kinda do what they do way better. I've heard a pretty good suggestion which is to give them extra charges like Eagle Stratagems. That way the mines can have a lot more flexibility as in you can either replace depleted minefields or drop multiple minepods for a wider/deeper minefield.
Side note I think the basic Anti Personnel mine could use with some big damage buff. Like enough for them to one shot devastator and brood commander levels of damage. I think that would dramatically make them more appealing at higher difficulties. Also the other suggestions that everyone keeps bringing up of AT mines only detonating when heavy class enemies step on them would be pretty amazing at letting them serve their intended function better.
Never thought about giving them charges, makes perfect sense honestly
Some more damage and less cooldown would be nice. The AT mines should get a damage buff as well as a weight trigger for big units so small mobs won’t trigger them.
Mine dispensers used to full aggro just about every terminid. Now they do not and it is a pain and a half to get a charger to go into a mine field post patch where pre-patch they just wouldn't stay away. I was really looking forward to that ironic twist of chargers going into AT-mine fields.
I will say I had some luck with minefields and the new fire booster. Lets mines be placed more aggressively and dispense before the dispenser can be destroyed.
@RichSmithson Like they should have a simple IFF detector or something
@@Multistan85 that would be awesome, means teammates dont die to them but itll kill titans and impalers and stuff, great idea
Just felt like sharing me and my friends setup. We almost always play only 2players and diff 10bugs was a tough nut to crack.
Now we do it consistently and our loadout is
2x 500kg
2x orbital precision strike
2x 380
2x chaff clear usually 1 napalm 1 cluster.
It's been fun leaving the support weapons behind. We found that we simply don't have the firepower on only 8 stratagem slots without going all out on red ones.
We use 2x cookout, 2x grenade pistol and 1 stun 1 fire grenade.
It's also fun that it makes scavenge supportweapons a real treat.
(shout out to mines on the defend the wall missions! :p 2x incendiary, 2x AT, 2x rocket sentry 1x autocannon sentry and 1x spear on your recommendation works like a charm vs the walls. Crisper is amazing on it since it has the reach to ignite the entire gate gap from up on the wall)
Love your content! Cheers
I really like how you explain your thoughts on the different stratagems, thanks for the vids! Excited to try out a couple of your suggestions tonight haha
Wait, Autocannon is META?
Always has been
My problem with the mines is that one bug can set off half of the mines via explosion
I think gas is great now that the cookout exists. You can CC a whole breach by gassing it and then keeping the bugs staggered back into the gas, AND you apply two DOTs at once.
Gas, OPS and Gatling barrage is my loadout and it’s amazing. All three are super low cooldowns and really allow you to just throw them down whenever. I use the auto cannon so I have no need for a backpack
Vanilla Machinegun is an excellent waveclear and all-arounder tool that I enjoy a lot - mainly due to its deep ammo pool giving you a very long sustain before needing a reload. Being able to have a direct answer to just about anything it's capable of harming is great, and its ability to just wipe out entire groups of incoming small-to-medium bugs can't be understated. It also 'snipes' fairly well meaning I can assist teammates at range with support fire a lot. I like running it with a supply pack even though it has a lot of ammo, because I can resupply teammates rather than myself more - esp if they're running spear. Overall I feel I 'do' a lot more directly to help the team when I run it, because a huge amount of direct-fire pressure to waveclear hordes frees up your teammates quite a lot.
After they ruined the flamethrower I have now switched back to using the Machine gun for basically the very reasons you have listed. I can kind of use it to kill chargers if I hit it in the sack along with grenade pistol at times. It's not the best for taking them down but overall it's very useful. I also don't feel as though I need to rely on supply pack the Heavy Machine Gun which does great damage but sustained fire is lousy.
Grenade Launcher is S-tier. It kills literally everything and closes bug holes. Yes, you have to take the Supply Pack, but that isn't a downside because the Supply Pack is also S-tier. Just bring OPS + 500kg to help with Bile Titans and a Cookout plus whatever secondary you want. Top tier build.
Grenade Launcher literally murders Impalers as collateral damage among the bugs. Highest form of disrespect.
I love it, I've found if I take a grenade that destroys breeches like the incendiary I can even get away with not bringing a supply pack and not even struggle.
Glad someone said it so i didn’t have to
It is his opinion though
Do you get grenades back on ammo pick up like the ac?
