LUCID'S CURRENT THOUGHTS ON *COMP* HALO

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  • Опубликовано: 27 сен 2024
  • #haloesports #gaming #halocontent #hcs #teamhalo #gamingcommunity #twitch #halopc #haloinfinite #optichalo #opticgaming

Комментарии • 185

  • @Tumorcoach
    @Tumorcoach 2 дня назад +18

    Everyone can agree with jiggle peak meta is ass😂

    • @pizzaplanetalien5079
      @pizzaplanetalien5079 День назад +1

      Jiggle peaking ruined it for me

    • @fullofdank
      @fullofdank День назад

      Watching the last HCS was a
      It was a tough watch, in my opinion, due to every player jiggle peaking. They just spam jiggle peaking, crouch strafing, and zoom (when fighting that medium-long to long ranger gun fights.). Breakingshot was nauseating to watch due to jiggle peak every 2 seconds and descendant spamming zoom button

  • @510PeaceMaker
    @510PeaceMaker 2 дня назад +13

    Game is already hard because of the blanks lmao

    • @kp5250
      @kp5250 2 дня назад +4

      That and aim assist disappearing. These pros need to downgrade back to console if they want a challenge 😂

  • @sethsybrandy3218
    @sethsybrandy3218 2 дня назад +35

    Halo being too easy to pick up is a wild thing to complain about. I like Lucid and Optic, but that's faded.
    Energy shields and deep sandbox(even still with the dumb nerfs), make Halo's skill ceiling higher than a lot of shooters, then add spawns and movement and it's like chess while games like COD are checkers.

    • @BillyTheKidOfficialYT
      @BillyTheKidOfficialYT 2 дня назад +3

      This.

    • @theopticsniffer
      @theopticsniffer 2 дня назад +7

      Yeah I think it’s difficultly has hindered its ability to pull in lots of players. A lot of my friends have tried halo but given up before even playing ranked because of how much harder it is compared to other shooters

    • @nunezkant
      @nunezkant 2 дня назад +1

      Completely agree.

    • @Eastra3
      @Eastra3 2 дня назад +2

      Halo is more complex than a lot of shooters, that's true, but when it comes to aiming, not really. Now on console, it may be a bit harder to aim, because every shooter on console has a lot of aim assist, and Halo had to come down just a bit on controller, as well as give M&K some aim assist, to even the playing field. So for M&K players, it's easier to aim in Halo, but for Console players, it might be harder, I don't know, because I'm not on controller, so you guys would have to inform me on that.

    • @Hushed_1
      @Hushed_1 День назад

      This is not true. The skill gap makes the game so much easier, players are worse at the highest level in halo compared to most any game

  • @nicholassaunders6749
    @nicholassaunders6749 2 дня назад +8

    Anticipation, composure, and a dash of “fuck it” 🤣 are the keys to a Halo player lol

  • @nunezkant
    @nunezkant 2 дня назад +9

    The main issue being honest is competitive integrity.
    There are too many random things that can happen, that can change games completely, especially online.
    Inconsistent lunges.
    Inconsistent nade bounce.
    Nades and rockets weirdly glitching at corners, with 0 damage output.
    Collision melee issues.
    Backsmack registrations...
    And these are just from the top of my head.
    Now ... Saying that halo is easy to pick up is wild, because playing it at high level is really complicated since the mechanical part is not the only one to worry about, but the decision making, map awareness/control are equally (almost more) important.
    I always gravitate between 1600-1800 onix, and there is still jump between my rankeds and people above 2000.
    I said that, because i play other shooters with my friends, and most of them play well the ones like cod (diamond-irisdecent), but when they move to halo, they can shoot, but their awareness and decision making makes them be diamonds at most.

    • @BensSoZen
      @BensSoZen День назад

      The game's almost more realistic in that sense

  • @ItsRileyNJ
    @ItsRileyNJ 2 дня назад +21

    Yo yo yo, As a M&k player the "There is no tracking" comment is complete shit. Maybe for controllers LOL The strafe speed is insanely difficult to track in High level play with M&K.

