I think a massive one is when you have driver 1 ahead and driver 2 behind, keep driver 2 as always defend, this will increase the gap between all the cars behind your driver 1 so he only needs to focus on being aggressive, pretty much same, this will help massively when pitting as your driver 1 will most likely keep his position
The thing I don't like about this game is the tutorial doesn't really explain anything every well. You get this woman called Audrey who basically talks at you, and seems very fond of her own voice, waffling on about the screen your on... But unlike other management games where it takes you step by step through the process of, say, hiring and firing driviers, scouting, developing the cars, etc, she just says the equivalent of "This is a pit crew management screen, here you can train your pitcrew... blah, blah, blah... Oh and there's a prize at the end of the year for the fastest pit stop!", and then she shuts up and leaves you to try to figure it out. If anyone from FDEV happens to see this, how about a tutorial that actually teaches you how things work. Click here to develop a part, select how many engineers, now select your development path... etc, etc.
Not sure if I’m right for doing this but I drain my fuel early on to make the car lighter. Usually get it to -3.0. Then I set it to medium to start getting it back into the green. Does anyone else do this?
Honestly that doesn’t seem like a bad idea except for later on when you want to use the fuel to push. But if your the much lower on fuel then you should be really quick
I bought 2022, and whilst it was fun to play initially, it quickly became monotonous to play through each weekend, with very little in the way of variety. A lot of the key features behind the scenes were also poorly implemented. Driver transfers would happen immediately rather than at the end of the season. You could only recruit a young driver as a reserve rather than build a young driver academy team. I know F2 is featured in the game, but what really is there that’s worth another £50 this time round?
I'm not sure why he didn't mention it but the game has made lots of improvements, idk if they're enough for you. Regarding what you mentioned, driver contracts can now be signed for next year, and not immediately. F2 and F3 drivers are all simulated, and you can view the results of their individual sessions. No young driver academy unfortunately
I played F1 Manager 22, and it was amazing. This game in particular has many things that destroy it in my opinion. For example, the minimal lifespan of parts limits the distance I can drive with this part, and I need to pay performance to increase this durability. And I can see once the minimal lifespan is exceeded, the part breaks and we have to retire the car. The development plans for drivers are also garbage, because I prefer going my own way with driver development. With older drivers like Lewis Hamilton, I would put all the points into pace to avoid him dropping back in terms of pace. Well, I can't do that this time because I need to pick a development plan, and I don't know if there are plans that solely focus on increasing pace. Other than that, all new additions for the 2023 game just add up to the formula that was already perfect in 2022, and while some do improve the game, some destroy it completely, like this minimal lifespan for parts.
The first few races with a slow team are brutal. I finished really low down in my Haas career. Focus on bringing upgrades by Baku and you'll see a big improvement.
@@SimRacingSetupsif you had this on for the full race would it save you having to do it manually or could you have battle assist the full race to kind of take the load off you a little bit
The pause feature is kinda cheating but I guess if you want more of a challenge just don't use It.....pause feature hurts your skill at the game and getting better and being ready for a online mode if they ever add one
thankfully we can play how we want :) if you don't want to pause then don't :) but for those of us fast-forwarding thru the races pause is almost a must to give you time to do stuff that you could do during real time speed, but i don't have time to be sitting for 8 hours to do 1 race weekend LOL.
In real life, you also delegate most of the responsibilities to your respective experts. You do not manage every aspect of the car, tires, drivers, etc. You hire people to do that and then manage those people. So yes, pause may not be available in real life, but this is not real life and you're taking on so many more roles to the point pause is needed.
I think a massive one is when you have driver 1 ahead and driver 2 behind, keep driver 2 as always defend, this will increase the gap between all the cars behind your driver 1 so he only needs to focus on being aggressive, pretty much same, this will help massively when pitting as your driver 1 will most likely keep his position
First you need to get to 1st and 2nd tho
@@kieranlewis7300Not necessarily. You can do this method to create a gap in the midfield too. I use this strat all the time as Williams
Where can you select the always defend?
Genius 😂 it’s great idea! Never thought about it 😂😂😂
@@jkaeqpo400it’s in the Tactics section
I started as McLaren and highest ive quali is 10th and thats coz of a red flag.
Nice guide thanks. Congrats on 70k subscribers! You deserve it
The thing I don't like about this game is the tutorial doesn't really explain anything every well. You get this woman called Audrey who basically talks at you, and seems very fond of her own voice, waffling on about the screen your on... But unlike other management games where it takes you step by step through the process of, say, hiring and firing driviers, scouting, developing the cars, etc, she just says the equivalent of "This is a pit crew management screen, here you can train your pitcrew... blah, blah, blah... Oh and there's a prize at the end of the year for the fastest pit stop!", and then she shuts up and leaves you to try to figure it out.
