Why I Quit Playing Pokémon - Tama Hero
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- Опубликовано: 11 сен 2024
- Not everyone knows this, but Tama actually stopped playing Pokémon for a few years. The last generation she played extensively was Pokemon Generation 6 which is now almost ten years old! What was it about the evolution of Pokemon games that put her off the series for so long? And then, more importantly, what was it about Pokemon Scarlet and Violet that made her finally come back? All will be revealed! Stay tuned!
You are definitely gonna wanna see my full reviews of Pokemon games:
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Pokemon Gold and Silver - • Pokémon Gold Silver an...
Pokemon Ruby and Sapphire - • Pokémon Ruby and Sapph...
Pokemon Fire Red and Leaf Green - • Pokémon FireRed & Leaf...
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If this Byte left you hungry for more, please, enjoy the entrée and feast yourself on this playlist of all my in-depth Pokemon reviews! ruclips.net/p/PLz5XeL444xPATlw8IQd082Xy2ow7bzGiD
Btw please vote for Vanessa in Choose Your Legends if you play FEH! Last year we made her jump 300 spots in popularity!
Do you ever get tired of talking about Pokémon? (Not a complaint, just observing the situation.)
@@cbjammin13 Thankfully since I have another job, if I got tired of it now I'd just stop doing it! I like to talk about Pokemon which is the main thing still motivating me to make content. I don't know anyone outside of the internet who plays the games to the point that I could rant this stuff at them lmao.
Unfortunately, I can’t give Vanessa my votes. Lyon needs someone to watch his back.
I quit because they look ugly af, instead of resembling real living animals, they look like silly toys.
Hey Tama, do you think you could do a video on Environmental storytelling in Pokémon games? I've heard you talk about it in small bytes in some of your videos on Kanto & Johto, and it's *so* interesting to me, particularly things that you've brought up which I never thought about before. But I can't find anyone else who talks about it, hell if I wasn't subbed to you, I wouldn't have watched the videos in which you talked about them either since they aren't the full focus of those videos.
I didn't do it as much with Pokemon, but as a person who enjoys roleplaying and "finding my own fun" in most games, especially open world games, I can respect this a lot.
Me too. Not with Pokémon but I can’t tell you how many deep role playing I did with my characters in Skyrim specifically
Honestly I completely agree and I do find this to be a fundamental aspect of any RPG. With Pokemon’s obsession to catering exclusively to 2 year olds the games are now at a point they basically play themselves. What’s the point in getting invested in the world when the player is a secondary factor.
Nowadays I’ve dumped Pokémon in favour of the Persona series though I still have fun with those classic games. As far as current Pokémon goes I think GameFreaks best days are long gone.
In breath of the wild I only cared with getting my house paid off, and getting to climb the highest mountain! 😂
It's with the lowering in difficulty and the Animé's horrendous English dub that I've actually been drawn back to Digimon, especially with the PS4 games and the new Card Game (I never really got all that into the Pokémon Card Game, not the same way I did Yu-Gi-Oh! at any rate...)!
I personally belive the opposite
i like how you often see npcs walking in the cities
and one thing i loved about this game is how you see 3 pokemon of the same species together in the wild with the evolution of that species hanging out behind them as if they were a family
Your videos are such a comfort food for a lifelong Pokemon player like me. You manage to verbalize my own thoughts on the games so well.
I did not expect TeamAPS to be here
@@QuasarYGO same I thought he just did yugioh and other card game well I knew they played Pokémon card but not to be here on a non card vid lol
@•Drakego• pokemon was the gate way to alot of things we have passion for.
I really like how you make a point about how something not being a way you like to play games doesn’t make it a bad decision for the game. For example, I *do* like the direction of Legends Arceus and Sc/Vi focusing on catching and finding and exploring, but having such wide open areas as opposed to more contained and easily clearable routes makes my head hurt. I have such a bad sense of direction and a desire to make sure I’ve done everything that the big open environment is overwhelming, but I know it’s good for many things and what many people like. So I learn to adapt the best I can and make it work for me. I was having a hard time lately, so I found it hard to motivate myself to finish Violet, but I loved playing through it when I did feel up to it (all disclaimers you mentioned in the video apply, etc). Now I’m spending my free time doing raids to make money to buy all the clothes for completion’s sake and having fun most of the time. Pokémon’s weird. I’m a newer fan of the series (started engaging with franchise in Gen 4, playing games in Gen 6) and it’s so wild to see how things have changed. Can’t imagine what it’s like for people who grew up with it from the beginning. Thanks for your content to brighten up a rough day for me.
Honestly at least for me, the main drawback of Scarlet and Violet is the lack of life in most of the world. While the Pokémon doing their thing is extremely entertaining and fun (but hard to see as you can’t zoom in as easily as Legends) the one thing that is hard to not miss is the general lack of people life in the word. No accessible houses, no people walking around, no people playing on the beach, even no people fishing while there’s a whole market town. It really makes it hard to connect with the games for me as there’s nothing to connect with besides the main cast but they all don’t reappear once you beat the main game. It’s sad to see but I hope that the next new games can fix this issue
gen 9 is just as garbage as 8. hopefully they will learn from it and give us a fantastic 10.
@@bayar_ The idea that SwSh and BDSP are on the same quality level of SV seems a tad hyperbolic
@@Pokemonleafmon Pokémon fans hated gen 5 when it came out, tryusting them to be reasonable is assinine
Damn it Pokémon, I just want to break into houses! I don't mind if each one in them has Cynthia in it who initiates an impossible early game fight!
Bro exactly! Even after open world attempts in gen 8 and legends arceus it still looks so frikin lifeless, and the grass everywhere is still an uninteresting pokemon x and y green and the dirt is still the same boring brown, so gross and boring. I at least want to enjoy looking at the game I'm playing...
I've never really done a roleplaying run of a Pokemon game but the perspective and how recent generations help or hurt such options is really interesting to consider. One day I need to do an all food-based Pokemon playthrough.
@mandjtv has done a few of these on RUclips. Like when he played Black&White as a Bug Catcher.
Those are exclusively the kinds of runs I enjoy. TBH, the legendaries Miraidon and Koraidon being so ubiquitous with everything we do in Paldea was a huge minus for me since I felt a bit railroaded in how I built my team since i was *forced* to have this cyborg dragon or feathery dinosaur despite neither really being appealing to me.
I once did come up with a story in my head while wonderlocking Alpha Sapphire where my character was an undercover agent for Team Magma going after Team Aqua, who had spies stealing and replacing her catches (the in-story reason behind the wonder trades). With the roleplay run idea in mind, I actually want to try and play AS again, but go all in on the Team Magma idea, only using Pokémon that either are used by them, or would suit thematically (For example, Slugma is never used by them, but would fit in perfectly).
If you've ever used a mostly static team in a Pokemon game you've still done essentially what Tama is saying
@@bolladragon Wait? You get them before the eight gym badge & are forced to have them in party?
I was a huge Pokemon fan from gen 1 to 5 and after 6 I stopped playing, even build a game around what I missed from past generations for 14 years as a way to cope with missing one of my favorite franchise ever.
