The best thing about being a Mass Effect fan is that damn near every retrospective has something personal to say about the series due it's unique nature.
Right! The trilogy is a personal experience, through the characters, the topics and issues it touches on and the atmosphere and music makes it such an emotional journey, every time I’ve played the games I get sad when it ends, are the gameplay mechanics amazing? No, is there plenty to criticise about it? Absolutely, but I still can’t help but love it anyway
Excellent point, I think that's prob why I love Morrowind & Deus Ex & SH retrospectives too. I love seeing peoples' RPG builds & beholding the peculiar mix of "emergent" & "guided" play experiences having to make choices with consequences does to enhance a personal experience.
Wrex's explorations on the effects of the Genophage on Krogan society as he has watched over the past thousand years is a conversation most games would shy away from. He notes how Krogans themselves cling to violence and individual accolades which hurts their capacity to organize, and there is some responsibility on them as well for their slow extinction.
The Jessica Chobit thing still makes me so mad cause she replaced a MUCH Better character in Emily Wong, who ends up getting killed off screen in an unsatisfactory manner. Also the game engine made her look like melted wax, it wasn't great.
@@galientl4723 Wong realizes that the signal she is broadcasting led the Reaper forces to that location. In an attempt to escape in a sky van, Wong is shot at and injured as the Alliance forces and airport are destroyed. Bleeding badly and without any other weapons to use, she steers her sky van toward an approaching Reaper at ramming speed. Her signal is subsequently lost, and she is presumed dead. I cant remember if it's a News Broadcast or an Email you find out about it
Ashley's Grandfather was the one who surrendered Shanxi to Turians, not her father. Her Father spent his entire life and died without ever gaining a rank above an enlisted serviceman. It's a generational thing.
I dunno if it's the best of the 3, but ME2 is my favorite. I played it through at least a dozen times, purposefully changing the playthrough just to see the different results from the last mission. I was completely blown away when, after never doing any loyalty missions or upgrades, you leap to the Normandy and there's nobody to pull you up, and you just fall to your death.
I very much agree with the KBash who essentially says, in the Andromeda segment, that we should review games as they are NOW - not what they once were at launch or whatever. Which is why I strongly DISAGREE with the KBash who kept on dismissively trash-talking the elements of ME2 and 3 that were originally DLC. Those stories, characters, and extended endings are now all intrinsically built into the modern experience. DLC no more - they’re just THERE, permanently.
I think the big difference here though is INTENT. The updates made to Andromeda were implemented to help fix and realize developer vision while the DLC integrated into "main" content for ME2 and 3 were clearly made with increased capital in mind first and foremost. No matter the amount of time that passes, what they are never changes. It's why the legendary edition is marketed as the trilogy with DLC included cause its identity as additional attempts to siphon more money out of players doesn't go away with a shinier repackaging.
Mass Effect 1 definitely didn’t feel threadbare in 2007, at that point it was a marvel of complexity and freedom rarely seen in video games at the time. Or at least that’s how I experienced it as a twelve-year-old.
Oh definitely. The lore and world building is great in 1, waaay better than the combat. Also the most variety in the dialogue choices and role-playing, especially on Noveria.
@@ana_d_73I heard from a video a while ago that said play ME1 for the world building,ME2 for the companionship and ME3 for the combat and I feel like it makes perfect sense and I feel about the same
The synth vs organic conflict became central because that's all that was left after none of their other ideas for a possible motive befitting the Reapers panned out. Really, ME2 pivoting toward even more mainstream appeal and not actually doing anything for the central plot is what set them up for failure in ME3. They couldn't land that plane, it exploded mid-flight.
I love it when you wear your heart on your sleeve KBash, never feel bad for speaking from the heart. You got a good one. Your criticisms and praises are interesting and your jokes are on point as usual. You never cease to impress me, be proud of what you do!
Respectfully how tf could they have a boss fight with fucking harbinger? The thing dwarfs reapers and the leviathans shepherd is like a germ to it. Besides the devs were crazy strapped for time.
The only thing I can think of would be Suicide Mission 2, but you're boarding Harbinger with your team and tons of War Assets, expending them as you go. It's kind of amazing they blew one of their best systems in the sidequest that was the second game and then never revisited the idea.
Maybe it's my autism but I've always found it incredibly easy to empathize with synthetic life. I've always had deep empathy with robots and AIs and androids and cybernetic characters - like Data and 7of9 and Evie and the Geth. I can't imagine a playthrough where I don't work towards achieving full equal rights for the Geth. I can't imagine a time where I'd watch Star Trek TNG and argue against Picard when he defends Data's humanity. Because, although we now live in a time where "AI" is real (at least to most people's beliefs... LLMs aren't true, hard AIs in the way sci-fi imagines them), AIs and robots have always been narrative shorthand for neurodivergent people - like myself, someone who's autistic. That was clear to me from age 9 or so when I first encountered Data in Star Trek. I saw ME. Heck, I've been CALLED a "robot" by my own mother (and not in a nice way). So yeah. I'll always and absolutely identify and empathize with synthetic characters and i think it's great that Mass Effect lets me do that.
Mass Effect is one of those franchises that you watch videos on from everybody not just a couple. If someone makes a video about the mass effect series and you are a fan of the games you are going to watch every one and not just throw them up as second monitor listening while gaming yourself
Every time I get to the end of Mass Effect 3, I cannot escape the feeling that destroy is the most correct answer of the three. You spend most of the trilogy learning why trying to control the reapers is a terrible idea so that just strikes me as the flat out bad ending. As for synthesis, I don't know man. Making everyone synthetic...making everyone the same...that feels like robbing each person and the different species of their individuality. That sounds like a fate worse than death to me. Individuality is what makes us who we are. As such, it is of the utmost important and taking that away from people just seems....evil. As such, destroying the reapers seems like the best of the three options to me.
I remember being a kid and hating ashley and being so pissed that i had to go save her but realizing i couldnt just let her go because i didnt like her. then i had to make the choice between her and kaiden and again l was like, "i cant let her die because im angry with her." And for the next two games i hated her cause i saved her. so i was particularly upset when she decided to come down and act like i was untrustworthy. Like /she/ had some moral highground! Lol, its such a great story. mass effect really immersed us for like 10 years straight.
Kaiden was so badly mishandled. In the first game I really appreciated how he seemed very cautious and questioned what was happening and why. He was willing to follow orders and was trying to do the right thing, but he was always just very concerned that he didn't actually understand something and it was going to come back to cause trouble. That cautious attitude played well for the 5 minutes you see him in the second game, I suppose, but it disappeared in the third game. He just blindly followed Shepard like lost puppy. No more introspection, no more honest questions about stuff, just bland, vaguely sexy dude. Even if you rank low with him to coming into conflict in the 3rd game, he never actually expresses that caution or skepticism I found endearing in the first game. I think the devs thought that made him more confident or something but it really just erased his personality.
Oh I dunno my ending with kaiden in the 3rd game was tragic. He never believed that I wasn’t corrupted by Cerberus and at the vital moment he was shot by garrus and died hating me 😢
@laserhawk0078 Ah, I'm one of those who can't be mean in video games. XD I'm aware you can end up killing the Virmire survivor, but I doubt Ill ever do it myself.
