Wow! Two years since this video was uploaded. A lot of people explained that the 'long' part of the sound was the power up sound slowed down, since apparently they are next to each other in memory. Now, two years later I kinda understand this better since I began studying Computer Science, so ignore some of the stupid assumptions I made back then lol
This isn't unused content, this is other content being used in unintended ways. It's just the mushroom sound played with a different instrument and speed.
Are you sure about this? If I play back the mushroom power up sound at a much slower speed, it is similar to this, but the very last sounds are missing. It sounds like this 1UP sound for sure, but missing the actual "1UP" sound that we know now.
@@jaym1512 Try re-reading what I said. All of the content of that sound is used in the game. It's just being misused, because it's combining two sounds, and playing one at a different speed.
@@JouvaMoufette I did re-read what you said. In your original comment you said [the longer 1UP sound] is just the mushroom sound played with a different instrument and speed. In your response to me, you now say it's "combining two sounds". So you've modified your original idea. Not sure that "re-reading" it would help with that.
This should already be known, there is a several years(decades) old disassembly of the SMB rom on the internet with every single memory location labelled and understood.
I like how this glitch happens in SMB3 when you tail-whip during a 1-up... The exact same tracks play too. Slowed-down power-up and 1-up, forming a weird extended 1-up track. Very interesting.
We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.
Its not actually the end flag sound! By opening up the data of the music coded into the game, they contain completely different note data and instruments! As Well as this track only using one sound channel, and the end theme using four.
@@bluedistortions It's true regardless, though. The 1-UP and Super Mushroom collection tracks are right next to eachother, except that the Super Mushroom's track is played much faster with a different instrument. :)
Could it be that they use the same sequence for both the victory theme and the 1-up? Because this sounds like the victory theme in slowmotion with the 1-up in normal speed at the end. This would not be the first time nintendo reuse and speed up/slow down sound samples to save space. I belive this was common in ocarina of time and Mario 64, same trick is also used for pokemon cries. ruclips.net/video/yjtzkoVW_Qg/видео.html
It's the powerup indeed. In fact, slowing down an actual in-game 1-up, you should hear a few milliseconds of the end of the powerup theme before the 1-up theme starts. It's true that the chord sequence of the powerup and flag is the same, but the powerup theme has arpeggios that go back and forth (up and down) on each chord, the flagpole does the whole chord twice, goes back one note, then starts the next chord.
It does kinda sound like the victory theme, though. If I had to make a rather uneducated guess, not knowing what the replies here just told me, I woulda said it was an unused jingle for the top of the flag.
It's more likely to do with the fact that all music data is stored right after eachother and all you're hearing is the level complete sound followed by the normal "extended one up" due to having an incorrect time interval
ive heard that sound while messing around with game genie codes kinda cool to know that in both smb1 and smb3 the extended 1up sound is taken from the last notes of the power up sound
LOL looks like a lot of people are getting recommended this video today. It almost sounds to me like the level clear fanfare with a different instrumentation.
This is amazing! You should let the folks over at The Cutting Room Floor know about this, they'll be amazed to hear about more unused content in the very first Super Mario Bros!
That's interesting that it isn't already mentioned on there seeing as this has been known about for a very long time (over a decade?), but then again it's not _too_ surprising as TCRF is lacking a LOT of content from the games it talks about. It's _not_ a complete archive
@@groszak1In fact, the two regular sounds clash together when you collect a 1-UP Mushroom, in this case you hear a second of the power-up sound before the 1-UP sound takes over. This is due to the fact that the code for getting a power-up does not distinguish between playing the sound effects for the power-ups and the 1-UP. This was fixed in Super Mario Bros. 3, as well as in Super Mario All-Stars; in the latter case, it was corrected by adding a new line of code in the "SetFor1Up" subcode (from doppelganger's SMB disassembly) that clears the square 2 sound queue to zero (STZ = Store Z; for NES use LDA #0 and STA $FF) before leaving the routine.
You can if you have a Game Genie and use the code ININIT, in which the ground theme is always playing, but with different instruments depending on the area (underground level instruments in World 1-2, 4-2 and coin rooms, for example).
I liked this video back when it was first published. Assumption or not, the tune is cool. I set it as my ringtone and I can assure you, I never miss a call and get asked a lot where I got the tune. Thank you! This is still an awesome video.
in the new youtube meta this video would be 20 minutes of explaining the story of nintendo, 10 minutes talking about rob, 5 minutes of sponsor, 30 more minutes of unrelated videogame stories, and finally 4 minutes talking about the subject without even playing the sound.