Thanks my dude for not running a drama/complain channel
I think quasar is the S tier support weapon this patch. You can strip charger front leg armor after stunning it with stun nades, you can walk around back and shoot the back leg of impalers to strip them, there seem to be more shreiker/spore nests around and this is a free way to deal with it, and spore chargers can just be shot in the face in 1 shot. The biggest benefit this has over auto cannon is the ability to get shield gen to stop all the slows/1 shots from bile spewers. I always prefer it over EAT/RR because you don't have to manage ammo as much.
I ran the QC exclusively for a while and it's still quite strong. But the AC is just a more fun experience for me and is just so damn versatile
You are the lantern in the darkness brother. Thank you for this helpful information. -This comment was approved by the ministry of truth
Spear is best against chargers when you use stun grenades, I get consistent one shots by stunning chargers once they’re facing me, backing off to 30-32 meters, getting my launcher as level to the ground as possible without breaking lock, and that more or less sets up an instant one shot kill against behemoths and chargers
So glad I found your channel
Your tier lists are great! Nice work.
Your videos are really excellent, please keep up the great work, Maplewood. If only Arrowhead could see these tier-lists and implement some of these suggestions, I think the game we all love would benefit immeasurably…
I feel like the smoke stratagems are more for conventional battle. As in not very useful for evasion, even though they can do that, but terminids without line of sight do attempt to cut the player off, many terminids slow down, chargers finish charging at the edge of the smoke, spewers either do not spew or spew for the edge of the smoke, etc.
Not saying they are supremely useful, but that they seem to have more use in a fight. Positive and negative, arc weapons does not need line of sight to attack through thick smoke.
Strongly disagree about the stalwart. It excels at light mob chaff clear, which means you can take extra stratagems for heavy clear. As for “just use other primaries”, no primary does the job the stalwart does quite as well. If I run into a patrol of a dozen hunters, the sickle won’t fire long enough to kill them all before over heating. A shotgun won’t keep me from getting swarmed/flanked. Stalwart? Controlled bursts/spraying will wipe a patrol clean in a few seconds where a primary would not, which is difference between a bug breach going off or not.
Just pair it with a dominator/eruptor to cover for medium enemies and bring AT stratagems for heavies. Stalwart is A tier in my book for sure.
Have you tried the incendiary breaker?
Stratagems are not enough to deal with heavies in level 10, you need a support weapon. What do you use orbital precision strike, 500kg and rail strike, and then deal with breaches with the stalwart. IDK man, that seems terribly inefficient when you can bring a spear and napalm, which is what I do.
But if you need to take more heavy stratagems... why waste a slot on something that a bunch of primaries can easily do? Stalwart is a waste.
This!
id just grab the cookout for the light mob clear which the stalwart fills and actually has a higher sustained fire uptime if you reload between shots, and i'd pick the hmg which is a better dominator/eruptor
@@unai_asecas9070I bring stalwart and run it on low rpm to keep sustained fire and wipe out huge groups of chaff in one mag. Usually run it with eruptor, nade pistol, stuns, shield pack, pstrike and Gatling barrage. I solo new heavy base on lvl 10 pretty easily
If they just gave the flamethrower pen but also very low durable damage it would be pretty fair I think. Make it so it CAN damage a chargers leg but that it will kill it faster if you go for the butt. I think thats plenty fair. I just remember using the flamethrower after getting the ship module that gave it more damage killing a charger in seconds with it. I cant lie, it gave me a feeling like wow OK maybe that is a little too good. I remember when I first tried level 5 difficulty and watching helldivers try to kill chargers with the flamethrower and it took them pretty long, they didnt know where to specifically aim, and that module didnt exist, and the flamethrower wasnt too great at killing chargers. It was only recently that it became ridiculously fast.
not to mention the flamethrower has no business being a chaff clear weapon with the current warbond. Primaries clear chaff. If the flamethrower tries to compete as a more overwhelming chaff clear option its suddenly in airburst and stalwart territory. those are both not looking super good rn.
Low durable damage would make it better versus the leg and worse versus the butt.
Thanks for the insight with the tier list!
It's fascinating how you managed to place the grenade launcher anywhere but the top tier for Bugs.
I know it's blatantly OP compared to every other weapon, but I guess this tier list will help keep that our little secret.