I’m gonna have to think about doing the same thing unfortunately. 😔
I gave up after gen 6 as well. If I ever get the itch to play pokemon, I just go back to Emerald, Platinum, or HG/SS. I've been playing since Gen 1 when I was in 6th grade. Even though I personally didn't like gen 5, I can recognize that gens 3, 4, and 5 were the golden age of pokemon.
As an old fan of Tama and Pokemon games, I find myself sharing very similar feelings about many of the changes to the series as a whole. I think having grown up with Pokemon it will always have a special place with me, with many great memories and friendships, but the past generations after X and Y made me feel like it was time for the games to be special for the next generation of children. Arceus/Scarlet and Violet were a step in the right direction for me too and I'm just happy I was able to enjoy a Pokemon game again, despite their flaws. I'm also sad at the state of things at Gamefreak, but the games did buy some goodwill with me this time around, and I hope they're able to facilitate a better working/creative environment going forward as they definitely need it. I love this type of discussion content, appreciate opening the floor for others to talk about their experiences so I can read what others in the community think. cheers!
Pokemon has been one of those series that has done a lot for me, and Tama was one of the people that got me into the series overall. I was born in a poorer country, and it took quite a while for me to start playing pokemon for the first time. But, I knew enough, and by the time I became 14, I'd finally got my hands on a 3ds. And in later years I learned about Emulators and played others. It's been half a decade since then. I haven't been playing any of the newer games, and I dunno, they don't feel as great to a degree. I'm a hard defender of gen 7, but besides that I agree with you completely, in other aspects. I don't how, the exp share is now automatic not optional, and that you can insta level your pokemon without training them.
My personal faves games and regions were UM, Emerald and Platinum in no particular order.
I love these videos. It's nice to hear your unique perspective on pokemon more frequently!
Aww thank you ☺️
Roleplaying as a character is how I played Legends Arceus. I was playing Crystal Clear and gave my character a whole backstory, and since the character in Legends Arceus is a blank slate with memory loss, I made her be that same character from a year or two after the events of Crystal Clear. And when I found in Legends Arceus the pokemon I chose as a starter in Crystal Clear, I gave it the same nickname and made it first in my party, like my character felt a special connection with it. It was really fun.
my experience is very similar, and you articulated it in a way I never could have. I struggle to finish modern pokemon games but find myself returning to gen 5 and below every so often and having a blast. I was beginning to think it was just Rose tinted glasses but I think you hit the nail on the head with the more subtle changes that have dramatic gameplay implications.
then again video games in general struggle to hold my attention so maybe the internet has just rotted my attention span lol.
i have the same impression. I played violet to the end and thought it was good, then I started playing sapphire after and was like HOLY CRAP THIS IS SOOOO GOOOD!! they don't compare. sapphire simply has MAGIC.
The nostalgia card is used by people who don't even understand what they enjoy about games let alone other people's perspectives. Don't let yourself get gaslit by it.
Too often I have expressed my preference towards older games in a franchise because of very real reasons and then get the nostalgia card pulled on me, but it doesn't work, I know what I like too well for it to.
"You can easily level up new team members and catch them up without ever using them once."
This was always my biggest problem with Exp Share. Whenever I had a weaker team member, they would fall behind in levels and I would be forced to focus more on them until they fully caught up to the others, which pushed me to find their potential and do whatever I could to get them there. This also encouraged me to plan out times where I would use some Pokemon more often (like in a gym with a type advantage) so they wouldn't fall behind in later areas where they would have a type disadvantage. I also always used pre-planned teams (carefully chose all of the ones I liked the most, with other personal rules like not using a Pokemon I had used before and only using Pokemon introduced in that region) so abandoning them when they got weak was never an option. Ever since Exp Share became mandatory, they all stay roughly the same level anyway so it's hard to even tell which ones you've been using less. Raising your entire team was always the part I enjoyed most, but that entire aspect of the game seems to be missing from the new games, so I often just end up one-shotting everything with one pokemon because it doesn't make a difference to the rest of my party anyway.
A lot of this would be solved if TPC reworked effort values and EV growth to make them more dynamic and engaging, and gave gym leaders, villain teams, the elite four, and the champion pokemon with high EV's. Such that level and IV's were more of a baseline and floor for a pokemon's potential, while EV's dictated how good that pokemon actually performed...as opposed to being a coefficient to the stats derived from level and IV, that's raised through grinding and/or vitamins.
It's nice to finally see someone talk about the aspects of the game that made pokemon pokemon and talk about how the changes that came alienated a lot of that mindset of playing in a handheld console and pokemon's original vision. Of course with Legends and Scarlet and Violet, these changes encouraged a totaly new style of playing because of the open worldness and exploring, which is what made pokemon exciting again and it's a shame that these games came out unfinished.
I discovered your videos back in 2013/2014 when X/Y was all the rage. Would love to see you revisit the games 10 years later because I look back at Gen 6 fondly, in part because of your videos :-)
I agree completely with what you said about SV near the beginning. Scarlet was the most fun I’d personally had with mainline Pokémon in literal years, and I fully believe these could have been the best games in the series. But with the obviously rushed development and technical issues the games have, plus a few design choices (no level scaling, somewhat disappointing post game, etc) these games were sort of robbed of that. I hope someday we’ll get that perfectly polished open world Pokémon game, but I have no clue if that’s even possible at this point.
Not on the Switch.
not as long as the games are on a time crunch
@@IceSick88 It really isn't a hardware issue. Other Switch games that look far better also run far better. And that's not to mention all the little things that are just clearly unfinished.
@@Zen.Connection the Switch's hardware is a distinct stain on these games. Other very pretty games struggle with this too. I've noticed stuttering in Xenoblade 3, which is a gorgeous game and fantastic. That's not to say that the games are purely hardware limited, like cyberpunk on the PS4/Xb1. There's definitely an element of polish that's lacking, that may well have smoothed over many of the more glaring bugs/frame rate issues.
Does a perfectly polished game exist? CAN one? Just in general. Honestly I have my doubts, lol
I can't agree more with the exp share issue. I don't even usually role play my trainer fully the way you described, and even just on a mechanics-focused playthrough it robs all sense of satisfaction with progression.
Completely agree, I've found myself replaying the older games almost exclusively due to the lack of forced exp. share. I feel there's a lack of proper understanding surrounding the impact of that mechanic change. It fundamentally changes the gameplay experience (either from a role playing or technical standpoint). With the exp. share always being on, I feel like each Pokemon isn't allowed to shine, you don't see your whole team in battle as much, you don't hear their battle cries as much, you don't experience them fighting as much, you see their animations less. It's far less interesting from a gameplay and narrative perspective. It cheapens the whole experience and it's particularly upsetting when it would take so little effort to add a toggle to switch it off, and just have it turned on by default for most of the more casual fans who purchase, play through to the 4th - 5th gym and then never touch the game again. For those of us that like revisiting and running through the game multiple times, it's been an increasingly less enjoyable decade...
@@Giga419 lol you didn't see 90% of your team even without exp share.
It was fundamentally counter productive to train up alternate pokemon for the story
Even in gen1 exp share was the ideal way to train up new party members, and it was always pointless to do so even in every gen as you actively slow down the game clear speed
@@death299 I disagree for the reasons set out in my above comment. I simply felt it was a more enjoyable pace. Not sure how you used to play to avoid using most of your team.
