Also, want to stress: not an ad, not sponsored, done 100% independently by me. Why? Because I love this game and you should go try it. OR, here my video on How To Play KEYFORGE: ruclips.net/video/d5mtpGmXiIg/видео.html
Prof, you're an academic. So I fail to understand why one with your knowledge would knowingly push a game made by Tencent. Why did the MtG community rally around Kibler for walking away from Hearthstone commentary after the BlitzChung fiasco, only to turn around and push Runetera a year later? Where is the consistency?
Yes, I will have a video about Secret Lair: Walking Dead, but it will be in a day or two. I can't just turn on my camera and scream. I need to think, to listen, to consider, and to compose my words. I am not looking to just post whatever to get clicks. I am not about that. I will comment on this, but it may be in a few days. I need to get this right. In the meantime: holy wow, Runeterra is awesome and you should go try it. Just try it. Trrrrrrrrry it.
Thanks Professor! Watching the video now and it looks like great fun! I wasn't enjoying all the Omnaths anyway in brawl. Have a grand day and look forward to walking dead video.
As a long time fan of League of Legends and MTG I am so happy to see more people get interested in this wonderful game. Been playing since beta in and out and I can't recommend it more for MTG fans. THANKS PROF!
You made some claims that aren't true anymore. They removed the cap for purchased cards a while back, making it so you can waste money to buy all the cards, you can easily get for free. Also there where lots of pre-nerf cards in the clip, but that doesn't really matter much.
Wizards: We’re releasing exclusive cards only available in secret lair. They’re walking-dead themed and eternal legal! Prof: How to Play Legends of Runeterra
Jokes aside, a few of my friends have gotten into Runeterra recently. I'm no stranger to trying other ccgs besides magic but am generally not a fan of digital ones. This one seems very interesting though and I may give it a try at some point.
@@GamingStates its very f2p friendly. Also, its good for p2p experience, because you are not buying packs, you jusy buy cards you want. Most expensive cards are 3 dollars. So you will be able to try it without investment.
Даниил Лукин This is honestly one of the reasons I picked it up when I got more frustrated with Arena. While there are somethings I don’t like about Runeterra, I have to give Riot credit where credit is due. The game is fun, the cards are easy to get, and while I don’t like the weird priority and round system, I’m glad I tried it. I’d probably only play with friends though, not sure that I’d want to try ultra competitive.
@@Assassin21BEKA Very f2p friendly indeed, I only play till I finish my daily quest and bonus daily exp and averaging lvl 10 vault openings per week. Before the new expansion hit I was already 83% on the collection ( I started playing on official release day)
They also ask why they dont learn from their own History. The first time Lotus Cobra was released it was a big Problem, Dominating standard and making many Players loose interest in the Game. Why would they ever reprint such a Card, Especially with all the Crazy High Mana Spells in standard atm??? Its like they WANTED that you can only play ramp Decks or get fucked.
@@questionyourself718 To be fair to Wizards, Lotus Cobra in a set with no fetch lands is (likely) far less oppressive. The problem is it was released in a less than fair format. Who needed fetches when you had Uro? And while I did say no fetches, we sadly still have BOTH Passage and Evolvin Wilds; better than og fetches+shocks but still sucks
Zyǐ Bésixdouze At least that would be an interesting mechanic and feed off the other DFC with transformations like the ones from Magic Origins, Ixalan and Rivals.
Two things to add: 1) The purchase limit with wild cards has been removed. 2) The Oracle’s eye is a fantastic feature. It prevents a lot of feel bads learning the game by showing you the results of a spell resolving, or combat damage going through.
Professor, you've convinced me to give Runeterra a try, and I'm glad I did. It's actually an improvement on card games and was clearly designed with lessons learned from what both MTG and Hearthstone have done right and wrong.
@@wavesofbabies this is why I play vanguard. You don't have to buy every set. Even if you're trying to play "the best meta deck" they often have weaknesses that only appear when you play an older clan with moderately recent support. Usually by mixing in earlier support.
I’ve been saying this for quite some time. Riot games and LoR do more balancing and changes in a 2month period to adapt to the meta then MTG do in year. I’ve spent more time playing LoR and recent Call of the Moutain set then I care to admit. Breath of fresh air over the cancer that is happening within MTGA, and the community(well deserved).
Coming from a fighting game background, I have such mixed feelings about how fast Riot does balance patches. I'm so enamored with the idea of giving a meta time to breath and letting the community figure out all the ways to combat "broken" things that are already built into the game - it often makes me sad to think about all the crazy hype moments when someone busts out tech that has been hiding in plain sight and stomps on a "top tier" that we've lost because a game got patched too quickly. And yet...I've also been chest deep in terrible metas, trying to make my B-tier favorite character work and just getting dunked on no matter how much lab'ing and practice I do and feeling that frustration and wishing dearly for a patch. I dunno man...it's a double edged sword.
@@Scheater5 No one in the other communities will understand our love for developing meta's like in Super Smash, MvsC2, BlazBlue etc. BUT the B-Tier is genuinely fun, and hardly B-tier. It's all in our head tbh, I always think back to Salem vs M2King in Brawl with Zero Suit vs Meta Knight. I've been using Sheik since Melee, and I bet I would genuinely surprise some MK players in Brawl to this day with my own cheese, even though she's rank 25. Anyway, take care and have fun man!