If anyone from FDEV happens to see this, how about a tutorial that actually teaches you how things work. Click here to develop a part, select how many engineers, now select your development path... etc, etc.
Not sure if I’m right for doing this but I drain my fuel early on to make the car lighter. Usually get it to -3.0. Then I set it to medium to start getting it back into the green. Does anyone else do this?
Honestly that doesn’t seem like a bad idea except for later on when you want to use the fuel to push. But if your the much lower on fuel then you should be really quick
thank you so much cause i really needed this without this i would be clueless
Fantastic guide. Just in time for the preorder unlock!
Does Williams are mid field car or they are at the back of the grid
They’re middle of the pack
I bought 2022, and whilst it was fun to play initially, it quickly became monotonous to play through each weekend, with very little in the way of variety. A lot of the key features behind the scenes were also poorly implemented. Driver transfers would happen immediately rather than at the end of the season. You could only recruit a young driver as a reserve rather than build a young driver academy team. I know F2 is featured in the game, but what really is there that’s worth another £50 this time round?
It is very similar. If you didn’t enjoy last years game, you’ll feel very much the same this time round!
I'm not sure why he didn't mention it but the game has made lots of improvements, idk if they're enough for you.
Regarding what you mentioned, driver contracts can now be signed for next year, and not immediately. F2 and F3 drivers are all simulated, and you can view the results of their individual sessions. No young driver academy unfortunately
I played F1 Manager 22, and it was amazing.
This game in particular has many things that destroy it in my opinion. For example, the minimal lifespan of parts limits the distance I can drive with this part, and I need to pay performance to increase this durability. And I can see once the minimal lifespan is exceeded, the part breaks and we have to retire the car.
The development plans for drivers are also garbage, because I prefer going my own way with driver development. With older drivers like Lewis Hamilton, I would put all the points into pace to avoid him dropping back in terms of pace. Well, I can't do that this time because I need to pick a development plan, and I don't know if there are plans that solely focus on increasing pace.
Other than that, all new additions for the 2023 game just add up to the formula that was already perfect in 2022, and while some do improve the game, some destroy it completely, like this minimal lifespan for parts.
The durability is just realistic
Inspiring content
How to quickly convert dry setup to wet setup? Is it the same as F1 22 or no?
It's not. It all depends on the driver's setup confidence, so no worries.
@@skyeracer9712he is talking about F1 23
On F1 23, more front and rear wing, softer suspension, higher ride height, higher tyre pressures
im playing with alfa romeo and its horrible, i always end zhou on p20 and bottas p17-14
The first few races with a slow team are brutal. I finished really low down in my Haas career. Focus on bringing upgrades by Baku and you'll see a big improvement.
Just started playing as alpha Romeo and it’s the same with me. Highest position with Bottas has been 15th. Zhou is terrible! Have you done any better?
@@robwatson4121actually did, with development balanced for next year and current year
I’m struggling with tyre temp in races. Any suggestions?
Try not to push too hard with the pace commands and you can also ask your driver to cool the car and drive in clean air which helps
The team I am playing as WAS Mercedes but I came across loads of problems so now I’m Ferrari
Somehow considering ferreris strategies in races i feel like you have that flipped 😂
I cant find the link to the set-up explanation.... or am i dump?
That video is dropping today, then I'll add the link in :)
After the 1st the 2nd starts and then my car is so far away ftom the others
What does ers battle assist do?
Tells your driver to use Ers to defend and overtake rather than at all points around a lap
@@SimRacingSetups thank you
@@SimRacingSetupsif you had this on for the full race would it save you having to do it manually or could you have battle assist the full race to kind of take the load off you a little bit
The pause feature is kinda cheating but I guess if you want more of a challenge just don't use It.....pause feature hurts your skill at the game and getting better and being ready for a online mode if they ever add one
Do not pause! There's no pause in real life! Stop cheating!
Totally agree. Can you imagine? Toto Wolff hitting the pause buton? 😂 Ohhh wow... just realize that Abu Dhabi's '21 final lap would have taken ages.
thankfully we can play how we want :) if you don't want to pause then don't :) but for those of us fast-forwarding thru the races pause is almost a must to give you time to do stuff that you could do during real time speed, but i don't have time to be sitting for 8 hours to do 1 race weekend LOL.
In real life, you also delegate most of the responsibilities to your respective experts. You do not manage every aspect of the car, tires, drivers, etc. You hire people to do that and then manage those people. So yes, pause may not be available in real life, but this is not real life and you're taking on so many more roles to the point pause is needed.