Excellent video! Your English is not clumsy at all. You are a very clear presenter and every video I have watched has been an excellent presentation. Large parts of America have both English and Spanish as primary languages so your English closely follows the normal English of somebody who speaks multiple languages. Most importantly, you explain everything very clearly. Excellent channel!
I really appreciate your videos. You take your time and stay on point. Your English is very good. It has a good tempo and vocal control. I always learn valuable information from your videos, and implement them into my projects. Please continue your quality work. Thank you.
You are doing a great job with English language. And this is an interesting concept. I now know how to eliminate flicker and draw sprites. Very nice. I'm sure it probably took a while to figure these tricks out. But it looks very nice.
I've been searching for a way to get rid of the flickering, even been in the official lilygo forum (and in the TFT forum) and not anyone could give a clue... finally I found this video with a simple hack, thank you so much 😊😊
Cool stuff, I like your Video Tutorials, and they help me much to get run things I don't had a clue about. My main problem was to get run my new display with tft eSPI, about there was not much Info around how to do with my display. But I find out how, and got it running. Since then i can play around with your nice tutorials! The Idea to use eSPI i got in your videos, and it made my display much faster, as the original library does from my display.
Your videos are exactly what I need to make some additional gauges in my SUV as I have changed to a different power train. Many vehicle functions were handled by the old engine controller, like the air conditioning compressor logic and I am adding functions like variable speed electric fans as well as additional gauges. I am using Arduino mega2560 A/D to read a lot of sensors, scale data and provide basic control logic. Then the scaled data is going to the LILYGO T-Display-S3 via. I2C to drive multiple gauges. Your examples have been very instructive and with them my code is really improving - Thank You
Thank you for your clear explanation. I learn so much from every video. I think the videos are much better unscripted because we get to understand your thought-processes, and what you say is more authentic and natural.
Great video, i suggest you to also talk about the approach used in some examples for the moving sprites of the tft library. They use a buffer to “clear” the background as far as i understood.
Sprites on a ESP32... Since long time I try to understand what you tell us now. But not had a clue before. How crazy is this solution, to put the graphic in a sprite and this graphic in another sprite to stop flickering. .... but finally it makes sense, and it does what you want. Have to see the video more times to really understand this technic. I definitely will use it in one of my projects in the future...
Thanks! Very informative, like this whole series. Very clearly explained. (And your English is perfectly fine for anyone who actually cares to listen and learn -- and if they *don't*, forget 'em and carry on!).
Your English is very good and some of your technical language is better than those who are English. You only seem to get confused with some of the pronunciation and that will be because words are pronounced differently in different parts of the world. Keep up the great work. You have saved me hours of work, I will be buying you a coffee.
I finally got it working. I am using a LilyGO T-Display S3 and there are some small variations in how to put the code in. But the code works. Thank you! :)
Excellent tutorial! Many thanks for this! And don't apologize about your english! For other non-english speakers yours is a lot more understandable than the one of many 'native' speakers! 🙂
I have a 240x240 display. Your code works with background.createSprite(240, 238); but fails with anything bigger than 238 i.e. background.createSprite(240, 240); I can still work with this, but would love to know why this is happening!
Very useful video and very well explained...step by step . Perhaps you should mention in one of your sprite videos . that the MAIN TRICK with SPRITES is, that you are drawing directly on a " screen buffer " in your MCUs memory !!! You dont draw on the TFT using library functions , which is much more time-consuming. When your IMAGE in your SCREEN BUFFER is complete you push it out in one piece to the TFT. This can even be done still faster by using DMA - direct memory access. Each frame is drawn on a clean sheet of paper ( the background sprite ) so you dont have to take care of the old graphical content. Years ago - without sprites - it was very complex to draw moving graphics , because .... before drawing new content you always had to "neutralize" the old content . Thanks a lot for your videos - because you wont find these excellent explanations on any other place .
Excellent video whip is wonderfully explained, and your English is a million times better than my Russian😂. Suggestion: I think you’d have a decent audience if you did a live stream, maybe coding another interesting program on the excellent T-Display. I’d watch. Thank you for your great work here. John.