But this is the issue. No one is saying exp. share is a bad idea, that wasn't my comment. It's different when its forced and applies to your entire team, it just changes the nature of the game. The game speed may be faster, but it also makes it easier. It's just not a trade off I think is worth it. A simple on/off toggle is asking so little.
@@Giga419 lol you can literally sweep the entire game using starters, and most other pokemon with a handful of expections.
Pokemon was never difficult. Being an idiot child made it seem like that but there hasn't ever been a point where it was hard
@@death299 I don't just use one Pokemon though. My entire comment is that the forced exp. share simply takes away the opportunity to play in different ways. There doesn't appear to be any disagreement.
I love this. This is such a unique perspective explained so well. I’ve spent the past decade baffled as to why people felt disconnected with modern Pokémon, especially XY and the Alola games. I’ve always felt that personally, Pokémon’s only real dip in quality was Sword/Shield because I loved Gen 6 and 7 so much. This video explained it SO well.
Your points are completely valid, I can always go back to GSC and enjoy the world and the routines you can have each day and the way building and training felt like a deep bond with your Pokémon. The exp share robs that feeling for me, that all the hard work and hours traveling the region were worth it to see your team grow and learn. In newer games my whole team already hits their first evolution and are at Lvl 20 before the first gym. I love just walking around the routes, battling trainers and being surprised by my encounters and catching them all!
Despite that, the hours I’ve played violet I’ve loved, the open world sprawling with Pokémon, I’ve only been in the first area (zone 0 or something?) and just how many Pokémon there were to encounter and things to find already were so exciting. I really like the game and all but I put it down and haven’t touched it again yet…
Legends Arceus was such a breath of new air that it was such a wonderful experience. When you approach Dialga/Palkia towards the end, the cutscenes captured just how big and intense legendaries can feel and it felt so good to see how I imagined Pokémon sprites back then battling being realized in modern games now.
I feel like game freak is getting close to that OMG moment for their games again, they just need the time to absolutely pour all of their love, time and attention into the games again like before.
I just don't have time to play anything since I'm always at work 😭
I'm definitely someone that enjoys the role-playing/head-canon aspect of the games. Going on my own journey and creating a bond with each Pokemon I catch is really important to my enjoyment of the series.
Unfortunately, with the transition to the catch em all and story-heavy style of gameplay, I'm becoming less sure on where players like me can find enjoyment in the series. Just makes me sad that a game series that I've spent so much time with seems to be passing me by.
Luckily SV has next to no story and ample room for headcannon unlike past games. Its pretty refreshing to have a choice-your-own adventure game with this franchise. Would be nice if every game in the series or maybe every-other game had the same goal.
@@DoABarrelRol1l Except the initial choice becomes moot because you have to do all the storylines anyway to beat the game. It’s like Sonic Adventure 2 Battle.
@@Barkit ...right but you explore them at your leisure. Need a specific TM for team building / role-playing? You can defeat team Star to unlock it rather than waiting until a specific plot development.
Want to catch a favorite pkmn of yours to have for the campaign? You can explore the map and get it before even having the first gym badge if you'd like. That pkmn is too strong to listen? Fight some gym battles (or hatch a new one with breeding picnics being unlocked far earlier than any Daycare service).
Are you hoping for a sandbox style game like Minecraft with no solid ending or something with multiple paths like Shadow the Hedgehog? All Pokémon games are built around having a 'roll-credits' moment when much of the game is completed so I don't think it would have the feel of a core-series Pokémon game without one. Sure you have arbitrary checkboxes and objectives to 'complete the game' still but being able to have access to the entirety of the map and prioritize certain ones over the others is a huge win for roleplaying as you can basically chose your starting city and starter after the tutorial.
@@Barkit every game is like that
"Normal people don't play every Pokémon game a billion times" - Tama
😬 - Me, who's beaten Red and Blue badgeless, gotten lvl 100 Nidoking before Brock, done solo Missingno runs, performed walk through walls glitch to get to Cinnabar Island early.
YES! I used to roleplay Pokemon all the time! Made some very elaborate backstories, motivation, and convoluted reasons for why my character would be in the region at all.
I almost wanted to start a RUclips channel talking about all my crazy characters until I realized how cringey it would be to dedicate a whole channel to what's basically my personal Pokemon fanfictions. I'm glad I spared myself the humiliation.
I'm also glad I found someone else who does this. I was starting to think I was alone.
the severe lack of difficulty is entirely because the directors themselves believe that playing the game more then once has become a COMPLETE WASTE OF TIME. 'Nobody wants to play the post game content anymore. Everyone becomes bored of the games so fast that they'd rather want to play something else instead. So why should be bother to make the games fun anymore?'
when i play through the old games I try to picture all of the battles and important events like they would be animated in the show. I feel like the random missed moves and "Snapped out of confusion" type clutch moments are more exciting when you imagine what they might look like.
I'm honestly happy playing gen 1 - 3 romhacks forever.
The new games feel so soulless :(
If you ever get bored, you can try the pokemon tcg 1 and 2 or the pinball games for a change.
They're strangely addictive at times, especially the original pinball game ^^
yup, Rocket Red Edition is one of the best Pokemon games i ever played (tho the post-game is lacking, the main story was amazing)
@@WakoDoodle Not really a fan of the Pinball but I love the game boy tcg games.
So grateful the second got an English fan translation. Love the rocket mons!
@@natesamadhi33 I do really enjoy that.
My favourite right now is "Red ++".
It has a built in wondertrade and I love to do nuzlockes, so it's amazing to do wonderlocke runs.
I've done maybe 6 runs so far and it's always a unique experience! :)
I quit playing Scarlet and Violet a while back and have a hard time returning to them. I like the games, but they are in such a rushed state that it's downright embarrassing for GameFreak.
I can relate.
I have it too... but I am yet to best a single gym and do not feel that curious to play it because of the state of it.
The problem is mostly the Pokémon company and not really gamefreak the Pokémon company is the one having gamefreak pump out a new generation every 3 years plus gamefreak was working on legends arceus on top of scarlet and violet seriously the Pokémon company really needs to give gamefreak more time to work on each new generation
@@dramaticScar I agree I went back to lets go eevee and pikachu.
Just like sword n shield hurr hurr
I'm in the middle of a replay of Pokémon Black and it's still the peak of the series to me.
I agree with you, my least favorite part of modern Pokémon games is the compulsory Exp Share and how it erases the need to rotate your team to make sure everyone is caught up in levels. It also depends on the game: in games like Sword and Shield the level progression takes the Exp Share into consideration (I think). In BDSP it's done terribly. They included the Exp Share but didn't adjust the levels: after a while my four Pokémon team was ten levels ahead of every single foe. The game became more challenging when I caught my final two team members like halfway or three fourths into the playthrough and used them in every battle to catch the levels up but it was annoying.
My favorite aspect of modern games though, especially Legends Arceus and SV, is the exploration. In the Crown Tundra DLC I had already enjoyed hunting down all the legendaries, especially the Galarian birds (best exploration of the roaming legendaries concept ever) and the Regis (reminded me of the Hoenn games). In both Legends Arceus and SV I love the freedom of movement we have: we can go off the road, climb mountains, jump off cliffs into the water, fly around (although I haven't reached that part yet on Scarlet)... There are almost no boundaries! The games are so much more imersive - especially now that the lines between the overworld and battle mode are virtually gone.