The issue with magic is that they have physical cards so they cant change cards. Banning 3+ oppressive cards every month would kill their business. Which is what is occurring with covid and the awfulness that standard has been this year. LoR has all the advantages into online card games over magics online card games. They monetize cosmetics and not gameplay. They want a refreshing gameplay where more than 2-4 decks are viable. They have really stressed this fact and I don't see this ever changing. They aggressively balance as they don't have physical cards to be strong armed by, My favorite decks have been merfed in LoR and I still play them. Cause they are still good but just aren't oppressively strong.
@@HadesElderSage yea but they're the ones making and supposedly playtesting the cards too. Players are forced to suffer through an unfun standard meta instead of the company losing profits.
My only complain for their UI is the lack of "cards in hand" info when you hover over your(or opponent's) hand. I often miscount my cards in hand and burn my wincon from overdrawing.
@@joshbublitz4657 My personal head canon is that the prof made this a while ago and had it waiting in the wings to passive aggressively throw shade at WOTC for a big travesty (e.g. TWD secret lair)
I've been playing since the open beta. This game is awesome. I had a full collection of cards in less than a year completely F2P, something that I could only dream of in Arena and Hearthstone. Also the metas have personally been so much more fun than Standard.
@@TolarianCommunityCollege Let me guess the next videos: Many magic players ask: ...how to lobby your LGS to allow proxies at FNM ...how to lobby your LGS to allow custom banlists that are decided upon democratically ...how to create a rules committe for format xyz by synchronizing and connecting the democratically decided LGS rules ....................
It's worth noting that a couple of the talented people working on LoR used to work for WotC on MtG so they definitely are influenced by that ^^ Edit to add some examples I'm aware of: Some people might still know Mel Li from that one Game Knights episode, she now works for LoR. Other than that Shawn Main and James Hata used to work for WotC. They also have some (ex-)MtG competitive players working for them, namely Steve Rubin (live design lead) who won the Shadows over Innistrad PT and Aaron Barich (playtesting team) who is/was a known SCG tour grinder, innovator of the Yawgmoth undying deck and infect player.
@@Duvdeve I updated my comment for some more in-depth information of a selection of ppl who work on LoR and used to work for WotC or were/are MtG pro players. Riot Games hired some really fucking good people to break into the genre.
I'm glad to see LoR covered on this channel. I actually quit Hearthstone in favor of LoR as my mobile card game of choice. Much more involved and nuanced gameplay and much less predatory monetization imo.
Same I quit hearthstone I spent over $300 on hearthstone over the years and have more cards in legends of runeterra without spending anything and it's more skill based
I started playing about a month ago and it's economy is fantastic. The amount of wildcards I earned just from doing the challenges alone was enough to let me build multiple decks. Also, I LOVE drafting with the Expeditions, the experience is so much fun.
Brandon Galarza I’m well aware. My comment, in case you hadn’t noticed, was this magical concept widely known as a “joke.” You should look into them sometime.
I remember the first time I reached the "weekly limit" for expeditions (their version of drafts) and instead of asking for money to keep doing them, it had a message to say that it was going to STOP taxing my gems to play for the rest of the week. I nearly cried.
This game is GREAT. By far my favorite card game to date. Something else I didn't see in the video is that you can play this game on mobile without ANY issues, unlike a certain game that has issues running on a desktop that was built for high end gaming.
I’ve been playing Runeterra since closed beta, so this really isn’t meant for me. Still, I really appreciate the fact that my favorite MtG content creator has released a video that introduces new players to this amazing game, particularly given all the questionable directions WotC has been taking their game in as of late. Cheers, Prof!
To expand on the "monetization," system, each reigion has a faction like level up system, by selecting which reigion you wish to progress the exp you gain from daily play goes into that faction, as you level up you get cards from that reigion (and wild cards for any card), so if you have a playstyle in mind you can focus on getting the champions and other cards you want, instead of the chaotic nature of booster packs Edit: for example if you are on the demacian route you won't get noxus cards, but the wild cards you get can be used for noxus cards, also there is a multiplier added to reigion rewards when a reigon gets new support for faster level up and collection
Considering getting into LoR, so looked it up and saw TCC's video on it, and instantly knew it would be a quality explanation! Thank you, sir, I'm absolutely going to get into playing this now!
I've been playing since official release. Haven't spent any real money on cards and was still able to get a very competitive collection. I have bought cosmetics/a season pass to support this excellent game.
Thanks for this Prof! I'm just beginning to get into this game, and I definitely needed some instructive videos. Didn't expect this game to be taught at TCC, but I'm thankful it is!
My favorite part about this game is there are no "bad" cards. Magic has piles of useless commons and Hearthstone has them as well like Silverback Patriarch. But in Legends of Runeterra most cards are comparable strength! Higher rarity cards just tend to be more complex but not necessarily better. I 100% recommend this game!
As for progression system. I've been playing since beta and got basically all of the cards x3 copies without spending a dime before next set comes out and with just doing weekly chests up to level 10+ regularly. The shards and wildcards collect between sets so at this point when next set hit - i'll have enough to buy most of it. And Riot isn't afraid to balance this game on the fly (they've nerfed some dumb combos and some op champions and buffed other underperfoming). Game also oozes personality. Champions interact with each other, some followers interact with each other (if they are from the same gang, for example) What did i bought? Playmats and skins for small pet near you. These are completely cosmetic and at that point i felt that Riot did a great job with LoR so i can justify buying from them. Also mobile client is great. So yeah. LoR is a great alternative for Magic Arena. It gives you that same dophamine rush of MTG without arena monetization.
