For those not familiar with the Crystal Glitch - this trick has been known for a VERY long time (my earliest memory of seeing it on YT was in maybe 2008 or 2009). You simply bounce on an iron spring crate for a certain amount of time, then you immediately jump onto an enemy. The game will make the click sound heard in this video, and that gives you another crystal. When I first heard of this trick, someone said you had to bounce on the crate for at least 4 minutes - however, in this run, Crash bounced on it for a total of 3 minutes and 5 seconds. Also, I originally thought you could only do this trick once, but that was simply because I never tried it on more than one enemy, nor seen anyone else do it. This was my first time seeing this glitch done multiple times from one session of bouncing on the crate, and I am understandably shocked that this works. If this guy's Sum of Best Segments is only 2 seconds lower than the time achieved here, we may soon run out of time to save, and this game could come to be known as the Super Mario Bros. of the Crash Bandicoot franchise. Who knows?
Try body slamming on the metal box for every jump. In theory it should work because when u do it cancels out the slam . And u bounce!!!!! That’s the secrete go get the true world record
When you bounce on enemies, you get fruits, but as more enemies you bounce, more good the rewards are, leading to sometime give crystals and gems. And for some reason, bouncing on the jump crate counts to this jump counter, and spinning and then crouching tricks the game making it think you didn't land yet, leaving opportunity to bounce on more enemies, then after you leave the level, crash will start getting crystals like crazy
They would have saved valuable RAM by sharing the same information for collectibles in the same integer as bounce combo count. It's reasonable to assume in normal gameplay a bounce combo wouldn't get anywhere near the high number which triggers the collectibles. In ratchet and clank 1 & 2 you can overflow the 32-bit integer to wrap around to give negative bolts. Again, not exactly feasible in ordinary gameplay but once again someone did it and uploaded it to YT!
I think some speedrunners in the past have mention that most skip glitches are entirely found by accident. Meaning they must have practiced a lot just to recreate the glitch.
From what I understand someone left crash bouncing on the box while they went AFK, came back to find things got all weird and abnormal when they started playing again, and from there people started experimenting with it which led to the discovery you could manipulate stored values in the game just by jumping on that box
IO CHE STAVO PENSANDO A COSA SCRIVERE IN INGLESE POI SENTO I DIALOGHI ALLA FINE AHAHAHHAHA. bro sei un fenomeno, trallaltro il record era già il tuo, spero ancora lo sia ahah
Who do you think the first person was who left their controller idle while on a jump box, went to the bathroom, came back and saw they had all 25 crystals?
I always wonder how does people come up with these game breaking skips...? Is it like a jointed effort on the community doing trial and error actions hundreds of times on specific areas? Or is it someone reverse engineering the game code finding an issue that can be exploited...? It's very fascinating tho...
It's not that complicated really, someone noticed in the game's code that the crystals are stored on the same memory space where the wumpas earned by consecutive enemy jumps are, they are just at the 200 > jumps, then someone figured out that spinning and crouching the moment u touch the ground does not count as crash 'landing' so u can carry the jumping count of an arrow crate wherever u want (as long as you crouch and jump spin your way there) this is also consistent with crash 3 btw the any% uses the same strategy
game keeps track how many in row you have killed by not touching ground. you can prevent it checking if you touch ground by spinning and the crouching. past 200 you start get crystals. the box jumping adds to that kill counter.
The game gives you prizes for how many enemies you can kill in a row without touching the ground. I think it goes 2 enemies on wumpa, 3 enemies 2 wumpa, 4 enemies 3 wumpa and 5 enemies 1 life. Except, it's bugged. If you jump on a jump box, the game will increase the "kill" counter but not award any prizes and the game will also register crouch jumps as not "touching" the ground. Further, because of the way the game is coded, the crystals are awarded if you get 200 kills. So the uploader jumped on the seal to start the kill counter, then bugged it to 199 "kills" by jumping on the crate, and then jumped on the seals to get "real" kills for 200 to 223, awarding them 24 crystals + the crystal from the level. This let them skip the levels. A similar bug exists in Crash 3, but because there are no respawning enemies, they have to do this trick across two levels.
For those not familiar with the Crystal Glitch - this trick has been known for a VERY long time (my earliest memory of seeing it on YT was in maybe 2008 or 2009). You simply bounce on an iron spring crate for a certain amount of time, then you immediately jump onto an enemy. The game will make the click sound heard in this video, and that gives you another crystal.
When I first heard of this trick, someone said you had to bounce on the crate for at least 4 minutes - however, in this run, Crash bounced on it for a total of 3 minutes and 5 seconds. Also, I originally thought you could only do this trick once, but that was simply because I never tried it on more than one enemy, nor seen anyone else do it.
This was my first time seeing this glitch done multiple times from one session of bouncing on the crate, and I am understandably shocked that this works. If this guy's Sum of Best Segments is only 2 seconds lower than the time achieved here, we may soon run out of time to save, and this game could come to be known as the Super Mario Bros. of the Crash Bandicoot franchise. Who knows?
My girlfriend didnt believe this game could be completed in less than 2 hours. I said 1 hour. RUclips never ceases to amaze haha. Insane stuff my man
This comment was made just to flex that you have a GF, lol! 😂
@@godnyx117 He might not anymore. It's already been 6 months.