TFT_eSPI library is amazing but the documentation is not that extensive. It is difficult to figure out how many amazing things we can do. But thanks to your tutorial, i can understand much more things in details.
I think this is the best video about this topic. Really really impressed how straight-forward it was. Do you know if it is possible to create gradient transparency? One side of the image fully transparrent and the other no transparency. Useful to create shadow effects. Thank you for the awesome knowledge and content!
Amazing, man. When I saw you using RGB565 2bytes here, I tried an icon too and now it's working. Probably I did some mistake before. But I need to confess that image used in example sketch from LilyGo let me crazy. I can't understand the array of 1 byte to generate rgb565.
Thank you Volos, for the niece programming example - perfect 🙂 I have noticed that .png files are not converted perfectly via the rinkydinkelectronics rgb565 converter. I can advice to convert .png to .jpg and then use the rgb565 concerter. Now looks slightly better 🙂
Is there a reason to use two sprites vs just pushing the arrow image to the background sprite? What is the purpose of making an arrow sprite to begin with? Thank you!
New to PCB - thinking of doing one that can play an animated gif on loop with sound speaker, on off switch, rechargeable battery and led strip light. Would you know how to do that? There's not a lot of resources out there. Thank you
Great tutorial. I learned something new, as always with your tutorials. But, a problem. When I code: txtSprite.setSwapBytes(true); txtSprite.setTextColor(TFT_RED, TFT_BLACK); I get blue text. All colors except white are wrong, too. Even if I leave out the SwapByte, the colors are still wrong. Any idea why? I am using a T-Display S3.
Hello Volos, I love your videos. I bought my self a TTGO S3 T-Display. I could manage to get it working with arduino IDE. But not with PlatformIDE. Can you give me a hint, where to look, to get PlatformIO working with this nice Display? (After upload it always stays black) Another question, how do you design your pixel screens ? I'm sure there are some kind of UI designer out there.
Thnx. I just can’t realize why you fillScreen inside loop, that’s cpu expensive. Sprites aren’t like real full-managed-moving sprites? In worst case, is possible to create 2 (or whatever) sprites to be used as save-restore background sections? (excuse my eng)
Hey man! Have you used lvgl library with esp32 ttgo's? Also, I was thinking about adding components for cool toys, would be awesome to create an esp32 sonar radar with a graphical twist!
Volos - thank you for moving the needle on the UI - very good presentation. I bought 4 of these lilygo S3 and can’t get any to display, the code is running, no display, my money is on tft_eSPI - even though I did on PC and Mac. I’m only using the Arduino IDE. I’m a notepad++ guy 😊- No VSCode yet… any ideas? All the boards worked with “factory” code.
I am confused, why don’t you just convert the gif file to .h file? And why do you have to convert the transparent gif file to a jpeg file in black background?
i am trying to display a jpg or png but it is rendering very slow with about 160 - 300ms per image. the image is stored on the esp32 using littlefs. is there a way to speed that up? i have tried normal tft and sprites.
Hello Volo, I have one question about transparent sprites. Is there a way to send you an email. In short, I created an yellow Circle in a Sprite and it is displayed in Purple in Background Sprite.
it worked right up until the pushToSprite function call. My Sprite(My_Logo) is 240x240px, The Background Sprite is also 240x240 pixel (to match screen size). After is did changed the pushToSprite, the Sprite(My_Logo) disappeared and only the purple background shows, the Sprite(My_Logo) disappears. Is there a problem with having the Sprite (My_Logo) the same size as the background Sprite?
I tried to buy one of these boards about two months ago, then I bought another one but the older version hoping that they get one of these boards sent to me but these boards aren't available on the Banggood website, this has never happened before that I had to wait as long as I'm waiting on these boards. I do really want them but if they aren't sending me at least one board before the end of this year I'm gonna ask for a refund, I'm not sure what's going on at Banggood and I would like to know if this is happening to other people who did buy something at the Banggood store the last 3 months and if you have to wait as long as I.
