Sun and Moon should probably be replaced with Natural Healing since it's synergistic. Natural Healing procs Lifebloom automatically every few seconds. Regardless it's pretty insane.
@@Firebox720 Can confirm. It is perma healing. I like to run Natural Healing, Lifebloom, and Force of Nature. Nat heal means that Force of Nature is always proc'd so you have a perma +3 physical power, even at full health.
@DynaDere LOL this was my exact thought playing this build. Solos is very movespeed dependent so I think if you fine tune this build it could be competitive. The healing output makes it very safe to gap close as you take basically no damage after just a few seconds.
I've heard healer Druid is crazy in teams, and I can see why now. This build seems pretty insane. I'm thinking of dropping the morning star+ ball for a dagger and getting more movement speed so I can run down players with my healing. They keep running from me... EDIT : After further testing I think this build is only broken for duo/trio. In solos animal form is too strong not to use. Feel free to play Barb, Bard, Druid in trios (or some combo with cleric) and it should do quite well!
@1brianyaffa you would think but it just feels a bit clunky. No real range, and if you build movespeed I feel like barb is better. The sustain is great but I think the heal is better in teams
@ thanks for the comment, i love your off meta stuff ive been a long time bonk wizard and im excited to try your cast speed bonk build. it was counter intuitive at first but now makes perfect sense as a last resort surprise. instead of having to chase people they walk into your bonk muhahaha
I like to drop sun and moon for the healing every 3 seconds and sometimes even drop thorns for the 3 physical damage for 3 seconds after a heal. Those two passives together give you 100% uptime of 3 physical power which is nice but sometimes thorns can provide more value in damage so I can see agrument for thorns. But the vigor passive can definitely be replaced as this build you really want to lean into that healing and be getting as much healing uptime as possible.
i got to 315 with movespeed and used a rondel. then used treant and dreamwalk to space. Goal is consistant damage to outheal them. I died to barbarianas and fighters usually because they stuck on me.
Can Holy Strike and Dreamfire be jumped like lighnting strike? Also I wonder if you put away the staff, does your natures touch heal still benefit from magic healing.
i really regret not getting that skin, its so overtuned with no downsides and cant buy a similar in the shop. last wipe was so boring i quit very early. oh also isent the healing aura really good? with this its 3 heal per 3 second so basically a perma trolls blood on
Does running ceremonial staff mean that spell stats / buff duration apply when you have the ceremonial staff out and don't change when you swap to the other weapon?
If I cast a heal with staff then swap weapons, the stats should carry over because it's based on what you used to cast (that's my understanding atleast)
I would rather fight druids using this perk than fight them shapeshifting, Hope they nerf the damage for bear and panther as priority and make dreamwalk as skill and give thorncoat a cooldown
Funny you say this is off meta. Was running this build in trios just totally buffing my barb frontliner and literally got more hate messages in a 2 hour period than I have received in my whole lifetime xD
i love the constant cycle of making a character busted so everyone hates them, kudos for doing it multiple times with druid. nerfing everything all the time has made this game soo stale i cant even get through a match without getting bored the game went from a lot of broken classes to just a few cause sdf likes to play them or something.
@Eldesinstalado yeah it's funny as a solo I am not in the loop of what is meta for trios. The fight in the intro was the moment I realized how broken this must be, especially for team play.
Everything isnt "broken". The meta is longsword or barbarian. Theres a reason 80-90% of players are picking one of those two options. Outgearing players and then forcing them into a melee dps check does not justify calling every build "broken". "My backflip smoke pot rogue is broken because my purple dagger killed a grey flanged mace user"
@@runchetrun This was more of a first draft to show what the healing is capable of. You should definitely build for more move speed to close the melee gap
@@Firebox720 Outgearing players does not equate to "broken". The meta is longsword or barbarian. Theres a reason 80-90% of players are picking one of those two options.
Sun and Moon should probably be replaced with Natural Healing since it's synergistic. Natural Healing procs Lifebloom automatically every few seconds. Regardless it's pretty insane.
@bry_n Wait, does that actually work together? Lmao, I'll start using that too then.
@@Firebox720 yes it's essentially perma like unique health potion on
@@Firebox720 Can confirm. It is perma healing. I like to run Natural Healing, Lifebloom, and Force of Nature. Nat heal means that Force of Nature is always proc'd so you have a perma +3 physical power, even at full health.
@@Firebox720 yes this build is too broken
"I can't kill you, but you can't kill me either!"
@DynaDere LOL this was my exact thought playing this build. Solos is very movespeed dependent so I think if you fine tune this build it could be competitive. The healing output makes it very safe to gap close as you take basically no damage after just a few seconds.
I've heard healer Druid is crazy in teams, and I can see why now. This build seems pretty insane. I'm thinking of dropping the morning star+ ball for a dagger and getting more movement speed so I can run down players with my healing. They keep running from me...
