Another cool artwork for the game that looks like something a factory monitoring computer would display.. to me it’s too simplistic unfortunately but I do appreciate it exists
that makes sense. on foot, with his own hitpoints i thought he should continue to live until those hitpoints were taken, but i can see how they would use identical rules for units and mounts to simplify the ruleset.
@RoamGaming, yeah, I hear ya about that. We are used to the effect that after the unit is dead, the champ stays unless on a mount like in the old warhammer fantasy rules. I find it funny what mods this game will make use of or adding units. Nice gameplay and keep up the videos, mate!
Ohh man, I tried this game I couldn't even get past the 3rd fight over a good few attempts. Glad to learn a bit more before I give it another go! I tried Undead, but they felt very underpowered against the Humans and Orcs I faced.
Well the first rat people species comes from "Devil Crystals of Arret", a novelette by Hal K. Wells, first published in Astounding Stories, September 1931, that's predating GW fantasy warhammer by 50 years (give or take a few), they don't have a real ground to sue. Giving Rat a plague theme is old as ... well the plague, and renaissance weaponry is under common property intellectually, in the end GW don't sue, because they probably can not win this
So charging arcs. Your long rifles center was just slightly within the front arc of the orc unit. It does not matter where your blue charge arc is facing if your unit is not majority within that arc. It’s not “past his 50%” (I don’t really know what you mean by this) it’s all determined by the diagonal white lines coming from the enemy unit which show the arcs. The center of your charging unit must be within the arc of the side you want to charge. The very center point of your unit, not simply “the front” as well, important distinction there.
I do see in the rules where it says the "majority." that is not the center of the formation though (or least not usually) because the back rank will pull units from the left meaning that the right side of each unit with more than one rank is almost always going to have more models on the right side. So where is the "majority" point in a formation? This is why the rule as written is a bad rule, it leaves too much to interpretation. And if the computer version of the game is interpreting it as the center of the movement tray, as you are suggesting, then it is almost always wrong with the rules as written. This is why it should be the center of the front rank, where they conveniently placed a little triangle on the computer graphic of the movement tray. This is also the spot they draw the line for the charge from, once again signaling that is the point of measurement, as well as the point that the line is drawn from in the example included on the rules page. If more than 50% of the charging front rank is past the 45 degree line, it should be a flank on the table top and on the computer.
@@RoamGaming no, it’s definitely the square the unit makes, whether it has full ranks or not. Your charge arc also does originate from the center of the unit, not the middle of the front rank otherwise it would start as a point, not from each corner of your unit. Whatever the “rules” written say, how it works is that the center of your unit must be in the arc of the enemy side you want to charge. And if any part of your unit is slightly in the charge arc of the enemy, they can counter charge, even if you are side charging. I know I’m correct because I can predict every time you make a move which ones you will be frustrated with when I watch you play.
@@gryphon0468 i believe you, and i'm not arguing against your interpretation, i am 100% sure you are correct. I just think the rules are badly written and in this case the computer version of the "majority" of a unit being the center of the movement tray is simply wrong.
@@gryphon0468 and this goes for your interpretation of cover as well. i am sure you are correct about how the computer game is interpretating that rule as well.
@@RomainHDL don't know man, maybe the dozens and dozens of things that are literally the same about skavens and orcs and goblins from warhammer fantasy? If you don't know about warhammer fantasy those things can get over your head, but for anybody who knows is instanly recognizeable
@@andrewdelaerranz9648 Oh, I fully understand this, I am asking about specifics that GW could sue about. Because right now there's nothing that's GW only in there, Wow (who copied GW) has had those for decade(s) now without lawsuits and could be the source of inspiration. Orcs as warriors is a concept old as tolkien mythology, skaven (specifically originated in 1930 ish) or beast/rat people exist since the dawn of folktales, human knights are just fantasy staple. What I was saying is : on what ground would GW sue, since themselves are using thousands of references, most of them from public domain. So long as they don't use trademarks from GW they are fine. (It's the same between palworld and pokemon from nintendo) : you can not sue about a concept that can not be protected. So unless the try to add Nagash to the game, they are not going to get problems is what I say
@@RomainHDL i agree. the fluff is what makes warhammer. the unit types are essentially generic fantasy. WOW ripped off a very specific art style and even claimed that their original warcraft rts games were an homage to Warhammer. That was a much more egregious case in my opinion.
@@RoamGaming yeah, it's even worse, warcraft original RTS was supposed to BE a warhammer fantasy rts game at the start, they didn't get the licence in the end but had already made everything, so they just went through with it, made their own lore for what was there, and boom, warcraft (even the name is adjacent) was born, didn't get sued, set the precedent hehe
Another cool artwork for the game that looks like something a factory monitoring computer would display.. to me it’s too simplistic unfortunately but I do appreciate it exists
new stuff is being added constantly to increase complexity, balance and ultimately fun. now there is the option to flee when being charged
Your Boss died because His unit died. Same If he ist mounted If the mount died Boss die too. If Boss died the unit Fight and Monster too 😊
that makes sense. on foot, with his own hitpoints i thought he should continue to live until those hitpoints were taken, but i can see how they would use identical rules for units and mounts to simplify the ruleset.
