From an old interview I did with the Game Gear versions coder from Tiertex : 'I like EA games so I was really happy to be given one of theirs to work on. It wasn't too difficult to do at all. I had some very talented artists that did a great job on it and much of the work and experience from Mercs could be used, and I think it suited the system hardware well. The only flaw, apart from the 8 sprites a line issue, is the colour depth. The system doesn't have the subtle hues of the MD and some colours look a bit garish
The Amiga version is really meant to be played on a NTSC Amiga, it's slightly faster and full screen, it's same resolution as MD but nicer pixel reproduction when viewed on the real deal with CRT. The Amiga WHDLoad version of Desert Strike is now 3 button controls. The Lynx version is solid port but really only good if you have modern screen installed, quite difficult to play on original screen.
I' m in love with the Master System one. Easier than the other versions, plays well and with lots of details. You can choose play it in spanish on the menu, it surprises me a lot at the moment.
Master System and Game Gear versions were multilingual (English, German, French and Spanish) because they were published by Domark and not by Electronic Arts. This is why the Mega Drive version by Electronic Arts is different and not multilingual.
@@RetroCore The Game Gear version too, but in that case only in the European version. If you didn't have the same language selection in the Game Gear version, is because you played the North American version.
The Amiga conversion was really nice with true shadow transparency, added speech and new explosions exclusively to this system. And with the Amiga mini all the keyboard controls can be mapped to the joypad.
Ah, those subtitles are actually written by me 😊. That's why they're so clear unlike RUclips's auto subs. Basically I just upload the script then RUclips times it to the video.
Gerald Weatherup was the coder for the GB version, he used clever coding routines to get extra sprites on screen, plus a number of compression methods to get all the graphics into the limited cartridge space. His team had 6 months to complete the conversion, ready for the essential Xmas market.
I’ve been playing the Lynx version through MiSTer connected to an 38 inch CRT screen and I can tell you that it plays really well! The Lynx really had potential!
@@RetroCore I remember back in the day a lot of people said you could just plug a Mega-Drive joystick on the Amiga and play it like the Mega Drive version. . No, you can't. Heh. But it works pretty well with a 2 button controller. It was the first version ot the game I played, and the one I actually finished. You still need to use the keyboard to go the map screen and all.
@@chrismifsud7154 and the Mega-Drive version uses all 4 buttons of its controller. So, no, it doesn't play like the Mega-Drive version. And like I said, it still works pretty well with just 2 buttons if you are close to the keyboard to access the map.
This was another game I was lucky enough to have played in 1993 on the Sega Genesis when it first came out. My brothers and I would take turns completing the Missions and eventually my oldest brother beat the final mission after spending 3 hours trying over and over again. We all hi-fived it up except I had to jump up to smack their hands since I was the youngest at 9 years old lol 😇 I played the SNES version a few years later but just didn't like the sluggish gameplay. Then many years later on down the line I played and liked the Master System version but didn't like Desert Strike Advance. I didn't know there was an Amiga let alone an MSDOS PC version. I'll have to give those a shot in the near future.
I'll never forget first playing this at my now disowned (her choice) 10 years my senior sisters house. She had super Monaco 2, truxton and this... At the time and being so young I couldn't really control or do so well... So I spent my time on truxton in absolute awe at the stereo sound as the rules were i had to use headphones. Only 2 year or so later on - I came across dessert strike again and absolutely loved the freedom of it. Whilst there really is zero love lost from my sister disowning my entire family; thanx to her having the mega cd pretty much at launch in UK- did I too know what I wanted santa to bring me that year... Fir some reason my dad started sweating when I wrote my letter too him. And yes I did get it - with those 5 megadrive games and sol feace + cobra command.... What a beautifully innocent time that I miss dearly.
Oh, the days of being told to wear headphones because the game is too noisy. Oh wait, I still get told that now by the missus 😢. Only now, I crank up those games through a surround sound system rather than a TV 😁.
Worth noting that Desert Strike runs much better on Amiga at 60hz, and is full screen. One of the few amiga games that benefit at 60hz, probably because EA were North American.
Wow that Telegames logo on the Atari Lynx version just reminded me of the only video game accessory I ever ordered from the UK which was the turbo chip converter for the PC engine or Turbografx 16 I should say in order to play Japanese chips on North American systems. I wonder if they're even still around...
Rob Hubbard (some ingame tunes) and Brian Schmidt did the Genesis version (im like that one), only one Rob Hubbard tune was used for the SNES (so he wasent credited at all). The Amiga version was done by Jason Whitly, where he changed the title tune completly with a 300kb big title tune.
Amiga version does play very well with 2 button controller and it sounds a lot better and looks a lot better to me anyways.. Chopper feels soild and has weight
I guess because my family owned and played it on Amiga that I always thought the series started there and that the Genesis version was the port. I associate Jungle Strike with the Genesis more.
There are a couple ports here I never heard of before! Nice! I think the Lynx is one of those great missed opportunities... I also wonder what the theoretical home console hardware with a bit more resolution and a few extra sprites with all the lynx capabilities could have been vs the Mega Drive and the Snes. Can't believe the show will be hitting 500 episodes next year... soon there will be more episodes of battle of the ports than either Simpsons, Dragon Ball and One Piece!
Atari had the ill-fated Atari Panther console in mind to initally take on the SNES and MD, but Jaguar development eclipsed it, so it was canned, Sam Tramiel saying he wanted WOW machines, not me too machines
@@thefurthestmanfromhome1148 It is sad as the jaguar would only had wowed a couple years early as I suppose it was intended. It would be cool if somebody in possession of a Panther prototype would come forward and show it! So many impossible things have come out, maybe this will too
@@flink1231 there are a number of Panther dev kits out there in hands of collectors, has been for years, but sadly nobody has pulled anything interesting off them or got them running, unlike say the Konix Multisytem ones 😭
@@thefurthestmanfromhome1148 One of these days somebody will document one of these then! Or these will change hands and then be documented. Let's hope!
The Lynx version suffered by being given to Telegames. They appear to of used the art assets from the MD version, but not adjusted for 16 colours and a lower resolution screen. The lack of ground detail graphics on an 816-bit console, yet it is in the 8-bit Game Gear version, slowdown and sluggish controls. It just felt it needed further optimisation and or, given to a better team. It lost a lot of the impact and spotting enemy fire etc was troublesome on the Lynx screen.
@@RetroCore it could of been even better in the hands of a more talented dev team, given the power of the Lynx. Sound alone should of been better used on the system.