@@Elintasokas I hope that my brother is happy! ❤️
how does one even discover such glitch lol
Crystal manipulation WR would be cool to see this record in a summoning salt video
Extra Alternative Title: Crash Bandicoot 2 Boss Rush.
That "nOuuOuO" was so good
Who discovered you could do this though 😂😂
Fantastic run!
Io in 11 minuti se vado veloce completo la prima stanza hahaha
I think this run is impressive but I can see potential for improvement.
Try body slamming on the metal box for every jump. In theory it should work because when u do it cancels out the slam . And u bounce!!!!! That’s the secrete go get the true world record
@@braddevon1283the body slam slows down crash's falling, at least in crash 2
Like from Naritsa!
You should have bounced on the metal box faster. That would save you a lot of time.
Doesnt work like that man
@@therat5687 ruclips.net/video/iSOVWaDAyKI/видео.html
Someone can explain me what he did from 1:10 to 4:20 ???
When you bounce on enemies, you get fruits, but as more enemies you bounce, more good the rewards are, leading to sometime give crystals and gems. And for some reason, bouncing on the jump crate counts to this jump counter, and spinning and then crouching tricks the game making it think you didn't land yet, leaving opportunity to bounce on more enemies, then after you leave the level, crash will start getting crystals like crazy
thx @@andradezin512
They would have saved valuable RAM by sharing the same information for collectibles in the same integer as bounce combo count. It's reasonable to assume in normal gameplay a bounce combo wouldn't get anywhere near the high number which triggers the collectibles.
In ratchet and clank 1 & 2 you can overflow the 32-bit integer to wrap around to give negative bolts. Again, not exactly feasible in ordinary gameplay but once again someone did it and uploaded it to YT!
how you figured out what to do in 1:12? this is mindblowing, congratulations.
I think some speedrunners in the past have mention that most skip glitches are entirely found by accident. Meaning they must have practiced a lot just to recreate the glitch.
From what I understand someone left crash bouncing on the box while they went AFK, came back to find things got all weird and abnormal when they started playing again, and from there people started experimenting with it which led to the discovery you could manipulate stored values in the game just by jumping on that box
IO CHE STAVO PENSANDO A COSA SCRIVERE IN INGLESE POI SENTO I DIALOGHI ALLA FINE AHAHAHHAHA. bro sei un fenomeno, trallaltro il record era già il tuo, spero ancora lo sia ahah
Who do you think the first person was who left their controller idle while on a jump box, went to the bathroom, came back and saw they had all 25 crystals?
that seal strat is 5head
My neck gets tired carrying around all this brain power sometimes
@@burgerlands2462 :/
Qualcuno mi spiega quanti salti bisogna fare su quella scatola di metallo?
WOW thats the glitch!
Porca troia assurdo
You're pretty good!
I always wonder how does people come up with these game breaking skips...? Is it like a jointed effort on the community doing trial and error actions hundreds of times on specific areas? Or is it someone reverse engineering the game code finding an issue that can be exploited...? It's very fascinating tho...
It's not that complicated really, someone noticed in the game's code that the crystals are stored on the same memory space where the wumpas earned by consecutive enemy jumps are, they are just at the 200 > jumps, then someone figured out that spinning and crouching the moment u touch the ground does not count as crash 'landing' so u can carry the jumping count of an arrow crate wherever u want (as long as you crouch and jump spin your way there) this is also consistent with crash 3 btw the any% uses the same strategy
Is this still the world record? Great run my dude
Be quiet men
@@GetOffMyDick00shut up bro
Collect the crystals and Relics
If I had the game I’d do it myself
Emulator
nice !
does the glitch work in N sane trillogy?
No
@@Carlossmc9 damn it
Wait how the heck the seal thing works lol
game keeps track how many in row you have killed by not touching ground. you can prevent it checking if you touch ground by spinning and the crouching. past 200 you start get crystals. the box jumping adds to that kill counter.
The game gives you prizes for how many enemies you can kill in a row without touching the ground. I think it goes 2 enemies on wumpa, 3 enemies 2 wumpa, 4 enemies 3 wumpa and 5 enemies 1 life.
Except, it's bugged. If you jump on a jump box, the game will increase the "kill" counter but not award any prizes and the game will also register crouch jumps as not "touching" the ground. Further, because of the way the game is coded, the crystals are awarded if you get 200 kills.
So the uploader jumped on the seal to start the kill counter, then bugged it to 199 "kills" by jumping on the crate, and then jumped on the seals to get "real" kills for 200 to 223, awarding them 24 crystals + the crystal from the level. This let them skip the levels.
A similar bug exists in Crash 3, but because there are no respawning enemies, they have to do this trick across two levels.
@@kylesenior Amazing finding
What language is this? I've never heard the game in different languages before.
Italian
The magic of PAL version
I can beat that in pal ver
Sei italiano?
Why play in Italian?
Because italians do it better
y u just bounsin?
Boing boing boing boing boing
I think its to break the game memorie, thats why he got so many crystals when he finished the level
Do you know a faster way to beat the game?
do it without the glitches