Kaidan and Ashley got called 'Kashley' by fans and more or less mashed together into a composite after ME1 in how they're written and it's so sad. I liked them both and thought they provided important perspective on humanity's biggest changes (biotics and the first contact war) and in general were a great examples of Solid Human Companions In Bioware Games. It really becomes clear how well they were both done when we see their replacements, Miranda and Jacob in ME2 were rightly infamous and James in ME3 like, he tries, he's not terrible, but he's just a reskinned krogan and we've got real krogans at home.
So what. It's the first time this video has showed up in my feed, and I'm grateful for it. I can imagine many others are too It's a 3hr video, and if the creator wants to reupload, and it gets views, why not
I really don't get this thing about Ashley, she's concerned because aliens are on a TOP SECRET alliance ship, would you think someone was pig headed if they were concerned that I don't know... Iranians lets say were on a top secret US ship?
But that’s the thing ain’t it? The Islamic Republic of Iran is an enemy of the United States. The Krogan however, don’t really have formal relations with the Alliance and the Normandy is a joint Human and Turian creation. Now granted, Garrus is not an overseer for the Turian Hierarchy but on the face of it, there’s no reason for not having alien crewmates that couldn’t be said about Tali or Liara for example.
damn hearing kbash's love for mass effect is making me want to replay it and try to appreciate it now that i'm older, i really just remember mass effect 1 and exploring with the mako and feeling existential lol
Yes I would one of the people who blames Mass Effect 2 for Bioware's downfall. It is the game that turned my Star Trek RPG, into a JJ Abrams Trek shooter.
Maybe this is a hot take, but I get the most enjoyment out of “closing the book on another happily ever after”. I game as a form of escapism, I don’t want the day to day strife and tragedy of a real world experience. If I wanted that I would just turn my PC off and walk out the front door. Who knows, maybe some of you have wonderfully pleasant lives and need to mix things up a bit by suffering vicariously through gaming. No, I think I’ll force feed the fulfillment of being a hero while I game. But to each their own.
Yeah. Garrus and Wrex and Liara and Kelly Chambers might not be real, but it still feels good to be nice to them. Illium and the Citadel might not be real, London isn't in rubble with godlike alien cyborg cuttlefish dominating the skies, but it feels good to try to save them and the people within. Legion isn't real, Geth aren't real, Tali isn't real, Quarians aren't real. But saving them feels real enough to be worth it. Being mean, being overly confident, killing people because I think they might do something bad in the future? I try not to be mean IRL and I wouldn't kill people even if i legally could and i thought it was morally justified. Mass Effect isn't perfect, and there's valid reasons to play as a Renegade or Paragade Shep. But most of those people are my little pretend friends and i want everyone to get along.
I always felt like this was the biggest copout from the ending defenders, I didn't hate it because it wasn't happy and/or Shepard died, I hated it because it retroactively went back on its own lore and the themes that had been building for three games. Then while it did it, they rushed the climax and conclusion, leaving us completely in the dark on how our previous choices and the ending choice actually affected things. There should never have been a choice, just the amalgamation of all of your previous actions and how it affects the fight for the crucible. The narrative went out of its way in every. single. game. to showcase that ANYTHING other than the destruction of the reapers is indoctrination. Working with them, worshipping them, controlling them, the moment any character says destroying them might not be the best idea they are indoctrinated 100% of the time. Nowhere do we have any mention or insinuation about alternative firing methods for the crucible, only that it is designed to destroy reapers. The endings are so out of left field that they created a sense of complete cognitive dissonance which is where the displeasure over it truly begins, whether the player can explain that feeling or not. Then suddenly you think you can throw the reaper AI mastermind at me telling me I'm the one singular person in the galaxy that actually CAN control the Reapers and you have the gall to imply that you didn't intend for this to be interpreted as an indoctrination attempt on Shepard's mind via the appeal to his honor/goodwill? The writers are either still lying to themselves (and us) or they accidentally created the most impressive feat in gaming history by indoctrinating the player, then went and decided that it was better to just go with the "fuck up the lore on the 1 yard line" and pretend that your 3 games of consistent narrative/theme setup wasn't actually the intended interpretation.
Im not trying to love vicariously through my games at all. I just like interesting stories that have something to say that I haven't seen a hundred times. I want the author to tell me something about what themselves through their stories. Not saying I dislike happy endings, but I'd be really bored if that's all anyone ever did.
Escapism isn't inherently bad, good endings aren't inherently bad, neither are the opposites It gets boring when it's all you want out of media tho, either way. Variety is the spice of life, I enjoy artists all telling their own tales and what I can get out of it.
2:06:40 You can't sneak that Hadestown reference past me, Kbash. But yeah, I understand where you're coming from on ME3. It has probably the most frustrating narrative in the series, but I think it succeeds in most of its big character moments. I'd prefer they do both well, but I'll take what we got.
I feel like reuploading this video suppressed its outreach because this is wildly delicious content and suffers from seriously low view count compared to subscriber count.
I'll always give credit to Bioware when it comes to the Renegade path, cause man is it boring. It really plays into the banality of evil and how evil isn't exciting or meaningful it's just the path of least resistance. Paragon has you being more focused and at times taking tougher challenges, but it always feels more rewarding.
I feel like Renegade is 3 different character archetypes, especially in game 3. There is the cold person doing what it takes to get the job done, a cruel monster who enjoys causing terror and inflicting pain, and then a demon who will sabotage their own efforts to save the galaxy just to stack up more bodies personally.
56:59 a Bugs Bunny counting money, Boondocks Soul Plane parody with Air Marshall 50 Cent , and Shane McMahon intro music reference, and Sonic ring loss sound effect all within one second of each other synergized into a perfectly coherent cutaway gag *THIS* is the deep cut meme potential and execution I keep coming back to KBash videos for 😂😂😂👍🏿
Commenting as I start the video, future me, can we handle it? Some strange fear gripped me when I've seen this upload from you, an anxiety about this game that defined my early 20s when I was truly lost. I try very very hard not to think about it anymore.
Really like your take on ME2 and the premise being detached from what was established in ME1. After first playing ME2 my immediate reaction was a bit negative - it was a fun game, but the collectors were a newly added enemy even if they were linked to the reapers, and the whole main narrative felt like padding inserted to make the game series into a trilogy artificially. I’ve since come to appreciate the game for the visual presentation and the “vibe”, which I will say feels peak for the series.
I think we reached very similar conclusions about Mass Effect overall, to the point where I wondered if you had read my backloggd review for ME1 while writing this video (not trying to take credit for anything said or anything like that, lol). I ended up feeling that Mass Effect is surprisingly prescient with its vision of the Reapers as a species that harvests life and sets it back to square one, which is similar to the role capital plays in gaming. Extrapolate that to real life, where the world is being bled dry majorly for the consumption of tech, which has a lot to do with video games, and the allegory/metaphor/whatever becomes strangely circular. That's not exactly what I said, but Mass Effect truly does have a weird relationship with itself, itself as a cultural and capitalist object, and it really does feel like a flashpoint for analyzing and talking about all of those things. You released this video 2 days after I finished ME3, too, somehow. Maybe we also caught the same sale for the Legendary Edition. This was a cool video to watch in this moment.