    • @Angryfac3
      @Angryfac3 2 дня назад +7

      Mnk players are a 2nd class citizen in this game (saying this as an mnk player most of the time).

    • @SiegeOC
      @SiegeOC 2 дня назад

      For real lmao

    • @jjstreams0
      @jjstreams0 2 дня назад

      Especially blank shots

    • @Cognitoman
      @Cognitoman 2 дня назад +3

      They need to turn off player momentum from stealing then turn off tracking, and make the hit box strafing bigger and you would have halo 3 aim

    • @BillyTheKidOfficialYT
      @BillyTheKidOfficialYT 2 дня назад +2

      @@jjstreams0I can tell you rn blank shots happen on both mnk and controller

  • @grudgin1877
    @grudgin1877 2 дня назад +4

    It doesn’t need to be harder. It needs to go back to H2 H3 style of leading ur shots when in gun battles. Knowing how to lead ur shots was an art form back then…. Infinite is all about pure accuracy, which isn’t very Halo just sayin.

    • @Tumorcoach
      @Tumorcoach 2 дня назад +2

      This is a stupid take and literally makes the game less skilled for comp.. that wasn’t an art form in the slightest it’s ridiculous to want to go back to that

    • @Ocy345Vidz
      @Ocy345Vidz День назад

      Shot leading was only in H3 and CE

    • @grudgin1877
      @grudgin1877 День назад

      @@Tumorcoach well you’re wrong. It was an art form. One would have to calculate a players speed and predict what direction they would strafe at times, and meet those calculations with lead shots. There’s a time to shoot straight and there’s times when you have to lead shots in a BR battle. And because of these extra variables, it left room for players to make errors, which Infinite doesn’t have. Semi-pro, scrimmed with Str8 Rippin and Final Boss for many years in H2 and H3, but I guess you would know better. Lucid said it himself, the current competitive weapon is too accurate, it leaves no room for opponents to make mistakes. Becauseeeee… there’s no miscalculations to be had, because leading shots is no longer a factor. Infinite is only “point n shoot” now… again I stand by what I said. If you need me to paint you another picture to make it easier to understand, let me know.

    • @grudgin1877
      @grudgin1877 День назад

      @@Ocy345Vidz and you, stay out of it, this stuff is way out of your point of reference.

    • @Tumorcoach
      @Tumorcoach День назад

      @@grudgin1877 none of this is accurate or true and you just wrote a paragraph of utter sheer nonsense 1. Wasn’t an art form at all it was low skill gap 2. Leading shots wasn’t anything special and it didn’t lower the margin of error it did the opposite because it was random bullet spread 3. Saying leading bullets vs straight bullets has lower margin of error is smooth brain and the opposite of true because ttk isn’t as fast 4. Yes I would know better 5. He didn’t say anything about miscalculations he said the game is easier because of the current meta and weapon and the strafe speed but I guess you didn’t watch the video has nothing to do with leasing shots 6. You don’t need to try and paint another picture best to just stay quiet so don’t have to read utter nonsense

  • @Crappuccino12
    @Crappuccino12 2 дня назад +12

    Halo 5 comp was way more skill intensive. Challenges were way more fun. Bring it to PC 343 please.

    • @Eastra3
      @Eastra3 2 дня назад +2

      For real. We want it.

    • @EwokHunter27
      @EwokHunter27 День назад +2

      Fr

    • @jakeprivate
      @jakeprivate День назад +1

      It’s been on PC actually…

    • @EwokHunter27
      @EwokHunter27 День назад +2

      @@jakeprivateI’m pretty sure he means real H5, not just forge and custom games

    • @BensSoZen
      @BensSoZen День назад

      Halo MCC is where i half-expect to see it

  • @blaqadam8710
    @blaqadam8710 2 дня назад +27

    I feel like Halo is one of the hardest shooters out there. Only thing that balances it is the ease of using the weapons but if the shots were harder to hit it would be super super hard to play

    • @hakimspartan9875
      @hakimspartan9875 2 дня назад +4

      agree halo is the hardest fps game and this why i love it.