My dad bought a Genesis specifically to play the 3 strike games and Battletech. I showed him Soviet and Nuclear Strike, he wasn't interested at all lol
So the only flaw of the Amiga version are the 1 button controls and the scrolling that slowdowns, making sometimes the helicopter run out of screen. Perfect, as you missed that the game actually offers a 2 button controls permitting to select weapons with fire 2. And nowadays you can play the game HDD installed with WHDLoad, that offers a full CD32 joypad remapped controls (but remains the strafe mode in fire 1, sadly). And if you play the game on A1200 or any accelerated Amiga, there is no more slow scrolling problems. Ok, I stop to tease you 🤣More seriously, have you seen that the screen size is the same as on Megadrive. Rare enough to be noticed 😁And the musics and sound are so much more better than on any other version. Particularly the title theme, just unforgettable for anybody that played this game on Amiga. Coupled with the nice title screen, it was fabulous to discover back in the days 😛 Surely one of the best Megadrive to Amiga conversions, the team behind it made a very impressive work. I spent so much time on this game on my A1200, playing using my trusty Speedking joystick with its 2 buttons. And I finished the game! So I think I can say that the continuous strafe mode is not an obstacle. For me the Amiga and Megadrive versions are necessarily the best. The sound environment compensates for the small defects remaining on the Amiga version (including the swapping of diskettes and the loading times, let's face it), if played on a 14Mhz CPU based system rather than on a standard A500 and with a 2 button joystick. And the Megadrive version compensates for its mediocre soundtrack with optimal gameplay. The PC version is also very good, but as often it is spoiled by the absence of controls with a digital pad, just analog joystick that is not very suitable for this kind of game. And then of course the configuration issues that you met concerning the sound, usual on PC at the time. And you can consider yourself lucky, at least you were able to launch it for this video. At the time, it often happened that the game simply did not work on your PC for some obscure reason and you had no other solution than to take it back to the store to buy another game. Poor PC owners. The Master System version is amazing despite its small flaws. Thanks to the Z80, which was a CPU perfectly mastered by programmers, Sega's little machine ended its career with some nice surprises. But I suppose it was a bad surprise for the guy that played the game on the SMS of a friend and then bought it for its GameGear 🤣 As often when it is not an exclusivity, the SNES version is puzzling, particularly about the screen size. This 256x224 resolution was really tiny when the games was designed for the 320x224 offered by the Megadrive. For your information, Gameboy version has been developed by Malibu Games for Ocean. And it was not a great studio, trust me 🤣. Many thanks for this surprising Battle Of The Port that recalled me so fond memories with my friends on this one 😍
Yeah playing on the A1200 really smooths up things. Sadly at the time most people played on stock A500 with a single button joystick. Same thing for EA FIFA soccer, slow on A500 and pretty enjoyable on A1200.
@@giovannibenedetto9937 You're right, Commodore just launched A1200 and A4000 when Electronic Arts published Desert Strike and lot of people were already playing using a single button joystitck. on a 7mhz A500. I will always firstly judge a game on the system most people discovered it, making of Desert Strike a good conversions with some flaws on a standard ECS system. But I won't forget too that A1200 was a standard Amiga from 1993 and more and people were discovering that a Megadrive controller could be used to play, which make me consider that Desert Strike could be played with optimal performances and cosiness at its launch by standard Amiga customers. More generally, from 1993, developpers had to deal with 16 bit consoles designed for gaming and more and more powerful PCs when they had to convert games on Amiga. And publishers usually invited them to continue in making games compatible with the old A500 to secure sales. As a result, some ECS games suffered of slowdowns or other flaws that disappeared when you played it on an A1200 Amiga with its 14mhz CPU and 2Mb Chip-RAM, like EA FIFA Soccer. But to be clear, that was the beginning of the end.
Lol, someone already mentioned about the 1200, so I won't go there 😜😂. I think playing the Amiga version via Keyboard controls is the way to go. It's very much like the PC version on terms of playability.
@@RetroCore Never had the idea to be honest 😅. But now as you tell it, I think you're right. Playing on keyboard solve all the control flaws 😉. It would be very interesting that you make a Jungle Strike BOTP. On Amiga, There is a A1200/CD32 AGA version, I think it's the one to test. I never had time to play it. It would be interesting to see if the Amiga version is good or if it's a mess compared to Megadrive and SNES. It has been converted by Ocean but this company made very good things on Amiga, a system they mastered perfectly.
Location Strike, one of the many IPs they waste by not touching, though these days it would have been a character driven third or first person yawnfest with helicopters only in cutscenes.
From what's been recovered, its just the full Mega Drive/Genesis versions of Desert Strike, Jungle Strike and Urban Strike on a single disc, no FM Music, so E. A might have added CD music?
Genesis is an absolute classic. Amiga is mixed bag. DOS is a decent offering. SNES a halfway decent conversion from the Genesis. Master System is a tightly paced offering. Game Gear dropped the ball for obvious reasons. Lynx is a decent way to play on the road. Game Boy is a middle of the road offering. Game Boy Advance is just there.
I actually don't notice any slowdown on the Mega Drive version Slowed/delayed sound effects though? Yeaaaaaah. Thankfully, EA improved their sound drivers around the time of 1993 (though I actually like the early ones, except Steve Hayes's awful one)
I’m sorry, but the Mega Drive title tune is superior; the cheesy guitar rawk was great, it reminded me of the music in that other EA classic series, Road Rash!
I am indeed but I wonder if I will buy the whole set with the Mega CD 2? This device is going to have some unreleased games on it as well. That's my main draw to this.
The only game in the "classic" Strike series (Desert, Jungle & Urban) that I was able to beat was Urban Strike. For the other two, I had to return them to the rental before I could complete the game 🕚🌛🌛 Of course, I was renting them one at the time.
That was the exact reasoning behind making these games so hard, companies in that era became very concerned about people being able to rent their games & beat them in a weekend. Sega in particular became pretty relentless about this, even cute stuff like Ecco the Dolphin was made brutally hard.
Many thanks for this BOTP Mark, I remember reading the Mean machines reviews for this and couldn't wait to get a copy but for some reason I couldn't get on with it. One of those games everyone likes but you go against the general opinion, have you got any examples of this?
I felt the exact same way! I think in my case I hated games that promoted (in my opinion) real life war. Probably why I don't give a crap for games like Call of Duty or Battle Field.
I've played the Game Gear port. A good time was had by none. I'm puzzled that the Master System version is different... aren't they basically the same hardware? You'd think they'd just change the resolution of the Master System game and call it a day. The Lynx version was probably my favorite of the handheld versions, although I never got past the first mission in any of the Desert Strikes. (shrugs) Somehow, the Saturn spin-off Nuclear Strike was even more vicious!