Every time I hear this I get good feelings of gaining extra lives. And yes this has a chance of playing if you put in "YEAAAA" when playing with a Game Genie.
To this day I don't know if it was a glitch or not, but this sound also plays when starting a new game in "Extra Mario Bros." (a romhack from 2005, which transforms SMB1 into a fully fledged metroidvania).
0:00 : Normal overground 0:07 : Submerged overground 0:09 : Normal underwater 0:15 : Underwater with the water dried up Just changing the instruments makes me imagine this lol
You can actually get something similar in smb3 by doing a tail spin as you collect a 1up though it's only the last few notes of the powerup sound and they're inverted.
I think this first half is the power up sound effects, but slowed down with the pitch staying around the same height, and it sounds like a complete sound effect
So this is just a single instrument in the flagpole fanfare... the harmony (bVI, bVII, I) and the key are the same, as well as the tempo. The crazy irony is the fact that the 1UP sound is in fact in the flagpole fanfare. It's like that sound you'll never unhear, the "FedEx Arrow" of Mario.
I love me some "break it down to bare bones to see how it works", and I love me some "let's crack open this game". I've never clicked subscribe so fast in my life I tell you what.
It's the same fanfare that players hear after Mario slides down the flagpole. Nintendo just reused/edited it for the level completion music and added more square pad synth layers.
Perhaps used when you landed on the top of the flagpole - you beat the level and get a 1-up. Maybe they realised it didn't quite work and left it without completing it
If you still care after five years, then it's been confirmed to be the Super Mushroom collection sound but slowed down and with different instruments. :)
@@Soup-Boot I think I saw a video that explained it in the meantime, but it's always good to add this info in case someone else comes across this first.
Wow! Two years since this video was uploaded.
A lot of people explained that the 'long' part of the sound was the power up sound slowed down, since apparently they are next to each other in memory. Now, two years later I kinda understand this better since I began studying Computer Science, so ignore some of the stupid assumptions I made back then lol
Just found this in my recommendations, interesting video!
I just found out too!
O ok
Wow
Same I just found this too
This isn't unused content, this is other content being used in unintended ways. It's just the mushroom sound played with a different instrument and speed.
Oh ur right
Ok
Are you sure about this? If I play back the mushroom power up sound at a much slower speed, it is similar to this, but the very last sounds are missing. It sounds like this 1UP sound for sure, but missing the actual "1UP" sound that we know now.
@@jaym1512 Try re-reading what I said.
All of the content of that sound is used in the game. It's just being misused, because it's combining two sounds, and playing one at a different speed.
@@JouvaMoufette I did re-read what you said. In your original comment you said [the longer 1UP sound] is just the mushroom sound played with a different instrument and speed. In your response to me, you now say it's "combining two sounds". So you've modified your original idea. Not sure that "re-reading" it would help with that.
0:06 i don't know why but for some reason i love this accidental transition from the ground theme to the underwater theme
I do too for some reason lol
It’s strangely smooth
I thought that was just changing the instrument at first, not the song.
Same@@Kazuo1G
@@Kazuo1Gits both
The notes before the shortened 1up sound are actually the sound of mario eating a mushroom but slowed down and high pitched
I heard if you undo the pitch and uncrush it, you can hear koji kondo audibly gulping, then going "uuagh fuck" in satisfaction
@@spacebassistwhat the actual fuck
@@muffinposter how the fuck did someone see this 30 minutes after it was posted?
Also don't blame me, I heard it on the grapevine
@@spacebassista magic coincidence
Just about every sound and tune in SMB revolves around the 4 chords that make up the end-level fanfare!
Amazing how we are still discovering things 25+ years later
Amazing that I'm finding this comment after two years
Didn't have FCEUX 30 years ago :^)
Meanwhile all modern games get all their secrets datamined and leaked onto the internet shortly before release.
Zachruff? Is that you?
This should already be known, there is a several years(decades) old disassembly of the SMB rom on the internet with every single memory location labelled and understood.
I like how this glitch happens in SMB3 when you tail-whip during a 1-up... The exact same tracks play too. Slowed-down power-up and 1-up, forming a weird extended 1-up track. Very interesting.