I do wonder if the renewed focus on catching them all was influenced by Pokémon Go.
P.S. Nice haircut, Tama!
I play with exp.share turned off when it's possible.
No. Obligatory Exp Share encourage you to rotate your team.
Before, your team was only 6 (or more realistically 4-5, and 1-2 HM Slaves). Nowadays you're gonna rotate two to three teams. Or completely change it every Gym. Or do a N Challenge. Or use only one at once and put the rest in the box. Whatever you want (notably it actually started in Gen 6, and just became more obvious with each passing gen).
And something can be said about them completely changing the way we approach Pokemon (though again it was done gradually. Going back to Gen 6 after Gen 7 was quite enlightening.). BDSP plays way differently than DPPt, for better or worse. Just slapping Gen 8's system to the base game had a pretty radical effect.
@@shytendeakatamanoir9740 I personally don't like rotating teams and just have 6 Pokémon with which I'll fight all the gyms and important story fights. In SV, I chose to only use one party member while exploring the land and fill the rest of my party slots with a Pokémon to help catch new ones and other mons which I wanted to evolve for my Pokédex. For SV this felt natural, but this playstyle doesn't feel right for a linear game like Sword & Shield.
But yeah, I completely agree that forced Exp. share has changed the way I approach Pokémon. I'd rather have the option to toggle, like in gen 6 & 7, but I'm getting used to it by now.
@@Dinnos100 I like that it shares to everyone since some Pokemon can be hard to use until they evolve or learn a signature move.
But at the same time it's too much experience overall since non-participants get +50% of the battles expierence rather than actualy dividing or 'sharing' it- maybe instead of a binary toggle they could do a slider that determines how much exp gets divided to the first party member and how much goes to the rest- so everyone can slowly level up together or maybe you just give 100% to participants so you can quickly level up a new mon.
I like to try and keep my team on equal footing but with all the pokemon to catch my designated False-Swiper was always a few levels ahead just because they were switched into every non-Ghost wild encounter. It would be great if I could change it so Scissor gets 0% exp and the other 5 get 20% each for this instance or maybe all get 16.7%. Or maybe even all get 0% accept from the pkmn in the 6th slot if you're babying a newly hatched critter or something that you just want to evolve for the Pokedex.
Would be a huge 'quality of live' improvement without your pokemon being too over leveled like it currently stands.
As far as talking about Scar/Vio goes, I think you're approaching it the right way. While it's definitely important to remind us of the shitty working conditions that lead to the game's buggy state on launch, it's still good to hilight that it's a good game in spite of all of this and that it's taking Pokemon in a much better direction. That's what the fandom and GF/TPC need to take away from all this.
This was a fun insight into how we evolve as players alongside the games. I’m going to be honest I have never finished a Gen 7 game to this day and I didn’t care to buy Let’s Go or the DP remakes because they felt lacking to me. But exploring SS and Arceus was a breath of fresh air for me and I’m really enjoying the freedom that SV are doing now, it’s making me hopeful for the future of the franchise.
Not to forget how we evolve as players alongside our Pokémon! xD
I enjoyed Let’s go I thought it was perfect just felt like the OG games but with modern graphics
The new games are okay but the story burns me out 😭 it’s so childish and boring but it’s the multiplayer that I care about and game freak don’t disappoint
I wish game Frank would just give us a large open world MMO
i wish there was a more substantial way to give Game Freak and TPC our feedback too; it used to be so easy to give them the benefit of the doubt making such a dinky concept feel so substantial in the past, but now with the Switch's ubiquity it feels like the whole world is watching and they're still not inclined to improve :c
DOPE TROPHY! I know you bought it, but you earned it 💪
Thing is, they don't want your feedback, for the majority of things they aren't going to care, if you keep buying the games nothing changes, but there will never be a large enough boycott for it to actually matter :P
@@shanematthews1985 it's true, they never care until it hits their wallets or until the PR is big and bad enough and a boycott does both. i can say for certain I'm not touching the DLC unless there're massive patches announced and would have to see a significant change before getting a future release 🤷♂💸
@@shanematthews1985 I don't really get the vibe that they don't care, though being on a tight schedule clearly doesn't help anyone.
The Pokemon Company tends to crunch GameFreak.
@@gunpeiyaboi5280 right but boycotts don't happen because people cave and buy it anyway lol
I have to say, I'm incredibly impressed with how you've been making your videos. The analysis and focus on context around the game's intentions you do is amazing! Even with the Colosseum video, which was a tough pill for me to swallow, I came away agreeing with a lot of the points. Outstanding work!
Normally, I am not the type to plan out my teams beforehand, so I actually am pretty into the games now encouraging switching your team members often. However, with Brilliant Diamond being such a "faithful remake", I wanted to do something different, so I decided to do a mono-Steel team. It was actually really fun and made me enjoy the game way more than I would have! So now I can see why, especially in the older games, that style of playing is how some people prefer to play.
Hello Tama! Happy 2023! Hope that you're doing well! Also, it's okay not to play the newer Pokemon games if you don't want! I love the older ones way more anyway! Also, you deserve all the love and support in the world, especially on the new year! :D
The competitive scene is right there xP
I agree with your assessment on the games changing over time to streamline things. I honestly feel that they are focusing really hard on the PvP aspects of the game and raising your Pokémon to exact specifications how you want in order to prevent hacking and cheating during competitions. With the advent of E-Sports, it allows the youngest new players to develop into competitive players to extend the lifetime of the game despite the rushed aspects you spoke about. The competitive players like WolfeyVGC are becoming influencers and are promoting the accessibility of these mechanics
This is an important factor. Up to a certain year literally every single team that went to Worlds was very obviously hacked. One guy had a Porygon in a Beast Ball in a game where that was impossible. And they can't just ban these guys for hacking because it's a community standard to gen your team instead of waste your time. So instead they design the games to make it way easier to make a Worlds-ready team to participate in PvP and its associated live events. The ease of making a competitive-ready team in SV has actually got me considering trying out VGC for myself this generation!
I definitely agree that they might be focusing on competitive to the detriment of the single-player experience. SV has a lot of QoL features that make training your Pokémon incredibly easy, but also I've definitely had a harder time connecting to Every Single Pokémon I catch and have been focusing my love and attention on much smaller collection. Granted, that's still around 30 Pokémon, but that's because I cannot be stopped from loving these funky little dudes.
I think SV has done the best job of not only making competitive things accessible (you can buy stuff in regular stores rather than needing to save up mountains of BP from the Battle Tower), but incorporating some of it into the school setting of the game (the math teacher teaches you about crit rates and STAB). Now that it's so easy, I hope they copy-paste it into every subsequent core series paired versions so they can spend more time on optimization, animations, world design, and so on. Competitive Pokémon Trainers live for the battle court and nothing else. Now that we can buy EVs and Hyper Training with the obscene amount of money the game throws at you, it shouldn't change.
The competitive scene does not actually care about the training process, and they will simply edit their save files if it takes too long. The developers do not need to cater to them any more than they already do. They've solved the competitive hacking problem by making training efficient and they can and should put more love into the single-player experience.
@@XerxesTexasToast I agree with all this and hope you’re right.