    • @blaqadam8710
      @blaqadam8710 2 дня назад +4

      @@hakimspartan9875 yeah you can't play it casually lol it's sweaty most games and people that suck are just bad decision makers because the gun us fairly easy to use lol

    • @meurumtrain4747
      @meurumtrain4747 2 дня назад

      I don’t know what lucid wants from shooting though. His problem is the overall damage someone can do. Like how low of aim assist we talking here?

    • @blaqadam8710
      @blaqadam8710 2 дня назад

      @@meurumtrain4747 I think any gun in the hands of a pro is hard hsf to play against his thought process is prob along the lines of 'if im finding it easy to kill people using this with these settings, that means im an easy kill to other pros' etc..

    • @2robjenkins
      @2robjenkins 2 дня назад +2

      The br and bandit have zero recoil they are incredibly easy to shoot.

  • @jackhand4073
    @jackhand4073 2 дня назад +9

    Come to Australia. You have it so good. Stop complaining. You actually get to play the game not sit in queue until "there may not be enough players in this playlist". You're out of touch with the common player and anyone outside of the US.

    • @greyfox316
      @greyfox316 День назад

      Well said. I was stationed in South Korea and had to get used to playing at 170 ping and above lobbies. Rarely would I get a 40 ping lobby, and when I did it was against a 4-stack from Japan and my team was nothing but whiny American players.

    • @BensSoZen
      @BensSoZen День назад

      Phew,i feel for you. I lived in Mexico awhile, with awful servers and so i really had to approach Halo (Halo 4 at the time) a very different way to find success.

  • @jakep313
    @jakep313 2 дня назад +9

    Genuine question - Lucid is saying it’s too easy to hit your shots with the bandit but then also says that the strafe speed makes movement too unpredictable (which I thought was the point of a strafe.) how do these two complaints align? On the one hand, you’re saying it’s easy to hit your shots but on the other, you’re complaining about strafes being unpredictable which I would assume would make it harder to hit your shots. Obviously Lucid has a higher level of understanding of how the game should flow than I do so I must not be thinking about this correctly. Genuinely looking for clarification

    • @JonesBMaia
      @JonesBMaia 2 дня назад +4

      I think that his point is about the lack of skill gap. Because of how fast it is, it doesn't really take finesse to make a good strafe. The strafe speed is making it hard to track, not the player's skill.

    • @darianbell9614
      @darianbell9614 2 дня назад +2

      The problem is that it very easy to hit your shots when people are out in the open which only exasperates the jiggle peaking issue as its a low skill way to for players to make the opponent miss shots and get blanks due to how the networking model works now. When they changed the model to be the way it is now it has the plus of not get shot around corners as much but it made jiggle peaking with halos insanely fast strafe speed op. From what I've listened to with lucid the three main things he wants is for aiming to be a little more difficult with the bandit especially with the final head shot, strafing to be slower when changing directions, and for jiggle peaking to be less effective which the change in strafe speed may help.

    • @Eastra3
      @Eastra3 2 дня назад

      @@darianbell9614 You just barely hit the jack-pot. Strafing is only difficult to deal with in close quarters to the beginning of mid range. At mid to long range, the strafe takes up less real-estate on your screen, meaning you only have to micro adjust, which has less room for error than having to flick aim, and most fights in ranked or Pro are mid range to long, because of the nature of the sandbox they are using, mostly being hit scans with aim assist. So someone Jiggle peaking against someone at mid range has a severe advantage, because he can jiggle and micro adjust his aim to land a shot, whereas the guy in the open has to time a shot on a sliver of space around a corner. The only way to really have a chance of punishing an angle holder, is to blow up his angle with a fast swing up close. Honestly, its why I think projectile weapons are more fair and more difficult, but they GA'd/banned most of the projectile based weapons for little reason.