It's kinda funny. Everyone rips on Andromeda for its facial anmimation stiffness but the mainline trilogy didn't have much there either. The most expressive person was always just Shephard and some of the squad members but it was always body language not facial.
Commenting for the Rhythms of Al Gore. But also, dang, the way you talk about videogames is so impassioned and interested. The Nioh video convinced me to actually play and beat Nioh 2, now this one got me back on the Mass Effect Wagon.
To be fair, the aliens don't speak english. They all have translators, we just hear it as english because we're a human lol. There's a theory though that Mordin is actually speaking english instead of utilizing a translator.
Watched 3 separate roommates complete full trilogy play throughs in my age, I can say it’s a damn good video game space opera, but as a general space opera it peters out
Amazing video. My only complaint is with some minor mistakes you made regarding Drack and his story. Vorn isn't his grandson, but rather is dating his granddaughter, Superintendent Kesh. Drack is many Krogan stereotypes rolled together... but he feels that he is a relic of a different time, and looks to his granddaughter and Vorn as what the Krogan should be moving towards. Also, he's supposedly a really good cook, if the in-game chatroom is anything to go by.
Love this review of the good and bad of the series. I’ve seen folks in critical circles lamenting the over-streamlining and reliance on cinematics from the Mass Effect series, and how it would inspire other RPG’s with similar prioritizing. To me, that sounds like the threat of a good time, and that threat was largely unfulfilled. The Mass-Effect-likes never really materialized.
Kaidan is really only boring in ME1 if you play paragon BroShep. If you go renegade and/or FemShep you do get more of his personality, or mod the game to make him a romance option for male Shepard in ME1.
Welp, I commented on a video of yours a while back that if you did a Mass Effect retrospective I'd join your patreon. You delivered so... "o captain my captain" (stands awkwardly on flimsy office desk).
Something I don't see talked about enough is how Bioware repeated the exact same story structure in their games up until Mass Effect 2 and Dragon Age 2. What do I mean by that? Look at Kotor, Mass Effect, and Dragon Age: Origins. Each one has you start in a tutorial zone (Endar Spire, Eden Prime, your Origin starting zone), then move to one specific zone that gives you a broader sense of the scope of the game and lays out a lot of the world building (Taris, Citadel, Ostagar). Kotor also has Dantooine but I digress. Afterwards the game opens up and gives the player the choice of going to several different zones in an order they choose in order to collect some tool that you need in order to unlock the final zone. Kashyyyk, Tatooine, Manaan, and Korriban for Kotor. Therum, Feros, and Noveria for Mass Effect. Redcliffe, Orzammar, Brecilian Forest, and the Circle Tower for Origins. The tool in each game in order is the Star Map, the Prothean cipher, and collecting allies with the Grey Warden Treaties. There's also a break point zone in each of these games that is unlocked midway through where some big plot revelation happens and a key party member can be killed or permanently leave the party. In Mass Effect it's Virmire, in Origins it's Haven, and in Kotor you get captured by the Leviathan. Kotor is the only time the break point mission is mandatory at the moment it unlocks. In Mass Effect and Origins you can put off Virmire and Haven until right before the end of the game. Once you collect all the pieces you unlock the end of the game, which in Kotor and Mass Effect is nearly identical. You first go to a planet and then a big space battle happens on a massive space station while youre fighting on foot on the space station. Rakata Prime into the Star Forge and Ilos into the Citadel. Origins is a little different, you have to go to Denerim earlier in the story to unlock Haven, but you don't fully unlock Denerim until the end. Then afterwards the big climactic battle happens in Denerim still, but you can see the similarities in structure. There's more to it than that but I think i've made my argument clear enough. I mostly highlighted the similarities in zone progression but there are other similarities like villains and such. Do I think it's bad they kind of copy pasted their story structure in each of these? Not necessarily, they were still very enjoyable, I just wish more people acknowledged this when talking about Bioware.
Good video, I knew nothing of Mass Effect and only really knew of it through EA sucking the life out of the series, and I'm glad to have this show me the life that was in it
It was more of an explosion, haha. People cared a LOT about the series (including me), so the letdown was immense. It ripples to this day, in mostly unfortunate ways, tbh. They went out of their way to salvage this when they really shouldn't have.
This was amazing content. I played through the entire trilogy at least 5 times back after the third game recently come out. Despite the awful ending i just couldnt get tired of all the scifi and characters and action and choice-influenced narratives. The Citadel DLC remains one of my favorite add-ons ive ever played, and i spent countless hours in the multiplayer. Many years later i would play Legendary Edition, as a grown ass adult. A lot of the flaws mentioned in this video became apparent to me upon replaying the series, but there was still a lot to like as well. Its a real shame they didnt remake the multiplayer, ideally without any microtrashactions. It was really interesting when you talked about how the game was a product of its time in a cultural and political sense. This video gave me a lot to think about. Keep it up K-Bash!
Full Renegade Shephard is little baby boy compared to Alpha Protocol Full Renegade Agent Michael Thorton who is straight up top tier Bond Villain and American Psycho mixed into one entity.
I think the story/characters of ME really reflect that the company was founded by computer + gaming nerds who were educated as physicians (I don't think they actually worked as doctors, & I actually think the fingerprints of medical theory vs "art + science" that real world doctors get via hands-on experience also reflects that).
as someone who isnt a mass effect fan, but is a fan of kbash I will respectfully mute and play the full thing and give it a thumbs up and a comment for the engagement. Love what you do (parasocial) pal, keep up the good work.
me, after saying out loud "I hope he mentions the DLC hover-mako, that thing slapped" before it's mentioned in an explicit joke satirizing my hope through the lens of.. analysis completionism?: 12/10 I enjoyed
You know, in all my years as a fan I’ve never heard of mass effect being called out for Bush-era conservatism. And I’ve got plenty of years of leftist video essays on top of that. Is it like a fringe opinion or what?
Kinda since it came out at the height of that time the conservative elements where in the expected. Range and most people arent aware enough to interrogate those element plus the sci-fi nature of the setting gives it denaiabity since it gives it some steps from reality
I did observe to a friend as I was taking them through the trilogy that Citadel civilization is essentially our neoliberal modern world order... in spaaace! Replete with all the same issues, especially the rampaging capitalism, you play as basically the embodiment of three-letter agencies as a Specter above the law, and oddly the first game was probably the most explicit with that whole 'terrorist rogue state'... thing. Like when it was mainstream to view enemies of America as barbarians from Civ who just spawn in the fog of war and fight to the death for no reason. 'Terrorist' just became the new 'Barbarian', and that really doesn't seem to have ever stopped but it was peak during Bush. That's why the batarians, despite being rivals to humanity and our neighbors essentially, get nearly no depth until ME3. They're the stand-ins for every Axis of Evil whatever that Bush, Obama, Trump, and Biden all sold us to keep the wars going.
