AoM Retold Triggers 02: Chat commands

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  • Опубликовано: 21 дек 2024
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Комментарии • 25

  • @IvanMyasnikov
    @IvanMyasnikov 2 месяца назад

    This needs to be reviewed more than once to understand. ))) I didn't even know this was possible in the editor.

  • @zonetropper
    @zonetropper 3 месяца назад +1

    The html tags for chatting is pretty cool. I can make some seizure inducing text like warcraft 3.

  • @freakfreak786
    @freakfreak786 3 месяца назад

    Thank you so much for these. Very helpful!!!

  • @blenksfd4035
    @blenksfd4035 6 дней назад

    Hey Yeeb, thank you sooo much for doing these, they helped me a lot.
    I am just getting into it and have already spent over 100 hours on my first map (still WIP) I think your tutorials play a big part in my enjoyment, you make this editor accessible and I have to admit I have my problems with the ergonomics of it and the basic set up (used to WC3 or Sc2).
    I have come across a bug that is haunting my existence and kind of killing my enjoyment of creating my map at the moment. I hope you can help me out, as I am sure you must have encountered it.
    Sometimes when I insert text into a dialogue(Type:Chat: Character Dialogue) by copy paste, I get a trigger error:
    Trigger Error
    00:00:00 (0):trigtemp.xs(number):XS:
    Token Error 0008: string not terminated.
    trigtemp.xs(number):XS:Token Error 0001:
    unexpected character '\'.
    I tried pasting without format, still the error.
    I tried using Notepad to copy from, still the error.
    If I type it up by hand, there is no error. (I have a lot of dialog, so I don't want to do it by hand)
    There is no "\" in the text I paste and it happened with different text already.
    I only used triggers, so no XS code written by me is messing things up.
    I just know, it comes from pasting it in.
    The error coasts me so much time, I would be very grateful if you know a way to "save" paste text in dialog.

    • @Yeebaagooon
      @Yeebaagooon  6 дней назад +1

      That's an odd one I haven't heard of. Shouldn't happen so can't really suggest anything aside from doing dialog as XS code and seeing if it will copy in there.

    • @blenksfd4035
      @blenksfd4035 6 дней назад

      @@Yeebaagooon I think I figured it out! :) Feel a little stupid for not thinking about it earlier, the error is related to line breaks, those were copied over and caused problems. (line breaks are invisible when copied)

  • @arvid1190
    @arvid1190 3 месяца назад +3

    I know you said you'll get to it later, but I'm trying to get my cinematics working with dialogue. How do I get the talking heads working? When I look on the Fall of the trident missions it seems the message needs to refer to a "string ID" to actually display. If it's too hard to explain, do you know of a resource where I can find the information myself?
    Great video, thanks!

  • @Zombiod
    @Zombiod 3 месяца назад +1

    thank you. ❤

  • @alonsirdaedra8935
    @alonsirdaedra8935 3 месяца назад

    Every time I try to use the same command as you have done, it tells me that the string id is not valid

  • @lemmeseethevideos
    @lemmeseethevideos 3 месяца назад

    Hey, have you figured out the syntax for dynamic values like or {playername(1}? Anything with the curly brackets {} now doesn't work as before.

    • @Yeebaagooon
      @Yeebaagooon  3 месяца назад +1

      "+kbPlayerGetName(1)+"
      No player colour support

    • @lemmeseethevideos
      @lemmeseethevideos 3 месяца назад

      @@Yeebaagooon Sweet, thanks! And what's the best way for removing trailing zeros in a QV when it's shown in chat?

    • @Yeebaagooon
      @Yeebaagooon  3 месяца назад +1

      @@lemmeseethevideos "+xsFloatToInt(trQuestVarGet("QV1"))+"

  • @MegaMaster1021
    @MegaMaster1021 3 месяца назад

    Do you plan on making a video on making custom units ?

    • @Yeebaagooon
      @Yeebaagooon  3 месяца назад

      Mods no, triggerwise you can do a fair bit especially RPG style. It's much more advanced than this stuff currently, want to get the basic stuff done first. Walk before you can run.

  • @2LoLGaming
    @2LoLGaming 3 месяца назад

    is it possible to have a ui interface with buttons that enable triggers ? if that is possible you can basically do almost anything..

    • @Yeebaagooon
      @Yeebaagooon  3 месяца назад

      I don't understand the question. Isn't this the trigger editor?

    • @lettuceprime4922
      @lettuceprime4922 Месяц назад

      @@Yeebaagooon- i think they meant in-game. is there a capability to create a UI element that appears during the scenario that activates triggers.

    • @Yeebaagooon
      @Yeebaagooon  Месяц назад

      @@lettuceprime4922 Currently no. Best that can be done is custom unit abilities activating triggers.

  • @devynrogersbeats
    @devynrogersbeats 3 месяца назад +1

    started an rpg thanks Yeeb!

  • @Maxoen
    @Maxoen 2 месяца назад

    Hi. why have i a default ID in start test map? Ty

    • @Maxoen
      @Maxoen 2 месяца назад

      Set String ID for 'Message' Field ?

    • @Yeebaagooon
      @Yeebaagooon  2 месяца назад +1

      @@Maxoen You can free text in the box. Strings are what the official game uses to translate between languages.

  • @coolzoky
    @coolzoky 3 месяца назад

    TY

  • @Albanian-AfricanBoy
    @Albanian-AfricanBoy 3 месяца назад +1

    can we have earth map?