I notice a lot of times when the cursor is moved manually for a long distance. I'm sure this has been asked before, but are there instances where L or B+Move would be faster than this?
Moving the cursor like that changes the game's random number generation, which the runner combines with save states to choose the best possible output. So by doing it the long way and moving it rapidly it gives better hits and enemy responses, making battles shorter. At least that is what I understand from their comments on the run.
Badprenup ferrishthefish Actually, only redrawing the movement arrow advances the RNG (when a space is selected in movement range, but not on the current arrow, the game generates a random arrow to that space). Moving the cursor without a character selected won't affect the RNG. There might be an exception in desert maps though, since the GBA Fire Emblem TASes tend to circle with the cursor in those? I'd guess that L isn't always used for switching characters because L goes in a specific order-- if the next character isn't the one the TASer is going to move next, it may cost time to cycle through several characters. Also, sometimes they select the "wrong" character just to draw long arrows for RNG manipulation.
59:14 How did you get Nils in your active party? I'd have to go back and replay the game to verify, but I'm pretty sure he's not even an option on the Pick Units screen at that point in the game.
+DrewPicklesTheDark from the TASvideos link: Avoiding Tutorial StepsLyn Normal Mode is sort like a Tutorial, and it forces you to do some actions by forcing you to select specific units and by disabling the B Button. I was able to use the B button by holding A, L and R, so if you hold/press B it will be usable, also if you press those 4 buttons the game would restart, so any other button would be need to be holded, so i used Start aswell.So, when i select the unit the game want me to choose, i de-select him with the above input, and the game thinks you already used him, moving you to the next step of the tutorial if there is, if there isn't, im able to choose whoever i want and moving it, though, sometimes it crashes the game, so im also a bit limited.The Luck is also forced in some parts, like making Sain miss on a Bandit in Chapter 1 and making Lyn Critical the Boss of the Prologue. This can only be skipped by moving an unit.
Yes but no. The dragon has 120 hp and he used fila's might before that to grant him 10 more attack to kill him in one shot but I guess you know that by now.
I had to double-take when it sunk in that you had beaten chapter 14 before reinforcements could apear. I had previously thought that was impossible given the way the map's set up,even if the RNG were on your side...
It's some kind of "power run" show, where you see the most badass way that one could (not) be going through the game. it is a very good show that has nothing to do with the real way to play, but still entertaining as it was made within the game parameters (no photoshop duh) if what you're interested in is a game show featuring tactical analysis and legit play, i agree but, it would take even more work then this huge TAS performance if you'r not attracted to TAS just seek some "let's play" vids
if you want to see what's entirely possible in this game, watching 0% growth (and low turned at the same time) videos is a much more interesting way to do it
This flies in the face of everything I know about Fire Emblem. You've made this game, one of the most hateful games to ever punch a player in the balls, completely your bitch. My head is full of fuck.
It would be only natural. A TAS run uses strategies and manipulation that would be theoretically be possible. Emphasis on the 'theoretical' part. The question being asked is: How fast can we beat this game in an ideal scenario?
this is seriously uninteresting to me because i don't know wtf is going on! Are people who don't tas or use glitches suppose know what is happening here?
I think my favorite part in this TAS is when Hector finally got his first level, at the very end.
Is it part of Fire Emblem lore that there's an all-powerful god called RNG?
Even gods can fall victim and completely manipulated by the all powerful TAS.
Robin: Now that's strategy!
no
+Jesus De La Cruz Now that's RNG!
Denning: This is a message from Lord Nergal. "I await you on the..."
Nergal: WTF are you already doing here!?
I like how basically a 4th of the video is unskippable scenes.
The point is to show what is entirely possible in a game. Speed and entertainment are the main goals.
How'd that mercenary miss the wall at 4:45?
Lyn is scripted to dodge Dorcas' hand axe but since she wasn't in his range it allowed the mercenary to miss the unmissable.
Good to see glass lived up to his name! - 3:00
The mercenary missed THE WALL at 4:42...Lmao
Alright, but can you do it in 0.5x A presses?
Checkmate.
@Vampenji1012 you see when he makes the path marker wig out? he's changing the rngs to give him criticals.