Not the exact same. Look up the track again.
ruclips.net/video/2VHySu_jaPw/видео.html
Full explanation for the SMB3
The smb3 one only plays the ending of it, and the same bytes make different notes between the two sounds
I knew the idea of a longer 1 up track sounded familiar! Ive heard about the one in smb3
We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play. We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.We're still doing some research here, but the general consensus among us is that it's just a glitch. Simply wag Mario's tail 5 frames (1/12sec) after the "1UP" symbol appears. Done right, the sound effects will conflict and the longer "version" will play.
Now the music is muted.
And I feel sad.
womp womp
Well...
0:06 feels so satisfying
O M GAT ITS A TOKI PONA FAN OH NO ME HEART STOPPED LBLBLBLBLBLBLBLBLBLBLBLBLBLBLB-
@@urassari aaaa · sina kama moli a ·
No? Why are all the twee people with animated profile pictures so into it?
Ok but why didnt you make the video 10 minutes long to get extra money?
your comment should be pinned
Doing a 10 minute video for a 5 second sound clip would be tremendously stupid and greedy imo
@@Famicomer that's the joke
@@bonkboi420 isn't RUclips a joke already
@@Famicomer lmfao
Why have I been recommended this 2 years after it has been uploaded
Still Cool discovery well done
Millward Animation I thought it was one of the Twin Towers when I looked at the thumbnail
Same here. Recommended to me today.
Odd isn't it?
I got it recommended today
Hi millward!
0:25 for fanfare
If you play the video in 2x speed, you can hear that this is actually the mushroom sound, as well as the end flag sound.
It’s because they’re next to one another on the memory
ruclips.net/video/2VHySu_jaPw/видео.html for an explanation and how it works on SMB3
I know.
Its not actually the end flag sound! By opening up the data of the music coded into the game, they contain completely different note data and instruments! As Well as this track only using one sound channel, and the end theme using four.
Doesn't sound even close
@@bluedistortions It's true regardless, though. The 1-UP and Super Mushroom collection tracks are right next to eachother, except that the Super Mushroom's track is played much faster with a different instrument. :)
0:08 WHAT IS THIS THIS LITTLE SECOND SOUND REALLY GOOD!
Changing from ground level theme to underwater theme.
Alright that’s cool and all but are we not gonna talk about how good the overworld theme sounds with long notes? 0:07
The bit before the 1up jingle is actually the end of the power up sound effect (easier to hear when you speed it up)
When Mario gets 4 1ups all at the same time
4up if you will
the long version sounds like you’re actually being resurrected and given another chance at the game
I heard this one fanfare happen through a corruption on vinesauce
Could it be that they use the same sequence for both the victory theme and the 1-up?
Because this sounds like the victory theme in slowmotion with the 1-up in normal speed at the end. This would not be the first time nintendo reuse and speed up/slow down sound samples to save space. I belive this was common in ocarina of time and Mario 64, same trick is also used for pokemon cries.
ruclips.net/video/yjtzkoVW_Qg/видео.html
Seems like. Maybe they put them together to save space.
Nah. It is a powerup slowed down
It's the powerup indeed. In fact, slowing down an actual in-game 1-up, you should hear a few milliseconds of the end of the powerup theme before the 1-up theme starts. It's true that the chord sequence of the powerup and flag is the same, but the powerup theme has arpeggios that go back and forth (up and down) on each chord, the flagpole does the whole chord twice, goes back one note, then starts the next chord.
nintendo is crazy with music lmao they even reversed a song and it sounded just as good
It does kinda sound like the victory theme, though. If I had to make a rather uneducated guess, not knowing what the replies here just told me, I woulda said it was an unused jingle for the top of the flag.
It's more likely to do with the fact that all music data is stored right after eachother and all you're hearing is the level complete sound followed by the normal "extended one up" due to having an incorrect time interval
0:08 0:09 I wish listening to this version of 1-1
0:15 I need a full version of the water theme with that instrument (the one that has a little echo)
I actually learned this from one of Vinesauce's corruption streams! I heard the longer fanfare in the background, which i thought was neat
Same
I know it was two years already, but do you remeber which stream that was?
Actually, that’s because of how the game stores it’s sound effects. The Mushroom grow sound and the 1UP are in the same file. Mario 3 also does this
ive heard that sound while messing around with game genie codes
kinda cool to know that in both smb1 and smb3 the extended 1up sound is taken from the last notes of the power up sound
It sounds so legendary
It sounds like a combination of the fanfares for a1-up and beating a level
I know right!