  • @Hushed_1
    @Hushed_1 День назад +1

    The game is easy because there’s like 8 people that are good

  • @b0d0m23
    @b0d0m23 2 дня назад +13

    Yea lets keep listening to what pros want that way nobody casually wants to play Halo seems to be going well up to this point LMFAO

    • @browardclips
      @browardclips  2 дня назад +11

      @@b0d0m23 ngl lucid did say they should have it separate in the video so….

    • @payloinfinite3435
      @payloinfinite3435 2 дня назад +4

      If the pros are the ones ruining the game, because they are getting what they want; why would they continue to complain about the game not being good? Are they just all stupid and don't know what they want? Curious to know your thoughts. Because it doesn't make any sense for people to complain about something that they already got, while saying they haven't gotten what they asked for 🤔.
      So maybe the issue here isn't the pros asking for things and it's the developers having no clue how to make a game because they are highly incompetent at a level that boggles the mind that even a 10 year old would be confused how dumb they are.
      What Pros actually want, is the significantly higher skill ceiling. They don't give a damn if the floor is extremely low and the barrier to entry to learn the game is low, they want to make sure the skill ceiling is significantly higher. While also creating balance within the competitive community (hcs).
      And they would also like to see that higher skill ceiling shown in ranked. Because the truth of the matter is, if the skill ceiling was significantly higher us average Joe's would have zero shots at winning pivs with Pros. No one's taking the casual aspect of Halo out of the game, they are asking for a higher skill ceiling so that they can continue to progress instead of the peak of the skill ceiling in this game being literally half an inch from the floor.
      Rant over

    • @Cognitoman
      @Cognitoman 2 дня назад +1

      Except they don’t listen to halo pros

    • @Cognitoman
      @Cognitoman 2 дня назад

      @@payloinfinite3435also you can have it both ways…. It doesn’t have to this or that

    • @payloinfinite3435
      @payloinfinite3435 2 дня назад

      @@Cognitoman and that's my point. If the pros were getting what they want why are they still complaining? It's because they're not getting what they want because they're not being listened to. And even the casuals aren't even listening to them because if they did, they realize they don't want to change the casual part of the game. They're asking for a separate mode for themselves

  • @great447
    @great447 2 дня назад +3

    They have lost to SSG the past like 3 HCS tourneys. Obviously it aint that easy for him

  • @BillyTheKidOfficialYT
    @BillyTheKidOfficialYT 2 дня назад +5

    Take jiggle peaking out. It takes no skill and it can basically turn the tide. I do think this halo takes skill for sure, halo is still one of the hardest shooters out there. But there are things with this sandbox that don’t take skill like jiggle peaking. Even late jumping, these things need to be harder to do. However with that being said halo is still comp af imo. Even if this halo isn’t the “most comp” I could easily make the same argument on h5, yes I played h5 .

    • @supernice_auto
      @supernice_auto 2 дня назад

      ""It takes no skill and it can basically turn the tide" yeah that doesn't make any sense bud- if it's so easy everyone can do it- no reason to take it out..

    • @BillyTheKidOfficialYT
      @BillyTheKidOfficialYT 2 дня назад +1

      @@supernice_auto trust me, jiggle peaking is too easy to pull off and it has too big of a success rate

    • @mihirkumar2403
      @mihirkumar2403 2 дня назад +1

      if you removed jiggle peaking youd have to that would make a lot of guns op since strafes would be nerfed. its a hard balancing act and bandits def added fuel to jiggle peaking. maybe reduce ranked aim assist and strafe momentum both to balance eath other out

    • @BillyTheKidOfficialYT
      @BillyTheKidOfficialYT 2 дня назад

      @@mihirkumar2403 this

    • @huesoftheheart139
      @huesoftheheart139 2 дня назад

      @@supernice_auto i feel like competitive lives in a bubble compared to casual halo, as someone that’s been playing the game for years, that juggle peak shit is not easy

  • @AmbientShrub
    @AmbientShrub День назад

    As someone who's on

  • @ShangaelThunda222
    @ShangaelThunda222 День назад

    Bring back the strafe. Not this trash, jiggle peeking, micro strafe that they have in the game. The actual strafe from Halo 1 through Halo Reach. It's as simple as making the movement sway again. Like it did in Halo 3. You can keep everything that's in the game right now, just add movement sway back to the game, so the strafe means something again, making the shooting ability mean something again, making every shot that you land feel that much better.

