Factorio Engineering - Logistic Train Network

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  • Опубликовано: 9 фев 2018
  • Lets do some Factorio Engineering together!
    This video is focusing on one of the most amazing mods of Factorio: Logistic Train Network (LTN)
    The mod transforms your train network into an equivalent of the robotic logistics network. It is a complicated mod and requires circuits and engineering to make it really shine.
    This spontaneous series will take engineering challenges in Factorio and try to explain and build examples.
    If you have suggestions for topics for me to cover in a future video then please let me know.
    All resources for this series is available on my Confluence site:
    nilaus.atlassian.net/wiki/spa...
    Patreon: / nilaus
    Discord: / discord
    Twitter: / christiannilaus
    Twitch: / nilaus
    I am implementing Logistic Train Network in my 0.16 Death World "Modular Megabase" starting at episode #40:
    • Factorio 0.16 Modular ...

Комментарии • 99

  • @captainwatte
    @captainwatte 4 года назад +8

    You really need to space things out a bit more when giving the example layout its impossible to see where the circuits are connecting near the train stops

  • @shdwbnndbyyt
    @shdwbnndbyyt 6 лет назад +35

    Ahhh you ruined it! You could have said that the game added roars for behemoths!!

  • @JDPlays
    @JDPlays 6 лет назад +27

    Good to see Im not the only RUclipsr with inconsiderate neighbours! And its refreshing to see someone else run out of materials during a quick tutorial video 😎

  • @swattofficer6624
    @swattofficer6624 21 день назад

    I was a fool and jumped away from the video after the first explanation, and promptly had a train full of coal fill my iron smelter belts...

  • @PSquared-oo7vq
    @PSquared-oo7vq 6 лет назад +8

    Thank you for this video. I would never have figured this out otherwise. One thing to note: as you mention, there is a minimum threshold of a thousand (by default) by which LTS will not create any routes. I wasted hours troubleshooting on my first try of this mod, because I was only trying to move 800 units! Unless you change the default (you show how late in the video), no route will EVER be created for demands of less than 1000!

  • @goistoist
    @goistoist 6 лет назад

    Was disappointing at first, especially when you're like "AGH I FORGOT STUFF". However, you saved it by the end. Updoot.

  • @PirateofAE2
    @PirateofAE2 6 лет назад +5

    a tip for depots, as a prevention of contamination, put a unload into active provide chests (or onto a belt etc) alongside your depots, prevents trains from leaving the depot with anything already on board(as there's an inactivity wait condition)

  • @rymer1985
    @rymer1985 6 лет назад +2

    i just followed this while watching step by step, to get used to it. but somehow after setting the negative value for the first requester, nothing happens...

  • @GeometricMason
    @GeometricMason 5 лет назад

    It's a mod.... BOO!!! I need this in vanilla. I don't play mods. Why? Because as soon as an update for the game comes-out, the mods stop working.

  • @generalbinks123
    @generalbinks123 5 лет назад +1

    Yeah that thing is genious, i spent so much time trying to figure out a system that would send a train to pick up items from a station whenever there are enough available, and then to deliver items to a station whenever there arent enough available. But i couldnt figure out how to avoid that multiple trains were dispatched to the same station to deliver/pick up stuff. The solution would be to have designated trains that just travel between two stations, but thats not something i want to have going on.

  • @demonx3779
    @demonx3779 4 года назад +47

    10:19

  • @houseofsteinert
    @houseofsteinert 6 лет назад +163

    Train composition is a Binary encoded signal. Loco is 2^0 = 1, Wagon 1 and 2 is 2^1 + 2^2 = 2+4

  • @0ptera
    @0ptera 6 лет назад +30

    Advanced Hints:

  • @rigbyb

    Thank you so much. It was much easier to understood LTN through this

  • @bjohnsonmn
    @bjohnsonmn 6 лет назад +5

    Thanks for making this much easier!

  • @snek7915
    @snek7915 4 года назад +1

    Holy shit, that junction on the minimap is beatiful

  • @emilieeverywhere
    @emilieeverywhere 5 лет назад +5

    Your reaction to the drill was hilariously cute Nilaus. I laughed.

  • @petesmith13
    @petesmith13 6 лет назад +1

    I'm liking both your series and these videos, even though I've also done like 1500 hours in factorio its still interesting to get things explained from another perspective... also I keep forgetting that this map you're playing on is a death world because of how well you setup the defences

  • @DraconBerry2740
    @DraconBerry2740 Год назад

    Thank you so much, i finnaly understand this mod.

  • @Danacus
    @Danacus 6 лет назад +7

    TIL the circuit network adds up values of connected outputs. Great video btw!