The most noticeable hardware difference is the VDP's color palette allows selecting 32 out of 4,096 possible colors (12-bit). The Master System VDP has the same number of active colors, but can only select out of 64 colors (6-bit). Due to the higher color depth, the Game Gear has twice as much color RAM, and it doesn't use the same format as the Master System. Also:The Kremlin seemed to care about the MS port, for Tiertex it was simply more conversion work.
@@RetroCore If you are going to do the next Strike games, I bet you'll have a fun time dealing with all the different PC MS-DOS and Amiga versions there are for Jungle Strike. Like two PC MS-DOS versions (difference is, floppy version has the original cutscenes while CD version replaces them with FMV ones with actors) and three Amiga versions (ECS, AGA and Amiga CD32). Make sure you cover them all.
I don't think Sparkster has any ports, just different games on each system. On the Mega Drive it's the original Rocket Knight 2, on the SNES it's a spinoff game, both are very different.
Sorry you put your EA bias hat on and assumed we were "milking the franchise" by daring to make a sequel and give players what they asked for. I always felt we provided great value with the sequels, but what do I know... I just made the games. And I always really liked the Lynx version. Besides a Nomad, it was my only handheld at the time. Thanks for the compilation. I haven't looked at Desert in years. Hope you had as much fun playing as I did working on them.
Speaking as someone who bought a MD after seeing Desert Strike, being blown away by Jungle Strike and loving both Soviet Strike, Nuclear Strike and Future Cop on PlayStation.. I personally felt Urban Strike felt a little rushed to market? I think what Retrocore was getting at with the E. A comment, was more about E. A practice's back then, they wrung the life out of Road Rash, the Mega CD game taking assets from the 3DO version, did feel like a cash-in, using the R. R engine for Skittichin, only reinforced that, so news E. A were planning to simply put all 3 Strike titles out on the Mega CD with little more than CD music, did feel like E. A wanted to 'milk' the franchise for all it was worth. As someone who bought the system on day 1 for £270 here in the UK, we expected massive upgrades to cartridge versions of games and only S. E versions of things like Batman Returns and The Terminator really delivered. But any who, thank you for making some of my all time favourite 16 and 32 bit games of all time, gaming wouldn't of been the same without your efforts 😍
About the milking the franchise, I'm talking more about how EA would always hammer a series until people got bored of it. Desert Strike was great, jungle even better but then came Nuclear which I thought wasn't needed as it was too much of the same thing. But after was to be the Mega CD compilation which never got released then the Saturn and PlayStation Soviet Strike came along. Apologies if I affended you, that comment was not aimed at the developer but at the publisher.
Clear enough the Genesis version is definitive, Amiga and PC ports are improvements (albeit with the censored intro) worth checking out for how unique they are (higher fidelity and more copilot options on Amiga, extra campaign on PC). This carried over into Jungle Strike except for Amiga not getting the same TLC. Urban Strike had no port to home computers but at least the still-inferior SNES version was more decent than its predecessors. Soviet Strike likewise was console-only and is one of the few (if not the only) times EA treated Saturn better than Playstation. I am not familiar with series finale Nuclear Strike but the PC version is still accessible today and I've heard nothing about it being shorted features relative to Playstation or N64.
I perfer the amiga version bc the sound is much better. Wassap with the chopper sounds on the mega drive? It should have been much better! And slower pace and heavier feeling of the chopper on amiga makes it more strategic and less of a fast paced shooter imo. Ive recently been playing it again on emulator and it gives the choice to emulate a cd32 pad so all fuctions work on it. Its really nice! But very hard game
EA *loved* the Genesis/Megadrive. They seemed to give it more support than even some Japanese developers did. As for why you can't get the sound the work on the Dos version. I dunno why. I can get Soundblaster just fine. I have my cycles set to auto.
I was literally just looking for this a couple days ago to get a little extra perspective on the Game Boy version, and was disappointed to see I was misremembering there being an episode for it. NOT ANYMORE I GUESS.
We played a bit of the dos version back in the day. Its not a bad version and sound worked iirc. Thing is on pc it was nothing special in that timeframe as a lot of now classic if not even genre defining dos games got released around that time, that you just couldn't have on consoles
i think you need a better emu as im playing this on my phone and so far no slowdown and ive got the original megadrive but its pal so that might mean im not seeing slowdown as its 50hz and not 60hz but the thing that stopped me getting a snes is the slowdown as it makes me feel not sick but ive got to look away after a few seconds of slowdown its like i got a pc and played the old ps 2 and xbox even the 360 games that ran at 30 frames and now playing them at 60 and i dont get that strange feeling anymore and and thats why i kept the megadrive as it didnt look as good but it ran better
Amiga DOEs have 2-button controlls and actually is a better game than the megadrive version, but whatever keeps the "hate the Amiga" narrative alive...
The GG version starts to look pretty bad since you see the Sega logo badly stretched in the horizontal means. And then, the music, compared to the SMS version, does not sound good either.
I've never thought much of Desert Strike, the problem is with the design itself, the limitations of the isometric viewpoint in a multidirectional scrolling game don't work with a game where enemies are already shooting as if they spotted you before they were rendered on screen. The only counter is for the player to cautiously scroll back and forth to find enemy positions so they can pull the same cheap trick. It really slows the pace of the game and isn't fun, sometimes it seems that rather than skill, it's your boredom threshold that's really being put to the test by Desert Strike.
Fun is subjective. This isn't an auto scrolling shoot em up. Yes, you do really have to ambush targets, at the same time managing fuel and ammo that runs out too quickly. Yes you have to do missions in exact order or get heavily punished with Danger Zone. The running joke of the game is one heli pilot saves the world (the silly ending).
I wouldn't really call 3 16-bit games and 2 32-bit games (unless you also count the cancelled Final Strike that turned into Future Cop LAPD) as "milking" a franchise when it comes to EA. Games like Battlefield are more appropriate for the term "milking."
