Hey Yeeb, thank you sooo much for doing these, they helped me a lot. I am just getting into it and have already spent over 100 hours on my first map (still WIP) I think your tutorials play a big part in my enjoyment, you make this editor accessible and I have to admit I have my problems with the ergonomics of it and the basic set up (used to WC3 or Sc2). I have come across a bug that is haunting my existence and kind of killing my enjoyment of creating my map at the moment. I hope you can help me out, as I am sure you must have encountered it. Sometimes when I insert text into a dialogue(Type:Chat: Character Dialogue) by copy paste, I get a trigger error: Trigger Error 00:00:00 (0):trigtemp.xs(number):XS: Token Error 0008: string not terminated. trigtemp.xs(number):XS:Token Error 0001: unexpected character '\'. I tried pasting without format, still the error. I tried using Notepad to copy from, still the error. If I type it up by hand, there is no error. (I have a lot of dialog, so I don't want to do it by hand) There is no "\" in the text I paste and it happened with different text already. I only used triggers, so no XS code written by me is messing things up. I just know, it comes from pasting it in. The error coasts me so much time, I would be very grateful if you know a way to "save" paste text in dialog.
That's an odd one I haven't heard of. Shouldn't happen so can't really suggest anything aside from doing dialog as XS code and seeing if it will copy in there.
@@Yeebaagooon I think I figured it out! :) Feel a little stupid for not thinking about it earlier, the error is related to line breaks, those were copied over and caused problems. (line breaks are invisible when copied)
I know you said you'll get to it later, but I'm trying to get my cinematics working with dialogue. How do I get the talking heads working? When I look on the Fall of the trident missions it seems the message needs to refer to a "string ID" to actually display. If it's too hard to explain, do you know of a resource where I can find the information myself? Great video, thanks!
Mods no, triggerwise you can do a fair bit especially RPG style. It's much more advanced than this stuff currently, want to get the basic stuff done first. Walk before you can run.
This needs to be reviewed more than once to understand. ))) I didn't even know this was possible in the editor.
The html tags for chatting is pretty cool. I can make some seizure inducing text like warcraft 3.
Thank you so much for these. Very helpful!!!
Hey Yeeb, thank you sooo much for doing these, they helped me a lot.
I am just getting into it and have already spent over 100 hours on my first map (still WIP) I think your tutorials play a big part in my enjoyment, you make this editor accessible and I have to admit I have my problems with the ergonomics of it and the basic set up (used to WC3 or Sc2).
I have come across a bug that is haunting my existence and kind of killing my enjoyment of creating my map at the moment. I hope you can help me out, as I am sure you must have encountered it.
Sometimes when I insert text into a dialogue(Type:Chat: Character Dialogue) by copy paste, I get a trigger error:
Trigger Error
00:00:00 (0):trigtemp.xs(number):XS:
Token Error 0008: string not terminated.
trigtemp.xs(number):XS:Token Error 0001:
unexpected character '\'.
I tried pasting without format, still the error.
I tried using Notepad to copy from, still the error.
If I type it up by hand, there is no error. (I have a lot of dialog, so I don't want to do it by hand)
There is no "\" in the text I paste and it happened with different text already.
I only used triggers, so no XS code written by me is messing things up.
I just know, it comes from pasting it in.
The error coasts me so much time, I would be very grateful if you know a way to "save" paste text in dialog.
That's an odd one I haven't heard of. Shouldn't happen so can't really suggest anything aside from doing dialog as XS code and seeing if it will copy in there.
@@Yeebaagooon I think I figured it out! :) Feel a little stupid for not thinking about it earlier, the error is related to line breaks, those were copied over and caused problems. (line breaks are invisible when copied)
I know you said you'll get to it later, but I'm trying to get my cinematics working with dialogue. How do I get the talking heads working? When I look on the Fall of the trident missions it seems the message needs to refer to a "string ID" to actually display. If it's too hard to explain, do you know of a resource where I can find the information myself?
Great video, thanks!
thank you. ❤
Every time I try to use the same command as you have done, it tells me that the string id is not valid
Hey, have you figured out the syntax for dynamic values like or {playername(1}? Anything with the curly brackets {} now doesn't work as before.
"+kbPlayerGetName(1)+"
No player colour support
@@Yeebaagooon Sweet, thanks! And what's the best way for removing trailing zeros in a QV when it's shown in chat?
@@lemmeseethevideos "+xsFloatToInt(trQuestVarGet("QV1"))+"
Do you plan on making a video on making custom units ?
Mods no, triggerwise you can do a fair bit especially RPG style. It's much more advanced than this stuff currently, want to get the basic stuff done first. Walk before you can run.
is it possible to have a ui interface with buttons that enable triggers ? if that is possible you can basically do almost anything..
I don't understand the question. Isn't this the trigger editor?
@@Yeebaagooon- i think they meant in-game. is there a capability to create a UI element that appears during the scenario that activates triggers.
@@lettuceprime4922 Currently no. Best that can be done is custom unit abilities activating triggers.
started an rpg thanks Yeeb!
Hi. why have i a default ID in start test map? Ty
Set String ID for 'Message' Field ?
@@Maxoen You can free text in the box. Strings are what the official game uses to translate between languages.
TY
can we have earth map?