  • @jessereustxxsilentripxx272
    @jessereustxxsilentripxx272 День назад

    Maybe it seems aiming is easy to Lucid, but I think this game is very difficult. I think he’s just the best at a very difficult game. This game requires much Team work. Only the few greats can play so well individually that it shifts the game regardless. This coming from an old Halo vet who’s been stuck in D1-D2 range. Tough game.

  • @Pale04
    @Pale04 2 дня назад

    I can see where lucid is coming from, and this was my biggest issue with the bandit taking up the starting weapon mantle. The bandit is just way to easy to use, each connected shout gives you full damage, and makes team shotting absolutely easy.
    I don’t see or feel this dopamine spike when someone gets fived, I don’t know the gun doesn’t do it for me. The crispness of the BR in individuals was great, and honestly post HWC 2022 they really fixed it to the point that you had to drag that full burst to get full damage. To me that’s challenging and honestly that’s classic halo gunplay. Does the bandit belong in competitive play? Absolutely, but as a starter? No thanks. Too easy, and just not fun.
    I also feel like since the bandit has shown up, GAs are more common, and I know that due to the same sandbox we’ve had since 2023 which if you count the bandit evo GTFO, it’s scoped. Modern Halo looked its most competitive in the 2023 season hands down.
    At the end of the day, halo is great where it’s at, it shouldn’t be harder, because already hard enough for most who wish to compete. It’s easy to pick up a gun and start shooting, but getting into habits, reading into your strategies and the opponents strats are areas where most struggle. You hear it from most the commentators at events, that teams are incredibly consistent in all game types in competitive layout. When you see that level of play during events against top teams, they are literally playing a game of chess, which with us it’s like checkers. I’d love to know what others can add. Cuz I don’t know everything and I love this game, and I try to listen to other facets if possible.

  • @marshall2389
    @marshall2389 День назад

    I agree that the reticle friction and magnetism on the Bandit are too high. I'd love to see those reduced a bit to make shooting the Bandit more skillful. Also, I'd love to try a two-shot burst weapon that sits in between the BR and the Bandit.
    Other things I thing would make the game more competitive; reduce melee lunge range while increasing the range of the melee to compensate so players aren't teleporting around. Drastically reduce melee aim magnetism. Smooth out clambering animations even if it means reducing mobility while and immediately after clambering.

  • @majo6677
    @majo6677 2 дня назад

    U want to make the game hard easy ..... first remove the timers on screen on power ups and guns and make it more like it was in h3 where u had to learn spawn times and how to burn them or change timing on them.... second this is the most controversial take out there . Remove G slide i can go in depth of why but it would need it own chapter for it ... third remove THE FKN H5 MAPS they do not fit with this game ... hell bring back plaza again just open the hidden lanes remove over shield and add the shroud screen.

  • @evetskehcretsap7897
    @evetskehcretsap7897 2 дня назад

    As far as the comp weapons are concerned, it’s been the same since h2…I played when CE made competitive gaming what it is and imo what has always made elite players different from good players is communication and decision making…everybody always gotta complain instead of trying to make the best of something and talk about how great halo is…no disrespect.

  • @Meditationmonk333
    @Meditationmonk333 День назад

    A game that’s frustrating and hard is not enjoyable or fun for the majority of gamers.
    No one would play.
    The population would drop significantly.

  • @GlitchMan1011
    @GlitchMan1011 День назад

    But Halo is supposed to have easy gunplay. That has always been at its core. The real skillgap comes from game knowledge. And of course the best player would be saying that the game is too easy.