I think Mark is also thinking of the planned Mega CD Trilogy by E. A.. It contains the full Mega Drive/Genesis versions of Desert Strike, Jungle Strike and Urban Strike on a single disc, missing the FM Music, so they might of added CD soundtracks, but other than that wouldn't of used the extra hardware in any respect, just been a cash - in
shittex and us gold were my most hated programmers and publishers as they wrecked 96%of every game they put out but shittex wrecked everything they touched
The Mega Drive version will always be the best! It was an instant classic, a brilliant game as often with EA releases on Sega's console (see also John Madden Football, Road Rash, NHL Hockey, F-22 Interceptor...). In comparison, the Amiga port got some extra SFX and cool fullscreen flashy explosion effects but also smaller playfield, lower frame rate, worse controls and no rocking soundtrack anymore that gave to the Mega Drive version so much personality! It's still a good version but it's overrated (you just have to read the wiki page to see about that haha). However Mark, whether you realize it or not, but you tend to overrate SNES stuff in general as it is the case here again. The SNES port is not bad and at least got a few improvements such as slightly better choppa SFX but it has many issues that you didn't even mention such as bad cases of censorship which really ruin a game like this or the smaller SNES resolution that makes for a cramped playfield (256px of width vs 320 on Mega Drive, that's a huge difference). It also has a rather crappy rendition of the otherwise *awesome* Mega Drive OST 😉 Then the pacing in the Master System version feels so fake, it's just too sudden and fast which makes this version unsatisfying to play. And Game Gear started off promising with that sweet 8-bitized version of the Mega Drive introduction but then is just a mess and the system's screen is just too small for a game like this. Dunno about the other versions so I can't tell yet but that MS-DOS version caught my interest.
Im not aware that I'm over rating SNES games. I grew up with a SFC and Mega Drive but maybe have a higher appreciation for higher colour pallets? I'm not sure.
@Retro Core rzymaker is just a blind SNES hater. Both the SNES and Mega Drive have ups and downs of their own, but overall both systems were great, and you do a good job at looking at games on both systems from an unbiased perspective.
The best version is the amiga version. It has to be played on NTSC amiga with 60fps (you get the game full screen as well, and the sound is tons better on the amiga compared to the MD.
They did:Deseert, Jungle and Urban Strike on the 16-bits,then Soviet and Nuclear on the 32-bit systems, Future Cop LAPD was originally Future Strike you saw the trailer once you completed Nuclear Strike, that got reworked into Future Cop.
@@thefurthestmanfromhome1148 wait that hard game Future Cop for PS1 actually develop as milking franchise, no wonder the shape look like combat Helicopter.
From an old interview I did with the Game Gear versions coder from Tiertex :
'I like EA games so I was really happy to be given one of theirs to
work on. It wasn't too difficult to do at all. I had some very
talented artists that did a great job on it and much of the work and
experience from Mercs could be used, and I think it suited the
system hardware well. The only flaw, apart from the 8 sprites a line
issue, is the colour depth. The system doesn't have the subtle
hues of the MD and some colours look a bit garish
I think the colour choice is the least of the problems the Game Gear version faces.
Hey Mark, great video. The entire GB version was developed in house at Ocean. There was a very tight deadline on that one! 😄
Lol, sound very familiar. I wonder if they took inspiration from Tiertex's Game Gear version. At least it looks much better than the Game Gear.
@@RetroCore can’t recall. Sometimes the style is mandated by the rights holder and sometimes it’s an internal decision.
The Amiga version is really meant to be played on a NTSC Amiga, it's slightly faster and full screen, it's same resolution as MD but nicer pixel reproduction when viewed on the real deal with CRT.
The Amiga WHDLoad version of Desert Strike is now 3 button controls.
The Lynx version is solid port but really only good if you have modern screen installed, quite difficult to play on original screen.
I' m in love with the Master System one. Easier than the other versions, plays well and with lots of details. You can choose play it in spanish on the menu, it surprises me a lot at the moment.
Cool to know. I wouldn't mind an easier version!
Master System and Game Gear versions were multilingual (English, German, French and Spanish) because they were published by Domark and not by Electronic Arts. This is why the Mega Drive version by Electronic Arts is different and not multilingual.
@@WeskerSega yes, is published by Domark. Thanks for the info!
Indeed. It has a few language options.
The Master System often does impress.
@@RetroCore The Game Gear version too, but in that case only in the European version. If you didn't have the same language selection in the Game Gear version, is because you played the North American version.
One of the games that sold me the MD,, later picked it up on the Amiga 1200 and the sound there just blew me away.
You can tell I prefethe Amiga sound as I used the title music for the opening and ending.
The Amiga conversion was really nice with true shadow transparency, added speech and new explosions exclusively to this system. And with the Amiga mini all the keyboard controls can be mapped to the joypad.
Its also done by EA and not some other developer.
90's Electronic Arts was a game company I admired. Now I look away when I see their name in something.
I'm watching with subtitles; I love how it spelled out your f-bomb even though in audio it was bleeped!
Ah, those subtitles are actually written by me 😊. That's why they're so clear unlike RUclips's auto subs. Basically I just upload the script then RUclips times it to the video.
Gerald Weatherup was the coder for the GB version, he used clever coding routines to get extra sprites on screen, plus a number of compression methods to get all the graphics into the limited cartridge space.
His team had 6 months to complete the conversion, ready for the essential Xmas market.
Good job concidering the time limit.
What a game this is Mark. I like it on the mega Drive and always a blast to play for sure. 8^)
Anthony..
Always good to start my Saturday with a BOTP.
I love the aesthetic of that Atari Lynx port!
I’ve been playing the Lynx version through MiSTer connected to an 38 inch CRT screen and I can tell you that it plays really well! The Lynx really had potential!
But was sadly in the hands of the Tramiel's at Atari, who squandered said potential 😭
This must be a big-pixel fest
@@jbmaru you can’t imagine!!
Indeed. Its surprising just how good the Lynx version plays and how well it looks with such a low resolution.
The amiga version is just the winner to me here.
"We can always count on Tiertex to up again." No wait, don't hold back. Tell us exactly how you feel about Tiertex.
Ooh, if I did that I'd need a Beep at least 1 minute long. 😁
Great on the megadrive , played brilliant with the 3 buttons
The amiga version did support 2 fire button control so u didn't have to press space bar
It did? Bummer, I never knew that. I do know when using a mouse there were more options.
@@RetroCore I remember back in the day a lot of people said you could just plug a Mega-Drive joystick on the Amiga and play it like the Mega Drive version.
.
No, you can't. Heh.
But it works pretty well with a 2 button controller. It was the first version ot the game I played, and the one I actually finished. You still need to use the keyboard to go the map screen and all.
@@rafaellima83 A Megadrive controller plugged into an Amiga works as a two button controller.
@@chrismifsud7154 and the Mega-Drive version uses all 4 buttons of its controller.
So, no, it doesn't play like the Mega-Drive version. And like I said, it still works pretty well with just 2 buttons if you are close to the keyboard to access the map.
This was another game I was lucky enough to have played in 1993 on the Sega Genesis when it first came out. My brothers and I would take turns completing the Missions and eventually my oldest brother beat the final mission after spending 3 hours trying over and over again. We all hi-fived it up except I had to jump up to smack their hands since I was the youngest at 9 years old lol 😇
I played the SNES version a few years later but just didn't like the sluggish gameplay. Then many years later on down the line I played and liked the Master System version but didn't like Desert Strike Advance. I didn't know there was an Amiga let alone an MSDOS PC version. I'll have to give those a shot in the near future.
