hey coldskin i see a topic on mfg where you talk about scale damage projectile with a transformation stat . you put this code but doesnt work for me trigger2 = parent,var(1) = 2 "this so your projectiles/helper attacks can be modified" i add on my char but doesnt work you have a idea ? my code: [State 0] type = AttackMulSet trigger1 = var(7) = 1 trigger2 = parent,Var(7) = 1 value = 2 thx
@@Coldskin1 doesn t work if i remove trigger 2 or put your code in trigger 1 i lost the stat of my transform ssj :s you don t know a tuto for the projectile scale stat on transform ?
hey coldskin i see a topic on mfg where you talk about scale damage projectile with a transformation stat . you put this code but doesnt work for me
trigger2 = parent,var(1) = 2 "this so your projectiles/helper attacks can be modified"
i add on my char but doesnt work you have a idea ?
my code:
[State 0]
type = AttackMulSet
trigger1 = var(7) = 1
trigger2 = parent,Var(7) = 1
value = 2
thx
@@chuiaumax4260 try just trigger1 parent,(7) = 2
@@Coldskin1 doesn t work if i remove trigger 2 or put your code in trigger 1 i lost the stat of my transform ssj :s
you don t know a tuto for the projectile scale stat on transform ?
@@chuiaumax4260 you got to put it in for each helper hitdef
@@Coldskin1 so long 😱
@@chuiaumax4260 yeah