I completely agree. Pokemon is at its best when it steps back and lets me tell the story. I play Pokemon games like you do, and I value the experience that I have with each individual Pokemon. One time I decided to play through X with a Cottonee as my starter, but I didn't have any finished gen 6 games so I had to breed one in Gen 5 and send it over. This raised two problems: first, my Cottonee didn't listen to me, and second, it didn't know any Fairy type moves. My character, who I'd decided was a rich aristocrat, had bought an exotic Pokemon from an unlicensed breeder, and now it had behavioural issues and didn't know Fairy Wind, and that was my starter. I have tens of stories like that that make each trainer, Pokemon, and play through unique. In my opinion I was perfectly capable of this in gens 6 and 7, because I could disable EXP share, but as soon as I found out that LGPE couldn't disable the EXP share, that was the end of the series for me. I don't think we're the only ones who do stuff like this. People still get happy about their old starters that they've had since the GBA games, for example. I'm not going to give S/V the benefit of the doubt. I'm just going to keep fucking around on my Animal Crossing island I've been building for 2 years.
If a pokemon is traded into SV (I think this is a new mechanic) it also gets 2x expeirence from battles. So trading for exclusives or to get a pkmn early in a run for RP purposes can have the problem where they are too strong too fast- another reason why I wich there was a way to slow exp growth. Even just a held item like an Everstone that increases stats but 1/4ths exp gained in battle would be nice but ideally it would be a mechanic in Settings.
@@DoABarrelRol1l Traded Pokémon have always had boosted exp gains, like since Gen 1
@@DoABarrelRol1l That's always been the case, and that's the reason why I as a *player* would have preferred to send an egg. But I get to decide a plot explanation for why it happened that one time and that's the point of the series to me. Later I would breed another Whimsicott with optimised IVs and nature, and an egg move or two, and they were different Pokemon with completely different histories, and it was lovely.
I love hearing about the way you play. I know the feeling! Whenever I play older games I go through the effort of trading rarer Pokémon from other games so that the experience feels fresh. You mentioned RSE for example I’ve started with a full team of six once I got the ability to trade with Pokémon like Tyrogue, Igglybuff, Charmander ect.
It’s a lot of fun!
One of my favorite romhacks, Pokemon Unbound, has a feature I didn't think I'd want. Level caps. Entirely optional too, so I didn't use them in my first playthrough, I didn't think I'd ever want to outright prevent growth. But then on my next playthrough, not only did I play the higher difficulty, I opted in to the level cap, and realized what wonders it does for the intended balance. The gyms and bosses are obviously not going to be able to be overleved against, but having that cap makes it so much easier to evenly raise a balanced team, its much harder for any one member to get too far ahead when they all stop at the same cap. It encourages more versatility that way too, if you can't surmount a challenge with your party at cap, that means it's time to experiment using other pokemon, and they're all going to end up on par with any others you used. Its surprisingly satisfying to be able to do it like that
This. I’m playing another fan game that has the same level cap and its amazing. It allows the game to remain balanced and let you do as much you want without getting overleveled and the game gives you tons of exp candies to boost any new party members up to speed almost instantly, eliminating the grind without trivializing the challenge.
The Pokemon franchise would be better as a whole if they just took 2 years to make the games instead of 1.
Supposedly, it takes 3 years to make a new mainline Pokémon Gen.
@@geekgo4 Yikes, that's really bad. They need even more time then.
Sun and Moon 2 were the end of my journey. Pokemon had my heart and soul since I was a young lad with the first release of red and blue, but when I found I could no longer bring my little buddies with me after a nearly 2 decade journey together, the entire spirit of the game died for me right then and there. The core feature of pokemon that made it stand out, "Gotta catch em all" was removed, and later locked behind dlc following in the footsteps of EA. RIP old friend.
I've also felt that the games were leaning closer to building bigger rotational parties for a single playthrough. The expansive amount of Pokemon we can obtain these days is unreal compared to past games. I remember playing Ultra Sun for the first time, I'd gotten a full party of completely different Pokemon and even rotated a few party slots around before my first Kahuna battle. Compare that to Pearl were I was constantly seeing the same Bidoof and Starly almost every early route. Personally I like it as it makes the new regions feel even bigger and more diverse.
Wow. This video reminded me EXACTLY why I stopped caring about Pokemon after Gen 6. And this comment is coming from someone who actually ignored ALL the controversy surrounding the later games, bought both Pokemon Sun and Sword on their LAUNCH days, attempted to LOVE them (the same way I did with Pokemon White, Black 2, and X), and then immediately sold both of them before I even finished each game's first route. I just did not want to waste my time trying to understand what Game Freak was going for in terms of the modern era of Pokemon when they themselves aren't even open to letting fans have fun the way THEY want in their newer games, and at this point, it looks like even my favourite Pokemon RUclipsr is feeling the same way now.
Thanks so much for putting this kind of message out. It is immensely relatable for me, and even today, I'm STILL building up a laundry list of reasons in my head as to why Pokemon isn't QUITE as fun it was for me prior to Gen 7.
The QOL that's been added from Gen 4 to now, is honestly the reason why I play it. The fact that idc about the spoilers or whatnot from the games itself, means how little priority I give to them. Scarlet/Violet did improve in the narrative of the story which is quite a feat (nothing too deep but good).
If I were to get burnt out with this series, I'll just continue playing other jrpgs to fill my fix (which is honestly what most vocal Pokémon fans who are tired should do ngl).
It's very interesting how everyone enjoys different parts of Pokemon. Personally, I'm most interested in the roleplay and competitive sides. I enjoy Pokemon the most when I'm playing with others.
I've been thinking about this video a lot these past few days. As someone who enjoys the number-crunching and role-playing aspect in RPGs, I've felt bittersweet about Scarlet & Violet. While it was fun to be able to see Pokémon in the overwolrd behaving like living creatures, I couldn't help but notice how little I had to engage with the actual battle mechanics outside of the harder raid battles. Older Pokémon games are nerdy, old-school RPGs at their core and I can't help but feel they have been watered-down for the sake of mass appeal (can't blame the devs for doing that tho, recent games have been massively sucessful).
That is to say, great video! It's nice to see someone being able to put those ideas into words without boiling things down to "games easy now"
Being a person who Nuzlokes pokemon games. It's very hard to want to do that to the new games because it feels like a hard job to try and cut off the things I need to make the game harder because you can't turn them off or you can easily forget to do something
can you imagine that nuzlocking is a well known thing by now and official pokemon games still don't even recognize it as such? how hard it can be to program a few extra rules to the games?
@Diego Banega You'd wish they need to dumb it down more like preschoolers can't understand push a button and do tgat
I stopped playing when sun n moon came out still play the previous ones
I still hold out hope that the magic I felt playing the games will return with an installment down the line. The joy I felt back when I had no access to the Internet and combed through magazines looking for info about pokemon I hadnt found yet in Gen 2 was unlike anything I felt before in gaming at the time. I found myself coming back to play it whenever someone shared info, or I read about something I missed like fiahing for Corsola inside Misty's gym.
Gen 5 had a stranglehold on me with its map, and post game content, the seasonal changes to the map still is one of the most amazing additions to the series next to the PWT. I found myself getting super excited about Pokemon like never before, and I want that sensation again. But Im rambling about stuff this video got me thinking about, excellent video as always.