I'll never forget first playing this at my now disowned (her choice) 10 years my senior sisters house.
She had super Monaco 2, truxton and this...
At the time and being so young I couldn't really control or do so well...
So I spent my time on truxton in absolute awe at the stereo sound as the rules were i had to use headphones.
Only 2 year or so later on - I came across dessert strike again and absolutely loved the freedom of it.
Whilst there really is zero love lost from my sister disowning my entire family; thanx to her having the mega cd pretty much at launch in UK- did I too know what I wanted santa to bring me that year...
Fir some reason my dad started sweating when I wrote my letter too him.
And yes I did get it - with those 5 megadrive games and sol feace + cobra command....
What a beautifully innocent time that I miss dearly.
I’m sorry for your family troubles, but at least your sister had great taste in video games!
Oh, the days of being told to wear headphones because the game is too noisy. Oh wait, I still get told that now by the missus 😢. Only now, I crank up those games through a surround sound system rather than a TV 😁.
I enjoyed this back in the day, not played it since, think i'll have to look for a copy. Thanks for the video.
You're welcome.
I used to play this game all the time on Genesis when I was young
Love the Strike series! Played Desert Strike on the PC.
Worth noting that Desert Strike runs much better on Amiga at 60hz, and is full screen. One of the few amiga games that benefit at 60hz, probably because EA were North American.
I wonder is a UK copy would be compatible at 60htz?
My childhood was lit I had this one and jungle strike
Ooh I’m going to have to check out the master system version!
One of my top games on the mega drive! In fact the whole series was amazing. This is one series I’d love to see remastered for modern consoles 😍
you might like this then ? ruclips.net/video/SjDzfuQxZAo/видео.html
or this ruclips.net/video/obuErZg2usk/видео.html
You know. I'm very surprised that this game has never been given a remaster. It would seem like a prime candidate
The Game Boy version was also one of the few Super Game Boy Games, so it did have some colour to it!
Kinda funny when you think about it since the Super Gameboy was to play it on SNES but SNES already has Desert Strike.
That's right, it does have a Super GameBoy mode. I considered showing that but decided against it as it isn't really the true GB experience.
Wow that Telegames logo on the Atari Lynx version just reminded me of the only video game accessory I ever ordered from the UK which was the turbo chip converter for the PC engine or Turbografx 16 I should say in order to play Japanese chips on North American systems. I wonder if they're even still around...
Oh wow, I remember those converters. Bright purple weren't they?
@@RetroCore orange! :)
@@MaidenHell1977 Telegames UK is alive and still selling old games/consoles (Desert Strike on Lynx for £59.99).
I played it on Mega Drive with my dad back in the day, great stuff!
I think my Brother was the one whole played this the most back in the day.
You think with a mission this important, the military would send in more than one single Helicopter.
👍😎
Rob Hubbard (some ingame tunes) and Brian Schmidt did the Genesis version (im like that one), only one Rob Hubbard tune was used for the SNES (so he wasent credited at all). The Amiga version was done by Jason Whitly, where he changed the title tune completly with a 300kb big title tune.
And the Amiga title tune is way better.
I played the DOS demo back in the day and really liked it. Pretty cool game.
Amiga version does play very well with 2 button controller and it sounds a lot better and looks a lot better to me anyways.. Chopper feels soild and has weight
Great video as always
Thanks!
That was really something back in the day !
Too bad this one haven't found its way onto next gen era (Saturn, PS)
It did.
Soviet Strike was on Saturn and PlayStation
Nuclear Strike PlayStation, Saturn version canned as platform no longer commercially viable
Yeah, I know about those games, but its a different installment. Was thinking more of an enchanced port, like Spot goes to Hollywood or Sonic 3D
Awesome Game! Still cool to pick up and play!
Was quite some fun when it came out on the mighty MegaDrive.
You've been hanging out with Kim Justice too often, I think.
@@jessragan6714 I am aware he has a channel and that's basically it. Did he post old photos with me on it? 😊
@@Retro_Royal She just has a habit of using the term "mighty" to describe things. And "almighty."
@@jessragan6714 args, my mistake, thought it's a guy. 🙈
@@Retro_Royal It's complicated.
Truly radical to the max attack helicopter techno music here.
How did Teirtex ever get work? Did they have dirt on people or something?
That Amiga music is bangin' !
By being the cheapest and able to juggle multiple projects for publishers at one time, they could also meet deadlines 😭
one of the first games I ever played
Almost none of the enemies nor the boats move on SMS, probably why it's smoother
They’re all BG tiles, basically. Also the explosions are laughably tiny there too.
I played the MS Dos version as a kid all the time. Very nostalgic for me.
Tiertex. Responsible for loads of tears.
I guess because my family owned and played it on Amiga that I always thought the series started there and that the Genesis version was the port. I associate Jungle Strike with the Genesis more.
That's understandable but nope, the strike series started life on the Mega Drive.
There are a couple ports here I never heard of before! Nice! I think the Lynx is one of those great missed opportunities... I also wonder what the theoretical home console hardware with a bit more resolution and a few extra sprites with all the lynx capabilities could have been vs the Mega Drive and the Snes. Can't believe the show will be hitting 500 episodes next year... soon there will be more episodes of battle of the ports than either Simpsons, Dragon Ball and One Piece!
Atari had the ill-fated Atari Panther console in mind to initally take on the SNES and MD, but Jaguar development eclipsed it, so it was canned, Sam Tramiel saying he wanted WOW machines, not me too machines
@@thefurthestmanfromhome1148 It is sad as the jaguar would only had wowed a couple years early as I suppose it was intended. It would be cool if somebody in possession of a Panther prototype would come forward and show it! So many impossible things have come out, maybe this will too
@@flink1231 there are a number of Panther dev kits out there in hands of collectors, has been for years, but sadly nobody has pulled anything interesting off them or got them running, unlike say the Konix Multisytem ones 😭
@@thefurthestmanfromhome1148 One of these days somebody will document one of these then! Or these will change hands and then be documented. Let's hope!
Ooh, maybe I'll be the longest running RUclips show?
The Lynx version suffered by being given to Telegames. They appear to of used the art assets from the MD version, but not adjusted for 16 colours and a lower resolution screen. The lack of ground detail graphics on an 816-bit console, yet it is in the 8-bit Game Gear version, slowdown and sluggish controls.
It just felt it needed further optimisation and or, given to a better team.
It lost a lot of the impact and spotting enemy fire etc was troublesome on the Lynx screen.