  • @zachnoetzel5028
    @zachnoetzel5028 День назад

    I agree that it's almost too easy to hit shots. No leading targets, ttk is almost on par with cod right now. Movement is harder to master than actually hitting shots. Find a sense you like and it doesn't take long to start racking up kills. Other aspects.. like routes, movement and teamwork aren't as easy. But, yeah.. just putting damage down is easy

  • @adan507
    @adan507 2 дня назад

    Strafe speed and current aim assist is crazy, been saying since day 1. Player should have acceleration time and AA should be almost 50% less than now, you should be missing bullets in fights and perfects should be scarse

  • @Meditationmonk333
    @Meditationmonk333 День назад

    Plus… Halo is dead 💀
    It’s impossible to find games at night-morning.
    And when you do it’s the same old players 😅
    No one new 💀

  • @30seconds2impact
    @30seconds2impact 2 дня назад

    For context, Lucid has always been the biggest whiner in Infinite. I think he's outgrowing the game, there are plenty of other shooters out there for him. Halo wasn't just created for pros.

  • @tanzlerbaby1764
    @tanzlerbaby1764 День назад

    Yes as always you go in with two nades on re spawn when one nade can get you absolute. But the BR took more skill at a high level.

  • @CombatMedic1O
    @CombatMedic1O 2 дня назад

    Leading shots in halo 3 was cool. Im down for halo 3 type BR speed and bullet speed. Also it took alot of body shots to kill.

  • @duce7
    @duce7 День назад

    i prefer the bandit over br all day... it plays like the h1 pistol. more opportunity to reverse if down in a 1v1 then with a br.

  • @sukmidri
    @sukmidri 2 дня назад +12

    Then stop getting 2nd place

  • @huesoftheheart139
    @huesoftheheart139 2 дня назад +1

    Sheesh bruh, just play with a blindfold if it’s that easy. This is halo

  • @Anonymous25491
    @Anonymous25491 2 дня назад +3

    They need to stop playing this game, it’s dead.

    • @joerowland9128
      @joerowland9128 2 дня назад

      No it's not

    • @Meditationmonk333
      @Meditationmonk333 День назад

      @@joerowland9128it really is dead 😅

    • @_Mutt_
      @_Mutt_ День назад

      @@Meditationmonk333i can find ranked matches in a couple minutes or less. This is not a dead game. CONCORD is a dead game.

  • @Linked_Ahead
    @Linked_Ahead 2 дня назад +2

    Want it harder? Try no Sprint and clamber, tough guy :)

    • @browardclips
      @browardclips  2 дня назад +1

      @@Linked_Ahead 👎🏼

    • @Hushed_1
      @Hushed_1 День назад

      He said “harder” not no fun

    • @Linked_Ahead
      @Linked_Ahead День назад

      @@Hushed_1 harder (and fun) is 100% subjective usually, but if he wants harder. Harder in terms of no sprint and clamber is 1000% objective. Want to raise the skill gap?...that will do it. Let's see how perceptive y'all really are when your movement becomes a critical decision making power/skill when it come down to pushing or not like Halo 3 was. Infinite provides a cushion that most players take for granted. You're probably too young to know what I'm talking about tho.

    • @Hushed_1
      @Hushed_1 День назад

      @@Linked_Ahead that’s a good theory. I’d say the community is just too small and there’s not enough good people in it is the main issue

    • @Hushed_1
      @Hushed_1 День назад +1

      @@Linked_Ahead is being good at the new movement not a skill? Games are not complex like you think they’re, more about being good mechanically rather than just being smart. The dumbest most mechanically smart player can still be pro the smartest but worst mechanical player is watching just like us

  • @Olamister
    @Olamister День назад

    Infinte is a strategic game. it's got zero individual skill

  • @MikeyBER
    @MikeyBER День назад

    Good thing I still play H5 better maps and gameplay

  • @Meditationmonk333
    @Meditationmonk333 День назад

    And then new players cannot get into it… Halo is already dead 💀

  • @fantasyfootballastrology4219
    @fantasyfootballastrology4219 День назад +2

    Lucid’s complaints are ruining the game. A game should strive to feel natural, not difficult. The pros will always find the subtleties. What Lucid is failing to realize is that there is just a boatload of sweaty grinders regardless of the “difficulty” level.