Bruh you gotta dump a little money into the game to give the developers a little love. They gotta make some money to be motivated to make better material going forward. Nothing should be free in a capitalist system.
Omg i never expected you to go into LoR lol. God it’s so much better when you get all the lores and easter eggs behind each card. Tho i’m taking a small break until they release soraka and Tahm kinda burned out still love this game and league so much. Happy to see someone so big talk about it.
I already know how to play and placed very highly before the beta ended and the game became fully released, but I like listening to the Prof. talk. I respect and appreciate the very professional and clear explanations over other people rambling their way through the rules like they're reading aloud their partner's history essay in which the readers only contribution was coming up with a team name. Glad to hear you like the game, Prof.! I'm a big fan as well.
Love this game and love this video! I don't know what other games I'd like to see you cover, but anything that inspires you is something I'd like to hear about. Thanks prof!
Definitely going to check this out. Seems like a considerable amount of thought was put into the game design. I really love the fact that they put some thought into preventing non-games, as that has historically been one of my biggest complaints with some digital tcgs such as eternal.
He'll get to that. He said he needs to calm himself before making a video. He won't just scream at the camera. That's not the kinda content the prof makes.
League of Legends on the professor channel??? And not my game??? I use duel disks to project your Yu Gi Oh cards! How dare you suggest a better card game! I Seto Kaiba shall not stand for this!
In response to Secret Lair. I counter thee with a tutorial of another game. This I like. I look forward to your thoughts on secret lair and the FOMO it creates. Oh yeah and the walking dead >.
This is the best intro to the game I've ever seen Prof! small correction: Weekly card shop limit has been removed and you can now buy any amount of cards you want for a fixed amount of money.
Prof, thanks for being a positive force and looking out for consumers. I went back to Pokemon after your review of the Trainer box and reprint policy. I will try out this game as well with Wizards decision on the Walking Dead secret lair.
I'm glad to see Runeterra content from you, Prof! And I'd see more if you ever felt like it. Additionally, if you think there are any important lessons MtG could learn from Runeterra, or fascinating ways in which one system compares with the other, I'd also be interested in / supportive of that!
I've been considering Runeterra on and off for awhile now, seeing the Prof so excited for it is gonna make me take the plunge. From an outsider's pov, it looks like what Hearthstone would be if it took more from the original WoW TCG, which I am all for
And if Blizzard was less greedy and intelligent. Being F2P friendly while giving lots of cosmetics is what made LoL so popular and gain so much money. Not only your playerbase feel happy, but you gain as much money if not more as a developer :)
I'd honestly love to see more content like this on Legends of Runeterra, and also I'd love to see more pokemon content for things like is it worth it and deck strategy stuff.
There's some outdated info in this video, however, as someone who played this game since beta, I'm happy with any new eyeballs on it. It really deserves more attention.
YES this game is just so good, the devs really care about the community, there are balance changes every 2-3 weeks to balance the game and bring new playstyles into fruition, is extremely free to play friendly and by far the best card game in the market. Im so happy that someone famous in the mtg community appreciates this games by what it is, thank you professor for bringing attention to such a good game that could use more popularity
Thank you, Prof, this will serve me well. I’ve been trying to get into this but always feel like I don’t have time between this, Magic Arena and Eternal. Hopefully I’ll be able to set aside some time to really delve into this one later.
I tried this game based on this video's recommendation. It captures so much of the flavor and style of the league of legends world while attached to a game which is fun even on many losing games. My favorite feature is how reading the cards explains the cards.
I know this comment is older, but I really appreciate reading this, I love the style and lore of league but don't want to play it due to how irritating it can be, so I'm excited to give L.O.R a try soon
Prof, so happy to see reviews of great games to play wile Magic is painful. Trying LoR and Smash up. Keep up the great work! Maybe one day Wizards will wake up and make Magic great again but I'm not holding my breath.
Just in case people are wanting some updates: 1) There is no longer a traditional tutorial. This has been replaced with something called the Path of Champions, which is a brand new PvE mode. There are still tutorials out there (they are called challenges), but you have to get through 1 level of the Path of Champions to get to it. The first level of Path of Champions is still designed with new players in mind, but this can still be seen as a little bit of friction Riot has added recently to the new player experience. However, considering how conscious they are of the new player experience (and how I often I see it complained about on reddit from new players), I imagine we'll be seeing updates to this soon enough. 2) There are 4 additional regions that have been added since this video was made, and based on what we know, they look to be done with adding regions for now. These 4 regions are: Bilgewater, Targon, Shurima, and Bandle City. 3) There is now a 4th spell speed: "Focus". This was originally a subset of "Burst" spells, but Riot thought it functioned independently enough from "Burst" as to keyword it as a new spell speed. Essentially, it operates similar to Burst, except that it can't be cast in response to opponents Fast and Slow spells, nor during combat. 4) There is no more purchase limits on Wildcards. As someone who has been playing LoR off and on for over a year now, I'm not even sure if this is even a relevant thing to worry about an update on. I don't know really that many people (if any) who ever felt the need to buy wildcards, and if they do, the need to buy so many as to get to a limit. 5) There is now a new prismatic shard system, which acts kind of similarly to Hearthstone's golden card crafting system. Unlike Hearthstone though, you can't make cards prismatic unless you already own them, and the material to make cards prismatic are not the materials you use to make cards. This is honestly a pretty underdeveloped system, but it's one of the few ways players are able to style out their pet decks, similar to how Magic players like to foil out their decks they've invested in. Overall, a still very good review, and not much (outside of card/UI updates, balance patches, expansions, etc) has really changed. The core philosophy is still there and still being executed: a fun, interactive, CCG, where the focus of spending your money isn't on the game play elements, but is instead almost entirely focused on the cosmetic elements.