It's still way better than the Game Gear. Sad that even Telegames ranks higher than Tiertex 😂
@@RetroCore it could of been even better in the hands of a more talented dev team, given the power of the Lynx. Sound alone should of been better used on the system.
The Megadrive intro sounds similar to a track from Duke Nukem II.
My dad bought a Genesis specifically to play the 3 strike games and Battletech. I showed him Soviet and Nuclear Strike, he wasn't interested at all lol
Lol, wow, that's kind of strange.
So the only flaw of the Amiga version are the 1 button controls and the scrolling that slowdowns, making sometimes the helicopter run out of screen. Perfect, as you missed that the game actually offers a 2 button controls permitting to select weapons with fire 2. And nowadays you can play the game HDD installed with WHDLoad, that offers a full CD32 joypad remapped controls (but remains the strafe mode in fire 1, sadly). And if you play the game on A1200 or any accelerated Amiga, there is no more slow scrolling problems.
Ok, I stop to tease you 🤣More seriously, have you seen that the screen size is the same as on Megadrive. Rare enough to be noticed 😁And the musics and sound are so much more better than on any other version. Particularly the title theme, just unforgettable for anybody that played this game on Amiga. Coupled with the nice title screen, it was fabulous to discover back in the days 😛 Surely one of the best Megadrive to Amiga conversions, the team behind it made a very impressive work.
I spent so much time on this game on my A1200, playing using my trusty Speedking joystick with its 2 buttons. And I finished the game! So I think I can say that the continuous strafe mode is not an obstacle. For me the Amiga and Megadrive versions are necessarily the best. The sound environment compensates for the small defects remaining on the Amiga version (including the swapping of diskettes and the loading times, let's face it), if played on a 14Mhz CPU based system rather than on a standard A500 and with a 2 button joystick. And the Megadrive version compensates for its mediocre soundtrack with optimal gameplay.
The PC version is also very good, but as often it is spoiled by the absence of controls with a digital pad, just analog joystick that is not very suitable for this kind of game. And then of course the configuration issues that you met concerning the sound, usual on PC at the time. And you can consider yourself lucky, at least you were able to launch it for this video. At the time, it often happened that the game simply did not work on your PC for some obscure reason and you had no other solution than to take it back to the store to buy another game. Poor PC owners.
The Master System version is amazing despite its small flaws. Thanks to the Z80, which was a CPU perfectly mastered by programmers, Sega's little machine ended its career with some nice surprises. But I suppose it was a bad surprise for the guy that played the game on the SMS of a friend and then bought it for its GameGear 🤣 As often when it is not an exclusivity, the SNES version is puzzling, particularly about the screen size. This 256x224 resolution was really tiny when the games was designed for the 320x224 offered by the Megadrive. For your information, Gameboy version has been developed by Malibu Games for Ocean. And it was not a great studio, trust me 🤣.
Many thanks for this surprising Battle Of The Port that recalled me so fond memories with my friends on this one 😍
Yeah playing on the A1200 really smooths up things. Sadly at the time most people played on stock A500 with a single button joystick. Same thing for EA FIFA soccer, slow on A500 and pretty enjoyable on A1200.
@@giovannibenedetto9937 You're right, Commodore just launched A1200 and A4000 when Electronic Arts published Desert Strike and lot of people were already playing using a single button joystitck. on a 7mhz A500. I will always firstly judge a game on the system most people discovered it, making of Desert Strike a good conversions with some flaws on a standard ECS system. But I won't forget too that A1200 was a standard Amiga from 1993 and more and people were discovering that a Megadrive controller could be used to play, which make me consider that Desert Strike could be played with optimal performances and cosiness at its launch by standard Amiga customers.
More generally, from 1993, developpers had to deal with 16 bit consoles designed for gaming and more and more powerful PCs when they had to convert games on Amiga. And publishers usually invited them to continue in making games compatible with the old A500 to secure sales. As a result, some ECS games suffered of slowdowns or other flaws that disappeared when you played it on an A1200 Amiga with its 14mhz CPU and 2Mb Chip-RAM, like EA FIFA Soccer. But to be clear, that was the beginning of the end.
Lol, someone already mentioned about the 1200, so I won't go there 😜😂. I think playing the Amiga version via Keyboard controls is the way to go. It's very much like the PC version on terms of playability.
@@RetroCore Never had the idea to be honest 😅. But now as you tell it, I think you're right. Playing on keyboard solve all the control flaws 😉. It would be very interesting that you make a Jungle Strike BOTP. On Amiga, There is a A1200/CD32 AGA version, I think it's the one to test. I never had time to play it. It would be interesting to see if the Amiga version is good or if it's a mess compared to Megadrive and SNES. It has been converted by Ocean but this company made very good things on Amiga, a system they mastered perfectly.
I’m amazed this game doesn’t have an HUD!
which ever version we played when we were kids nostalgia always make the games looks better in our eyes🤣
😂 How right you are.
When i was child i had one. I didn't know english at all. So I didn't know how was i supposed to play this game but it was fun.
Don't worry, I think even most English speakers didn't bother to read the missions.
Location Strike, one of the many IPs they waste by not touching, though these days it would have been a character driven third or first person yawnfest with helicopters only in cutscenes.
Quite possibly.
I would like to see a Battle of ports video about the following games: Bosconian, Libble Rable, Sky Kid and Rally x
All of those games are on the to do list 👍. Someday they will be covered.
@@RetroCore nice 👍
Loved desert strike on the mega drive remember my brother in law mapping the entire game than sending it off to Sega power
Wow, Sega Power. I used to buy that on the way home from school. That was the mag that ended up using very blocky screen shots, wasn't it?
@@RetroCore yes that and Sega force
I stay with the MD and MS versions. But the unrelease super strike trilogy for thesega cd is good too.
From what's been recovered, its just the full Mega Drive/Genesis versions of Desert Strike, Jungle Strike and Urban Strike on a single disc, no FM Music, so E. A might have added CD music?
I love the updated PlayStation version. It was a riot to play and still play it to this day.
Amiga version does support second joystick button (doesn't help with movement though, as it changes the weapon)
Ah, I wasn't aware of that. Thanks👍
I had the Amiga version, and I had fun with it. Honestly, I prefer the PS1 helicopter action game "Black Dawn" over this game that came years later.
Genesis is an absolute classic. Amiga is mixed bag. DOS is a decent offering. SNES a halfway decent conversion from the Genesis. Master System is a tightly paced offering. Game Gear dropped the ball for obvious reasons. Lynx is a decent way to play on the road. Game Boy is a middle of the road offering. Game Boy Advance is just there.