@@VolosProjects Well, to me it looks like Banggood has other problems too because I bought another thing which is unrelated and that item has the same issue getting sent out. The weird thing is when I bought these products they showed these were in stock and after I payed the products were suddenly out of stock but I told them I can wait and that was 2 months ago.
Great set of samples and useful techniques well presented.. But rather that simply playing with this subset of functions as examples used in your sample code to see what's possible, is there a useful ref document that would help one to understand what TFT_eSPI functions are possible and useful in certain situations to create a certain behavior on screen. I can tell you have an excellent memory and have spent MANY many hours playing around with the code to learn how to do this.. and I'm assuming that what is going on under the hood is the img sprite files are written to RAM locations in the TTGO T Display's memory and then these are somehow multiplexed by code on to the display in precise locations .. but right now to me these functions are as transparent to me as your videos would be if you spoke in your native language... I'm hoping there is good reference doc on doing this stuff out there somewhere .. is there?
@@VolosProjects Thanks for asking,.. no I have not done so yet since I'm presently researching if VS Code will allow me to work on my older T Display projects, and easily switch back and forth to the new T-Display S3 environment, and back without having to manually edit where to find the correct tft_esip libruary file needed for each type of device every time. I think I will install the VS Code and PlatformIO but for a novice like me all this stuff is complicated and time consuming as-is so I want to either complete the T-Display / ESP NOW project 1st .. or know for sure the answer to the library switching issue before I do it. :)
I font use platforma io anymore, i van tell you how i solve that problem, on library folder i have one folder and in that folder i keep many diferent versions od tfr espi lib, when i need library for some board i just copy right one in arduino lobraries folder
I got this S3 demo code to work as well ast the T-QT Pro code working too .. even got one of my T-QT modules that was locket up to reset the Boot loader port and start showing up as a valid I.O port again too.. so yes some progress..
@@VolosProjects already updated to latest version. The thing is it uses the seed inbuilt tft_espi library. And that library has no function named . pushToSprite. Please help 🥺
Question for anyone. If I have multiple sprites. How do I control their front to back order. So when they cross on the screen. I control which sprite will be on top.
Thanks for a super video could not have explained it better, question though why is it not possible to go past background.createSprite(320,170); to background.createSprite(320,240); I have a 320*240 display and it won't fill background.createSprite(320,160); works background.createSprite(320,190); bugs out. Using 320*240 IPS ST7789 and ESP32 Dev Board
Hi Volos, as a very beginner in MCUs, I was inspired by your videos. Now, getting to an intermediate level, I implemented a simplified version of Wolfenstein 3D in ESP32. Please find it on my channel.
hi volos, amazing work with the project, im curious as how to make a background and foreground sprite. where the background is dynamic and the foreground is static like an aircraft attitude direction indicator? this is the code that I have now, it works perfectly but the 'ArrowSprite' which is the fixed aircraft symbol flickers when pushed onto the screen therefore I was thinking of making a composite sprite but I don't know how to get started. please advise. #include #include "Back.h" #include #include #include "Arrow.h" Adafruit_MPU6050 mpu; #define I2C_SDA 20 #define I2C_SCL 21 #include "frame.h" TFT_eSPI tft = TFT_eSPI(); // Initialize library for the TFT screen TFT_eSprite AH_Sprite = TFT_eSprite(&tft); // Create a sprite object TFT_eSprite ArrowSprite = TFT_eSprite(&tft); // Create a sprite object TFT_eSprite TranSprite = TFT_eSprite(&tft); // Create a sprite object void setup() { Wire.begin(I2C_SDA, I2C_SCL); // Initialize I2C communication tft.begin(); // Initialize TFT display tft.setRotation(0); // Set TFT rotation AH_Sprite.setSwapBytes(true); // Set byte swapping AH_Sprite.createSprite(240, 640); // Create a sprite tft.setPivot(120,160); ArrowSprite.createSprite(96,23); ArrowSprite.setSwapBytes(true); TranSprite.createSprite(240,640); if (!mpu.begin()) { tft.println("Failed to initialize MPU6050! Check wiring and connections."); while (1); // Infinite loop to stop further execution if MPU6050 not found } } void loop() { sensors_event_t a, g, temp; mpu.getEvent(&a, &g, &temp); // Read sensor data int angle = map(a.acceleration.y, -10, 10, 90, -90); // Map y-axis tilt to angle range int y = map(a.acceleration.x, -10, 10, 0, tft.height() - 640); // Map x-axis tilt to vertical range int OF=0; y += 160+OF; AH_Sprite.fillSprite(TFT_BLACK); // Clear the sprite AH_Sprite.pushImage(0, 0, 240, 640, Back); // Place background image on sprite
// Update sprite's pivot point for rotation and vertical movement AH_Sprite.setPivot(120, 320 + y); // Adjust pivot point for both rotation and vertical movement // Rotate and draw the sprite based on accelerometer data // Since we're not using a physical device to display it immediately, you'd need to handle the sprite display to the TFT after rotation if needed ArrowSprite.pushImage(0,0,96,23,Arrow); ArrowSprite.pushToSprite(&AH_Sprite,72,145,TFT_BLACK); AH_Sprite.pushRotated(angle); // Rotate sprite, making the background transparent }
Excellent video!