  • @jackbexhell
    @jackbexhell 2 дня назад +5

    Dumb take. Has anyone else tried to introduce someone new to halo? They literally always get shit on and complain and give up. Compared to other console FPS games Halo is the hardest to pick up. One of the reasons is failing in popularity.

    • @meurumtrain4747
      @meurumtrain4747 День назад

      Lucid is frustrated that it’s easy to do damage.

  • @karstenh3381
    @karstenh3381 2 дня назад +3

    Man talking about how the biggest issue is “jiggle peeking” but the only people who do that shit are pros and very high onyx players lmao, creating their own problems.

    • @nimip8163
      @nimip8163 2 дня назад +1

      The issue is that it’s possible in the first place. I don’t think you can GA jiggle peeking. Other halos had a slower strafe with more momentum

    • @karstenh3381
      @karstenh3381 2 дня назад

      @@nimip8163 what I’m saying is the only reason anybody even knows it exists at all is because some geeked ass top 1% player figured it out.
      Now it’s used by anyone who wants to be able to consider themselves the best, but it’s like Pandora’s box. If they didn’t create the problem by opening the box, they wouldn’t be able to complain about not being able to close it again.

  • @celtric9023
    @celtric9023 2 дня назад +1

    last

  • @theopticsniffer
    @theopticsniffer 2 дня назад +2

    1:51 I completely agree with lucid, br was harder to use

    • @Eastra3
      @Eastra3 2 дня назад

      BR makes cleaning up easy, while the Bandit makes breaking shields easy. In a team based game where multiple weapons may be hitting one guy, weapons that clean up are more valuable than weapons that break shields. This is why human weapons with headshot ability have always had more value than plasma weapons in Halo. When you are getting hit by 2 people with human weapons, the TTK is very fast and insured, because both guns clean up well. When 1 person is using a plasma weapon, while his teammate is using a human weapon, the TTK is potentially faster, but most times significantly slower, because plasma weapons are not hit scan and they typically can't clean up with one headshot, meaning the guy with the human weapon has more responsibility. So, two BRs are deadlier than two Bandits, because the clean-up is so easy. In 1v1 duels, the Bandit is superior to the BR, but in teams, the BR was definitely more lethal. Now the non nerfed Bandit was more lethal than the nerfed BR, and that is why people say the BR was more difficult, but the Bandit as it is now is fair. The BR pre nerf was bonkers like the Bandit pre ner, and in my opinion was the easiest, because that red reticle range non zoomed was far. Before, getting de-scoped on the BR didn't matter, but now the BR gets punished for being de-scoped. So in that sense the BR post nerf is harder than the Bandit, and I'll only admit the BR is currently harder, because it of this reason, not because of skill, but because de-scoping it makes it inherently an inferior gun due to randomness of the 3 rounds of a burst when not having a red reticle on a target, not because the BR is harder to aim or handle.

    • @Tumorcoach
      @Tumorcoach 2 дня назад +2

      @@Eastra3problem is the strafe speed is designed for the BR that’s why the jiggle peak meta wasn’t really a thing cause couldn’t get away with it. I agree sinlge shot weapons are better but for this game it’s an issue

    • @Eastra3
      @Eastra3 День назад

      @@Tumorcoach Ah yeah, that makes perfect sense. Can't jiggle peak nearly as fast if you have to wait for the full burst to finish before ducking back into cover.

  • @gvdude
    @gvdude 2 дня назад +1

    Would a magnum start be what halp infinite needs?

    • @BillyTheKidOfficialYT
      @BillyTheKidOfficialYT 2 дня назад +5

      That would be fun, but it’s no different than the single shot we have now.