Spear used to be so good vs charger cause you could dive into their face and barrel stuff them and consistently oneshot even behemoth chargers, i think they must have changed something cause since the last patch because now when i try it the explosion kills me evey time
(Newish player, like 1 month)
I can't imagine that EVER working. So obviously going to blow yourself to orbit everytime.
@TifffanyTaylor spear used to deal very little explosive damage was really just the projectile that did damage so it was surprisingly consistent, ofc devs probably changed something that patch without putting it in patchnotes, because after that patch it did exactly what youre thinking
In our team of 4 I run the stalwart and laser rover to take out the fodder whilst the other guys are set up to deal with the big bugs
I have been able to one shot the alpha brood commanders with the anti-material rifle almost always, I hit them dead center in the head and it pops, but might take a second or two to completely kill after the head is gone.
great tier list!
Dude unstable laser cannon idea rocks I need that shit this instant lol.
For the Mech suits I solve the ammo problem by jumping out to kill enemies i don't need the mech for, then i jump back in when i do need it, just make sure to park it somewhere safe lol, it lasts me long enough for my second mech to get off cooldown that way
Grenade Launcher definitely needs to be higher.
I feel like everything from B upwards is playable at D10 and considering how people complain that everything is getting nerfed and all the stratagems and weapons suck, it appears that they really are just flat wrong.
I feel like I've never had such variety as I do now for my loadouts. Stuff needs work for sure but damn the outrage is so over the top.
Yes sirrrrrrrrrrrr🫡🫡🫡
Maybe it's just because I run with a lot of PUGs that don't believe the supply pack is good but Railcannon/110 are a big help for the spear.
For the hordes of chargers on 10 I just use the Scorcher with the supply backpack. Less than a magazine to pop the abdomen (even behemoths), shreds spewers, can weaken bile titans and pop their sacs, and can clear groups of small bugs as well. With this setup I do like to bring the Stalwart to deal with large groups of hunters or shriekers, though I've also been liking the HMG since it can destroy spore/shrieker towers.
I will say, i've discovered that the commando excels in use with rocket pods at taking down every single big tanky bug in the game.
The strafing run is amazing if you have another person with you or more. It has a few things going for it. The first is that it fires where you're looking, making it more precise. The second, unlike cluster bombs, it doesn't hit shit all around it. Its a precision tool. Not the best against heavy targets but it softens them up. I love to use this to help get my teammates out of a sticky situation. Also its the best tool I've found to deal with the bile spewers. They all line up to chase you, and they get popped instantly. It takes a bit to learn it but it seriously feels like a secondary support weapon when you get used to it. I really do recommend trying it out in a more precise role instead of the area of death that most eagles are for. Kinda like the 500. If you use it for killing a bunch of chaff, youre gonna have a bad time. But for spewers, lines of enemies, or just when you need a little less collateral damage, its the stratagem to use. Seriously give it a try.
This sounds like it perfectly fits one of my loadouts, which struggles to deal with spewers. If it really does oneshot them I think you for your service
The Stalwart needs 1 buff, 2 on call down like the EAT. That would mean another helldiver could bring an extra non-Sweapon gem. It too good as a "primary" a bit lacking when taking the slot of AP gear, but with 2 for the price of 1, that might mean an extra Eagle or OS.
Just wanted to share the loadout I use for level 10 bugs. I specialise in solo stimless, deathless, full map clear, kill all runs on the hardest levels. I explain more about why this loadout in my last video I uploaded a few weeks back.
Stratagems
Eagle Airstrike - Anti-bug holes, chargers, behemoths, bile titans and spewers
Eagle 500kg - Anti bile titans, chargers, behemoths and bug holes
SH-32 Shield Generator Pack - Protect against slows and ragdolls
GL-21 Grenade Launcher - Anti-bug holes, hordes, spewers and impalers
Loadout
Armour: SC-30 Trailblazer Scout - Allows me to sneak up on impalers better and deaggro better.
Booster: Stamina Enhancement - Outrun everything
Primary: SG-451 Cookout - For social distancing
Secondary: P-19 Redeemer - Anti-hunters
Grenades: Stun grenades - Cover your ass
Emàncipator is S tier on long missions. You clear destructible side objetives, you can bully Stalkers and Bile Spewers and clear any nest fairly quick with low risk. Also if you play well enough you can kill a fair amount of Chargers and defend extraction with the second drop.