Your English is not clumsy at all. You are a very clear presenter and every video I have watched has been an excellent presentation. Large parts of America have both English and Spanish as primary languages so your English closely follows the normal English of somebody who speaks multiple languages. Most importantly, you explain everything very clearly. Excellent channel!
E bem explicado.
You got that right. These videos could hardly be any better!
Exactly this!
I really appreciate your videos. You take your time and stay on point. Your English is very good. It has a good tempo and vocal control. I always learn valuable information from your videos, and implement them into my projects. Please continue your quality work. Thank you.
Thank you Louis, I will try.
Your English is very good. You've a more effective and comprehensible vocabulary than most Americans.
Your Tft_espi tutorials are fantastic. Thank you so much for taking your time to share this great information.
Matt.
Thank you Volos, I have been fighting with trying to get transparencies to work for a month now, your the best. Regards to family.
tnx Arlo, best wishes to you and your family
You are doing a great job with English language. And this is an interesting concept. I now know how to eliminate flicker and draw sprites. Very nice. I'm sure it probably took a while to figure these tricks out. But it looks very nice.
Thanks for this tutorial. I really like that you upload and show after every step so we can truly follow along.
I've been searching for a way to get rid of the flickering, even been in the official lilygo forum (and in the TFT forum) and not anyone could give a clue... finally I found this video with a simple hack, thank you so much 😊😊
Cool stuff, I like your Video Tutorials, and they help me much to get run things I don't had a clue about. My main problem was to get run my new display with tft eSPI, about there was not much Info around how to do with my display. But I find out how, and got it running. Since then i can play around with your nice tutorials! The Idea to use eSPI i got in your videos, and it made my display much faster, as the original library does from my display.
I love your "clumsy" english, Volo! It makes everything easier for me - as Brazilian. Cheers!
tnx fabio 😀 cheers
Your videos are exactly what I need to make some additional gauges in my SUV as I have changed to a different power train. Many vehicle functions were handled by the old engine controller, like the air conditioning compressor logic and I am adding functions like variable speed electric fans as well as additional gauges. I am using Arduino mega2560 A/D to read a lot of sensors, scale data and provide basic control logic. Then the scaled data is going to the LILYGO T-Display-S3 via. I2C to drive multiple gauges. Your examples have been very instructive and with them my code is really improving - Thank You
I am glad you found something useful. Cheers
Thank you for your clear explanation. I learn so much from every video. I think the videos are much better unscripted because we get to understand your thought-processes, and what you say is more authentic and natural.
Great video, i suggest you to also talk about the approach used in some examples for the moving sprites of the tft library. They use a buffer to “clear” the background as far as i understood.
14:32 - Great !!! Thank you
Como siempre, los mejores códigos y ejemplos. Gracias, profesor.