Thanks for making this video professor. I'm a huge MTG fan and have been skeptical about every new TCG/CCG since Hearthstone didn't live up to the complexity I was looking for. Legends of Runeterra has honestly just blown me away... It has the quick pacing and fluidity of Hearthstone but this highly-interactive gameplay and what feels like even more impactful decision-points per game than MTG. I really enjoy their limited expeditions which offer a ton of limited gameplay and are effectively free, but I do wish they had a ranked component. I have spent $0 on the game, but have well over a full collection and infinite limited plays. Its just truly a great game =)
Also, want to stress: not an ad, not sponsored, done 100% independently by me. Why? Because I love this game and you should go try it. OR, here my video on How To Play KEYFORGE: ruclips.net/video/d5mtpGmXiIg/видео.html
So when can we expect a "How to play Yu-Gi-Oh" video? :P
the game is better than MTG since yesterday
Prof, you're an academic. So I fail to understand why one with your knowledge would knowingly push a game made by Tencent. Why did the MtG community rally around Kibler for walking away from Hearthstone commentary after the BlitzChung fiasco, only to turn around and push Runetera a year later? Where is the consistency?
Hijacking you can actually buy as many wildcards as you want now. they changed that part of the economy
Good response to what just happened. Classy.
Yes, I will have a video about Secret Lair: Walking Dead, but it will be in a day or two. I can't just turn on my camera and scream. I need to think, to listen, to consider, and to compose my words. I am not looking to just post whatever to get clicks. I am not about that. I will comment on this, but it may be in a few days. I need to get this right. In the meantime: holy wow, Runeterra is awesome and you should go try it. Just try it. Trrrrrrrrry it.
Thanks Professor! Watching the video now and it looks like great fun! I wasn't enjoying all the Omnaths anyway in brawl. Have a grand day and look forward to walking dead video.
Take your time professor! Remove as much emotion as you can from analyzing the decision...then roast WotC anyway.
As a long time fan of League of Legends and MTG I am so happy to see more people get interested in this wonderful game. Been playing since beta in and out and I can't recommend it more for MTG fans. THANKS PROF!
You made some claims that aren't true anymore.
They removed the cap for purchased cards a while back, making it so you can waste money to buy all the cards, you can easily get for free.
Also there where lots of pre-nerf cards in the clip, but that doesn't really matter much.
It hurts seeing mtg like this. All that greed :(
Its a childrens card game! No one thinks about the childrens!
And before anyone asks, it would be Piltover & Zaun Community College.
I need to sub to that. And i stopped playing LoR.
Green players in MTG can try Freldjord in Legends of Runeterra. Freldjord can ramp mana.
Well, I assume just Piltover Community College. Setting up a school in Zaun is a real quick way to wind up dead or worse yet, in debt to a chem baron.
Not sure where the main campus would be : I'm split. Piltover is a far nicer place but Zaun would be more in need of a community college...
Piltover and Zaun are sister cities with an intense rivalry, so you'd have to pick one. Probably Piltover Community Collage
Wizards: We’re releasing exclusive cards only available in secret lair. They’re walking-dead themed and eternal legal!
Prof: How to Play Legends of Runeterra
For those who missed the context.
Jokes aside, a few of my friends have gotten into Runeterra recently. I'm no stranger to trying other ccgs besides magic but am generally not a fan of digital ones. This one seems very interesting though and I may give it a try at some point.
@@GamingStates its very f2p friendly. Also, its good for p2p experience, because you are not buying packs, you jusy buy cards you want. Most expensive cards are 3 dollars. So you will be able to try it without investment.
Даниил Лукин This is honestly one of the reasons I picked it up when I got more frustrated with Arena. While there are somethings I don’t like about Runeterra, I have to give Riot credit where credit is due. The game is fun, the cards are easy to get, and while I don’t like the weird priority and round system, I’m glad I tried it. I’d probably only play with friends though, not sure that I’d want to try ultra competitive.
@@Assassin21BEKA Very f2p friendly indeed, I only play till I finish my daily quest and bonus daily exp and averaging lvl 10 vault openings per week. Before the new expansion hit I was already 83% on the collection ( I started playing on official release day)
Many Magic the Gathering players ask the question: "Why is Wizards being complacent about learning from its competitors?"
Because they're still raking in money
They also ask why they dont learn from their own History. The first time Lotus Cobra was released it was a big Problem, Dominating standard and making many Players loose interest in the Game. Why would they ever reprint such a Card, Especially with all the Crazy High Mana Spells in standard atm??? Its like they WANTED that you can only play ramp Decks or get fucked.