I remember getting really into the Mass Effect series as a teen and thinking, after ME2, that the mystery of the Reapers was fascinating, but there was no way they would stick the landing. It's a double edged sword. I truly believe that there isn't an explanation for them that would feel satisfying, but not answering the question would feel like a cop-out. Especially at the time when the game came out.
I kinda think legion had it exactly right. How you gonna explain fiscal responsibility to an individual that lives for 1000+ years, who could manipulate markets to an insane degree. Or a species that lays 1000 eggs each time they mate and theirnbrothers and sister form a grand monopoly. You have to treat everyone differently on this scale. Seeing ‘everyone is the same as us and we’re just so perfectly in harmony’ is insane.
I got excited at the Steambot Chronicles mention then almost immediately remembered you're the only creator I've seen actually make a video on that game lmao Also interesting thing with the Geth vs Quarian part of ME3 is it's entirely possible to be locked out of the peace option regardless of your ParaGade score. It has its hidden point system that pulls from certain choices from 2 and 3, and if you don't have enough points either the Quarians refuse to stand down and get wiped out or the Legion attacks you and the geth are wiped out. I got this result when I played for the first time, and heartbreakingly lost the Quarians and Tali despite my efforts. Then it got weird cause the game bugged and Tali (who was super dead) showed up for the end game romance scene cause she was my love interest in 2...
Noisy Pixels did a review of Steambot Chronicles years ago, and I remember a different creator making a video on it but I can't remember who and youtube search is garbo these days.
It's probably time for me to play all these games again.... I barely remember my impressions of these games when I first played all of these. I do remember generally feeling disappointed in ME2's distilled and refined combat compared to ME1, yet ME3 felt the best to play even though it was clearly built off of ME2. You are exactly right about the Citadel DLC; that was my favorite part of the trilogy. I loved seeing how my crew had developed after three games. And I remember feeling, as a player with a favorite romance option, utterly let down that there was no real option for a "happily ever after" with your romance and the crew. The reapers were my least favorite part of the whole series in large part because of the ME3 endings. It felt like their existence meant the inevitability that my Shepard would never have that happily ever after no matter what you did. Andromeda... I played through that pretty much day 1. I remember going fem Ryder and romancing Jaal. I still remember the moment where he stands down the barrel of a gun and manages to only get a cheek scratch out of it. I had a hard time not taking the Renegade interrupt in that moment, but I was glad I trusted him in the end. But this was the only game I didn't play through again a second time
I feel like I should revisit this game series. A friend got me the trilogy WAY back in the day on the PS3, which was the console I owned at the time. Actually, I still have that PS3 hooked up to the TV. I only played through it once and really enjoyed my time with all the characters. I recall how excited he was to analyze the narrative with me as I was making my way through the game; back then I wasn't too plugged in to games so the only thing I knew about Mass Effect was that I saw the box on the shelf in the store sometimes. It was fun talking about the different choices we made at certain points and why. I mean, it's not the most complex narrative out there, but it certainly has enough going that it can sustain multiple conversations about its different aspects. A lot of the clips in this video I don't even recognize or remember. I wonder if the graphics will be serviceable enough on the PS3 or if I'm so used to modern graphics that I'll get all snobby about the textures? It's funny how back then we thought graphics couldn't possibly get better, but I played something on my PS3 recently and was like, "damn...I could have sworn these games were sharper than this..." Time's a funny thing like that, huh?
It's gotten a remaster collection at a decent pricepoint with all the DLCs. 50/50 chance you will see it go on sale in the december steam sale for $10 too. If you have a PC, it'll be able to run the game decently almost no matter what. Pick up an 8bitdo controller and you'll be ready to rock. I think displays getting sharper also does something, to what you are saying about graphics. A lot of effects or lighting looked way more impressive you were on 1680x960 laptops etc.
"the young burn a path through life and spend their older years trying to plant flowers over the damage" good lord kbash, that one made me pause for a minute straight holy shit
The best thing about being a Mass Effect fan is that damn near every retrospective has something personal to say about the series due it's unique nature.
Right! The trilogy is a personal experience, through the characters, the topics and issues it touches on and the atmosphere and music makes it such an emotional journey, every time I’ve played the games I get sad when it ends, are the gameplay mechanics amazing? No, is there plenty to criticise about it? Absolutely, but I still can’t help but love it anyway
Excellent point, I think that's prob why I love Morrowind & Deus Ex & SH retrospectives too. I love seeing peoples' RPG builds & beholding the peculiar mix of "emergent" & "guided" play experiences having to make choices with consequences does to enhance a personal experience.
Wrex's explorations on the effects of the Genophage on Krogan society as he has watched over the past thousand years is a conversation most games would shy away from. He notes how Krogans themselves cling to violence and individual accolades which hurts their capacity to organize, and there is some responsibility on them as well for their slow extinction.
Wrespexability Politics!
Shy away from? Many games do go further than Mass Effect regarding political messages like that. But then people would call it "woke".
The Jessica Chobit thing still makes me so mad cause she replaced a MUCH Better character in Emily Wong, who ends up getting killed off screen in an unsatisfactory manner.
Also the game engine made her look like melted wax, it wasn't great.
Fuck yeah! I love sticking my dick in melted wax! It's great!
They did make her crazy thick tho
Wait Emily Wong got killed off screen? I played the series like 5 times and never knew this lol.
@@galientl4723 Wong realizes that the signal she is broadcasting led the Reaper forces to that location. In an attempt to escape in a sky van, Wong is shot at and injured as the Alliance forces and airport are destroyed. Bleeding badly and without any other weapons to use, she steers her sky van toward an approaching Reaper at ramming speed. Her signal is subsequently lost, and she is presumed dead.
I cant remember if it's a News Broadcast or an Email you find out about it
@ thanks for that
The fact that Grunt is a giant violent literal baby is precisely why I love him so much.
Grunt is literally Shepherd's child and I refuse to consider any other canon.
Ashley's Grandfather was the one who surrendered Shanxi to Turians, not her father. Her Father spent his entire life and died without ever gaining a rank above an enlisted serviceman. It's a generational thing.
I dunno if it's the best of the 3, but ME2 is my favorite. I played it through at least a dozen times, purposefully changing the playthrough just to see the different results from the last mission. I was completely blown away when, after never doing any loyalty missions or upgrades, you leap to the Normandy and there's nobody to pull you up, and you just fall to your death.
I very much agree with the KBash who essentially says, in the Andromeda segment, that we should review games as they are NOW - not what they once were at launch or whatever. Which is why I strongly DISAGREE with the KBash who kept on dismissively trash-talking the elements of ME2 and 3 that were originally DLC. Those stories, characters, and extended endings are now all intrinsically built into the modern experience. DLC no more - they’re just THERE, permanently.
I think the big difference here though is INTENT. The updates made to Andromeda were implemented to help fix and realize developer vision while the DLC integrated into "main" content for ME2 and 3 were clearly made with increased capital in mind first and foremost. No matter the amount of time that passes, what they are never changes. It's why the legendary edition is marketed as the trilogy with DLC included cause its identity as additional attempts to siphon more money out of players doesn't go away with a shinier repackaging.