    • @mihirkumar2403
      @mihirkumar2403 2 дня назад +3

      @@BillyTheKidOfficialYT one thing i was thinking is that the team shot problem would be reduced with pistol starts since crossmapping would be much harder. it would also strengthen other sandbox weapons.

    • @Eastra3
      @Eastra3 2 дня назад

      @@mihirkumar2403 The sidekick is better than the Bandit right now. In ranked you don't get a free sidekick, so people forget, but in unranked, sidekicks are beating most weapons outside of some of your power weapons that are easy to hit with. You know how many times I've seen BRs and Commandos get lasered across Aquarius by a sidekick lol. Weapon is low key busted. The only non power weapon that once you get shot with one bullet in the back, before you can turn around and find the target, you are already dead.

    • @BillyTheKidOfficialYT
      @BillyTheKidOfficialYT День назад

      @@mihirkumar2403 i didnt even think about that but yeah it would be better honestly, make it a little harder to fire across map and hell maybe even 6 shots for the perfect instead of 5

  • @stefanpayne9199
    @stefanpayne9199 2 дня назад +6

    I hope they never go back to br starts. Yeah I said it😂

    • @b3to653
      @b3to653 2 дня назад

      but nostalgia 😂

  • @mihirkumar2403
    @mihirkumar2403 2 дня назад +5

    add back thrust starts, make a ranked thrust which mimics the halo 5 thrust so its less broken, boom 1v1s are fun again. extra points for thrust slide but it might make curb thrust slides or sum op like that

    • @stefanpayne9199
      @stefanpayne9199 2 дня назад +1

      Definitely don’t bring thrust back. Shits lame af

    • @Eastra3
      @Eastra3 2 дня назад +1

      Honestly they should bring back all of Halo 5's movement system and duel wielding from Halo 2-3, but they wont do any of that, so we can only dream lol.

    • @mihirkumar2403
      @mihirkumar2403 День назад

      @@stefanpayne9199 what makes you think its lame? i think its way better than infinite's 1v1 gunplay has ever been. you should rewatch 2018+ h5 shit was beautiful

  • @iiZenon
    @iiZenon 2 дня назад

    if they make aimin harder (less aim assist) the br will be harder then bandit by alot

    • @Eastra3
      @Eastra3 2 дня назад

      I think they should start with reducing red reticle bullet magnetism angle, just so you can't be slightly off to the side and register a hit. Basically the player hit-box or bullet hit-box is too big. They need to start with reducing those, then go after aim assist later. Aim assist does need to be addressed, don't get me wrong, but due to the M&K vs Controller thing, more thought will have to be put into how that is done. Honestly, both of these will hurt the BR more than the Bandit, but maybe they can just make the BR spread a bit tighter to compensate.

  • @nicholassaunders6749
    @nicholassaunders6749 2 дня назад +2

    BR STARTS PLEASEEEE

  • @alexandercampbell3623
    @alexandercampbell3623 2 дня назад +1

    I completely agree

  • @Cognitoman
    @Cognitoman 2 дня назад +2

    Take off aim assist tracking

    • @cocopuffz604
      @cocopuffz604 2 дня назад +2

      Lower it in comp and see what happens? Keep it in social so the population doesn't completely disappear. OR maybe just comp variant weapons in the comp sandbox that has less AA? I still can't hit the side of barn so I don't know what he's talking bout lol. I wish it was easy =)

    • @Eastra3
      @Eastra3 2 дня назад +3

      @@cocopuffz604 You don't want aiming to feel different, because people use casual to warm up and then go to ranked. You can't have people warming up with aim assist, then going to non aim assist, because then they warmed up with the wrong aiming. Sandbox things you can separate and stuff, but basic mechanics you cannot.

  • @iplantreez1344
    @iplantreez1344 2 дня назад +3

    I blame controller aim assist/ magnetism. Your reticle doesn't even have to be on the body, and it will still register (on controller). Mnk, my props to you guys, you guys actually have to aim.