@@questionyourself718 Lotus Cobra was disliked because of its rarity not its gameplay.
@@whatdothlife4660 it was disliked because of both
@@questionyourself718 To be fair to Wizards, Lotus Cobra in a set with no fetch lands is (likely) far less oppressive. The problem is it was released in a less than fair format. Who needed fetches when you had Uro? And while I did say no fetches, we sadly still have BOTH Passage and Evolvin Wilds; better than og fetches+shocks but still sucks
And next week, WOTC will announce that Legends of Runeterra will be legal in all eternal formats.
Teemo Stax incoming.
Secret Lair drops that are MDF legendaries that flip to being spells if they're already in play
Zyǐ Bésixdouze At least that would be an interesting mechanic and feed off the other DFC with transformations like the ones from Magic Origins, Ixalan and Rivals.
I actually laughed. GG WP
Two things to add:
1) The purchase limit with wild cards has been removed.
2) The Oracle’s eye is a fantastic feature. It prevents a lot of feel bads learning the game by showing you the results of a spell resolving, or combat damage going through.
people really sleep on the oracle eye, but it aught to be a huge selling point. that shit is great
Perfect timing to try out other CCGs
Standard is in the dumps
Crédit card games
I play LoR right now but Shadowverse was pretty nice too, even has enchantments!
Hey, at least Uro's gone!
This is the best card game
Professor, you've convinced me to give Runeterra a try, and I'm glad I did. It's actually an improvement on card games and was clearly designed with lessons learned from what both MTG and Hearthstone have done right and wrong.
Update: I think I've played more interactive games of RuneTerra over the past few days than I have in the entirety of post-Eldraine Standard.
very true: it is more interactive than HS, but still flows well in a digital environment.
I agree, it's just what the genre needed.
The timing of this video is impeccable. Is this a canary?
Professor, please chirp twice if WotC has imprisoned you in a Secret Lair!
Didn't you hear. They trapped him in an oubliette.
Don't you see? Magic players are the real walking dead
@@wavesofbabies this is why I play vanguard.
You don't have to buy every set. Even if you're trying to play "the best meta deck" they often have weaknesses that only appear when you play an older clan with moderately recent support. Usually by mixing in earlier support.
I’ve been saying this for quite some time. Riot games and LoR do more balancing and changes in a 2month period to adapt to the meta then MTG do in year. I’ve spent more time playing LoR and recent Call of the Moutain set then I care to admit. Breath of fresh air over the cancer that is happening within MTGA, and the community(well deserved).
Coming from a fighting game background, I have such mixed feelings about how fast Riot does balance patches. I'm so enamored with the idea of giving a meta time to breath and letting the community figure out all the ways to combat "broken" things that are already built into the game - it often makes me sad to think about all the crazy hype moments when someone busts out tech that has been hiding in plain sight and stomps on a "top tier" that we've lost because a game got patched too quickly.
And yet...I've also been chest deep in terrible metas, trying to make my B-tier favorite character work and just getting dunked on no matter how much lab'ing and practice I do and feeling that frustration and wishing dearly for a patch. I dunno man...it's a double edged sword.
Easy when you’re not tied to paper. Its easy to twist the knobs of a game online compared to errata’’ing paper cards
@@Scheater5
No one in the other communities will understand our love for developing meta's like in Super Smash, MvsC2, BlazBlue etc. BUT the B-Tier is genuinely fun, and hardly B-tier. It's all in our head tbh, I always think back to Salem vs M2King in Brawl with Zero Suit vs Meta Knight. I've been using Sheik since Melee, and I bet I would genuinely surprise some MK players in Brawl to this day with my own cheese, even though she's rank 25. Anyway, take care and have fun man!
The issue with magic is that they have physical cards so they cant change cards. Banning 3+ oppressive cards every month would kill their business. Which is what is occurring with covid and the awfulness that standard has been this year.
LoR has all the advantages into online card games over magics online card games. They monetize cosmetics and not gameplay. They want a refreshing gameplay where more than 2-4 decks are viable. They have really stressed this fact and I don't see this ever changing. They aggressively balance as they don't have physical cards to be strong armed by, My favorite decks have been merfed in LoR and I still play them. Cause they are still good but just aren't oppressively strong.
@@HadesElderSage yea but they're the ones making and supposedly playtesting the cards too. Players are forced to suffer through an unfun standard meta instead of the company losing profits.
I do love Runeterra. The mobile client is excellent.
I know, for some reason I like it more than the pc client
Agreed! The mobile is great. It's my "laying on the couch" game. I don't even have it installed on my desktop.
My only complain for their UI is the lack of "cards in hand" info when you hover over your(or opponent's) hand. I often miscount my cards in hand and burn my wincon from overdrawing.
@@Dimizar its 10 you can have 10 cards in hand
It's literally the best mobile client I've ever seen for a video game.
The timing is impeccable but you can tell it's a video with a long time coming. Some cards shown have been nerfed since.
He probably sat on this video for a while, ready to release it on the next WOTC fuck-up
@@TauntedSymbol The real money limit for this game got removed back in march. So this video is probably from before Covid started picking up lol
and other buffed too!
@@thery8 which is wild because I feel like the Live Design is one of the best parts of LoR.
Because the LoR team cares about having a healthy meta, unlike WotC
I feel like posting this in the wake of the Secret Lair announcement and his post on Facebook yesterday, this may be some passive aggression
I dont think the timing lines up. It would take too much time to create this video compared to when that announcement was made.