Sprites on a ESP32... Since long time I try to understand what you tell us now. But not had a clue before. How crazy is this solution, to put the graphic in a sprite and this graphic in another sprite to stop flickering. .... but finally it makes sense, and it does what you want. Have to see the video more times to really understand this technic. I definitely will use it in one of my projects in the future...
Brilliant. Thank you so much for taking the time to share this with us. Much appreciated
Thanks! Very informative, like this whole series. Very clearly explained. (And your English is perfectly fine for anyone who actually cares to listen and learn -- and if they *don't*, forget 'em and carry on!).
Awesome work mate thank you for taking the time to teach us these things!! You and lilygo are an awesome team!!
Thank you my friend.
Your English is very good and some of your technical language is better than those who are English. You only seem to get confused with some of the pronunciation and that will be because words are pronounced differently in different parts of the world. Keep up the great work. You have saved me hours of work, I will be buying you a coffee.
Tnx Mark, yes pronunciation is big problem. I am glad you like content. Tnx
I finally got it working. I am using a LilyGO T-Display S3 and there are some small variations in how to put the code in. But the code works. Thank you! :)
i am glad you found way. thank you :)
OMG, your tutorials are the very best, youre great
thank you Freddy 😀
Excellent tutorial! Many thanks for this! And don't apologize about your english! For other non-english speakers yours is a lot more understandable than the one of many 'native' speakers! 🙂
Thank you!
I have a 240x240 display. Your code works with
background.createSprite(240, 238);
but fails with anything bigger than 238
i.e.
background.createSprite(240, 240);
I can still work with this, but would love to know why this is happening!
ur so called "clumsy english" has help me alots and im dont have difficulties understanding it 👍🏽🙏🏽👌🏽
Thank you, it is nice to know that.
Wherever, in whichever school this Mister is teaching, I want to attend his classes!
hahaha, thank you.
Very useful video and very well explained...step by step .
Perhaps you should mention in one of your sprite videos . that the MAIN TRICK with SPRITES is, that you are drawing directly on a " screen buffer " in your MCUs memory !!!
You dont draw on the TFT using library functions , which is much more time-consuming. When your IMAGE in your SCREEN BUFFER is complete you push it out in one piece to the TFT.
This can even be done still faster by using DMA - direct memory access.
Each frame is drawn on a clean sheet of paper ( the background sprite ) so you dont have to take care of the old graphical content.
Years ago - without sprites - it was very complex to draw moving graphics , because .... before drawing new content you always had to "neutralize" the old content .
Thanks a lot for your videos - because you wont find these excellent explanations on any other place .
Thank you so much! I am waiting for my LilyGo screen to arrive... This will be my first project with it!!!
A quick tip on using Paint: You don't have to resize the image if you paste it in then hit 'Crop' while it's still selected.
... wieder etwas gelernt. Bin gespannt auf das nächste Video - Learned something again. I'm looking forward to the next video
Tnx :)
Thank you. It was helpful to see how some of this comes together.
Excellent video whip is wonderfully explained, and your English is a million times better than my Russian😂. Suggestion: I think you’d have a decent audience if you did a live stream, maybe coding another interesting program on the excellent T-Display. I’d watch. Thank you for your great work here. John.
This is impressive, i have one of these sitting in my desk, I need to put it to use!
TFT_eSPI library is amazing but the documentation is not that extensive. It is difficult to figure out how many amazing things we can do. But thanks to your tutorial, i can understand much more things in details.
Learning quite a lot watching your videos. Keep up the great work!
Thank you, i will :)
I think this is the best video about this topic. Really really impressed how straight-forward it was.
Do you know if it is possible to create gradient transparency? One side of the image fully transparrent and the other no transparency. Useful to create shadow effects.
Thank you for the awesome knowledge and content!
Did you see that Lilygo now released also the touch version of the "T-Display S3"?
Very well explained
Great tutorial. Thanks. Very appreciated. Please do more tutorials.
Thanks for the Video. Have you found any good documentation for the TFT_eSPI library?
Amazing, man. When I saw you using RGB565 2bytes here, I tried an icon too and now it's working. Probably I did some mistake before.
But I need to confess that image used in example sketch from LilyGo let me crazy. I can't understand the array of 1 byte to generate rgb565.