Marcus' Day Out: A Jeigan Story
Wow, the principles of proper play were discarded - Level 20 Marcus - and yet the result is there: victory via prepromoted participants (and Florina).
Lol, it is a TAS, though so they RNG abused
Ha, one turn, one shot Heintz, instant sidequest, priceless.
That is, instantly avoid sidequest. :P
@Pika250 Wait... I Google'd Elysian and it originally referred to Elysian fields. And a halberd is indeed a pole weapon.
Took me about 3 hours to get through Lyn's story, and here it is in 13 minutes... :P
How could Level 1 Hector damage or even HIT an enemy at this point ?! D=
@7hammerkirby It's a glitch in the game. Can be actually pulled off in real time too, although you only have a 1 frame window
"Chokepoints? Pfft, everyone on the same space, problem solved."
04:58 did he just crit that wall?
so why is that cut scene where ninian dies glitched and unskippable?
oh, I was going by the number that first appears, but I suppose it's going down even before that, once the "hit" sound plays?
And thus concluded the story about how Marcus turned into a powerhouse and Eliwood got promoted at level 2.
Wait a fucking minute. Did Sain and Kent literally fucking stayed in the same shitting spot? Are you shitting me?
Excellent TAS on all counts, but... but... you let Nino die :(
words from other Nintendo franchises mentioned here:
Elysian (MP3 Corruption used this as well)
Halberd (also the name of Meta Knight's battleship)
How can Kent and Sain occupy the same space?
Curiosity, if you have an A support with eliwood/ninian only nils will leave, there is a way to keep nils with us?
2:40 Ummm.... wut???? I know about the RNG abusing, but wut?
ai abuse
every time that bard gives someone an extra turn, I think my phone unlocked.
Seriously, the sounds are indistinguishable.
I notice a lot of times when the cursor is moved manually for a long distance. I'm sure this has been asked before, but are there instances where L or B+Move would be faster than this?
Moving the cursor like that changes the game's random number generation, which the runner combines with save states to choose the best possible output. So by doing it the long way and moving it rapidly it gives better hits and enemy responses, making battles shorter. At least that is what I understand from their comments on the run.
Badprenup ferrishthefish Actually, only redrawing the movement arrow advances the RNG (when a space is selected in movement range, but not on the current arrow, the game generates a random arrow to that space). Moving the cursor without a character selected won't affect the RNG.
There might be an exception in desert maps though, since the GBA Fire Emblem TASes tend to circle with the cursor in those?
I'd guess that L isn't always used for switching characters because L goes in a specific order-- if the next character isn't the one the TASer is going to move next, it may cost time to cycle through several characters. Also, sometimes they select the "wrong" character just to draw long arrows for RNG manipulation.
How can they control the ennemies for a few turn (54:00) ?
Incredible TAS btw ^^
59:14 How did you get Nils in your active party? I'd have to go back and replay the game to verify, but I'm pretty sure he's not even an option on the Pick Units screen at that point in the game.
I recently played through a randomized run and was able to use Nils then, so he probably is an option in vanilla
This is not humanly possible
Using Ninian as a meat shield doesn't feel right at all...
How do you break the tutorial? (And no I don't mean picking "hard" mode)
+DrewPicklesTheDark from the TASvideos link:
Avoiding Tutorial StepsLyn Normal Mode is sort like a Tutorial, and it forces you to do some actions by forcing you to select specific units and by disabling the B Button. I was able to use the B button by holding A, L and R, so if you hold/press B it will be usable, also if you press those 4 buttons the game would restart, so any other button would be need to be holded, so i used Start aswell.So, when i select the unit the game want me to choose, i de-select him with the above input, and the game thinks you already used him, moving you to the next step of the tutorial if there is, if there isn't, im able to choose whoever i want and moving it, though, sometimes it crashes the game, so im also a bit limited.The Luck is also forced in some parts, like making Sain miss on a Bandit in Chapter 1 and making Lyn Critical the Boss of the Prologue. This can only be skipped by moving an unit.
@Oondivinezin only luck manipulated the stats he needed. more than that would cost precious frames.
I looked away and realize you got to Dread isle... :O HOW IN THE HELL??
You are Wonderful.
Don't understand... Why ALWAYS critical ?