Its still a terrible game. Take away all the bugs and the characters, story and gameplay still sucks
Mass Effect 1 definitely didn’t feel threadbare in 2007, at that point it was a marvel of complexity and freedom rarely seen in video games at the time. Or at least that’s how I experienced it as a twelve-year-old.
Oh definitely. The lore and world building is great in 1, waaay better than the combat. Also the most variety in the dialogue choices and role-playing, especially on Noveria.
I was 20 and I agree there was nothing even remotely like it at the time.
@@ana_d_73I heard from a video a while ago that said play ME1 for the world building,ME2 for the companionship and ME3 for the combat and I feel like it makes perfect sense and I feel about the same
That's how I experienced it as a 25-year-old.
Rnegade Shepard is the closest thing to a father I've had
and Renegade Femshep is the closest thing I've had to a mommy.
Renegade Femshep is the closest thing to a father I've had
Paragon Shepard is the closest thing I’ve had to an absentee parent I’ve had
A big dumb jellyfish is the closest thing to a father I've had.
What is this comment section
Technically, this too is a Princess Maker 2-like
What isn’t these days?
GODDAMMIT
HOW TO UNSEE
The synth vs organic conflict became central because that's all that was left after none of their other ideas for a possible motive befitting the Reapers panned out. Really, ME2 pivoting toward even more mainstream appeal and not actually doing anything for the central plot is what set them up for failure in ME3. They couldn't land that plane, it exploded mid-flight.
Still wished we got the dark energy ending where our technology can destroy the universe so the reapers are there to stop it every cycle
Every year that goes by it becomes clearer how special this trilogy was
I love it when you wear your heart on your sleeve KBash, never feel bad for speaking from the heart. You got a good one. Your criticisms and praises are interesting and your jokes are on point as usual. You never cease to impress me, be proud of what you do!
No Harbinger boss fight at the end is truly the biggest disappointment…
They were apparently gonna have one but it was too "video gamey". Idiots.
Respectfully how tf could they have a boss fight with fucking harbinger? The thing dwarfs reapers and the leviathans shepherd is like a germ to it. Besides the devs were crazy strapped for time.
The only thing I can think of would be Suicide Mission 2, but you're boarding Harbinger with your team and tons of War Assets, expending them as you go. It's kind of amazing they blew one of their best systems in the sidequest that was the second game and then never revisited the idea.
@@RoyalFusilier The lack of a Suicide Mission 2 will always be my biggest regret with the trilogy.
Maybe it's my autism but I've always found it incredibly easy to empathize with synthetic life. I've always had deep empathy with robots and AIs and androids and cybernetic characters - like Data and 7of9 and Evie and the Geth. I can't imagine a playthrough where I don't work towards achieving full equal rights for the Geth. I can't imagine a time where I'd watch Star Trek TNG and argue against Picard when he defends Data's humanity.
Because, although we now live in a time where "AI" is real (at least to most people's beliefs... LLMs aren't true, hard AIs in the way sci-fi imagines them), AIs and robots have always been narrative shorthand for neurodivergent people - like myself, someone who's autistic. That was clear to me from age 9 or so when I first encountered Data in Star Trek. I saw ME. Heck, I've been CALLED a "robot" by my own mother (and not in a nice way).
So yeah. I'll always and absolutely identify and empathize with synthetic characters and i think it's great that Mass Effect lets me do that.
Mass Effect is one of those franchises that you watch videos on from everybody not just a couple. If someone makes a video about the mass effect series and you are a fan of the games you are going to watch every one and not just throw them up as second monitor listening while gaming yourself
And here I go and I mean this literally this is my 23th playthrough. Happens every single time I find a Mass affect video.
Every time I get to the end of Mass Effect 3, I cannot escape the feeling that destroy is the most correct answer of the three. You spend most of the trilogy learning why trying to control the reapers is a terrible idea so that just strikes me as the flat out bad ending. As for synthesis, I don't know man. Making everyone synthetic...making everyone the same...that feels like robbing each person and the different species of their individuality. That sounds like a fate worse than death to me. Individuality is what makes us who we are. As such, it is of the utmost important and taking that away from people just seems....evil. As such, destroying the reapers seems like the best of the three options to me.
Yikes I love a good long video essay about a series I know/like. You feed us so well :') excellent work!
I remember being a kid and hating ashley and being so pissed that i had to go save her but realizing i couldnt just let her go because i didnt like her. then i had to make the choice between her and kaiden and again l was like, "i cant let her die because im angry with her." And for the next two games i hated her cause i saved her. so i was particularly upset when she decided to come down and act like i was untrustworthy. Like /she/ had some moral highground!
Lol, its such a great story. mass effect really immersed us for like 10 years straight.
Except Ashley had every right to not trust you, lol.
@@willfanofmanyii3751 sure but I didn't like her, she killed wrex. Lol
@@kaemonbonet4931 ...because Wrex betrayed you and was about to kill you.
@@willfanofmanyii3751 not my boy! I could talk him down!😭
Thanks!
Kaiden was so badly mishandled. In the first game I really appreciated how he seemed very cautious and questioned what was happening and why. He was willing to follow orders and was trying to do the right thing, but he was always just very concerned that he didn't actually understand something and it was going to come back to cause trouble. That cautious attitude played well for the 5 minutes you see him in the second game, I suppose, but it disappeared in the third game. He just blindly followed Shepard like lost puppy. No more introspection, no more honest questions about stuff, just bland, vaguely sexy dude. Even if you rank low with him to coming into conflict in the 3rd game, he never actually expresses that caution or skepticism I found endearing in the first game. I think the devs thought that made him more confident or something but it really just erased his personality.
Oh I dunno my ending with kaiden in the 3rd game was tragic. He never believed that I wasn’t corrupted by Cerberus and at the vital moment he was shot by garrus and died hating me 😢
@laserhawk0078 Ah, I'm one of those who can't be mean in video games. XD I'm aware you can end up killing the Virmire survivor, but I doubt Ill ever do it myself.
Kaidan and Ashley got called 'Kashley' by fans and more or less mashed together into a composite after ME1 in how they're written and it's so sad. I liked them both and thought they provided important perspective on humanity's biggest changes (biotics and the first contact war) and in general were a great examples of Solid Human Companions In Bioware Games. It really becomes clear how well they were both done when we see their replacements, Miranda and Jacob in ME2 were rightly infamous and James in ME3 like, he tries, he's not terrible, but he's just a reskinned krogan and we've got real krogans at home.
KBash on my birthday!?!? KBest gift ever!!!!!
Hbd
Classic KBash move: fill me with hope and optimism at the end of the video and then go "nah you've gotta listen to me talk about Andromeda still"
I really thought the video was about to happily end but then i was abruptly reminded that andromeda existed.
@valentinecure329 have you played it since launch games pretty good like a good 7 or 8 outta 10
@@habijjj I haven't played Andromeda at all. Knew since launch that it wasn't for me.
If you are going to keep throwing this Custom Robo music at me, you might as well just do a Custom Robo video by this point.
yesss 🙏
Yes please
Reupload Bros Are up
what exactly is a "reupload bro"?