I didn't consciously realize how I've been playing the games differently until watching this video. I also played R/S/E over and over and over again choosing different Pokemon every time to get a different experience. My friends and I would trade late game Pokemon to our early game files to see what it was like to have Beldum as a starter. Unconsciously in newer games I've had a battle rotation of more than 20 Pokemon because they just level up so fast, and there's lots of Pokemon I want to play with. I appreciate your insight and thoughtfulness on how Pokemon games have evolved. Your videos are always much more interesting and enjoyable to watch than any other critical videos about Pokemon that I've ever watched.
Hi! I’m a new subscriber ! I found your videos through your old shiny guide from Pokémon Y. I haven’t been able to play any new Pokémon games because I can’t afford a switch but I really enjoy that the Pokémon 3ds / ds community is still at least slightly active 😅
I really love the replay ability the Pokémon games have
A lot of this also applies to the Animal Crossing franchise too. Back when villagers made more of an impact in your town and had far more depth and personality that created lore in your town. Now, the villagers are essentially just skins that are a small feature of your game. A lot of the magic of the game gets lost when you can catch any pokemon, level them up insanely quick and lose that connection with them without the need to train it manually. A lot of the magic of villagers is lost with no forced connections, repeated dialogue, etc. Streamlining can make for a lot of convenience but not without losing a lot of what made the games special.
This is exactly it for me too. I find it hard to form a connection to any Pokémon I’m using when they are leveling up, gaining moves, and evolving so fast it feels like. Like grinding Pokémon to catch them up was “Boring” that’s pretty obvious but it was boring that I filled with bonding with and learning the damage ranges of my little pixel friend lol
Except some of us dont have the free time to grind hours into lving our pokemon. Some have full time jobs.
@@Verdantcactus No that hard to connect with my pokemon. Catch pokemon, than go on journey with them. Rinses repeat.
So glad to listen to a person who plays Pokémon just like me and feels the same towards the recent Pokémon games. I don't assume a different persona or character in my replaying like Tama, but I do plan my party of 6 pokémon in advance before starting the game and I commit myself to face every chalange the game could throw at me with only those 6 Pokémon, by their own merit. And I defently feel like modern Pokémon games doesn't suit this style of playing with those bunch of mechanics like permanent Exp.Share or Affectivness easy things up, and making the Pokémon grew stronger not by their own merits
Please do videos on things other than Pokemon! I love your videos that cover other topics and retro games too
I just hate the slower pacing of the newer games. The amount of text you have to mash through to actually have fun makes me want to give the writers a reality check and tell them they’re not crafting amazing characters. Most post-Gen 5 characters are extremely basic and I don’t care to hear them babble about their Hallmark level insecurities for a good few minutes between each location. The older games knew how simple they were and let you create your own adventures by making things like story and lore present but quick and non-intrusive. Team Rocket Grunt #5 didn’t need to learn to believe in the power of his heart or whatever, they were just an animal cruelty run mafia, and a character as basic as Silver didn’t get mountains of dialogue to overstay his welcome. They did just enough to give them a place in this world and give you an idea of how they worked without giving the pacing the Old Yeller treatment.
Now it’s like this is Claire your best friend and she’s really shy and awkward, but by the end, oh boy, she’s gonna be SLIGHTLY LESS shy and awkward, it’s that exciting? Don’t you wanna stop after every milestone in your journey to check up on characters like this? And it’s like no! I play Pokémon for adventure and seeing what’s around the corner, what is this drivel?
One thing I did for a replay of USUM was to make a rule that I had to completely change out my entire team after every major milestone. So after every Trial Captain, Totem, etc. It added a nice bit of challenge and gave me something to do in between the mountains of cutscenes
That's a good idea. I might try that. :3
Bro I’m surprised your still around. I remember you back with your old channel years and years ago.
Honestly understandable cuz Pokemon has gotten worse in recent years. Some worse than others. Plus growing older and have more interest in other games more like Digimon or Zelda .
I love to replay older pokemon games all the time. Im usually replaying fire red, emerald, soul silver, crystal, and platinum. PLA is my favorite new pokemon game and ive been wanting to replay it again
pokemon started effing up once they abandoned the 2nd art style.
Your explanation was certainly interesting to hear on why you haven't been as hooked on Pokemon with the newer games compared to the older ones. I must admit that I haven't been as hooked on Pokemon neither and this started happening to me after Sun and Moon, I actually haven't even played Sword & Shield because I just wasn't in the spirit to play it and I'm still not motivated to play them today... As an unpopular opinion because it is pretty negative, a big reason why I feel I'm losing my enchantment towards Pokemon is the new Pokemon designs. I hate to be "that" person but I can't lie and pretend like I think the designs have been super stellar when I genuinely don't believe that. Sword & Shield only had a small fee Poke' designs that I liked and in Scarlet & Violet, I only like 4-5 of the new Pokemon introduced...
And if you're not interested in the new poke' designs and the game may not have a national dex to play with old favorites, it can make it hard to get into playing them and so for that, I just have sat out of Pokemon for the last generation.
Again I acknowledge it's a shallow reason but it is what it is. I'm sure from a poke' design perspective, there will be a new generation that will have a TON of awesome new designs, that happened to me after really not liking most of gen 5's new Pokemon but then in gen 6, I actually found myself liking almost all of the new designs lol. So it seems to go in a cycle I think.
Your explanation with how you do a roleplaying type of run, don't feel weird about that because I'm sure a lot of people do that, I know I did with the older games, especially gen 2 & gen 3 haha. And with a mindset like that, it totally makes sense why the newer formula hasn't been helping with that, especially with the automatic shared EXP share. When you mentioned that, it made think back to the old games and how when you trained Pokemon, you had to get your new Pokemon out into the battlefield and do some work to earn that EXP. It was intimidating at times because you never really knew if your under-leveled Pokemon would survive the fight but that also brought a sense of excitement to the experience and when your Pokemon managed to last the battle and get that much needed EXP points, it felt so rewarding. So I totally get where you're coming from there.
I love how you acknowledge the power of your platform regarding what you say about the games. I’ve seen so many content creators lead with “Scarlet and Violet are the best Pokémon games” or some variation, but then mention any warranted criticism somewhere deep in the video outside the title. With how society is currently, titles are powerful and often what people pay attention to with limited interest spans. To blindly praise the games will only reinforce the problems that have been plaguing franchise for years, which most consumers contribute to.
I think it says something that fans have to turn to fan games to get the "everyone's here, me and my six against the world" adventure so many of us want. I used a rom hack for BW2 a while ago that added in every single pokemon from gens 1-5 into the routes you'd encounter throughout your playthrough and it gave me the exact feeling I've wanted from Pokemon for a while. And because the leveling is also made with care (teams were diverse, levels made sense for what you'd naturally do up to that point in the story, etc) it really felt like I was getting to explore this world the way only me and my team could.
In SV I got an inkling of that, I get joy in catching wild pokemon and having so many options, but it makes me wonder what for when no matter what I'm so overleveled. Fans have said this since forever ago, but I wish levels scaled with your team so you can enjoy roaming the world and getting lost in it but not be let down when you make your way back and there's absolutely nothing to use your experience on.
these videos are giving old tama and i’m loving it, keep up the good work !!
