Hiroyuki Ito - Final Fantasy's Combat King

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  • Опубликовано: 2 окт 2024
  • In this episode we look at Hiroyuki Ito, a key character in the history of Final Fantasy and the longest serving veteran of Squaresoft era Final Fantasy still working at Square Enix today.
    Here we explore Hiroyuki Ito's career progression from his debugging work on Final Fantasy 1 and Final Fantasy 2, to his invention of the ATB battle system in FF4, and his innovation in system design and planning for each successive final fantasy up to Final Fantasy 12.
    Even though many might criticise his work inventing the Junction System for Final Fantasy 8, here we look at Hiroyuki Ito's career alongside luminaries like Hironobu Sakaguchi and Yoshinori Kitase, and how his battle systems always reflected the worlds and settings the final fantasy stories operated in.
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    In this episode we'll cover the following topics:
    FF8 gameplay
    FF8 story
    FF8 junctioning
    FF8 lore
    FF4 ATB system
    ATB battle System
    FF12 ADB battle system
    FFT - Final Fantasy Tactics battle system
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    #finalfantasy #FF8 #FF9

Комментарии • 29

  • @AlleywayJack
    @AlleywayJack  Месяц назад +2

    Thanks for watching 💙If you enjoyed the episode please consider subscribing to support the channel. If you'd like to support the channel further you can do so here:
    - Patreon: www.patreon.com/gamediscourses
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  • @RaymondKarlVeasey75
    @RaymondKarlVeasey75 Месяц назад +5

    Excellent Video!
    I'm A Fan Of Hiroyuki Ito & His Systems.
    Seeing Your Gameplay Of The Kalm Flashback Battle With The Dragon Reminds Me Of One Of My First Playthroughs Of That Section.
    Sephiroth: Dragon Slash Attack.
    PseudoCloud: Oh Dear.
    Dragon: Fire Breath.
    Sephiroth: Life 2.
    PseudoCloud: Thanks.
    Dragon: Fire Breath.
    PseudoCloud: Not Again...
    Sephiroth: Life 2.
    PseudoCloud: Just Kill...
    Dragon: Fire Breath.
    Sephiroth: Life 2.
    PseudoCloud: The Damn!
    Dragon: Fire Breath.
    Sephiroth: Life 2.
    PseudoCloud: Dragon!
    Dragon: Fire Breath.
    PseudoCloud: 😮
    Sephiroth: Life 2.
    PseudoCloud: 😮
    Sephiroth: Dragon Slash Attack.
    Victory Fanfare!
    This Is An Accurate Re-Enactment Of My Battle. It Went On & On. I Set The Controller Down, & Waited In Amusement To See How Long It Would Go One Before It Would Let Me Play Again. 😂

  • @jplayer073
    @jplayer073 Месяц назад +5

    I was always impressed by how they managed to reinvent what FF combat was in almost every game. I think that's one of the things that made the franchise so compelling back in the PS1/PS2 era and is still unmatched today.

    • @blumiu2426
      @blumiu2426 Месяц назад

      The combat system now is now looked at as being too experimental and having no foundation or identity, like the series itself has become. It had hallmarks and expanded on what it did with the same combat system, but never dropped it in service of doing something different. Some weren't so bad, others weren't great and disappeared alongside ones that were good and also never reappeared. The combat systems now are in service of the graphics more than anything or the trends on the market, something the company never did in it's golden era. It set trends for JRPGs, it didn't take from anything.

  • @sakuradestros
    @sakuradestros Месяц назад

    Hard agree, I don't have a single thing to add, so well worded

  • @roninmode
    @roninmode Месяц назад +8

    love your videos bro! god bless.

    • @AlleywayJack
      @AlleywayJack  Месяц назад

      @@roninmode thank you bro, stay blessed 🙏

  • @FinalFantaSteveRPG
    @FinalFantaSteveRPG Месяц назад +3

    Legend.

  • @leonvalentine3748
    @leonvalentine3748 Месяц назад +5

    I appreciate your dedication to making videos, and i've been watching for several years.
    Even though you're just under 10k viewers, you are full of quality.

    • @AlleywayJack
      @AlleywayJack  Месяц назад +1

      @leonvalentine3748 glad you've enjoyed the episodes over the years, thank you mate 🙏

  • @Dzzy123
    @Dzzy123 Месяц назад

    I'd love Ito to be in charge of XVII. His stuff is great. I would like Ito to return to XII's battle system and improve upon it.

  • @lionheart4424
    @lionheart4424 Месяц назад +1

    0:14 What do you mean with "perhaps... Nobuo Uematsu"?! To me, he is even MORE relevant of FF than Nomura (and look, I love his designs and KH2, but come on!).
    Though I get it, Uematsu is barely present with new titles in the series aside from a single song here and there. Also, to me the best system in the series is the Junction system.

  • @theshadowstrike6
    @theshadowstrike6 Месяц назад

    Awesome video man!

    • @AlleywayJack
      @AlleywayJack  Месяц назад

      @theshadowstrike6 thanks man 🙏

  • @RetroWolf13
    @RetroWolf13 Месяц назад

    I grew up on ff games I love them all for their differences and flaws I just picked up the pixel remaster as I’ve completed ff7/8 and 9 and wanted to play the older ones Ito-san kitase are legends

  • @Moveset-Mastery
    @Moveset-Mastery Месяц назад

    Love your videos man, lost of people overlook the combat and battle system of final fantasy

  • @lloyd011721
    @lloyd011721 Месяц назад +1

    tetra master was never well regarded. triple triad was so well regarded however, that everyone forgave tetra master's existence.

    • @jairekambui7738
      @jairekambui7738 Месяц назад

      I never really played the FF card games beyond that one mandatory tetra master game in 9. Why is triple triad/ queen’s blood beloved and tetra master hated?

    • @lloyd011721
      @lloyd011721 Месяц назад

      @@jairekambui7738 what is queens blood?
      triple triad is really fun, and well designed. tetra master is an rng shitshow and most of the mechanics are not stated anywhere (except in guides by players). you can literally lose a game with a card that is supposed to win but just decided not to.
      if you havent played triple triad, you should check it out.

  • @hyperplayrpg
    @hyperplayrpg Месяц назад

    We just gave Ito-san a "big up" in our Top 10 RPGs!

  • @Mangomesh
    @Mangomesh Месяц назад

    Hiroyuki Ito sounds like a cool guy. I love the ATB system and I want more of this awesomeness.

    • @AlleywayJack
      @AlleywayJack  Месяц назад

      @@Mangomesh hes definitely earned that legend status

    • @ZephyrFate
      @ZephyrFate Месяц назад

      The FF7 Remake series has taken that ATB system to its zenith. It’s so good.

  • @mugendesu6977
    @mugendesu6977 Месяц назад

    Thanks!

    • @AlleywayJack
      @AlleywayJack  Месяц назад

      @mugendesu6977 thank you, glad you enjoyed it my friend 🙏

  • @blumiu2426
    @blumiu2426 Месяц назад

    It doesn't get mentioned alongside the more promoted figures or foundations of Squaresoft, but Ito is well known for his role. He's just not put out there like the others because his work is "under the hood" sort of speak, but one has to ask who put the combat system together. His name comes up, so it's unavoidable talking about the games. I don't think he gets enough credit for being so good at making the lore of the world and combat systems work together. You can tell people don't look any deeper to why something is the way it is and not just a basic approach. VII is very simple compared and why it's system is liked, but I never think he went off the deep end as he always worked within context.