@RoamGaming, yeah, I hear ya about that. We are used to the effect that after the unit is dead, the champ stays unless on a mount like in the old warhammer fantasy rules. I find it funny what mods this game will make use of or adding units. Nice gameplay and keep up the videos, mate!
Ohh man, I tried this game I couldn't even get past the 3rd fight over a good few attempts. Glad to learn a bit more before I give it another go! I tried Undead, but they felt very underpowered against the Humans and Orcs I faced.
undead is the hardest faction for me.
I am amazed Games Workshop hasn’t sued the hell out of this. I mean I am glad but still, these are just Skaven down to the unit roster.
Well the first rat people species comes from "Devil Crystals of Arret", a novelette by Hal K. Wells, first published in Astounding Stories, September 1931, that's predating GW fantasy warhammer by 50 years (give or take a few), they don't have a real ground to sue. Giving Rat a plague theme is old as ... well the plague, and renaissance weaponry is under common property intellectually, in the end GW don't sue, because they probably can not win this
I think GW should just be happy that people are still buying their things, considering that it costs a fortunte.
So charging arcs. Your long rifles center was just slightly within the front arc of the orc unit. It does not matter where your blue charge arc is facing if your unit is not majority within that arc. It’s not “past his 50%” (I don’t really know what you mean by this) it’s all determined by the diagonal white lines coming from the enemy unit which show the arcs. The center of your charging unit must be within the arc of the side you want to charge. The very center point of your unit, not simply “the front” as well, important distinction there.
I do see in the rules where it says the "majority."
that is not the center of the formation though (or least not usually) because the back rank will pull units from the left meaning that the right side of each unit with more than one rank is almost always going to have more models on the right side. So where is the "majority" point in a formation? This is why the rule as written is a bad rule, it leaves too much to interpretation. And if the computer version of the game is interpreting it as the center of the movement tray, as you are suggesting, then it is almost always wrong with the rules as written. This is why it should be the center of the front rank, where they conveniently placed a little triangle on the computer graphic of the movement tray. This is also the spot they draw the line for the charge from, once again signaling that is the point of measurement, as well as the point that the line is drawn from in the example included on the rules page. If more than 50% of the charging front rank is past the 45 degree line, it should be a flank on the table top and on the computer.
thank you for the clarification of how the computer does it though, that helps. :)
@@RoamGaming no, it’s definitely the square the unit makes, whether it has full ranks or not. Your charge arc also does originate from the center of the unit, not the middle of the front rank otherwise it would start as a point, not from each corner of your unit. Whatever the “rules” written say, how it works is that the center of your unit must be in the arc of the enemy side you want to charge. And if any part of your unit is slightly in the charge arc of the enemy, they can counter charge, even if you are side charging. I know I’m correct because I can predict every time you make a move which ones you will be frustrated with when I watch you play.
@@gryphon0468 i believe you, and i'm not arguing against your interpretation, i am 100% sure you are correct. I just think the rules are badly written and in this case the computer version of the "majority" of a unit being the center of the movement tray is simply wrong.
@@gryphon0468 and this goes for your interpretation of cover as well. i am sure you are correct about how the computer game is interpretating that rule as well.
Cool game
Brutal rolls
redwall
How tf is this game not sued to death by GW? They plagiarized lots of things from warhammer fantasy 😂
what would GW even sue about ?
@@RomainHDL don't know man, maybe the dozens and dozens of things that are literally the same about skavens and orcs and goblins from warhammer fantasy? If you don't know about warhammer fantasy those things can get over your head, but for anybody who knows is instanly recognizeable
@@andrewdelaerranz9648 Oh, I fully understand this, I am asking about specifics that GW could sue about. Because right now there's nothing that's GW only in there, Wow (who copied GW) has had those for decade(s) now without lawsuits and could be the source of inspiration. Orcs as warriors is a concept old as tolkien mythology, skaven (specifically originated in 1930 ish) or beast/rat people exist since the dawn of folktales, human knights are just fantasy staple.
What I was saying is : on what ground would GW sue, since themselves are using thousands of references, most of them from public domain. So long as they don't use trademarks from GW they are fine. (It's the same between palworld and pokemon from nintendo) : you can not sue about a concept that can not be protected. So unless the try to add Nagash to the game, they are not going to get problems is what I say
@@RomainHDL i agree. the fluff is what makes warhammer. the unit types are essentially generic fantasy. WOW ripped off a very specific art style and even claimed that their original warcraft rts games were an homage to Warhammer. That was a much more egregious case in my opinion.
@@RoamGaming yeah, it's even worse, warcraft original RTS was supposed to BE a warhammer fantasy rts game at the start, they didn't get the licence in the end but had already made everything, so they just went through with it, made their own lore for what was there, and boom, warcraft (even the name is adjacent) was born, didn't get sued, set the precedent hehe