You're absolutely right about the change to intended team size. And it took me multiple games in the 3DS-Switch era to realize it. In X, OR, and Sun I built my team of 6 through the game dropping a couple for later catches but mostly staying consistent. But by Shield I realized the change in intended playstyle and I had a rotating team of about 12-14 Pokemon. And I have done the same in a replay of X, Alpha Sapphire, Sun and Scarlet. It's not really my favorite adjustment I've had to make but it's really the only way to keep things interesting enough.
I really like to use "trash" Pokemon in playthoughs too. So the Exp Share really lessens the whole point. A letter to Gen 6 "I'm using Volbeat BECAUSE it sucks. It's not really fun or rewarding if I can sit it in the back and pretend it's part of the team despite never battling but is the same level as everyone else."
Figuring out how to use a Smeargle in Gold is one of my favorite Pokemon experiences ever and it's just not possible to replicate that in the newer era of games.
This video is the most genuine and well thought out self-retrospection of the way of enjoying games. It is a take from a gamer that actually replays-and-enjoys pokémon games as they are and not just onces to "see" what there is in there, like most people do. People fake their own interest to themselves and don't even realise it, most of the time : they are not attentive to what they do. They just visit the game, not really playing with it. Just try to think : what enjoyment can you get by replaying the thing you just pass ? That's exactitly the self-questionning this video is highlighting so well as a good behavior. Retrospectively, a game you thought was not for you can, in fact, be a great piece of art your sensitivity could appreciate with the right mindset and gaming experience. Completing the game is just the first step, there is so much more to do with it
Such a good mini essay/rant. I definitely agree on the exp share issue, though it seems toned down a little in SV. Still, I get where you’re coming from and have been enjoying the old games a lot more.
I'm not sure why exp candies are an issue, they're completely optional and no one is making you use them. Everything else fair enough and I tend to agree with it. I looked up the list of levels for everything before I started playing and I was generally always under levelled and I had quite a lot of challenge so you absolutely can still make challenge for yourself it just depends on how you play.
Dude I loveeeeeee the idea of having head cannon and making teams accordingly. Such a fun idea!
The claims of crunch are unsubstantiated. There is no evidence of overwork at Game Freak. In fact they've shown the opposite, they're happy to release incomplete products rather than rush to finish them
Jeez I missed you! Been watching for over 10 years and I’ve enjoyed growing up with ya!
I don't have a friend that plays PKMN in that way, but I do have friends that play other RPGs like that. It's a really cool way to really dig deep into the role-playing aspect of RPGs, and that's so fun.
I’ve just moved onto fan games and rom hacks. Sure some of them suffer from the mistakes you’d expect for someone inexperienced in game design and such, but many make team building meaningful, provide a challenge, have plenty of content and dont suffer from crunch. Its amazing what they’re capable of now!
For the longest time I actually really didn't understand why some people were upset by the Exp Share being automatic in newer games since I personally loved it and felt that it made the game more fun for me with how it saved me a lot of time. But after hearing what you had to say about it kinda opened my eyes a bit on that. Because of this it actually does kinda make me hope that one day they'll make it optional again so that both sides can get what they want and play the game how they prefer to play it. Very good way of explaining it!
I think your perspective really helped to put together how I've been feeling about modern Pokemon myself. I find myself resonating with your opinions in these Tama Byte videos basically every time haha, so thanks for making them!
This is an excellent discussion video. Many of your thoughts resonated well with me, building your own character's story and personality. Breaking out the strategy guide and planning my teams and routes was so much fun. It's ironic that as the character customization gets more complex in the series, I feel less connected and involved with the character. While I certainly can enjoy the newer titles, it feels like the game is doing the work for me instead of the other way around.
This is such a thoughtful video. I have felt the same way as you regarding modern pkmn and wondered why I enjoy revisiting and replaying the older games again and again, meanwhile never touching anything XY and later after the first play through... I figured it was just due to me being a 30-something boomer who was blinded by nostalgia or whatever, and I never could articulate why, but your character roleplaying and narrative perspective is exactly the case for me too and what I had been struggling to describe for a long time. I also really enjoyed Legends and S/V for the reasons you talked about, but I think they suffer just as much as any other modern pkmn in that they just aren't replayable (this is kind of a problem I have with "open world" games on the whole, too) - once I've gone through once, there's not really anything keeping me interested. I've seen it all, or enough of it to get my fill, and I don't think I'd feel like going through it again. There is a complexity to modern pkmn, an attempt at story or whatever; even though these characters are supposed to be blank slates they are still very much characterized in ways that take me out of it, I guess.
Anyway, all that to say you are not the only one who has felt this way! I just never had the words to describe it.
I still struggle with the games and I feel identified with your situation. I had to stop exploring because my team was getting over leveled, but while I was doing it, it was pretty fun. Being unable to turn off the exp share and removing the set option still turns me off. Glad you were able to find a way to enjoy them though!
I don't think you're the only one to play Pokémon games like this. While I don't necessarily role-play a character other than myself, I do like to plan a team of six and stick to using only that six. Up until recently, I never really cared about difficulty in Pokémon games, so the EXP share thing never bothered me. I always played Pokémon by getting super overleveled because I enjoyed the feeling of decimating my opponents with one-shots. Recently however, I feel more inclined to want a challenge, and with Scarlet and Violet I've felt challenge but I've also found some of the more story based fights to be really easy. I'm not that far in the game, but I'm already feeling the pressure to change up my team beyond my six mainstays. I still love playing Pokémon with my main team, so it does get frustrating when I can't keep just six and not be blowing my opponents out of the water. I'm still having so much fun with Scarlet and Violet regardless and I'm glad you're enjoying them too.
I understand feeling burnt out with a game or series, or even just falling off of it, even if I can't relate in this case. It's totally okay to not always be into Pokémon and to take a break from the series especially when you don't feel like you're having fun. I found it interesting that you like the classic styles of Pokémon even with all the quality of life improvements in later games.
Last thing I want to say is thanks for the video as always, I found myself agreeing with everything you said about the negative press at the beginning.
I usually end up with ~9 pokemon who have been on my team as I sub out some for some neat-looking guys I meet later on. I like to Nickname and place them in a special box for VIPs so I'm not completely abandoning their legacy.
If you have your 6 favorites that are getting over-leveled and you find some new pokemon you're interested in running you can try skipping the easier challenges and come back to those with your lower-leveled subsitute pokemons. I ended up changing 2-3 members of my team (and one was a re-catch because the ability&nature were detrimental) and then leveling up those guys for the 2nd half of the challenges to bridge the gap in experience and build some new memories with them. Post-credit-content I'm now doing the same with the legendary mons since they're on-par with the level of the trainers you face since my original 6 are now 20+ levels over the opponents.
But yes, if you get attached to your 6 asides from some terribly-scaling pokemon (rip early-game bug types) you're often overly leveled and have to get creative to make it not a stomp-fest. Maybe an option for EXP share to distrubute xp evenly rather than benched pkmn getting extra? Or a way to adjust it on a slider would be nice. Maybe even pausing leveling with some upside- like how in MMOs you can lock your level.
both her videos and outfits are always so nice.
As someone who didn’t get Scarlet and Violet at launch, I was more focused on the 3ds Pokémon games as the closure of the eshop in March will cause these games to rise up in value. I also bought the Gen 1 and 2 games on virtual console for preservation.
