Using Panda BT to create a basic behavior tree for a simple soccer game in Unity

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  • Опубликовано: 9 янв 2025

Комментарии • 6

  • @Treetopper911
    @Treetopper911 3 года назад

    What are your thoughts on Panda BT vs Behavior Designer?

    • @petterogren7535
      @petterogren7535  3 года назад +2

      Hi M.
      As far as I can see Behavior Designer is quite an ambitious tool, whereas Panda BT is quite minimalistic, both in terms of price and features. I wanted something minimalistic, so Panda BT suited me just fine.
      I appreciate being able to setup BTs in a text file, and then during runtime being able to see what nodes are ticked and what they return.
      One feature that I would like to have is the possibility to reconfigure the BT during execution (such as re-prioritizing the order of fallback options after learning that some actions are more efficient than others in some situation), but I do not think either tool has that feature (correct me if I'm wrong).
      Best,
      Petter

  • @andresnocedacano2921
    @andresnocedacano2921 3 года назад

    Hello, sorry for bother you but i'm new at this and i'd like to know if you have several trees can you use an UI button or an if function that makes the user decide wich tree has to start? Thanks :)

    • @petterogren7535
      @petterogren7535  3 года назад +1

      Hi Andres. One BT design pattern is the "Decision Tree" design (discussed here ruclips.net/video/L9KTzZO3C8s/видео.html). With this you can connect your two BTs into a single BT with an "if then else" segment at the top. Then you create a UI that toggles the condition of the if-then-else part, and thereby decides which BT to run. Hope this answers your question.

    • @andresnocedacano2921
      @andresnocedacano2921 3 года назад

      @@petterogren7535 Thanks a lot, it really help me out!

  • @ЕвгенийСкворцов-т2ш

    Good day. Please share this example :)