Nah, a video like this woulda taken a few days to make.
This video is obviously a little bit outdated because there are now 8 factions!
@@joshbublitz4657 My personal head canon is that the prof made this a while ago and had it waiting in the wings to passive aggressively throw shade at WOTC for a big travesty (e.g. TWD secret lair)
I've been playing since the open beta. This game is awesome. I had a full collection of cards in less than a year completely F2P, something that I could only dream of in Arena and Hearthstone. Also the metas have personally been so much more fun than Standard.
I started playing from release and have a full collection ftp as well
The meta right now after the ASol nerf is almost perfect, the only real problem is Lee Sin
*When standard is unplayable:*
Guess I know what I'm doing when I get home:
Downloading Runeterra and making a deck out of the cutest cards I can find.
Poros from frelyord is about the cutest you can go. Also mostly commons with Heart of the fluf as your rare. Super cute and sometimes decent too.
bonus points if all the cute cards are related to each other in lore
How did your adventure turn out?
When you're SO F'ED UP with Wizards that you go and make an add for the competition without asking anything in return...
whistles innocently.
@@TolarianCommunityCollege Let me guess the next videos:
Many magic players ask:
...how to lobby your LGS to allow proxies at FNM
...how to lobby your LGS to allow custom banlists that are decided upon democratically
...how to create a rules committe for format xyz by synchronizing and connecting the democratically decided LGS rules
....................
everyone is tierd of wizards research and development department not caring about the players.
@@donaldduck4392 pin this post.
It's worth noting that a couple of the talented people working on LoR used to work for WotC on MtG so they definitely are influenced by that ^^
Edit to add some examples I'm aware of: Some people might still know Mel Li from that one Game Knights episode, she now works for LoR.
Other than that Shawn Main and James Hata used to work for WotC.
They also have some (ex-)MtG competitive players working for them, namely Steve Rubin (live design lead) who won the Shadows over Innistrad PT and Aaron Barich (playtesting team) who is/was a known SCG tour grinder, innovator of the Yawgmoth undying deck and infect player.
Good point!
I didn't know that
@@Duvdeve I updated my comment for some more in-depth information of a selection of ppl who work on LoR and used to work for WotC or were/are MtG pro players.
Riot Games hired some really fucking good people to break into the genre.
@@GamerdevilPro it shows that they want to go all out and create a true quality game
I'm glad to see LoR covered on this channel. I actually quit Hearthstone in favor of LoR as my mobile card game of choice. Much more involved and nuanced gameplay and much less predatory monetization imo.
And WAY less RNG
Same I quit hearthstone I spent over $300 on hearthstone over the years and have more cards in legends of runeterra without spending anything and it's more skill based
I started playing about a month ago and it's economy is fantastic. The amount of wildcards I earned just from doing the challenges alone was enough to let me build multiple decks. Also, I LOVE drafting with the Expeditions, the experience is so much fun.
WOTC: Releases The Walking Dead Secret Lair
The Professor:
Hes already said he wants to make the video correctly, not just jump the gun for clicks and be overtly emotional/bias.
Brandon Galarza I’m well aware. My comment, in case you hadn’t noticed, was this magical concept widely known as a “joke.” You should look into them sometime.
@@PremPnamNam Your joke sucks ass, that's why.
They announce 'The walking dead secret lair ' and the Proffesor goes rogue.. 🤣.
Stoked for more videos on this and whatever else your heart desires professor!
Thank you, have been playing for some houers and got some nice tips here :)
I remember the first time I reached the "weekly limit" for expeditions (their version of drafts) and instead of asking for money to keep doing them, it had a message to say that it was going to STOP taxing my gems to play for the rest of the week. I nearly cried.
oh he’s been sitting on this one
This is probably the best tutorial of the basics I have found, explained in a way that my brain gets it. Thank you so much! Such a great game :)
You're very welcome!
This game is GREAT. By far my favorite card game to date. Something else I didn't see in the video is that you can play this game on mobile without ANY issues, unlike a certain game that has issues running on a desktop that was built for high end gaming.
Yeah it's almost unbelievable how much MTGA struggles when you wind up with a dozen or more cards in hand.
I’ve been playing Runeterra since closed beta, so this really isn’t meant for me. Still, I really appreciate the fact that my favorite MtG content creator has released a video that introduces new players to this amazing game, particularly given all the questionable directions WotC has been taking their game in as of late. Cheers, Prof!
To expand on the "monetization," system, each reigion has a faction like level up system, by selecting which reigion you wish to progress the exp you gain from daily play goes into that faction, as you level up you get cards from that reigion (and wild cards for any card), so if you have a playstyle in mind you can focus on getting the champions and other cards you want, instead of the chaotic nature of booster packs
Edit: for example if you are on the demacian route you won't get noxus cards, but the wild cards you get can be used for noxus cards, also there is a multiplier added to reigion rewards when a reigon gets new support for faster level up and collection
Y E S! I remember you saying a while back that you were excited to play this game, I'm so glad that you made a video about it!
Really well made video! Deff going to send it to friends I know that are interested in starting to play LoR (and TCGs as a whole).
Great video! Everything was broken down and explained well
Tried it out because of your video. Pretty fun so far, thanks for the heads-up!