Thank you for sharing, I am learning a lot!
I hope you will do a video demonstrating the lilygo t-dongle-s3 also
thanks for sharing this. Very useful to add to my how-to's knowledge
The technique is vey clever, thank you for sharing!
Thank you Volos, for the niece programming example - perfect 🙂
I have noticed that .png files are not converted perfectly via the rinkydinkelectronics rgb565 converter. I can advice to convert .png to .jpg and then use the rgb565 concerter. Now looks slightly better 🙂
But how does the jpg file conserve the transparency?
Very useful video lesson. Thanks a lot!
Volos, thank you for all your effort! Have you thought of connecting bluetooth to phone to receive notifications (then delete after a short time)??
Best espi tutorials
Really like your video's .You are very accomplished programmer ! Keep up the good work !
tnx man
Не пробовали написать небольшую операционную систему с UI ?
Nice gadget, I have to think about it how to use it in my projects!😀
Is there a reason to use two sprites vs just pushing the arrow image to the background sprite? What is the purpose of making an arrow sprite to begin with? Thank you!
Nice info Volos, but help. Sprite is erasing background as it moves, either alone or inside another sprite, any ideas?
New to PCB - thinking of doing one that can play an animated gif on loop with sound speaker, on off switch, rechargeable battery and led strip light. Would you know how to do that? There's not a lot of resources out there. Thank you
Great tutorial. I learned something new, as always with your tutorials. But, a problem.
When I code:
txtSprite.setSwapBytes(true);
txtSprite.setTextColor(TFT_RED, TFT_BLACK);
I get blue text. All colors except white are wrong, too.
Even if I leave out the SwapByte, the colors are still wrong. Any idea why? I am using a T-Display S3.
Hello Volos, I love your videos. I bought my self a TTGO S3 T-Display. I could manage to get it working with arduino IDE. But not with PlatformIDE. Can you give me a hint, where to look, to get PlatformIO working with this nice Display? (After upload it always stays black) Another question, how do you design your pixel screens ? I'm sure there are some kind of UI designer out there.
Hello. I am trying to do this tutorial on M5Stack Core2, but I cannot draw image in Sprite. Please help me
Thnx. I just can’t realize why you fillScreen inside loop, that’s cpu expensive. Sprites aren’t like real full-managed-moving sprites?
In worst case, is possible to create 2 (or whatever) sprites to be used as save-restore background sections? (excuse my eng)
Hey man! Have you used lvgl library with esp32 ttgo's? Also, I was thinking about adding components for cool toys, would be awesome to create an esp32 sonar radar with a graphical twist!
How are the screens when it comes to sunlight? Are they visible?
How can you draw the screen quickly within an interrupt for quick user input?
Thank you for you work. I have question how do when arrow move very fast(full speed) and can regulate the speed?
Volos - thank you for moving the needle on the UI - very good presentation. I bought 4 of these lilygo S3 and can’t get any to display, the code is running, no display, my money is on tft_eSPI - even though I did on PC and Mac. I’m only using the Arduino IDE. I’m a notepad++ guy 😊- No VSCode yet… any ideas? All the boards worked with “factory” code.
Hello, youu need to install right library for display, please fallow this tutorial ruclips.net/video/gpyeMjM9cOU/видео.html
I am confused, why don’t you just convert the gif file to .h file? And why do you have to convert the transparent gif file to a jpeg file in black background?
I tried in stm32 with stmduino compiler witl ili9488 display using this library and this code, and on screen appears gray
The technique to avoid flickering using "background" sprite is called "double buffering" 😊
i am trying to display a jpg or png but it is rendering very slow with about 160 - 300ms per image. the image is stored on the esp32 using littlefs. is there a way to speed that up? i have tried normal tft and sprites.
FANTASTIC!
Hello Volo, I have one question about transparent sprites. Is there a way to send you an email. In short, I created an yellow Circle in a Sprite and it is displayed in Purple in Background Sprite.