@@cannibaletiquette5038 It's in the name.
@@Kirby-KriosYe.
Cool Kurusu Soma photo profile. Where can I get one?
So what. It's the first time this video has showed up in my feed, and I'm grateful for it. I can imagine many others are too
It's a 3hr video, and if the creator wants to reupload, and it gets views, why not
"They used to eat flies..." One of my fav quotes of the entire series 🤣
Never knew I wanted a video so much until now
I really don't get this thing about Ashley, she's concerned because aliens are on a TOP SECRET alliance ship, would you think someone was pig headed if they were concerned that I don't know... Iranians lets say were on a top secret US ship?
But that’s the thing ain’t it? The Islamic Republic of Iran is an enemy of the United States. The Krogan however, don’t really have formal relations with the Alliance and the Normandy is a joint Human and Turian creation. Now granted, Garrus is not an overseer for the Turian Hierarchy but on the face of it, there’s no reason for not having alien crewmates that couldn’t be said about Tali or Liara for example.
Mass Effect? I've got a mass effect in my pants 😎
👁️ 👄 👁️
Nooooooooooooooooooooooooooooooooooooooooooo...I wanted to say that...
Caused by Tali's Mass Effect.
Yoyoyo, more like ASS Effect, amirite!?
I'm Garrus Vakarian, and this is my rectum. *Bends over*
damn hearing kbash's love for mass effect is making me want to replay it and try to appreciate it now that i'm older, i really just remember mass effect 1 and exploring with the mako and feeling existential lol
1:19:17 my dude beeping out the word gamers during this segment is peak comedy 😂😂😂.
Masterpiece video. Thanks KBash.
I really hope your marriage isn't failing man. Really hope that was just a joke.
I hope it *IS failing.* It makes the joke funnier lol
Even as a joke it’s not very funny. But it is probably a joke.
I like to think KBash wouldn't make something like that public if it were true
It's so clearly a joke
@@aidan8473No fr
I always go engineer and choose tali and legion whenever possible. Just drown the enemy in summons.
I aint even been this fast, 3 hr video too. Know what I'm watching after work tn
I was not alone in my terror of that magic school bus moment I see
Yes I would one of the people who blames Mass Effect 2 for Bioware's downfall. It is the game that turned my Star Trek RPG, into a JJ Abrams Trek shooter.
Maybe this is a hot take, but I get the most enjoyment out of “closing the book on another happily ever after”. I game as a form of escapism, I don’t want the day to day strife and tragedy of a real world experience. If I wanted that I would just turn my PC off and walk out the front door. Who knows, maybe some of you have wonderfully pleasant lives and need to mix things up a bit by suffering vicariously through gaming. No, I think I’ll force feed the fulfillment of being a hero while I game. But to each their own.
Yeah. Garrus and Wrex and Liara and Kelly Chambers might not be real, but it still feels good to be nice to them. Illium and the Citadel might not be real, London isn't in rubble with godlike alien cyborg cuttlefish dominating the skies, but it feels good to try to save them and the people within. Legion isn't real, Geth aren't real, Tali isn't real, Quarians aren't real. But saving them feels real enough to be worth it. Being mean, being overly confident, killing people because I think they might do something bad in the future? I try not to be mean IRL and I wouldn't kill people even if i legally could and i thought it was morally justified.
Mass Effect isn't perfect, and there's valid reasons to play as a Renegade or Paragade Shep. But most of those people are my little pretend friends and i want everyone to get along.
I always felt like this was the biggest copout from the ending defenders, I didn't hate it because it wasn't happy and/or Shepard died, I hated it because it retroactively went back on its own lore and the themes that had been building for three games. Then while it did it, they rushed the climax and conclusion, leaving us completely in the dark on how our previous choices and the ending choice actually affected things.
There should never have been a choice, just the amalgamation of all of your previous actions and how it affects the fight for the crucible. The narrative went out of its way in every. single. game. to showcase that ANYTHING other than the destruction of the reapers is indoctrination. Working with them, worshipping them, controlling them, the moment any character says destroying them might not be the best idea they are indoctrinated 100% of the time. Nowhere do we have any mention or insinuation about alternative firing methods for the crucible, only that it is designed to destroy reapers. The endings are so out of left field that they created a sense of complete cognitive dissonance which is where the displeasure over it truly begins, whether the player can explain that feeling or not.
Then suddenly you think you can throw the reaper AI mastermind at me telling me I'm the one singular person in the galaxy that actually CAN control the Reapers and you have the gall to imply that you didn't intend for this to be interpreted as an indoctrination attempt on Shepard's mind via the appeal to his honor/goodwill? The writers are either still lying to themselves (and us) or they accidentally created the most impressive feat in gaming history by indoctrinating the player, then went and decided that it was better to just go with the "fuck up the lore on the 1 yard line" and pretend that your 3 games of consistent narrative/theme setup wasn't actually the intended interpretation.
Im not trying to love vicariously through my games at all. I just like interesting stories that have something to say that I haven't seen a hundred times. I want the author to tell me something about what themselves through their stories.
Not saying I dislike happy endings, but I'd be really bored if that's all anyone ever did.
Escapism isn't inherently bad, good endings aren't inherently bad, neither are the opposites
It gets boring when it's all you want out of media tho, either way.
Variety is the spice of life, I enjoy artists all telling their own tales and what I can get out of it.
@@JameboHayabusa i agree and i don't want to imply that's all i ever want to see.
2:06:40 You can't sneak that Hadestown reference past me, Kbash.
But yeah, I understand where you're coming from on ME3. It has probably the most frustrating narrative in the series, but I think it succeeds in most of its big character moments. I'd prefer they do both well, but I'll take what we got.
I feel like reuploading this video suppressed its outreach because this is wildly delicious content and suffers from seriously low view count compared to subscriber count.
3 hour ME retrospective just what I need
I'll always give credit to Bioware when it comes to the Renegade path, cause man is it boring. It really plays into the banality of evil and how evil isn't exciting or meaningful it's just the path of least resistance. Paragon has you being more focused and at times taking tougher challenges, but it always feels more rewarding.
I feel like Renegade is 3 different character archetypes, especially in game 3. There is the cold person doing what it takes to get the job done, a cruel monster who enjoys causing terror and inflicting pain, and then a demon who will sabotage their own efforts to save the galaxy just to stack up more bodies personally.
56:59 a Bugs Bunny counting money, Boondocks Soul Plane parody with Air Marshall 50 Cent , and Shane McMahon intro music reference, and Sonic ring loss sound effect all within one second of each other synergized into a perfectly coherent cutaway gag
*THIS* is the deep cut meme potential and execution I keep coming back to KBash videos for 😂😂😂👍🏿
I thought I was tripping when this disappeared when I linked it to someone else when I was watching it
breh ur content is the highest quality i've come across
I was genuinely surprised Andromeda was discussed. Completly forgot about the game
1:42:01 I still play ME3 MP to this very day. I was playing a match on my Steam Deck while watching this.
Commenting as I start the video, future me, can we handle it?
Some strange fear gripped me when I've seen this upload from you, an anxiety about this game that defined my early 20s when I was truly lost. I try very very hard not to think about it anymore.
