Wangan Midnight (System 246) - S30 - No continue
HTML-код
- Опубликовано: 27 авг 2024
- I was gonna make a vid of this earlier, but the motherboard from the previous PC decided to die.
To unlock the Devil Z, you need to wait till the clock hits 2:00 (don't know if it can appear at different hours than this one, normally it's at this time), then switch the starting ramps till the time goes red. Игры
i can see the “Don't get caught!” when i hear the time is beeping
i'm holding my breath from the localized translations. As accurate as they are, it makes me want to laugh. "Mr. Taka" (and I know that's his Nickname) isn't helping when "Taka" or "Kuroki" is enough. XD
Damn... For a racing game, the soundtrack is nicer than it should be 😳
Yuzo Koshiro did the soundtrack for this game (along with the Maximum Tune games). Check the credits.
The Wangan Midnight PS2 arcade port version, where the game engine of this game is based on Shutokou Battle Zero/Tokyo Xtreme Racer Zero.
Didn't expect music wise in this game is different than the latest one. It's like *intense*
this game was before maximum tune even started
Yes. At that time Namco didn't even have the idea for a card system yet.
Just realized Akio's boss theme sounds different, interesting.
If the player uses the Devil Z, Akio's theme changes to Blackbird's.
Say...how did you get the english export version of this Wangan Midnight arcade? i find it hard to find on the internet & it's kinda rare to find one since mostly it's the original japanese language version btw
There's a page in the Internet Archive which has all the dumps for the System 2X6. Search "Namco System 2X6" and it should appear, although you'll have to convert the ISO file to a CHD to run the game. Emuline has tutorials about what you need to run the games on the Play! emulator which i use to run this game, so it's worth to check there as well.
@@JDR99 i managed to get it running on play! but i can hardly get to 280kmh in any car. + the flat out timer always say 0 second. how did you solve it?
@@sh4d9469 You gotta go into test mode and calibrate the pedals, there's a button that sets the wheel and pedals to 0. After you do that the car should be able to go beyond 300 km/h as it should.
@@JDR99 holy shit! it worked! you are my hero now! i was about to give up cuz of this
0:31 I'm guessing they put this in so they could claim it's not an illegal street racing game? hahaha
The Maximum Tune games also do this on startup - but only in the Japanese versions.
Which doesn't make sense anyways, since a dedicated racing circuit should never have *traffic cars* roaming on it...
@@artemis1993 Abababa, that's the trick. They're all yellow and Namco-branded so there's the plausible deniability of "oh, they're not traffic, they're just circuit official cars"
Real life circuit racing has things like pace cars, therefore... ahh... close enough, please don't sue us and let us license your real-life cars for our game
In fact, if you play Maximum Tune and see cars which cannot equip dress-up parts, the explanation for that is similar. Some makers refused to have their cars represented in the game with illegal modifications running on highway roads, so the compromise was to prevent those cars from ever visually appearing non-stock. For some machines like R35, they didn't even want the car to be represented as having more horsepower than standard, or racing against cars with non-standard horsepower, so they instead use a generic and ambiguous "Step Up" in lieu of "tuning" when such cars are used.
@@kapakaval Genki did this trick in Shutoko Battle 01, has bunch of yellow vans marked "referee" or "official" or something like that. Was also the first time they got a hold of official licenses for cars. However I don't think it was to get official licenses or to satiate manufacturers, there's just some kind of latent crackdown on all Japanese made illegal street racing related content that's been active since the Shuto Kosoku Trial films.
Although they may have slipped up with Shutoko Battle X/Import Tuner Challenge. There's ordinary traffic cars in there.
@@PURENT WMPS3, which was also derived from ITC, also went back to regular traffic cars.
Is there much difference between this and Wangan Midnight R?
WMR lets you use all the rival cars in the game and has a win count for VS Player races, so not a lot except for the car roster.
How do I install and play this?
Is this better than PS2 version?
Hard to say tbh. Both versions have their pros and cons, but i think i would pick the PS2 port since it has more content, like having Blackbird and RUF or the story mode.
@@JDR99 I see. I noticed arcade version have this pac-man corruption like Maximum Tune have, all traffic cars is yellow, it's good that PS2 port have normal traffic without yellow cringe
@@vilomaxus2463 not only that, the life recover pick ups in this Namco version are from Rally-X instead of the Genki logo.
@@JDR99 This is because Genki doesn't want a single word or reference of 'NAMCO' in it's PS2 port (Despite the AC Scenario mode credits mentioning NAMCO in one of the cast section) since Namco was only responsible to publish it for the Namco System 246 arcade hardware.
@@kvproductionselevator The Namco special thanks in the AC Scenario credits is for their role in the arcade version, since Namco had no involvement in the console port.