Last boss' HP = 80
Crits deal 3 times the damage, so Athos' Luna could have taken out a 120 HP enemy in one hit
Yes but no. The dragon has 120 hp and he used fila's might before that to grant him 10 more attack to kill him in one shot but I guess you know that by now.
@@supervolcanobladerharris131 I'm guessing I was replying to a comment that no longer exists 😝 Don't remember the context at all
wow, you can control the enemy too!?
I like to think of this as payback for all the times the RNG screwed us over.
IF Kent and Sain are in the same spot ... who's on top?
I had to double-take when it sunk in that you had beaten chapter 14 before reinforcements could apear. I had previously thought that was impossible given the way the map's set up,even if the RNG were on your side...
no, it's not
it's done using save states and variable manipulation
My guy missed to hit a wall 💀 4:44
Okay how the fuck did he miss the wall? And how the hell did the archer attack at close range ? This is so glitched.
Dang! How did you made criticals in this speed run?!
Do you still wanna know?
Frequent criticals = this game's equivalent of an aimbot.
O_o how DID HE KILL THE FINAL BOSS IN 1 HIT
I like how he didn't TAS perfect level up gains.
It's some kind of "power run" show, where you see the most badass way that one could (not) be going through the game.
it is a very good show that has nothing to do with the real way to play, but still entertaining as it was made within the game parameters (no photoshop duh)
if what you're interested in is a game show featuring tactical analysis and legit play, i agree but, it would take even more work then this huge TAS performance
if you'r not attracted to TAS just seek some "let's play" vids
1:02:03 I always knew Hector was black. But Eliwood?
savestates.
is is amazing!!
@DeadManFlying86
Tactically inadequate? Relying on getting a critical, unless you're using a Killer weapon is NOT tactically sound.
Ever.
At all.
5:03 WHOAAAAA WHAT?!?!?!?
Marcus Emblem
Actually it's 120.
Marcus is great, and you are a terrible person for suggesting otherwise.
if you want to see what's entirely possible in this game, watching 0% growth (and low turned at the same time) videos is a much more interesting way to do it
yeah.
This flies in the face of everything I know about Fire Emblem. You've made this game, one of the most hateful games to ever punch a player in the balls, completely your bitch. My head is full of fuck.
nice
I love the strategy in chapter 13....avoid recruiting Guy and make sure to level up Marcus. I am just not sure about anything anymore.
It would be only natural. A TAS run uses strategies and manipulation that would be theoretically be possible. Emphasis on the 'theoretical' part.
The question being asked is: How fast can we beat this game in an ideal scenario?
TAS = tool-assisted speedrun. That's the whole point. Manipulating the numbers to get the fastest clear time possible is viable for that purpose.
@Vampenji1012 Luck manipulation ftw
...Naturally Marcus gets 0 stat ups for his 20th level.
I was expecting and abridged series.
Disappointed.
... Kudos on the speedrun, though.
oh, but its not.
you cant just blow through it, it takes strategy.
and not using marcus
giggity.
It's like actually hard to watch Marcus being used this much. Cool TAS though. Must have taken a lot of time.
LOL there is NO way you could have gotten that many crits with out fucking with the rng
this is seriously uninteresting to me because i don't know wtf is going on! Are people who don't tas or use glitches suppose know what is happening here?
He is RNG abusing
its not abusing, Its called RNG manipulation. God. Know your running strats
xD00MIEx Actually I kinda figured that out a LONG time ago but Thanks anyway
05:00
NOPE
Florina is the best.
The Fire Emblem games arn't any fun if the RNG is on your side.
some of this cant be rng. There are times where units live with 2 health and crit the boss who is at 50 percent... Tell me your secrets.
john r in FE7, you can manipulate RNG with directional input. Also, crits always hits.
+Shelley Knickerbocker In any fire emblem.....
You can't RNG manipulate with arrows in games like FE4.
Crits are not independent of hit rates, you have to hit before the game will even let you crit. 0% hit = 0% crit no matter what.
geez... You might as well just hack the crit rate of all your units to 200% or sth... Like what's the point of this?
That sure is fast but i prefer to watch the fight itself, this is boring.
+Bjorn Berkers Yeah it's not the same
There is a version with animations
actually scratch that. SO many things in this run made me cringe. Not just using Marcus that much.
boring