EDIT : After further testing I think this build is only broken for duo/trio. In solos animal form is too strong not to use. Feel free to play Barb, Bard, Druid in trios (or some combo with cleric) and it should do quite well!
u can always run rondel + orb
@1brianyaffa I tried rondel but you basically cannot kill druids. I'd recommend just playing team druid healer, not solos
@@Firebox720 what made you change your mind about solos, bc it seems u outsustain every class in solo (maybe except animal druid)
@1brianyaffa you would think but it just feels a bit clunky. No real range, and if you build movespeed I feel like barb is better. The sustain is great but I think the heal is better in teams
@ thanks for the comment, i love your off meta stuff ive been a long time bonk wizard and im excited to try your cast speed bonk build. it was counter intuitive at first but now makes perfect sense as a last resort surprise. instead of having to chase people they walk into your bonk muhahaha
I like to drop sun and moon for the healing every 3 seconds and sometimes even drop thorns for the 3 physical damage for 3 seconds after a heal.
Those two passives together give you 100% uptime of 3 physical power which is nice but sometimes thorns can provide more value in damage so I can see agrument for thorns.
But the vigor passive can definitely be replaced as this build you really want to lean into that healing and be getting as much healing uptime as possible.
Yes 100% take the passive healing I did not know it scaled!
@ yes scales very nicely as well. Build looked great tho keep up the great videos bro
i got to 315 with movespeed and used a rondel. then used treant and dreamwalk to space. Goal is consistant damage to outheal them. I died to barbarianas and fighters usually because they stuck on me.
Can Holy Strike and Dreamfire be jumped like lighnting strike?
Also I wonder if you put away the staff, does your natures touch heal still benefit from magic healing.
Holy strike at least cannot be jumped. I've blown up double jump rogues that we're ten feet in the air with it before.
i really regret not getting that skin, its so overtuned with no downsides and cant buy a similar in the shop. last wipe was so boring i quit very early. oh also isent the healing aura really good? with this its 3 heal per 3 second so basically a perma trolls blood on
He didnt have a skin equipt 5:42
Does running ceremonial staff mean that spell stats / buff duration apply when you have the ceremonial staff out and don't change when you swap to the other weapon?
If I cast a heal with staff then swap weapons, the stats should carry over because it's based on what you used to cast (that's my understanding atleast)
@@Firebox720 im not sure this is accurate should be tested
@@400racrfirebox is correct.
I would rather fight druids using this perk than fight them shapeshifting, Hope they nerf the damage for bear and panther as priority and make dreamwalk as skill and give thorncoat a cooldown
meme build, the lack of speed will get u dead more half times, but fun as meme
Funny you say this is off meta. Was running this build in trios just totally buffing my barb frontliner and literally got more hate messages in a 2 hour period than I have received in my whole lifetime xD
Well off meta in solos. I have no doubt this will become part of a buff ball meta for trios
Your barb was carrying you. Barbs have 140 base health. He could 1vs2 with or without you.
Honestly they should nerf it to 1 extra heal, scaling with magic healing like warlock's heal perk.
i love the constant cycle of making a character busted so everyone hates them, kudos for doing it multiple times with druid. nerfing everything all the time has made this game soo stale i cant even get through a match without getting bored the game went from a lot of broken classes to just a few cause sdf likes to play them or something.
I hate IM dev team. This is so beyond broken.. They literally don't do a single test at all. truly disappointing
It's too obvious which classes they play and which classes they get killed by just by looking at patch notes.
Can you run animal forms for out of player combat?
@@ryanbdavison it completely blocks using animal forms - healing only
@@Firebox720get some more knowledge and use 9 spell or 8* since tree of life is the only useless spell in trios.
@@gigacoco6990tree of life on a demonlock is something I've been seeing a lot of. It's basically +10 all which is insane.
Its been 1 week of this, cant even enjoy arena or HR teams of 3
@Eldesinstalado yeah it's funny as a solo I am not in the loop of what is meta for trios. The fight in the intro was the moment I realized how broken this must be, especially for team play.
I'd rather have 3 barbarians or longswords than 2 longswords and a druid healer
Everything isnt "broken". The meta is longsword or barbarian. Theres a reason 80-90% of players are picking one of those two options. Outgearing players and then forcing them into a melee dps check does not justify calling every build "broken".
"My backflip smoke pot rogue is broken because my purple dagger killed a grey flanged mace user"
Rogues dominate the solo space. Some days I see up to 50% of them. I play rogue myself, crazy class
@@Firebox720 And yet, above 80% of the player base arent playing rogues. Hmm...
LOL I tried to tell you
Shh
that doesn't look like fun to play. maybe when the move it better
@@runchetrun This was more of a first draft to show what the healing is capable of. You should definitely build for more move speed to close the melee gap
BRO NO TO DRUID!!!! Most hated class and ngl i love your vids but this was a snoozefest.
I think you'll survive my yearly druid video lol.
This is not broken please stop trying to fish for views lol it’s fair
You must be joking if you think this is even remotely balanced. Did you not watch me tank hits from 3 players while passively healing to full hp?
@@Firebox720 Outgearing players does not equate to "broken". The meta is longsword or barbarian. Theres a reason 80-90% of players are picking one of those two options.
youre not even using the perk that heals you every few second lol noob
More like I didn't think IM was crazy enough to let you heal for 3HP per 3 seconds for an entire team lmao. I figured it wouldn't work XD