Season 5 - Pyromancer All Sub-Skill Tree(s) Showcase - Hero Siege 2

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  • Опубликовано: 21 сен 2024

Комментарии • 17

  • @graxy_tv
    @graxy_tv  22 дня назад +1

    GUYS THE COMETS THAT I'M DROPPING AT THE START OF THE VIDEO ARE PROCS FROM ST. HOUDINI; IT PROCS THE AUGMENT FORM LOGIN

  • @dermosquitor9984
    @dermosquitor9984 12 дней назад

    Thanks for providing this footage. Didnt know how cool the fireflys look! This systems is such an upgrade even its a little last epoch inspired. But thats a good thing imo.
    I hope the can be turned purple with the riftmancerskin when the season releases. It would look so nice!

  • @viltrumite3790
    @viltrumite3790 21 день назад +2

    dude holy shit im so hyped

  • @Killboyy-kx2bo
    @Killboyy-kx2bo 22 дня назад

    This looks sick, hopefully create different types of playstyle even if there is a 'best' skill for the class.

    • @graxy_tv
      @graxy_tv  21 день назад

      Once all the sub-skills and trees for all classes are coded in, items will be next. I've been very vocal about new items need to support the sub-skill trees instead of just being more stat sticks. Items should create new interactions. A big example of this is look at PoE's items; nearly all items have a line that creates an interaction. That's what will have players theorycrafting and making new build decisions. I think a huge missed opportunity is damage conversion i.e. fire->lightning or whatever. I've already spoken about this and it's something that will be visited once the main juice is finished. There's always gonna be a "best" for that class no matter what PAS does, but every class should have 20+ skill/aug variations other builds that are relatively just as capable. I agree with ya 100% and will push to make sure I test as much as I can.

  • @Spriggen1337
    @Spriggen1337 21 день назад

    i would love if the PAS devs would add hell 6-10 which increases density by 100% per level while also increasing hp damage and DR of mobs. some maps just feel underwhelming with mob spawns.

    • @Spriggen1337
      @Spriggen1337 21 день назад

      or alternatively when selecting zone on waypoint let players pay 100k gold to raise mob density by 100% up to 1000%.
      useful as a gold sink but also not forcing it on players who cannot handle it power wise but also computer wise

    • @graxy_tv
      @graxy_tv  21 день назад

      @@Spriggen1337 Gold idea is definitely cool. Wrote it down. I've also thrown the increased Hell difficulties around in my head a few times. Elias is the only front-end coder for PAS atm so until all the class sub-skills are finished and functioning properly, I won't be giving suggestions as his workload is already maxed.

  • @LazyM0nday
    @LazyM0nday 21 день назад

    Nice!
    When is S5 gonna be starting ?

    • @graxy_tv
      @graxy_tv  21 день назад

      2-2.5 months. Possible open beta in the next month or so

  • @Maramazu
    @Maramazu 7 дней назад

    If i augment the fireball and the aura too then the aura will be proc the augmented fireball?

    • @graxy_tv
      @graxy_tv  7 дней назад

      @@Maramazu Tried that too. ;) As of right now, no it does not. The aura animation of fireballs is a fixed animation.

  • @nlvghost4207
    @nlvghost4207 21 день назад

    siiiiiick

  • @Spriggen1337
    @Spriggen1337 21 день назад

    carnt wait to see paladin and butcher

    • @graxy_tv
      @graxy_tv  15 дней назад

      Paladin is being worked on right now ;)

  • @CaioFernandes-b2f
    @CaioFernandes-b2f 21 день назад

    Can you mais Amazon know?

    • @graxy_tv
      @graxy_tv  21 день назад

      Not available yet.