Really like your take on ME2 and the premise being detached from what was established in ME1. After first playing ME2 my immediate reaction was a bit negative - it was a fun game, but the collectors were a newly added enemy even if they were linked to the reapers, and the whole main narrative felt like padding inserted to make the game series into a trilogy artificially.
I’ve since come to appreciate the game for the visual presentation and the “vibe”, which I will say feels peak for the series.
2:53:39
for any who are curious, his name is spelled "Hernán Cortés".
I think we reached very similar conclusions about Mass Effect overall, to the point where I wondered if you had read my backloggd review for ME1 while writing this video (not trying to take credit for anything said or anything like that, lol). I ended up feeling that Mass Effect is surprisingly prescient with its vision of the Reapers as a species that harvests life and sets it back to square one, which is similar to the role capital plays in gaming. Extrapolate that to real life, where the world is being bled dry majorly for the consumption of tech, which has a lot to do with video games, and the allegory/metaphor/whatever becomes strangely circular. That's not exactly what I said, but Mass Effect truly does have a weird relationship with itself, itself as a cultural and capitalist object, and it really does feel like a flashpoint for analyzing and talking about all of those things. You released this video 2 days after I finished ME3, too, somehow. Maybe we also caught the same sale for the Legendary Edition. This was a cool video to watch in this moment.
It's kinda funny. Everyone rips on Andromeda for its facial anmimation stiffness but the mainline trilogy didn't have much there either. The most expressive person was always just Shephard and some of the squad members but it was always body language not facial.
Arc the Lad allowed you to carry over save data on the PSX. Mass Effect wasn´t the first of anything on consoles. Good game or not.
Commenting for the Rhythms of Al Gore.
But also, dang, the way you talk about videogames is so impassioned and interested. The Nioh video convinced me to actually play and beat Nioh 2, now this one got me back on the Mass Effect Wagon.
...Save the Gaming Society... KBash...!
To be fair, the aliens don't speak english. They all have translators, we just hear it as english because we're a human lol. There's a theory though that Mordin is actually speaking english instead of utilizing a translator.
30:09 perfect time for my internet to freeze up and keep on this frame. i thought it was part of the bit
Watched 3 separate roommates complete full trilogy play throughs in my age, I can say it’s a damn good video game space opera, but as a general space opera it peters out
Amazing video. My only complaint is with some minor mistakes you made regarding Drack and his story.
Vorn isn't his grandson, but rather is dating his granddaughter, Superintendent Kesh. Drack is many Krogan stereotypes rolled together... but he feels that he is a relic of a different time, and looks to his granddaughter and Vorn as what the Krogan should be moving towards.
Also, he's supposedly a really good cook, if the in-game chatroom is anything to go by.
Love this review of the good and bad of the series. I’ve seen folks in critical circles lamenting the over-streamlining and reliance on cinematics from the Mass Effect series, and how it would inspire other RPG’s with similar prioritizing.
To me, that sounds like the threat of a good time, and that threat was largely unfulfilled. The Mass-Effect-likes never really materialized.
Andromeda multiplayer was actually really fun and I still reinstall it sometimes to fuck around
Kaidan is really only boring in ME1 if you play paragon BroShep. If you go renegade and/or FemShep you do get more of his personality, or mod the game to make him a romance option for male Shepard in ME1.
Mass Effect is one of the main reasons, why modern Bioware hurts he so much to look at.
Welp, I commented on a video of yours a while back that if you did a Mass Effect retrospective I'd join your patreon. You delivered so... "o captain my captain" (stands awkwardly on flimsy office desk).
Yo yo yo this video is exceptional as always! Hope it becomes viral
Something I don't see talked about enough is how Bioware repeated the exact same story structure in their games up until Mass Effect 2 and Dragon Age 2. What do I mean by that?
Look at Kotor, Mass Effect, and Dragon Age: Origins. Each one has you start in a tutorial zone (Endar Spire, Eden Prime, your Origin starting zone), then move to one specific zone that gives you a broader sense of the scope of the game and lays out a lot of the world building (Taris, Citadel, Ostagar). Kotor also has Dantooine but I digress.
Afterwards the game opens up and gives the player the choice of going to several different zones in an order they choose in order to collect some tool that you need in order to unlock the final zone. Kashyyyk, Tatooine, Manaan, and Korriban for Kotor. Therum, Feros, and Noveria for Mass Effect. Redcliffe, Orzammar, Brecilian Forest, and the Circle Tower for Origins. The tool in each game in order is the Star Map, the Prothean cipher, and collecting allies with the Grey Warden Treaties.
There's also a break point zone in each of these games that is unlocked midway through where some big plot revelation happens and a key party member can be killed or permanently leave the party. In Mass Effect it's Virmire, in Origins it's Haven, and in Kotor you get captured by the Leviathan. Kotor is the only time the break point mission is mandatory at the moment it unlocks. In Mass Effect and Origins you can put off Virmire and Haven until right before the end of the game.
Once you collect all the pieces you unlock the end of the game, which in Kotor and Mass Effect is nearly identical. You first go to a planet and then a big space battle happens on a massive space station while youre fighting on foot on the space station. Rakata Prime into the Star Forge and Ilos into the Citadel. Origins is a little different, you have to go to Denerim earlier in the story to unlock Haven, but you don't fully unlock Denerim until the end. Then afterwards the big climactic battle happens in Denerim still, but you can see the similarities in structure.
There's more to it than that but I think i've made my argument clear enough. I mostly highlighted the similarities in zone progression but there are other similarities like villains and such. Do I think it's bad they kind of copy pasted their story structure in each of these? Not necessarily, they were still very enjoyable, I just wish more people acknowledged this when talking about Bioware.
KBash does acknowledge it a little bit here
If I remember correctly, that was also present in Baldur's Gate and Neverwinter.
Good video, I knew nothing of Mass Effect and only really knew of it through EA sucking the life out of the series, and I'm glad to have this show me the life that was in it
It was more of an explosion, haha. People cared a LOT about the series (including me), so the letdown was immense. It ripples to this day, in mostly unfortunate ways, tbh. They went out of their way to salvage this when they really shouldn't have.
This was amazing content. I played through the entire trilogy at least 5 times back after the third game recently come out. Despite the awful ending i just couldnt get tired of all the scifi and characters and action and choice-influenced narratives. The Citadel DLC remains one of my favorite add-ons ive ever played, and i spent countless hours in the multiplayer.
Many years later i would play Legendary Edition, as a grown ass adult. A lot of the flaws mentioned in this video became apparent to me upon replaying the series, but there was still a lot to like as well. Its a real shame they didnt remake the multiplayer, ideally without any microtrashactions.
It was really interesting when you talked about how the game was a product of its time in a cultural and political sense. This video gave me a lot to think about. Keep it up K-Bash!
Full Renegade Shephard is little baby boy compared to Alpha Protocol Full Renegade Agent Michael Thorton who is straight up top tier Bond Villain and American Psycho mixed into one entity.