Appreciate your work Prof! :)
The first card game I got really into. Really enjoying it. Great video!
Very well made and informative video! Bravo!
Great Video! I hope we can see more tutorials of other card games as well!
So didactic! Great video, Professor!
Awesome video Prof, and perfect timing! Thanks for sharing.
Considering getting into LoR, so looked it up and saw TCC's video on it, and instantly knew it would be a quality explanation! Thank you, sir, I'm absolutely going to get into playing this now!
Fantastic game, glad to see you're talking about it during the darkest days of Arena.
I've been playing since official release. Haven't spent any real money on cards and was still able to get a very competitive collection. I have bought cosmetics/a season pass to support this excellent game.
This is the best Runeterra guide I've seen so far! Will recommend to anyone looking to get into the game.
Just amazing. Can't wait to try this game! Thanks prof!
This is by far the most thorough breakdown of the game and phases I have found for the game! Thank you!
Thanks for this Prof! I'm just beginning to get into this game, and I definitely needed some instructive videos. Didn't expect this game to be taught at TCC, but I'm thankful it is!
I love it when you talk about other games! Please do more! :D
Always love when you show other games on your channel
It has some really cool mechanics! Great video to show it off.
My favorite part about this game is there are no "bad" cards. Magic has piles of useless commons and Hearthstone has them as well like Silverback Patriarch. But in Legends of Runeterra most cards are comparable strength! Higher rarity cards just tend to be more complex but not necessarily better. I 100% recommend this game!
As for progression system. I've been playing since beta and got basically all of the cards x3 copies without spending a dime before next set comes out and with just doing weekly chests up to level 10+ regularly. The shards and wildcards collect between sets so at this point when next set hit - i'll have enough to buy most of it. And Riot isn't afraid to balance this game on the fly (they've nerfed some dumb combos and some op champions and buffed other underperfoming).
Game also oozes personality. Champions interact with each other, some followers interact with each other (if they are from the same gang, for example)
What did i bought? Playmats and skins for small pet near you. These are completely cosmetic and at that point i felt that Riot did a great job with LoR so i can justify buying from them.
Also mobile client is great.
So yeah. LoR is a great alternative for Magic Arena. It gives you that same dophamine rush of MTG without arena monetization.
Bruh you gotta dump a little money into the game to give the developers a little love. They gotta make some money to be motivated to make better material going forward. Nothing should be free in a capitalist system.
Great video. Thank you!!!
Great vid Prof got me to reinstall and so far has been great fun.
Omg i never expected you to go into LoR lol. God it’s so much better when you get all the lores and easter eggs behind each card. Tho i’m taking a small break until they release soraka and Tahm kinda burned out still love this game and league so much. Happy to see someone so big talk about it.
I already know how to play and placed very highly before the beta ended and the game became fully released, but I like listening to the Prof. talk. I respect and appreciate the very professional and clear explanations over other people rambling their way through the rules like they're reading aloud their partner's history essay in which the readers only contribution was coming up with a team name. Glad to hear you like the game, Prof.! I'm a big fan as well.
You're awesome Doc! Thank you for this great introduction to this game 👍
I never expected Prof to make a video on this game, totally caught me off guard lol
Lmao ikr that’s what I was thinking
Nice video ! Thx
Love this game and love this video! I don't know what other games I'd like to see you cover, but anything that inspires you is something I'd like to hear about. Thanks prof!
Thanks Prof, keep it up!
Definitely going to check this out. Seems like a considerable amount of thought was put into the game design. I really love the fact that they put some thought into preventing non-games, as that has historically been one of my biggest complaints with some digital tcgs such as eternal.
Looking forward to seeing you branch out and enjoy/discuss other games whose creators don’t treat you like dirt with a bank account!
Professor, I'm glad I took your advice about pauper, now I'll take you up on Runeterra 😀
lol, this comes up after the travesty of yesterday really shows something.
He'll get to that. He said he needs to calm himself before making a video. He won't just scream at the camera. That's not the kinda content the prof makes.
League of Legends on the professor channel??? And not my game??? I use duel disks to project your Yu Gi Oh cards! How dare you suggest a better card game! I Seto Kaiba shall not stand for this!
Screw the game, you have money.
What a great video. 👏🏼👏🏼👏🏼
Great video!
Great game! Thanks for the tipp! Haven't played Magic Arena today ....
In response to Secret Lair.
I counter thee with a tutorial of another game.
This I like. I look forward to your thoughts on secret lair and the FOMO it creates. Oh yeah and the walking dead >.
Im not sure it creates fomo. You either dig it or not, Im not kicking myself over any of the secret lairs.
Glad to see a video on this great game.
This is the best intro to the game I've ever seen Prof!
small correction: Weekly card shop limit has been removed and you can now buy any amount of cards you want for a fixed amount of money.
you can actually buy as many wildcards as you want now. they changed that part of the economy
Prof, thanks for being a positive force and looking out for consumers.
I went back to Pokemon after your review of the Trainer box and reprint policy. I will try out this game as well with Wizards decision on the Walking Dead secret lair.
Your tutorials are always on point Prof 👌
Glad you think so!
I'm glad to see Runeterra content from you, Prof! And I'd see more if you ever felt like it. Additionally, if you think there are any important lessons MtG could learn from Runeterra, or fascinating ways in which one system compares with the other, I'd also be interested in / supportive of that!
