Setup EOS in Lyra : Unreal Engine 5
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- Опубликовано: 8 фев 2025
- In this video, we'll show you how to add EOS to your Lyra Game :)
Timestamps: Not Required xD
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Next Video: Dedicated Server using EOS in Lyra
Thank you so much
Hi, could you please send us the files of that project already with eos integrated?
@@ByEdgar Hello there! It's uploaded on Community Post for RUclips Members or Patreons.
@@BetideStudio but are they free or do you have to pay?
Thanks for this and I’m looking forward to more Lyra tutorials. You’ve earned one more sub.
Thanks a lot ❤️
The best Channel ever!
Great tutorial! Looking forward to the video Dedicated Server.
Coming soon!
Been trying to get this working for weeks...nightmare mountain.
Thank you, this is so helpful! May I ask how to save users login? Because users need to log in every time they open the game.
can you show how to add a login for lyra that will connect your Xbox or PlayStation account to epic online services.
I am on the last step of lyra EOS stuff but how on earth do I "make a shortcut or batch file and add the command line:"?????????????
-AUTH_LOGIN=localhost:6666 -AUTH_PASSWORD=Player1 -AUTH_TYPE=developer
Can we have one using the Lyra method too?
Yes sure!
hey so while switching to other epic accounts for the other player to login it gives me that Application Access restricted could please help me or show me as to how to allow or give permission to my other epic account for accessing the application. thanks
8:16 i did't get localusernum
@LulzSec777 are u in discord ?
same issue here
You need to just type 0 instead of
Much lovee. Any chance you will show how to setup Lyra with Playfab? 👀
Hi, is it possible to make it so that you can log in through any account that is not added to the Epic organization?
Bro
Can u make a tutorial on
Server selection like in pubg (Aisa, North America, middle East etc)
Player can choose in which server they want to play
In playfab and Eos
There is no such tutorial on whole RUclips on this thing
You will have it tomorrow bro! 🫡
How i can put the localusernum in minute 8:18
same here
Thank you very much
Any time!
Namaste, thank you 🙏🤜🤛
🖐
What happens in Lyra, stays in Lyra!
hi i have a problem when i run the game it says login failure and when i run the project from visual studio it says build errors have occurred do you want to continue and run the last successful build thank you for your help
When i try to access with another account i get access denied...
Cool
Hello i have used EOS and its working fine however it only make match with accounts that are in organization (invited in organization) how can i make match with other players like that are not in organization
For that, you will have to get your game verified from EOS or use other methods of login like Device ID.
@@BetideStudio Thanks
@@BetideStudio Can you guide me how can i login with device ID in lyra ?
I heard that once your product passes some approval stage other players will be able to login without the need to be part of the organization.
Does this actually work? Ive tried 3 times... All 3 times it fails to build due to the Num value not being recognised in the account credentials section of this tutorial? im guessing i am not doing it right. Or is My community VS is not doing what it should? either way. Not working for me... :(
Can you share the image on Discord please?
We can help :D
ill give it another try and see if i was being unworthy loool I did however trash the last iteration and I didnt really save much other then a few configs. So ill post in the chat after I run this video again. I hope I win! :)
I won..... Im EOS worthy!!!!! Thanks again!!!! And keep up the great work!
how did you fix this problem
It does not want to open the login screen for some reason, i get the message: "Try to Initialize use 0 failed with error Not implemented (x3)" and "OSS[FUserManagerEOS::ShowLoginUI] This metod was not implemented" and lastly "OSS: Unable to AutoLogin user (0) due to missing auth command line args (x3)". Can somebody help me with this?
Same Issue have you find the solution?
Good
It’s creating a lobby not a session there’s a big difference.
Can you highlight what you meant? Sorry didn't get it
@@BetideStudio the part were you show its working, the Eos backend (where you search the player) you’re in a lobby? A lobby is not a session.
@@KillerSneak Yes but in terms of the player playing, it's the same, you can just turn it into a matchmaking session by just changing the use lobbies to false. If you check the Eos docs, you will know they both function similarly except that the sessions are more manageable like the register of players is not done automatically but in lobbies it's automatic
@@BetideStudio yes I know, just want to make clear for everybody else they know as well. If they want a lobby system (pre match / like Fortnite for example) it’s better to use the lobby as it comes what you’re mentioning (register / unregistered / updates / voice / chat etc ) - sessions do not.
Aah gotcha, sorry, I thought it was for me xd 😶
When I compile an error an error appears
What is it?
This code only works for local players, not for networking over the internet.
when i type LocalUserNum: error occurs at 8:15
Just use 0 in place of LocalUserNum:
@@BetideStudio thank you so much
🥰🥰🥰🥰🤗🤗
i dont think this works over the internet?! omg what a waste of time
It works for over the internet, country, continents :)