GL, supply pack, incen breaker, grenade pistol, stun grenades, OPS and eagpe 110m rocket pods. Slay for days. You got add clear and anti tank for days
Don't forget the super low cool down of OPS and Rocket pods
I've found if I take a grenade that strong against bug breeches like the incendiary grenade then I don't have any ammo economy issues with the grenade launcher. I love it.
Praying for arrowhead to listen to us and just make game more fun and enjoyable to play
Mines are great in solo vs bugs. I use them to cover my flank/rear when I'm defending a position, or I'll throw it ahead of my path when running away from a swarm and by the time it lands and deploys, all the little bugs are stepping on them already which gives me more time to reload my primary/secondary/support weapon. Probably not as useful on higher difficulties and for sure they are like the #1 teamkiller stratagem besides mortar sentry, so I never take them on multiplayer also for reasons you listed like having people throw their airstrikes and orbitals on top of them rather than just letting the bugs step on them and get killed.
I use the stalwart as my primary while using the eruptor as a second primary, it can take out big holes and where the stalwart fails the eruptor can pick up, you just of course have to keep safe distance and be on the move so I pair that all up with peek physique armour and it all comes in beautifully
Try the mg43 with the eruptor. It works so much better in a sense that it can kill the bigger enemies much easier.
I typically pair with a gatling sentry so i can hold my position and reload safely with the need to dodge
Walking barrage is excellent for the mega nests. Check out some of Spiked's recent videos (no AT one is good) for an example.
The mines should blow up no matter what, so if it gets crushed by a charger instantly, it does all the mine damage in 1 smack, killing the charger
I teamed blitzer (short distance) with lasser cannon (med to long distance) and eats for chargers and titans (i aim to carapace to finish fast with laser) and feel like a 1 man army. Eagle airstrike for fragging breaches (used to use cluster napalms gas or barrages x frag but they dont seem to do that well any ore for the amount of armored enemies on breaches). Easy 500+ kills per match (not that the kill count means anything but u feel powerful) medium medic with granade pistol and stuns ggwp u do anything
380 is so good. Especially against bots. Throw it at a large fabricator outpost and run away. 9/10 times, it’ll take care of the whole place. Especially if you’ve got the ship upgrade with the extra salvo
Airbust with team reload supply pack strat can delete all the mobs its great, but def too conditional to be good
Plug for HMG emplacement. You mentioned not firing your primary/secondary as a detriment. While ammo economy is so important, I see that as a plus not a minus.
That being said, it needs some love against chargers.
Dude it shreds for me. But I'm still newish. Just hit level 25. Still haven't unlocked all stratgems. I was super impressed on level 6 & 7 defense situations.
Grenade Launcher is so situational, only reason I'd use is it to close bug holes
Hard disagree. Thing is a monster if you have heavy orbitals/eagles for the massive boys. GL can kill em all with enough ammo though
nice, now we have a clear idea what the next 50 nerfs will be in order
I pretty much run gas on bugs 🐛 all levels. The strength of it is the extremely short cool down
HMG turret is such a rollercoaster strat, when it’s good it’s absolutely amazing, especially in teams or when layering. But when it’s bad…it’s soul crushingly bad.
The fact bugs in my experience go out of their way to destroy it to means any Titan or charger “existing” near your turret means it’s gone. You can’t really even respond to impalers before they’ll instakill you on your turret.
Man I love it, but sometimes it feels like it doesn’t love me back
It's so goated on bots tho, solo clears d10 bot drops sometimes.
As a mostly bot solo player, your top 4 S rank is my go to bot build lmao. It’s kind of a shame that AC has also taken off against bugs as much as it has, but with the current enemy compositions (Behemoth’s two shots to the face in particular with AT, or the momentum fuckery into leg play), various inconsistencies, and the Impaler, strict AT has just become less efficient. May as well just run an AC to counter 90% of it, mop up with your primary, and carry something for the titans.
380 making it that high versus bugs kinda surprised me, but it’s been a while since I’ve done bugs or even had a team to play with at all so I’m a little behind on the arms race.
Dude if flamethrower staggered them i would never put it down even without being able to penetrate charger legs.
You ought to rank the warbonds!