I actually don't notice any slowdown on the Mega Drive version
Slowed/delayed sound effects though? Yeaaaaaah. Thankfully, EA improved their sound drivers around the time of 1993 (though I actually like the early ones, except Steve Hayes's awful one)
@Benjamin Jagun And to think that's only one of 18 games that used it.
@Benjamin Jagun Dark Castle apparently used a completely unknown custom sound driver. It might as well be a variation of Steve Hayes' driver anyways.
Should do jungle strike next 🙏🏽💪
It will be covered at some point, 👍
I’m sorry, but the Mega Drive title tune is superior; the cheesy guitar rawk was great, it reminded me of the music in that other EA classic series, Road Rash!
Also, are you buying the Mega Drive Mini 2, Mark? I am happy about how M2 managed Mega-CD emulation, even if it works on about 15 games as I've heard.
I am indeed but I wonder if I will buy the whole set with the Mega CD 2?
This device is going to have some unreleased games on it as well. That's my main draw to this.
The only game in the "classic" Strike series (Desert, Jungle & Urban) that I was able to beat was Urban Strike. For the other two, I had to return them to the rental before I could complete the game 🕚🌛🌛
Of course, I was renting them one at the time.
That was the exact reasoning behind making these games so hard, companies in that era became very concerned about people being able to rent their games & beat them in a weekend. Sega in particular became pretty relentless about this, even cute stuff like Ecco the Dolphin was made brutally hard.
Many thanks for this BOTP Mark, I remember reading the Mean machines reviews for this and couldn't wait to get a copy but for some reason I couldn't get on with it. One of those games everyone likes but you go against the general opinion, have you got any examples of this?
I felt the exact same way! I think in my case I hated games that promoted (in my opinion) real life war. Probably why I don't give a crap for games like Call of Duty or Battle Field.
I wondered where those rescued soldiers went that you picked up with your attack helicopter that only has 2 seats and no cargo hold.
Pokeballs.
Converted to fuel
Ah, this is a special movie set version with a hidden floor below the main deck 😁
Lol, now that straight out of a horror movie.
I've played the Game Gear port. A good time was had by none. I'm puzzled that the Master System version is different... aren't they basically the same hardware? You'd think they'd just change the resolution of the Master System game and call it a day.
The Lynx version was probably my favorite of the handheld versions, although I never got past the first mission in any of the Desert Strikes. (shrugs) Somehow, the Saturn spin-off Nuclear Strike was even more vicious!
The most noticeable hardware difference is the VDP's color palette allows selecting 32 out of 4,096 possible colors (12-bit). The Master System VDP has the same number of active colors, but can only select out of 64 colors (6-bit). Due to the higher color depth, the Game Gear has twice as much color RAM, and it doesn't use the same format as the Master System.
Also:The Kremlin seemed to care about the MS port, for Tiertex it was simply more conversion work.
Kremlin did a few good Master System games from what I remember.
Beside colour, they are basically the same. We'll, that and also the Game Gear has stereo audio.
It is strange that they remade the game though.
I always quite liked the GB version as a kid, to the point where I have 2 copies for some reason.
I mean, for a GB, it isn't a bad attempt but it kind of falls short if other options are available.
Why is the Mac OS version missing?
Because I don't have a mac.
Got the SNES and MSDOS ports back in the day and kind of like them.I hope you can make a comparision video of the sequels soon
Will do in the future. 👍
@@RetroCore If you are going to do the next Strike games, I bet you'll have a fun time dealing with all the different PC MS-DOS and Amiga versions there are for Jungle Strike. Like two PC MS-DOS versions (difference is, floppy version has the original cutscenes while CD version replaces them with FMV ones with actors) and three Amiga versions (ECS, AGA and Amiga CD32). Make sure you cover them all.
4:11
"Lana. Lana!
Danger Zone!"
yo would you make a battle of the ports for sparkster?
I don't think Sparkster has any ports, just different games on each system.
On the Mega Drive it's the original Rocket Knight 2, on the SNES it's a spinoff game, both are very different.
@@L2Nuku hmmmm...welp i guess you're right...because I've kinda saw a bit that there were some other ports for that but that's probably just me
There's only two versions, isn't there? Mega Drive and SNES.
@@RetroCore Yes, 2 different games with the same name.
Sorry you put your EA bias hat on and assumed we were "milking the franchise" by daring to make a sequel and give players what they asked for. I always felt we provided great value with the sequels, but what do I know... I just made the games. And I always really liked the Lynx version. Besides a Nomad, it was my only handheld at the time. Thanks for the compilation. I haven't looked at Desert in years. Hope you had as much fun playing as I did working on them.
Speaking as someone who bought a MD after seeing Desert Strike, being blown away by Jungle Strike and loving both Soviet Strike, Nuclear Strike and Future Cop on PlayStation..
I personally felt Urban Strike felt a little rushed to market?
I think what Retrocore was getting at with the E. A comment, was more about E. A practice's back then, they wrung the life out of Road Rash, the Mega CD game taking assets from the 3DO version, did feel like a cash-in, using the R. R engine for Skittichin, only reinforced that, so news E. A were planning to simply put all 3 Strike titles out on the Mega CD with little more than CD music, did feel like E. A wanted to 'milk' the franchise for all it was worth.
As someone who bought the system on day 1 for £270 here in the UK, we expected massive upgrades to cartridge versions of games and only S. E versions of things like Batman Returns and The Terminator really delivered.
But any who, thank you for making some of my all time favourite 16 and 32 bit games of all time, gaming wouldn't of been the same without your efforts 😍
About the milking the franchise, I'm talking more about how EA would always hammer a series until people got bored of it. Desert Strike was great, jungle even better but then came Nuclear which I thought wasn't needed as it was too much of the same thing. But after was to be the Mega CD compilation which never got released then the Saturn and PlayStation Soviet Strike came along.
Apologies if I affended you, that comment was not aimed at the developer but at the publisher.
There's also a mega CD version. It's a prototype.
That is right. Sadly I didn't have access to that when making this video.
Clear enough the Genesis version is definitive, Amiga and PC ports are improvements (albeit with the censored intro) worth checking out for how unique they are (higher fidelity and more copilot options on Amiga, extra campaign on PC). This carried over into Jungle Strike except for Amiga not getting the same TLC. Urban Strike had no port to home computers but at least the still-inferior SNES version was more decent than its predecessors. Soviet Strike likewise was console-only and is one of the few (if not the only) times EA treated Saturn better than Playstation. I am not familiar with series finale Nuclear Strike but the PC version is still accessible today and I've heard nothing about it being shorted features relative to Playstation or N64.
nice
I perfer the amiga version bc the sound is much better. Wassap with the chopper sounds on the mega drive? It should have been much better! And slower pace and heavier feeling of the chopper on amiga makes it more strategic and less of a fast paced shooter imo. Ive recently been playing it again on emulator and it gives the choice to emulate a cd32 pad so all fuctions work on it. Its really nice! But very hard game
EA *loved* the Genesis/Megadrive. They seemed to give it more support than even some Japanese developers did. As for why you can't get the sound the work on the Dos version. I dunno why. I can get Soundblaster just fine. I have my cycles set to auto.
