I'm confused about Bossa. If I use one tile to get the 2 column (using a tile with 2 pips), that means I must use either zero tiles (impossible) or two tiles to build the 1 column. Is there a BLANK tile? Because, it would be impossible to build the 1 column with 2 tiles otherwise...I think.
Before Tom mentioned it I was going to leave a comment saying Donuts looks like it could have been in the GIPF series if it had that aesthetic treatment. I love abstracts and this one looks great.
Looking at Donuts, feels like Cathala took the main mechanism of Sobek:Duel and twisting it a bit into a simple abstract game. I might actually like this one more, Sobek: Duel is a fun game, but it has a few too many bells and whistles for me.
I think it's the other way around. There's a designer diary on BGG for Sobek: 2 Players where Bruno says he based it on INSERT (the original version of Donuts).
"From this point, we started to work on a drafting system. At the time, I had just finished development on INSERT, and since I really, really loved how the board constrained players, Seb and I wondered whether it would be possible to do something similar to address our problem with Sobek."
I listened to a designer podcast episode a few years back where Cathala said one of his favorite games from someone else was Gyges, so I think he's being genuine with favoriting his personal game Donuts.
I'm also a fan of the abstract strategy reviews by either Tom or Zee, but both of you guys together makes them all the better! 👍
Thank you for these reviews! I love these combined reviews from two of you.
When someone does something clever, the opponent has to say “ah, donuts!”
I just realized that DONUTS is INSERT with a new theme. Crazy how much difference a tiny change to the theme makes in this case.
"Where are the donut holes, my good man?" 😆
Not sure what game you were comparing Donuts to, but Sobek: 2 Players also uses the same system.
Donuts is really fun , like to teach it during gaming night
Bruno Cathala 🍩 🍩 🍩 🍩 #insert #french best designer #good vibes
I'm looking into these three.
I'm confused about Bossa. If I use one tile to get the 2 column (using a tile with 2 pips), that means I must use either zero tiles (impossible) or two tiles to build the 1 column. Is there a BLANK tile? Because, it would be impossible to build the 1 column with 2 tiles otherwise...I think.
You could use one tile that has six black pips and another tile with one white pip, or vice versa
Before Tom mentioned it I was going to leave a comment saying Donuts looks like it could have been in the GIPF series if it had that aesthetic treatment. I love abstracts and this one looks great.
There's an earlier version called INSERT which is a lot more GIPF-esque, being just wooden rings and squares with lines in them.
Please make another Tom vs Zee abstract challenge video.
Looking at Donuts, feels like Cathala took the main mechanism of Sobek:Duel and twisting it a bit into a simple abstract game. I might actually like this one more, Sobek: Duel is a fun game, but it has a few too many bells and whistles for me.
I think it's the other way around. There's a designer diary on BGG for Sobek: 2 Players where Bruno says he based it on INSERT (the original version of Donuts).
"From this point, we started to work on a drafting system. At the time, I had just finished development on INSERT, and since I really, really loved how the board constrained players, Seb and I wondered whether it would be possible to do something similar to address our problem with Sobek."
@@JorWat25 Oh, that does make a lot of sense. Thank you for the insight. :)
Reverseversi looks fun
I listened to a designer podcast episode a few years back where Cathala said one of his favorite games from someone else was Gyges, so I think he's being genuine with favoriting his personal game Donuts.
For me, most abstract games are simply a 6. Don't have to play it, it's just meh for almost all of them.