Quick guide to understanding bevels in HARD OPS

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  • Опубликовано: 12 сен 2024

Комментарии • 54

  • @PonteRyuurui
    @PonteRyuurui  2 года назад

    ➤➤Watch our FREE SciFi Terminal Design mini-course (HardOPS/Boxcutter workflow): www.blenderbros.com/scifi-terminal-design-mini-course

  • @Ray3D
    @Ray3D 3 года назад +2

    Amazing tutorial. Thank You very much for this. Explains bevels really well.

  • @3DRamenArt
    @3DRamenArt 2 года назад +2

    My issue with Hopscutter and FLuent add ons is that whenever i add these bevels i tend to get artifacts and so far this video somehow gave me more idea on how to deal with it. Still not sure how other tutorials get that very smooth surfaces and normals even after so many overlapping cuts..especially on a sphere. 7:14 saved my life. Thank you!

    • @PonteRyuurui
      @PonteRyuurui  2 года назад +3

      add weighted normal modifier at the end of the stack.

    • @3DRamenArt
      @3DRamenArt 2 года назад

      @@PonteRyuurui Thank you! Ill buy your tutorial pack :)..i do that too but somethings there is still some artifacts..might as well buy your tutorials :D

    • @PonteRyuurui
      @PonteRyuurui  2 года назад +1

      @@3DRamenArt You should take the advantage of a crazy discount right now and grab the Deluxe Edition (Harodps course at 50%) or even the Design Edition if you want to improve your general knowledge on design, blockouts, composition, rendering, lighting, detail placement etc. theblenderbros.gumroad.com/l/hgktsz

  • @MarkBTomlinson
    @MarkBTomlinson 4 года назад

    Very good demonstration and at a pace one can follow thank you!

  • @Argyll9846
    @Argyll9846 Год назад

    Very helpful video. A smaller screen resolution would be helpful as it's difficult reading our program selections.

  • @iiyaman69
    @iiyaman69 2 года назад

    nice one !!

  • @JoseMartinez-iq3xq
    @JoseMartinez-iq3xq Год назад

    Excelente

  • @rabies8496
    @rabies8496 3 года назад

    ty sir

  • @Kiyamlol
    @Kiyamlol Год назад

    Hi Ponte, when i select edges to bevel, it bevels the unselected intersections. Is this intended?

  • @lz4090
    @lz4090 4 года назад +1

    same here, how to show the panel with the shortcut keys of hardops on the side, or it just an overlay image for the video? thank you

    • @PonteRyuurui
      @PonteRyuurui  4 года назад

      do you mean the white panle with key strokes? That is an addon, Screencast keys

  • @akramfex
    @akramfex 2 года назад

    This tut is really helpful, it showed me how to isolate bevels for each new boolean operation I do, but I have a problem when importing a mesh from another software, every time I use a bevel applied with HardOps it applies it to certain parts of the mesh and not only to the new boolean (following the techniques shown in this video) when creating a simple box everything works normally but when importing a different mesh the same rules seem not to apply, any suggestions? :D
    PS: Basically i want to avoid using a bevel on my imported mesh and start using booleans operations directly and applying this technique shown in this video for more boolean operations :D

    • @PonteRyuurui
      @PonteRyuurui  2 года назад

      after import i d recommend cleaning the mesh, it:s most likely a mess, and you dont need to use bevel to be able to use bools, so not sure whats the issue

    • @akramfex
      @akramfex 2 года назад

      @@PonteRyuurui its all good, i used vertex groups bevels in conjunction with boxcutter sorting options, problem fixed.

  • @sainterasmus4545
    @sainterasmus4545 2 года назад

    How the heck does that "non-destructive" bevel work? I could've really used that in my project, but I don't understand how it works. How is it creating the bevels but not creating more vertices??

  • @kevinpage
    @kevinpage 4 года назад

    Thank you so much for this and your whole Hard Ops series. One thing in this though - I can't, for the life of me, get vertices to bevel as you do around 2:30. I made a similar line segment shape, tabbed to Object mode and applied Scale (why do that, btw?), then back to Edit, select those verts, Q, Ctrl-click Mark; the Bevel HUD appears and it said "Bevel Vgroup added" and the Bevel Modifier appears and I see Width changing as I move the mouse and Segments added as I scroll the wheel, but I don't actually see the bevel happening. Even if I click to accept and rotate my view all around...no bevel. 🙁 sucks, because that looks super-cool for cables, pipes, etc.

    • @kevinpage
      @kevinpage 4 года назад

      ah ha! I got it now - I had accidentally added the Plane while in Edit mode on the last Cube, so it was part of that Cube object. I'm still curious on the reasoning behind applying Scale before beveling the vertices. I tried it both with applying Scale and without and both worked, but didn't really notice a difference. I just did it because you had done it. thanks again!

    • @PonteRyuurui
      @PonteRyuurui  4 года назад +1

      Cheers mate, ah yes, ctrl Q then mark THEN press 2 to change the bevel type. It should work fine!

