C64 Reverse Engineering - Horizontal SEUCK and enhancements

Поделиться
HTML-код
  • Опубликовано: 19 окт 2024

Комментарии • 6

  • @clauscombat418
    @clauscombat418 5 месяцев назад

    "Pour le merite" - best horizontal SEUCK game 😻

  • @aNdy_AL_C0S
    @aNdy_AL_C0S 6 месяцев назад

    About 10 years ago, I gave the horizontal SEUCK a try and created an Operation Wolf type shooting game with zombies for the SEUCK compo run by Ricahrd Bayliss. Maybe I'll revisit the one day and add some of this extra functionality.

  • @v-for-victory
    @v-for-victory 6 месяцев назад

    🎯 Key Takeaways for quick navigation:
    00:00 *🎮 Commodore 64 games reverse engineering introduction*
    - Reverse engineering a complete game for Commodore 64.
    - Providing complete source code for creating games.
    - Introducing the shooter up construction kit for horizontal scrolling games.
    01:08 *🛠️ Enhanced features in horizontal scrolling shooter up engine*
    - Adding extra functionality with Legion of the Damned option.
    - Incorporating super weapons and pickups in horizontal scrolling games.
    - Demonstrating spell effects and character variations.
    03:45 *🧙‍♂️ Expanding game functionality with spell mechanics*
    - Explaining spell energy mechanics and pickups.
    - Demonstrating spell animations and their scaling with spell energy.
    - Showcasing increased spell energy and its effects on spell animations.
    05:22 *🌟 Exploring parallax scrolling in game graphics*
    - Enabling parallax scrolling and showcasing background layers.
    - Discussing the technical aspects of parallax scrolling.
    - Demonstrating the implementation of parallax scrolling in the game engine.
    07:05 *🔫 Introducing enemy homing bullets and AI*
    - Implementing aimed fire for enemies, enhancing gameplay difficulty.
    - Demonstrating enemy AI behaviors, including circular movements and randomized patterns.
    - Discussing potential improvements to enemy AI for enhanced gameplay.

  • @melonbobful6940
    @melonbobful6940 6 месяцев назад

    Take a look at the game "Shamus" and see if you can improve, if not fix, the dodgy collision detection.

  • @Sumaleth
    @Sumaleth 6 месяцев назад +1

    It probably doesn't matter but you spelled 'parallax' wrong in the ScrollEntry script. :}

    • @MartinPiper6502
      @MartinPiper6502  6 месяцев назад +1

      Oh yes, probably lots of typos. Most of the code was written in an editor that didn't have a spell checker.