I disagree with the eagle strafing run. It’s fantastic against the impalers and you can easily destroy shrieker nests and in super Helldive you kill a lot more chaff then you think. I do agree that the more spread would be nice but it’s pretty damn good.
as a new laser cannon bug enjoyer (with EAT for anti tank) if it got a buff 👀
i feel like the gas strike got nerfed in efficacy because i have been finding hunters are tankier than i remember since they dont seem to die when walking/jumping through gas
LunaDivers
I like watching your cat doing it's thing while listening to you. It is both relaxing and informative. What is the name of the cute fella? Is it a boy or a girl?
Personally I bring laser guard dog, 500kg, gas and quasar for bugs
500kg for heavy targets, gas for everything else
I use Quasar to help teammates while 500kg is in CD, also it doesn't have ammo issue so the extra supply packs can go to my teammates
And laser guard dog just kills
The airbust is tier S or A, if you know use
The deployable shield generator is such a meme for bugs, since its 90 second cooldown you can just use it as like bug bait super often cause they love to aggro on it and it has quite a decent amount of hp, and if a bile titan does the spit animation on it it will just suicide cause its spitting on the shield, though that doesnt happen super often
I played are with firebomb hellpods+shield is actually decent for all those reasons.
@@LrdBxRck that actually sounds kind of fun ill try it
The two issues with the Stalwart are there are no anti-armor primaries, and D10 has far too much durable damage to deal with.
It is fantastic chaff clear, but you basically chose to not to be able to deal with anything that has heavy armor like the Chargers and Titans or high durability like the Spewers, Impailers and Alpha Commanders.
I think, in general, the proliferation of super durable enemies at high levels is harming the meta, by making it a 'must have AP4/100% durable damage to enter' game.
The Arc Thrower is also badly hurt by durable damage. It's only got 50 per hit. Bump it up to 250 or even 175 and it would be so much better against heavies.
It takes me 3 - 4 taps for commandos usually on Chargers :/
Click for a kitty surprise 19:03
Flamer after changes is still really good. It has same durable damage as regular one so it's one of best weapons against impalers. Chargers still die fast if you cook the butt.
On durable damage and AP note, Impaler has huge hp pool but low armor. So Stalwart actually work decently with it's huge mag and rate of fire against impalers. Exposed "face" only has armor 1. And reload on the run shouldn't be underestimated in hordes. If you have it paired with Jar-5 you are great chaff clearer for your team. Supply backpack, Stalwart and 2 Anti armor strats is decent.
Best use for Walking Barrage is dropping it at your feet and run in same direction it will go. Everything that chases you get smacked xD Just don't stop running.
@RichSmithson cuz it's not broken anymore. It was broken since launch, so everybody thought it was a feature.
Unironically you are sanest hell divers content creator , the rest will complain about everything you try to work around the challenge and suggest reasonable changes for devs . Gives otz darva vibes
Next huge revbomb will come when they "fix/nerf" the guard rover 100%
It's very easy to 1 shot implalers with eagles you wait for it to bury head and 1 shell will blow it
Arc thrower needs buffs ASAP
Gas+AR-23 dog plus Arcthrower +900 kills in lv10 7/10 matches , love those strats.
The flamethrower needs to go back to the way it was before the change please 🙏🏾 arrowhead
I keep hearing bowel titan
1.25X ?
I can’t wait for this to be looked at arrow head and see them nerf it all.
The tier lists, even though I are legendary and amazing to watch so nothing to improve the gameplay 😥
been an AC user since day 1. people couldnt deal with the recoil or drag. still cant. also i dont use peak on level 10 either. personally i use either champion of the people or democracy protect for the better survivalbility
If you didn’t hear it from MapleWood, it’s not true!!!!
I say Mechs are high a tier
Gotta disagree on AMR. If you’re good at 3rd person flicks, it’s great. It’s not for your average player.