    • @kevinpage
      @kevinpage 4 года назад

      @@PonteRyuurui ah, very nice - yeah, looks like dropping to .5 makes a bit nicer sweep. In regards to applying Scale beforehand, is that just a best practice?

    • @PonteRyuurui
      @PonteRyuurui  4 года назад +1

      @@kevinpage ah yes, always apply scale before beveling, unless you go for funky fall off angles

    • @kevinpage
      @kevinpage 4 года назад

      @@PonteRyuurui gotcha - thank you

  • @aikkozumarraga8737
    @aikkozumarraga8737 3 года назад

    Do I still need to apply SubD after applying Csharp? Or I'll just let the Csharp do the shading for highpoly? I see issues in cylindrical edges where the baked normals are not as circular compraed to baked normals using sudD+Bevel weights or creased model in Zbrush... Is it how it is?

    • @PonteRyuurui
      @PonteRyuurui  3 года назад

      remember to use weighted normals with bevels or bools

  • @OnkAnCa64
    @OnkAnCa64 4 года назад

    nice job :)

    • @PonteRyuurui
      @PonteRyuurui  4 года назад

      cheers mate!

    • @OnkAnCa64
      @OnkAnCa64 4 года назад +1

      I'm waiting for the next one ^^. If you have some times to make the same with boxcutter, it's always interesting to see if I've missed something and learn

    • @PonteRyuurui
      @PonteRyuurui  4 года назад +1

      @@OnkAnCa64 sure thing, i will be coverign all the addons for hard surface that i think are essential and i use them in my workflow

    • @OnkAnCa64
      @OnkAnCa64 4 года назад

      @@PonteRyuurui cool, good idea

  • @csxl11
    @csxl11 4 года назад +1

    how to get "panel" in left botton side?btw usefull tutorial!:)

    • @PonteRyuurui
      @PonteRyuurui  4 года назад +1

      thanks a lot, which panel would that be?

    • @csxl11
      @csxl11 4 года назад +1

      @@PonteRyuurui i found it in next episode:)this "bevel selection thing"

    • @PonteRyuurui
      @PonteRyuurui  4 года назад

      @@csxl11 oh cool, man so pany panels on the left side, i wasnt sure which one you were asking about. glad you found it!

  • @Y0uDude
    @Y0uDude 2 года назад

    very helpful, but has anyone a tip: why I do not get the wireframe view by pressing c?

    • @PonteRyuurui
      @PonteRyuurui  2 года назад

      this is an outdated tut mate, prez z during bevels, or press h to see all shortcuts for bevels

  • @grimmcreeper192
    @grimmcreeper192 4 года назад

    9:30 hey, I got the addons like I said I would. How do I change what Bevel I’m editing like that?

    • @PonteRyuurui
      @PonteRyuurui  4 года назад

      grats mate, you just press ! in bevel mode, that will toggle between bevels.

    • @grimmcreeper192
      @grimmcreeper192 4 года назад

      Ponte Ryuurui thanks, but I’ve noticed something, I can’t shift select multiple faces or abutting with machine tools, box cutter, and, hard ops enabled. I think it messed with my keybinds or something. It changed a bunch of other stuff too but that’s the main problem. And I tried using w and alt w to switch the add on on and off but the W shows a menu but alt + w works fine

    • @PonteRyuurui
      @PonteRyuurui  4 года назад

      @@grimmcreeper192 just reset to factory and watch your keybindings

  • @CzlowiekBezPowiek1
    @CzlowiekBezPowiek1 3 года назад

    I dont have curve extract in the operations :(

  • @professorx1935
    @professorx1935 3 года назад

    I am getting Unknown Location error both in object and edit mode when I try to bevel

    • @PonteRyuurui
      @PonteRyuurui  3 года назад

      Is your hops up to date?

    • @professorx1935
      @professorx1935 3 года назад

      @@PonteRyuurui yeah. I was using blender 2.9 last night and I was getting that weird error. I read somewhere that 2.9 had issues with hips I uninstalled blender then installed blender 2.91 and hops and box cutter work. I was getting some errors with box cutter as well.Weird stuff.

    • @PonteRyuurui
      @PonteRyuurui  3 года назад

      @@professorx1935 i am saying with 2.83.7 the 2.9+ are a disaster, at least the ones we got access to

  • @blenderman4174
    @blenderman4174 4 года назад

    Coming out from 14:48
    I wonder how you created a polygonal object with a box cutter.
    I know that a new object is created by dragging the box cutter to an empty space without selecting any object.
    I don't know how to make it like that in Ngon mode.
    I've been trying in a variety of ways for an hour, but haven't been successful yet :(

    • @PonteRyuurui
      @PonteRyuurui  4 года назад +1

      It is an ngon tool / cutter, try watching the boxcutter 5 video series, it is shown there. I have them on the same playlist as this video. you need to uncheck "cyclic" option on the top bar while in ngon cutter mode.