I think because I was using the Roland sound.
@@RetroCore Yeah, Roland is very fiddly to get working with some games. Even if they support it.
I was literally just looking for this a couple days ago to get a little extra perspective on the Game Boy version, and was disappointed to see I was misremembering there being an episode for it.
NOT ANYMORE I GUESS.
Yep. This is one of those videos that even I thought I had made at some point.
We need a remake on next gen 👍
I'm surprised this has never happened on some level.
I prefer Urban Strike because you can blow up monuments. Never played Jungle Strike.
Best in the 16-bit series, Urban felt unfinished, where as Jungle is very polished.
Jungle allows you to blow up some interesting monuments too..
@@davidmuldowney That maybe the one I'm thinking of. Was a long time ago.
We played a bit of the dos version back in the day. Its not a bad version and sound worked iirc. Thing is on pc it was nothing special in that timeframe as a lot of now classic if not even genre defining dos games got released around that time, that you just couldn't have on consoles
Yeah. I think the only reason why I have sound issues is because I'm running it on a modern PC.
It's more 'advanced' than a gameboy version. - Nintendo PR dept.
Lol, I bet that's what they'd say.
i think you need a better emu as im playing this on my phone and so far no slowdown and ive got the original megadrive but its pal so that might mean im not seeing slowdown as its 50hz and not 60hz but the thing that stopped me getting a snes is the slowdown as it makes me feel not sick but ive got to look away after a few seconds of slowdown its like i got a pc and played the old ps 2 and xbox even the 360 games that ran at 30 frames and now playing them at 60 and i dont get that strange feeling anymore and and thats why i kept the megadrive as it didnt look as good but it ran better
Amiga DOEs have 2-button controlls and actually is a better game than the megadrive version, but whatever keeps the "hate the Amiga" narrative alive...
The GG version starts to look pretty bad since you see the Sega logo badly stretched in the horizontal means. And then, the music, compared to the SMS version, does not sound good either.
Even before the Amiga version I was waiting for the "don't like the controls" line...... 🙄🙄🙄
The Amiga version is by far the best one.
I've never thought much of Desert Strike, the problem is with the design itself, the limitations of the isometric viewpoint in a multidirectional scrolling game don't work with a game where enemies are already shooting as if they spotted you before they were rendered on screen. The only counter is for the player to cautiously scroll back and forth to find enemy positions so they can pull the same cheap trick.
It really slows the pace of the game and isn't fun, sometimes it seems that rather than skill, it's your boredom threshold that's really being put to the test by Desert Strike.
Fun is subjective. This isn't an auto scrolling shoot em up. Yes, you do really have to ambush targets, at the same time managing fuel and ammo that runs out too quickly. Yes you have to do missions in exact order or get heavily punished with Danger Zone. The running joke of the game is one heli pilot saves the world (the silly ending).
Danger Zone is very bad and should be avoided. Complete missions in order so the enemy's armor hitpoints are not so insanely high.
"Highway to the danger zone!!!"
I wouldn't really call 3 16-bit games and 2 32-bit games (unless you also count the cancelled Final Strike that turned into Future Cop LAPD) as "milking" a franchise when it comes to EA. Games like Battlefield are more appropriate for the term "milking."
I think Mark is also thinking of the planned Mega CD Trilogy by E. A..
It contains the full Mega Drive/Genesis versions of Desert Strike, Jungle Strike and Urban Strike on a single disc, missing the FM Music, so they might of added CD soundtracks, but other than that wouldn't of used the extra hardware in any respect, just been a cash - in
Yep, they had plans for this series.
Game gear was great version
shittex and us gold were my most hated programmers and publishers as they wrecked 96%of every game they put out but shittex wrecked everything they touched
Very true.
The Mega Drive version will always be the best! It was an instant classic, a brilliant game as often with EA releases on Sega's console (see also John Madden Football, Road Rash, NHL Hockey, F-22 Interceptor...).
In comparison, the Amiga port got some extra SFX and cool fullscreen flashy explosion effects but also smaller playfield, lower frame rate, worse controls and no rocking soundtrack anymore that gave to the Mega Drive version so much personality! It's still a good version but it's overrated (you just have to read the wiki page to see about that haha).
However Mark, whether you realize it or not, but you tend to overrate SNES stuff in general as it is the case here again. The SNES port is not bad and at least got a few improvements such as slightly better choppa SFX but it has many issues that you didn't even mention such as bad cases of censorship which really ruin a game like this or the smaller SNES resolution that makes for a cramped playfield (256px of width vs 320 on Mega Drive, that's a huge difference). It also has a rather crappy rendition of the otherwise *awesome* Mega Drive OST 😉
Then the pacing in the Master System version feels so fake, it's just too sudden and fast which makes this version unsatisfying to play.
And Game Gear started off promising with that sweet 8-bitized version of the Mega Drive introduction but then is just a mess and the system's screen is just too small for a game like this.
Dunno about the other versions so I can't tell yet but that MS-DOS version caught my interest.
Im not aware that I'm over rating SNES games. I grew up with a SFC and Mega Drive but maybe have a higher appreciation for higher colour pallets? I'm not sure.
@Retro Core rzymaker is just a blind SNES hater. Both the SNES and Mega Drive have ups and downs of their own, but overall both systems were great, and you do a good job at looking at games on both systems from an unbiased perspective.
The best version is the amiga version. It has to be played on NTSC amiga with 60fps (you get the game full screen as well, and the sound is tons better on the amiga compared to the MD.
and do you relise danger zone means you take more damage and so you should get away from there LOLOL
Ah, but you need to if you want to complete the mission.
The Amiga version is the definitive version if you're playing it on the MiSTer and a controller. Fact.
Nah, I'd go with PC. Looks nicer and smoother overall. Sound isn't as good though.
wait what really this game is another EA milking franchise ?
They did:Deseert, Jungle and Urban Strike on the 16-bits,then Soviet and Nuclear on the 32-bit systems, Future Cop LAPD was originally Future Strike you saw the trailer once you completed Nuclear Strike, that got reworked into Future Cop.
@@thefurthestmanfromhome1148 wait that hard game Future Cop for PS1 actually develop as milking franchise, no wonder the shape look like combat Helicopter.