I think the story/characters of ME really reflect that the company was founded by computer + gaming nerds who were educated as physicians (I don't think they actually worked as doctors, & I actually think the fingerprints of medical theory vs "art + science" that real world doctors get via hands-on experience also reflects that).
as someone who isnt a mass effect fan, but is a fan of kbash I will respectfully mute and play the full thing and give it a thumbs up and a comment for the engagement. Love what you do (parasocial) pal, keep up the good work.
maybe if Im feeling generous I might watch just for the jokes.
The Custom-Robo soundtrack is really so beyond incredible
Great video man. Definitely going to he rewatching this one. Very thoughtful analysis
Wake up bro. New re-upload is up. And it's amazing
me, after saying out loud "I hope he mentions the DLC hover-mako, that thing slapped" before it's mentioned in an explicit joke satirizing my hope through the lens of.. analysis completionism?: 12/10 I enjoyed
You good K bash? Was there an error earlier?
I've never been able to bring myself to do a renegade playthrough or maleShep.
based
2:41
All extra terrestrials should have your hair, you are g o r g e o u s
Compared to other extraterrestrials shown in movies and games, I think he is.
You know, in all my years as a fan I’ve never heard of mass effect being called out for Bush-era conservatism. And I’ve got plenty of years of leftist video essays on top of that. Is it like a fringe opinion or what?
Kinda since it came out at the height of that time the conservative elements where in the expected. Range and most people arent aware enough to interrogate those element plus the sci-fi nature of the setting gives it denaiabity since it gives it some steps from reality
I did observe to a friend as I was taking them through the trilogy that Citadel civilization is essentially our neoliberal modern world order... in spaaace! Replete with all the same issues, especially the rampaging capitalism, you play as basically the embodiment of three-letter agencies as a Specter above the law, and oddly the first game was probably the most explicit with that whole 'terrorist rogue state'... thing.
Like when it was mainstream to view enemies of America as barbarians from Civ who just spawn in the fog of war and fight to the death for no reason. 'Terrorist' just became the new 'Barbarian', and that really doesn't seem to have ever stopped but it was peak during Bush. That's why the batarians, despite being rivals to humanity and our neighbors essentially, get nearly no depth until ME3. They're the stand-ins for every Axis of Evil whatever that Bush, Obama, Trump, and Biden all sold us to keep the wars going.
25:33 oh my god. This is too much, haven't laughed that hard all day. I kind of wish their dialogue was exactly like that now.
One thing I love bout mass effect is the world building the history the lore is so rich
THE PROMISED DAY HAS COME!!!!
"I have prostate cancer" -Buzz Aldrin
holy fck what a final monologue at the en , congrats k bash
Like your influence on Garrus, you can influence Ashley to be 'paragon' Ashley - she sides with the council in your pre-Ilos conversation.🤓
Incredible stuff as always.
Spider-Man 2: Special Edition (Featuring Dante as spider-man Itself)
I remember getting really into the Mass Effect series as a teen and thinking, after ME2, that the mystery of the Reapers was fascinating, but there was no way they would stick the landing. It's a double edged sword. I truly believe that there isn't an explanation for them that would feel satisfying, but not answering the question would feel like a cop-out. Especially at the time when the game came out.
"A remote control if you will."
I kinda think legion had it exactly right. How you gonna explain fiscal responsibility to an individual that lives for 1000+ years, who could manipulate markets to an insane degree. Or a species that lays 1000 eggs each time they mate and theirnbrothers and sister form a grand monopoly. You have to treat everyone differently on this scale. Seeing ‘everyone is the same as us and we’re just so perfectly in harmony’ is insane.
I got excited at the Steambot Chronicles mention then almost immediately remembered you're the only creator I've seen actually make a video on that game lmao
Also interesting thing with the Geth vs Quarian part of ME3 is it's entirely possible to be locked out of the peace option regardless of your ParaGade score. It has its hidden point system that pulls from certain choices from 2 and 3, and if you don't have enough points either the Quarians refuse to stand down and get wiped out or the Legion attacks you and the geth are wiped out.
I got this result when I played for the first time, and heartbreakingly lost the Quarians and Tali despite my efforts.
Then it got weird cause the game bugged and Tali (who was super dead) showed up for the end game romance scene cause she was my love interest in 2...
Noisy Pixels did a review of Steambot Chronicles years ago, and I remember a different creator making a video on it but I can't remember who and youtube search is garbo these days.
Volus was my favorite race to play as in the multiplayer, smaller hit box and infinite shield regeneration if you had other volus in the squad
It's probably time for me to play all these games again.... I barely remember my impressions of these games when I first played all of these. I do remember generally feeling disappointed in ME2's distilled and refined combat compared to ME1, yet ME3 felt the best to play even though it was clearly built off of ME2. You are exactly right about the Citadel DLC; that was my favorite part of the trilogy. I loved seeing how my crew had developed after three games. And I remember feeling, as a player with a favorite romance option, utterly let down that there was no real option for a "happily ever after" with your romance and the crew. The reapers were my least favorite part of the whole series in large part because of the ME3 endings. It felt like their existence meant the inevitability that my Shepard would never have that happily ever after no matter what you did.
Andromeda... I played through that pretty much day 1. I remember going fem Ryder and romancing Jaal. I still remember the moment where he stands down the barrel of a gun and manages to only get a cheek scratch out of it. I had a hard time not taking the Renegade interrupt in that moment, but I was glad I trusted him in the end. But this was the only game I didn't play through again a second time
Idk why this made me laugh, but "again a second time" sounds so redundant
Can't wait to watch this this weekend!
Engineer is my comfort class ;-;
Babe wakeup, Kbash reuploaded
I feel like I should revisit this game series. A friend got me the trilogy WAY back in the day on the PS3, which was the console I owned at the time. Actually, I still have that PS3 hooked up to the TV. I only played through it once and really enjoyed my time with all the characters. I recall how excited he was to analyze the narrative with me as I was making my way through the game; back then I wasn't too plugged in to games so the only thing I knew about Mass Effect was that I saw the box on the shelf in the store sometimes. It was fun talking about the different choices we made at certain points and why. I mean, it's not the most complex narrative out there, but it certainly has enough going that it can sustain multiple conversations about its different aspects.
A lot of the clips in this video I don't even recognize or remember. I wonder if the graphics will be serviceable enough on the PS3 or if I'm so used to modern graphics that I'll get all snobby about the textures? It's funny how back then we thought graphics couldn't possibly get better, but I played something on my PS3 recently and was like, "damn...I could have sworn these games were sharper than this..." Time's a funny thing like that, huh?
It's gotten a remaster collection at a decent pricepoint with all the DLCs. 50/50 chance you will see it go on sale in the december steam sale for $10 too. If you have a PC, it'll be able to run the game decently almost no matter what. Pick up an 8bitdo controller and you'll be ready to rock.
I think displays getting sharper also does something, to what you are saying about graphics. A lot of effects or lighting looked way more impressive you were on 1680x960 laptops etc.
saw this and exclaimed "Oh fuck yea a new Kbash video!"
"the young burn a path through life and spend their older years trying to plant flowers over the damage" good lord kbash, that one made me pause for a minute straight holy shit