Great explanation prof! Now is this to deck tech a poro deck ;)
This is genuinely the IDEAL card game. They have a nonpredatory card aquisition model AND a great way to obtain cards without opening your wallet.
I've been considering Runeterra on and off for awhile now, seeing the Prof so excited for it is gonna make me take the plunge. From an outsider's pov, it looks like what Hearthstone would be if it took more from the original WoW TCG, which I am all for
And if Blizzard was less greedy and intelligent.
Being F2P friendly while giving lots of cosmetics is what made LoL so popular and gain so much money.
Not only your playerbase feel happy, but you gain as much money if not more as a developer :)
What did you think about it?
I'd honestly love to see more content like this on Legends of Runeterra, and also I'd love to see more pokemon content for things like is it worth it and deck strategy stuff.
So happy you decided to cover this professor
There's some outdated info in this video, however, as someone who played this game since beta, I'm happy with any new eyeballs on it. It really deserves more attention.
YES this game is just so good, the devs really care about the community, there are balance changes every 2-3 weeks to balance the game and bring new playstyles into fruition, is extremely free to play friendly and by far the best card game in the market. Im so happy that someone famous in the mtg community appreciates this games by what it is, thank you professor for bringing attention to such a good game that could use more popularity
great video! I'll send this to a few friends who are still on the fence about the game.
Yay! Thank you Prof!!! I tried to join but I had no idea how to play😅. Thanks!!!
Great easy to understand tutorial :) Definitely plan to pick this up after watching Arcane :D (since I don't want to play LoL)
Perfect timing. I remember when Prof and Shivam were wondering what Shawn Main is up to, I thought "He's working on Legends of Runeterra".
Yesss we love the Prof covering other games!
Thank you, Prof, this will serve me well. I’ve been trying to get into this but always feel like I don’t have time between this, Magic Arena and Eternal. Hopefully I’ll be able to set aside some time to really delve into this one later.
I tried this game based on this video's recommendation. It captures so much of the flavor and style of the league of legends world while attached to a game which is fun even on many losing games. My favorite feature is how reading the cards explains the cards.
I know this comment is older, but I really appreciate reading this, I love the style and lore of league but don't want to play it due to how irritating it can be, so I'm excited to give L.O.R a try soon
I'm a big LOR fan and I'm really happy that you made this video to attract your audience to the game. Thank you from the bottom of all LOR players ❤️👍
Prof, so happy to see reviews of great games to play wile Magic is painful. Trying LoR and Smash up. Keep up the great work! Maybe one day Wizards will wake up and make Magic great again but I'm not holding my breath.
I don’t know...doesn’t sound like this game has enough gambling.
I've been playing LOR and love it. I use to watch your tips and tricks on MTG deck building. Please do those kinds of videos for LOR.
Wow this is really well done
Great video, bro.
Just in case people are wanting some updates:
1) There is no longer a traditional tutorial. This has been replaced with something called the Path of Champions, which is a brand new PvE mode. There are still tutorials out there (they are called challenges), but you have to get through 1 level of the Path of Champions to get to it. The first level of Path of Champions is still designed with new players in mind, but this can still be seen as a little bit of friction Riot has added recently to the new player experience. However, considering how conscious they are of the new player experience (and how I often I see it complained about on reddit from new players), I imagine we'll be seeing updates to this soon enough.
2) There are 4 additional regions that have been added since this video was made, and based on what we know, they look to be done with adding regions for now. These 4 regions are: Bilgewater, Targon, Shurima, and Bandle City.
3) There is now a 4th spell speed: "Focus". This was originally a subset of "Burst" spells, but Riot thought it functioned independently enough from "Burst" as to keyword it as a new spell speed. Essentially, it operates similar to Burst, except that it can't be cast in response to opponents Fast and Slow spells, nor during combat.
4) There is no more purchase limits on Wildcards. As someone who has been playing LoR off and on for over a year now, I'm not even sure if this is even a relevant thing to worry about an update on. I don't know really that many people (if any) who ever felt the need to buy wildcards, and if they do, the need to buy so many as to get to a limit.
5) There is now a new prismatic shard system, which acts kind of similarly to Hearthstone's golden card crafting system. Unlike Hearthstone though, you can't make cards prismatic unless you already own them, and the material to make cards prismatic are not the materials you use to make cards. This is honestly a pretty underdeveloped system, but it's one of the few ways players are able to style out their pet decks, similar to how Magic players like to foil out their decks they've invested in.
Overall, a still very good review, and not much (outside of card/UI updates, balance patches, expansions, etc) has really changed. The core philosophy is still there and still being executed: a fun, interactive, CCG, where the focus of spending your money isn't on the game play elements, but is instead almost entirely focused on the cosmetic elements.
Thanks for making this video professor. I'm a huge MTG fan and have been skeptical about every new TCG/CCG since Hearthstone didn't live up to the complexity I was looking for. Legends of Runeterra has honestly just blown me away... It has the quick pacing and fluidity of Hearthstone but this highly-interactive gameplay and what feels like even more impactful decision-points per game than MTG. I really enjoy their limited expeditions which offer a ton of limited gameplay and are effectively free, but I do wish they had a ranked component. I have spent $0 on the game, but have well over a full collection and infinite limited plays. Its just truly a great game =)
So much respect for doing this.