Buying a game in the eshop or virtual console for preservation is laughable. The only true preservation for Nintendo games is piracy, sadly.
Same I tried the switch games and just barely like legends arceus, but I’m in my 4th playthru of white 2 and replaying platinum and soul silver while once a or twice picking up my gba games for migrations but… I can’t support Pokémon game wise anymore
Swsh and Scarlettviolet really lost me, I can’t even finish the games less complete Pokédex since ultrasun, sadly can’t even say I outgrew Pokémon I’m just not caring for the franchise game wise or new genwise, I will revisit games series and older tag maybe buy Pokémon related stuff but sadly I’m done with the (new) games and critters
Totally related to the role playing playthroughs, my first one was a Pokemon Y run, had a blast! Done it to some degree every game since, including waiting to home inclusion in the switch games, just to use my favorite mons.
I agree that Legends Arceus was super refreshing. It made you actually feel like the naturalist studying wildlife that you're supposed to be in these games. Also boy do I wish the character creator options were more robust when it comes to the actual character model vs what you wear. Being able to identify with your own character would be a heck of lot easier if us 30-somethings who have grown up with the series didn't have to still play through the games looking like literal children. How is it that we had more body type freedom 20 years ago in the old Union Rooms than we do now when the game has an actual character customization system? What I wouldn't give to be able to look like a middle aged hiker, or an old mad scientist, or literally anything other than a starry eyed 10 year old.
really cathartic hearing you describe what i found so boring about the new games , i couldnt quite put it in to words , they make me too sad to think critically.
back to hard mode on black 2 for me
I like that the Exp. Share is an option, but I think it should be optional for sure because sometimes it does feel good to just grind. Also, I too like to play with base form Pokémon because a lot of the time I prefer the aesthetic of the base form as opposed to the final evolution. So I understand how you play to some degree.
I love how you're able to articulate complex feelings that I have that I could never put into words myself. Thank you!
I feel you. I’m on rom hacks now.
This actually sums up a lot of the change I've felt as well, Scarlet/Violet are probably the games in the series where completing the pokedex and catching every pokemon is the most fun its ever been, it was a real excitement every time I'd go to a new area and have a huge bunch of new Pokemon appearing on my map and then catching them all, and they did a good job of making that process fun. Also I think this really changed my focus from my favorite Pokemon now being ones that made catching easier, with a big priority on paralysis and other status effects.
The gym battles in the earlier games felt like something you legitimately had to plan for and were a real challenge (even on my adult replays) and raising pokemon was more of a big deal because the options were so much smaller, if you need a fire type to beat A/B/C gym, well you've got three in the whole game to pick from, go catch one and raise it. Similarly, I've replayed FR/LG and Gold/Silver/Crystal hundreds of times because you could plan out a team of 4-ish Pokemon that you hadn't used before, and the core gym+Team Rocket experience was so well tuned, you could have a lot of fun in that framework, while new games do not have that super tight, super fun gym format.
I loved that in Sc/Vi, I could just have fun catching PKMN and filling my Dex, but it didn't feel like a waste of time, cause my team was leveling up to. In my opinion, it felt like exploring and battling were both fair options for progressing in the game.
That being said, I don't see why the EXP All couldn't just be a toggled option like it was in Gen 6 (or have the EXP All and EXP Share as 2 different things). The EXP fron catching PKMN could also be an option. It wouldn't hurt anything and just allow for people to play the game how they want to, which is always the best option in an RPG
Gen 7 would be a better example than Gen 6.
Gen 6 is the worst example of Exp All because of the exp system used. On truth, you still need to have few Pokemon in rotation to not be overleveled, but it's just way more cumbersome. Great for Competitive, terrible for actually playing the game.
Gen 8 is way better than Gen 6 in that regard.
Gen 7 adding back Gen 5's Exp system and letting you preview your catch offer a better experience overall.
@shytendeakatamanoir9740 I don't know what you're talking about, but the EXP Share in Gen6 and Gen7 work the same. There is no item called EXP Share in Gen8. It's just how the game functions.
I'm not here to argue, but the point is that having your whole team gain EXP should be optional. Because some people like it, some people don't.
@@thesamuraiman No it doesn't.
In Gen 6, you get a flat bonus Exp while in Gen 5, and 7+ it's based on your level.
That makes all the difference with an Exp Share. If you put the Exp Share on in Gen 6, your level 60 will gain as much exp as your level 10. In later gens your Level 10 may gain a few level while your level 60 gains barely 100+.
If you play both Gen 6 and 7 with the Exp Share on, you'll notice the difference immediately. I circled through 18 Pokemon
I don't disagree with your point. But using Gen 6 instead of Gen 7 hurts your argument since even with putting half your team in the Box and not using any Candies, Gen 8 is still a better experience than Gen 6, even with minimal Exp Share uses.
It's like if I wanted to defend HM and the example I used was being forced to use Flash in Mt Silver instead of, for example, the Seafloor Cavern's Strength puzzles. It really undermine your points if you're using the worst possible version of the thing you want to defend.
I do tend to agree with your opinion (it's always better to have more options), but Gen 6 is absolutely terrible at it.
I’ve had similar feelings about Pokémon as you have throughout the years as the franchise has grown and evolved. I would love to see the development cycle lengthened for these games so that the next generation doesn’t feel like a buggy incomplete mess at launch. I’m curious to see what influence Junichi Masuda has on the videogames from his new role at the Pokémon company for better or for worse. I’m hopeful that his perspective of working on the games for so long will allow them to make healthy changes for the transition to the next generation.
Pokemon peaked in Gen 5
I'm glad you're still making content for us, even if the games you're playing can lead to some (warranted) discontent. I'm sure I don't say this just for me, but it's just cool to see a content creator keep doing it for such a long time as you have been. All in all, thanks :^)
X and Y turn 10 this year already 😢
Wow. 🥺
Really interesting perspective! I think that the different ways people play Pokemon are very fun to learn about, and for the first time in SV, it's part of the story and characters within the game, encouraging players to do the same. As a competitive player, I appreciate the steps the series had taken over the years to make it as easy as possible to get a battle ready Pokemon, but it doesn't need to take away from the campaign. For the first time in almost a decade, I'm looking forward to the next generation with optimism for all types of players, and not battle hungry nerds like me.
another banger (this is a simple and understated video but very salient i feel). the way you play is more common than you think, don’t think you’re a minority. it’s really fun to play and experiment with new teams and find bonds to new pokemon, some that you wouldn’t even expect.
cute haircut by the way
I've never felt more seen than when you switched from saying Pokemon to just "guys." Had to take my own Poke-break lately, and it was nice listening to you just talk about what you enjoy about the series past/present/future.
This POV is so interesting; I love competitive pkmn and have made peace with the exp features by using any/all Pokemon during my first playthrough - while smelling all the roses. I had no idea we're polar opposites. All I'm personally hoping for in future main series games is getting as many PLA elements as possible as things progress.
Tama you’re saying exactly how I feel about this.
I watch each video you upload. ❤️ please never stop
Time to start playing Trails instead!
Concept/Roleplaying playthroughs are my favorite way to play, ,so you're definitely not alone there. It's harder to do so in the newer games for sure.