Quick question is this similar to the nfs process
where can i buy one of these tiny things? i want one for my keychain
Hello! TFT_eSPI is amazing as too your videos!
TFT_eSPI is a super powerful library
Great tutorial Thanks for sharing
it worked right up until the pushToSprite function call. My Sprite(My_Logo) is 240x240px, The Background Sprite is also 240x240 pixel (to match screen size). After is did changed the pushToSprite, the Sprite(My_Logo) disappeared and only the purple background shows, the Sprite(My_Logo) disappears. Is there a problem with having the Sprite (My_Logo) the same size as the background Sprite?
It is memory problem, try to use smaller sprite 200x200
@@VolosProjects Thanks so much for your fast reply. Can I buy you a coffee?
@@leeman3749 thank you my friend.
I wounder if I can cut a hole in my PC case and have it read my CPU GPU temps and my fps
I tried to buy one of these boards about two months ago, then I bought another one but the older version hoping that they get one of these boards sent to me but these boards aren't available on the Banggood website, this has never happened before that I had to wait as long as I'm waiting on these boards.
I do really want them but if they aren't sending me at least one board before the end of this year I'm gonna ask for a refund, I'm not sure what's going on at Banggood and I would like to know if this is happening to other people who did buy something at the Banggood store the last 3 months and if you have to wait as long as I.
bangood have problems with stocking this board. You can ask for refund and try to buy it somewhere else.
@@VolosProjects Well, to me it looks like Banggood has other problems too because I bought another thing which is unrelated and that item has the same issue getting sent out.
The weird thing is when I bought these products they showed these were in stock and after I payed the products were suddenly out of stock but I told them I can wait and that was 2 months ago.
Great set of samples and useful techniques well presented.. But rather that simply playing with this subset of functions as examples used in your sample code to see what's possible, is there a useful ref document that would help one to understand what TFT_eSPI functions are possible and useful in certain situations to create a certain behavior on screen. I can tell you have an excellent memory and have spent MANY many hours playing around with the code to learn how to do this.. and I'm assuming that what is going on under the hood is the img sprite files are written to RAM locations in the TTGO T Display's memory and then these are somehow multiplexed by code on to the display in precise locations .. but right now to me these functions are as transparent to me as your videos would be if you spoke in your native language... I'm hoping there is good reference doc on doing this stuff out there somewhere .. is there?
I am not realy sure what is happening here. Yes i spended many hours playing with code. Did you managed to install tqt on arduino ide?
@@VolosProjects Thanks for asking,.. no I have not done so yet since I'm presently researching if VS Code will allow me to work on my older T Display projects, and easily switch back and forth to the new T-Display S3 environment, and back without having to manually edit where to find the correct tft_esip libruary file needed for each type of device every time. I think I will install the VS Code and PlatformIO but for a novice like me all this stuff is complicated and time consuming as-is so I want to either complete the T-Display / ESP NOW project 1st .. or know for sure the answer to the library switching issue before I do it. :)
I font use platforma io anymore, i van tell you how i solve that problem, on library folder i have one folder and in that folder i keep many diferent versions od tfr espi lib, when i need library for some board i just copy right one in arduino lobraries folder
I got this S3 demo code to work as well ast the T-QT Pro code working too .. even got one of my T-QT modules that was locket up to reset the Boot loader port and start showing up as a valid I.O port again too.. so yes some progress..
Excellent video!
Hello, Volos
How can I achieve this on seed wio terminal.
I am not able to run img.pushToSprite function.
Any suggestions please 🥺
Try to update library
@@VolosProjects already updated to latest version. The thing is it uses the seed inbuilt tft_espi library. And that library has no function named . pushToSprite.
Please help 🥺
I am wonder if you can program Gameboy advance or any arcade emulator in it
Question for anyone. If I have multiple sprites. How do I control their front to back order. So when they cross on the screen. I control which sprite will be on top.
This was great! Thank you!
Thanks for a super video could not have explained it better, question though why is it not possible to go past background.createSprite(320,170); to background.createSprite(320,240); I have a 320*240 display and it won't fill background.createSprite(320,160); works background.createSprite(320,190); bugs out. Using 320*240 IPS ST7789 and ESP32 Dev Board
Tnx...Becouse you are using older esp32 which dont have enougth psram.