I discovered it in 2005 on a Polystation, a pirated console, half inserting a cartridge into the pins, how nostalgic that melody
I've accidentally got this while screwing around with my Game Genie
I kinda want to hear an extended version of 0:16
Yes!
Hey, this comment is way late but I went ahead and made that for you: ruclips.net/video/bjOTqDsQ3O0/видео.html
Discoh awesome man
ruclips.net/video/pC5I5PJZCcg/видео.html
I've wanted to get this sound played clearly for years! I'm glad to have finally found this.
I get that these are two completely different sound effects for different events, but they sound so perfect together. Very nice
Slower version of getting a mushroom + 1up
This made me theorize that both songs were originally supposed to be one and the same.
0:25 is what you want to hear
Ok bincells
if one more post comment or other thing of mine from when i was in middle school gets uncovered again i think i will explode
"Now the music has been muted" thank heavens I thought I went deaf
Either an extended version of the 1-up music, or an end of bonus music, or even a music that would be played if you take a shortcut to another world.
ruclips.net/video/2VHySu_jaPw/видео.html
I won't dislike this because of the informative pinned comment and edited description; cool. :)
don't care what it really is. the end result is something that sounds plauseable, and useable in fan projects.
I hate this comment for some reason... something off about it... almost ungrateful
rude. @jesuscanplayguitar1214
When you reach 99 lives
Yeah, this can happen normally in SMB3 the power up sound is next to 1up in the memory.
*When you get the 1 up on the top of the flag pole*
You guys are right! It actually is the mushroom sound effect slowed down! Wow, I would have never guessed. Thanks!
That’s actually the slowed down version of the mushroom! And it looks like the end of that is what thwy used for the 1-up, very cool
"Di di di di di di di ding bup boop-" Music stops "Dudedadedudedudedudedadedudedudedadedudedadedada"
i love the extended one more lol 0:25
LOL looks like a lot of people are getting recommended this video today.
It almost sounds to me like the level clear fanfare with a different instrumentation.
This is amazing!
You should let the folks over at The Cutting Room Floor know about this, they'll be amazed to hear about more unused content in the very first Super Mario Bros!
That's interesting that it isn't already mentioned on there seeing as this has been known about for a very long time (over a decade?), but then again it's not _too_ surprising as TCRF is lacking a LOT of content from the games it talks about. It's _not_ a complete archive
it's not unused, it's playing the data of the power-up sound then the 1-up sound, and both of them are used
it's not unused.
@@groszak1In fact, the two regular sounds clash together when you collect a 1-UP Mushroom, in this case you hear a second of the power-up sound before the 1-UP sound takes over. This is due to the fact that the code for getting a power-up does not distinguish between playing the sound effects for the power-ups and the 1-UP. This was fixed in Super Mario Bros. 3, as well as in Super Mario All-Stars; in the latter case, it was corrected by adding a new line of code in the "SetFor1Up" subcode (from doppelganger's SMB disassembly) that clears the square 2 sound queue to zero (STZ = Store Z; for NES use LDA #0 and STA $FF) before leaving the routine.
Sounds like, if a NES game had seperate chapters, on each "end of chapter" songs it would sound like that.
A game developer knows that you exist congratulations now I subscribe
Nice! It sounds a bit like the stage clear fanfare using the instruments for the 1-up fanfare.
Kind of,but it isnt
I want to listen to that underwater instrument overworld theme as its own thing now
You can if you have a Game Genie and use the code ININIT, in which the ground theme is always playing, but with different instruments depending on the area (underground level instruments in World 1-2, 4-2 and coin rooms, for example).
A combination of the 'end stage' fanfare & the 1UP! Nice!
I liked this video back when it was first published. Assumption or not, the tune is cool. I set it as my ringtone and I can assure you, I never miss a call and get asked a lot where I got the tune. Thank you! This is still an awesome video.
in the new youtube meta this video would be 20 minutes of explaining the story of nintendo, 10 minutes talking about rob, 5 minutes of sponsor, 30 more minutes of unrelated videogame stories, and finally 4 minutes talking about the subject without even playing the sound.
The sound effect plays at 0:25 for those who want to listen to it over and over (like me)
Every time I hear this I get good feelings of gaining extra lives.
And yes this has a chance of playing if you put in "YEAAAA" when playing with a Game Genie.