I know people have different opinions, but Quasar in A tier?! Laser Cannon in the same tier as GL and MMG? QC and LC are C tier for sure vs Bugs. Almost unplayable.
lol quasar has always been part of the Anti tank trio since it came out…
It’s seen better days but you should check your skills if you call it ‘unplayable’
Cordially
A flamethrower user
@@demontillelouis4294 My skills are pretty good. Specially because I already clocked 675h in this game. I tested myself all support weapons again after this patch. The Anti-Tank weapons are underwhelming on Super Helldive and Quasar is the worst because of the fire rate, since the only heavy that it can 1-shot is the Spore Charger. Now that the Flame Thrower (my only pick after they introduced Behemoths),THE Charger control weapon, is gone. The all rounder ap4 guns are much better than ATs. We have a huge amount of medium enemies (Alphas, Hive Guards and/or Spewers), weapons that are good to clear them fast and free the area to focus on heavies are the best. Especially because the best way now to deal with heavies is with stratagems (OPS, ORS, KG, Airstrike). So, yes I find them so bad to use now that they are unplayble for me. All rounder loadouts are the meta now.
If ATs in general were capable of 1-shot behemoths and impalers at an specific weakspot, so we could get the value of the slot, these weapons would feel way better and quasar would be awesome.
@@demontillelouis4294 My skills are pretty good. Specially because I already clocked 675h in this game. I tested myself all support weapons again after this patch. The Anti-Tank weapons are underwhelming on Super Helldive and Quasar is the worst because of the fire rate, since the only heavy that it can 1-shot is the Spore Charger. Now that the Flame Thrower (my only pick after they introduced Behemoths),THE Charger control weapon, is gone, the all rounder ap4 guns are much better than ATs. We have a huge amount of medium enemies (Alphas, Hive Guards and/or Spewers), weapons that are good to clear them fast and free the area to focus on heavies are the best. Especially because the best way now to deal with heavies is with stratagems (OPS, ORS, KG, Airstrike). So, yes I find them so bad to use now that they are unplayble for me. All rounder loadouts are the meta now.
If the ATs were capable of 1-shot Behemoths and Impalers at na specific weakspot, they would be a great option to control the number of heavies. Quasar would probably be the best of the ATs if that happens.
Laser Cannon is a 100% bot weapon. It is very good there, but can't keep up in the bug front.
@@demontillelouis4294 My skills are pretty good. Specially because I already clocked 675h in this game. I tested myself all support weapons again after this patch. The Anti-Tank weapons are underwhelming on Super Helldive and Quasar is the worst because of the fire rate, since the only heavy that it can 1-shot is the Spore Charger. Now that the Flame Thrower (my only pick after they introduced Behemoths),THE Charger control weapon, is gone, the all rounder ap4 guns are much better than ATs. We have a huge amount of medium enemies (Alphas, Hive Guards and/or Spewers), weapons that are good to clear them fast and free the area to focus on heavies are the best. Especially because the best way now to deal with heavies is with stratagems (OPS, ORS, KG, Airstrike). So, yes I find them so bad to use now that they are unplayble for me. All rounder loadouts are the meta now.
If the ATs were capable of 1-shot Behemoths and Impalers at na specific weakspot, they would be a great option to control the number of heavies. Quasar would probably be the best of the ATs if that happens.
Laser Cannon is a 100% bot weapon. It is very good there, but can't keep up in the bug front.
@@demontillelouis4294 My skills are pretty good. Specially because I already clocked 675h in this game. I tested myself all support weapons again after this patch. The Anti-Tank weapons are underwhelming on Super Helldive and Quasar is the worst because of the fire rate, since the only heavy that it can 1-shot is the Spore Charger. Now that the Flame Thrower (my only pick after they introduced Behemoths),THE Charger control weapon, is gone, the all rounder ap4 guns are much better than ATs. We have a huge amount of medium enemies (Alphas, Hive Guards and/or Spewers), weapons that are good to clear them fast and free the area to focus on heavies are the best. Especially because the best way now to deal with heavies is with stratagems (OPS, ORS, KG, Airstrike). So, yes I find them so bad to use now that they are unplayble for me. All rounder loadouts are the meta now.
B tier only for Arc Cannon? You gotta be kidding me. Do you know what your missing at? Or you just don’t know how use it precisely? Lmfao
Railcannon keeps getting overrated af that thing is ass in high diff it dont even do its only purpose well which is one shotting only 1 enemy, there are way too many chargers and bile titans its just not worth it, cooldown way too long once you use it another titan or charger will show up just bring in the OPS or 500kg much lower cooldowns with ACTUAL one shot to the big guys…
Gawd you're so dmumb I use X stratagem Y way and itsn clearly esh tier.
I salute you for trying to make this game more enjoyable and exciting but fact is getting worse and a little boring 🥱