@@VolosProjects I was suspecting this, thank you so much for confirming this :) What ESP32 module would you recomend? IS ESP32S3 better choice?
Yes any board with s3 will handle 320x240, if board have external psram it will handle even more.
Oops..
EXCELLENT video!
Hi , can you show how to install tft_espi library in ptatformIO?
ruclips.net/video/57JWlSQ6-v4/видео.html
@@VolosProjects it also works with this board?
@@АртёмПустовой-с5й no , i dont know how to use this board in platformio
Thanks, this is great 💪
Excellent content
Good video.
Good explanations.
Paint: If you set the image too small and paste a big image into it, it will size up by itself.
Excelente explicación!
Very nice. Thanks
Hi Volos, as a very beginner in MCUs, I was inspired by your videos. Now, getting to an intermediate level, I implemented a simplified version of Wolfenstein 3D in ESP32. Please find it on my channel.
EXCEKENT video!
右手人差し指のしつこいトントンは何か意味があるのかな?ボタンある?
what do you mean:İ;
Не знаю зачем это, но это классно.
Very useful. Thx
Thanks a lot, this is a great job'
I don't know wut this vid is gonna be I just like mega man
hi volos, amazing work with the project, im curious as how to make a background and foreground sprite. where the background is dynamic and the foreground is static like an aircraft attitude direction indicator? this is the code that I have now, it works perfectly but the 'ArrowSprite' which is the fixed aircraft symbol flickers when pushed onto the screen therefore I was thinking of making a composite sprite but I don't know how to get started. please advise.
#include
#include "Back.h"
#include
#include
#include "Arrow.h"
Adafruit_MPU6050 mpu;
#define I2C_SDA 20
#define I2C_SCL 21
#include "frame.h"
TFT_eSPI tft = TFT_eSPI(); // Initialize library for the TFT screen
TFT_eSprite AH_Sprite = TFT_eSprite(&tft); // Create a sprite object
TFT_eSprite ArrowSprite = TFT_eSprite(&tft); // Create a sprite object
TFT_eSprite TranSprite = TFT_eSprite(&tft); // Create a sprite object
void setup() {
Wire.begin(I2C_SDA, I2C_SCL); // Initialize I2C communication
tft.begin(); // Initialize TFT display
tft.setRotation(0); // Set TFT rotation
AH_Sprite.setSwapBytes(true); // Set byte swapping
AH_Sprite.createSprite(240, 640); // Create a sprite
tft.setPivot(120,160);
ArrowSprite.createSprite(96,23);
ArrowSprite.setSwapBytes(true);
TranSprite.createSprite(240,640);
if (!mpu.begin()) {
tft.println("Failed to initialize MPU6050! Check wiring and connections.");
while (1); // Infinite loop to stop further execution if MPU6050 not found
}
}
void loop() {
sensors_event_t a, g, temp;
mpu.getEvent(&a, &g, &temp); // Read sensor data
int angle = map(a.acceleration.y, -10, 10, 90, -90); // Map y-axis tilt to angle range
int y = map(a.acceleration.x, -10, 10, 0, tft.height() - 640); // Map x-axis tilt to vertical range
int OF=0;
y += 160+OF;
AH_Sprite.fillSprite(TFT_BLACK); // Clear the sprite
AH_Sprite.pushImage(0, 0, 240, 640, Back); // Place background image on sprite
// Update sprite's pivot point for rotation and vertical movement
AH_Sprite.setPivot(120, 320 + y); // Adjust pivot point for both rotation and vertical movement
// Rotate and draw the sprite based on accelerometer data
// Since we're not using a physical device to display it immediately, you'd need to handle the sprite display to the TFT after rotation if needed
ArrowSprite.pushImage(0,0,96,23,Arrow);
ArrowSprite.pushToSprite(&AH_Sprite,72,145,TFT_BLACK);
AH_Sprite.pushRotated(angle); // Rotate sprite, making the background transparent
}