Is just me or does the thumbnail look like 9/11?
its like the 1-up sound and the level complete fanfare put into one sound
Just sounds like a mixed slow version of the flag at the end + the 1 up sound.
0:23 slow mushroom and a win for a 1up
Amazing Video Famicomer! Keep up the good work, my friend. 😄
0:27
If you speed it up, it actually sounds similar to the power-up.
At normal speed it would probably fit over the castle/flagpole fanfare too.
This is like hearing the first parts of the track for the We'll Be Right Back meme.
The entire game music revolves around 4 chords.
That pizzicato version of Underwater Waltz theme sounds really ineteresting, not gonna lie
I was expecting it to be something like the fifth red coin jingle from DX, but this is even more interesting.
I think this was the same situation as the Mario Bros. 3 Tail Wag + 1 UP soumd but this time, with the flag pole.
The original one up sound is one of my ringtones thanks to you!
Fun fact! The "original one up sound" is really just the Super Mushroom collection sound but slowed down and with different instruments! :D
Who need that when there is a super Mario maker 2 that is coming.
To this day I don't know if it was a glitch or not, but this sound also plays when starting a new game in "Extra Mario Bros." (a romhack from 2005, which transforms SMB1 into a fully fledged metroidvania).
Nice insight into hex editing too . I always wondered how it worked but never looked it up lol
0:00 : Normal overground
0:07 : Submerged overground
0:09 : Normal underwater
0:15 : Underwater with the water dried up
Just changing the instruments makes me imagine this lol
*Cool, +1 sub!*
Wait, I am your 200th sub, yay! xD
The thumbnail looks like Omori bad ending
At first i thought the thumnail was an 8 bit rendition of a dude falling from the WTC
You can actually get something similar in smb3 by doing a tail spin as you collect a 1up though it's only the last few notes of the powerup sound and they're inverted.
Full explanation
@@zachb1706 go to 0:16 on the video called Mysterious 1-UP Sound (watch?v=Tl2P32YhzFg)
I think this first half is the power up sound effects, but slowed down with the pitch staying around the same height, and it sounds like a complete sound effect
We’re all getting recommended videos from years ago still...
That's actually what the power-up sound effect sounds like when slowed down.
Imagine if that was how long the actual used thing would be so today it would still be that long
So this is just a single instrument in the flagpole fanfare... the harmony (bVI, bVII, I) and the key are the same, as well as the tempo.
The crazy irony is the fact that the 1UP sound is in fact in the flagpole fanfare. It's like that sound you'll never unhear, the "FedEx Arrow" of Mario.
It sounds like the level complete sound mixed with the one up sound.
It's a mix between the end music and the 1up music!
Yeah!
So the end of level fanfare was originally binded with the 1 - up sound. Wow
If you see the hex editor near the bottom when Mario jumps, the little structures change
Wait until someone uses it as their intro
"TheFortniteGod29 - Welcome to my channel"
Day 3 of *RUclips recommendations on crack*
He be trippin on some 1ups tbh
oh?
It's the end goal, tied with the power up, tied with the 1 up sound, it just so happens that it was the one up instruments
I love me some "break it down to bare bones to see how it works", and I love me some "let's crack open this game". I've never clicked subscribe so fast in my life I tell you what.
I'm so glad I lived long enough to hear this tune
It's the end goal music mixed with 1-Up jingle.
The 02 C2 slot on 0000F0 will just manage to use the underwater stage instruments on the music
the retro dude has a great video on this
Sped up that fanfare would play the power mushroom sound plus a 1 up sound at the end
geeeez, I totally thought the thumbnail was some sort of parody for the ending of Omori
I discovered a new one. It's a longer version of the pipe/hurt sound. I have a vid about it on my channel, if you want to check it out.
It's the same fanfare that players hear after Mario slides down the flagpole. Nintendo just reused/edited it for the level completion music and added more square pad synth layers.
Somebody make covers for this 1up jingle.
@Vsus Here Link?
Perhaps used when you landed on the top of the flagpole - you beat the level and get a 1-up.
Maybe they realised it didn't quite work and left it without completing it
If you still care after five years, then it's been confirmed to be the Super Mushroom collection sound but slowed down and with different instruments. :)
@@Soup-Boot I think I saw a video that explained it in the meantime, but it's always good to add this info in case someone else comes across this first.
@@klop4228 Yeah! I thought so too! Glad to see that you agree. :)
sounds like it's using music data from before the 1-UP sound, which might be the mushroom power up sound