I think I could have elaborated a little more in some areas, but I wanted to keep it short, so let me know if you guys have any questions! Thanks for watching! If you'd like to see more or just want to help out the channel, make sure to like, comment, and subscribe! 👍
Even as a vet, it's nice to have a refresher course every now and again. This sounds like it's going to be a fun series! Can't wait to see the next one.
Something I would like to add to the "card choice does matter". In the event you are on wave 1 or 2, and the remaining enemy only has a little health left, then you can often stick a Noble Phantasm at the end of an arts chain or a quick chain to cash in the on the bonus 10 stars, or the 20% increase in NP gauge without actually expending the Noble phantasm, since the enemy will be killed by the first two basic cards in the chain. Probably the most common reason to put your NP last in the chain rather then first.
Very helpful to reconfirm a few things I wasn't too sure of, especially when I've been playing for so long now! Good vid, can't wait to see the rest of the series!
Theres one thing i wanna mention (pls do correct me on anything im wrong): theres a third way to increase your overcharge. if you get your np bar to over 100% you get 1 level of overcharge for every 100% np bar (i.e. 200% gives you plus 1 and 300% plus 2). how far you can charge your np bar depends on your np level (so np level and overcharge do correlate in a way). at np1 you can charge to 100% (aka u can use the np) at np2 it can go up to 200% and at np3 and above it can go up to 300%. in most farming scenarios you will probably not encounter this but in challenge content it might happen. lets say you are holding an np for whatever reason (e.g. a bad effect would trigger on breaking an enemies bar or your servant is stunned) and your np bar is at 190%. since activating the np will use the entire 190% anyway it might be smart to hold the np for another turn or use a leading arts card in front of the np to get the np bar over 200% on resolution of the np and get that overcharge bonus (so to get the arts card example a bit more in detail: assuming servant X is the servant that is about to np and has 190% charge. having a chain that looks like "Arts card of servant X -> NP of servant X -> any third card" will result in the arts card charging the bar to lets say 205% np resulting the np to be at plus 1 overcharge while having the np leading the chain would have resulted in plus 0 overcharge since it wouldve been at 190% < 200% charge)
Yes this is what I was referring to when I said I could have elaborated more. I realized in postedit that I never talked about the np charge and how it relates to overcharge, so thank you for commenting, hopefully this helps some people understand.
@@Khadroth dont worry with stuff like that its almost impossible not to forget anything. also thanks again for the video even tho i already knew most of it it was a nice little refresher for me and i think itll help a lot of less informed ppl understand some of the mechanics a bit better
One correction, you can reach 300% overcharge bar at NP lvl 5. So it looks more like: NP1 max Overcharge = 100% NP2-4 max Overcharge = 200% NP5 max Overcharge = 300% Of course I'm speaking about NP bar overcharge. Technically it is still possible to reach 500% overcharge with NP1 servant, albeit it is no small task :) From my experience it is good to have servant at least at NP2 if possible. Being able to break 100% on your NP bar can be very helpful (even if Overcharge Effect is somewhat crappy). Especially when fighting those ghosts enemies with NP drain.
Great guide, as always :) Is still amaze me how they could make game with so intricate mechanics and explain nearly nothing about it. And I mean not only Noble Phantasms, but... well nearly anything. Aside from servants HP, Attack, standard class advantage, very vague information about leading card and command chain we don't have any solid official info. For example NPs have descriptions like "deals heavy damage and medium chance to inflict xxx to enemy"... They wanted to create game with cryptic mechanics like Miyazaki in Dark Souls? Well, I must say, playing mobile game while constantly searching fandom wiki is a little unhandy.
For more details on arts teams. It's always best for the support who can give more np to be last for most situations as arts is not about damage but sustain and the damage in general just makes the teams go faster. Tamamo with her np burst now makes this set up perfect for damage as you dont need to trade it for sustain np charge. Buster for Merlin makes a nice sustain damage team as the healing and charge just make any Servant set up work well. Even a pseudo Merlin Tamamo team will be great for an arts unit even trading the buster crit up for a longer battle. Frankly I would like the Kiara ce for my ereshkigal to boost damage to do more ealry on to finish waves faster while my black grail is for boss slaying.
Thank you for making this content, it really cleared some misconceptions I had. Could you maybe do later a video about class differences? Like star wei, or attack modifiers and other stats that aren't well known?
Looking forward to more of these guides. If you ever get to boss fights or challenge quests, I will definitely want to watch those because Assassin bosses are a peculiar weak point of mine 😅
This should be a nice guide for new players. Every np "guide" I saw back in the day never went into how or why np levels matter and overcharge as well with why people go for np levels. Np levels of damage and card damage I feel is balanced as quick has the highest damage with the weakest cards and vice versa for buster but that's what makes arts best in general being basic in general with higher np gain. Np wise I got black grail mlb so even low np levels do massive damage and np 5 units are beyond damage now for now especially getting Merlin and Tamamo new year's buff for np now. But yeah great guide I already know all of this but I'll watch it to brush up on my knowledge when I need it.
In terms of Damage quick has 480%/450%= 3.8% more damage than buster and arts in terms of multiplier which is abysmally low Compared to the difference in terms of command card damage. (Buster has 150% as a lead and quick has 80% almost half of buster) the 3.8% doesn't offset that in the slightest kek.
@@ACertainMan yeah that's pretty much why I like arts a lot. It's always on base damage and since arts units aren't seen as the strongest the get more charge and np buffs pre castoria and Tama second buff for major spam damage. Quick had a nice advantage of using a buster card to lead to then make thier quick cards hit harder giving more variety in how to use the cards especially with melt using buster first for damage then np and quick cards for massive damage
@@ivanbluecool Alot of quick units thrive on doing BQQ chains since it's good np gain damage and stargen for even more damage like Okita. Art Servants love arts lead of since it gives a boost to np gain at a base leading to more spam so their playstyle tends to be Nuke Nuke Nuke with the best chain being NPAA for max refund.
@@ACertainMan arts can also use the buster lead to clear first waves when needed as well. I used some with lancleot to do extra damage then arts to set up. Or just np arts arts to gain the most np gain in general. Buster units it's depending on the situation but with 2 arts card they can gain a good amount of np
@@ivanbluecool Saberlot can make that buster card crit so it kills the target in the front then NP the other and refund on the third for a clean kill. Servants with 2A2B decks generally Art chain then go to town on the NP turn
FGO New Player 2018: How the hell do u play fgo?? Someone else as new: Beats me just play the game and find out together.. Fgo new player 2021: Yo homie how do u play fgo? New player in 2021: shit beats me, lemme look it up.. oh I see a guy named Khad, now this game makes sense.. Khad the man who solos the How to play FGO guides. If you cant find a guide just go ask our lord and savior Khadroth.
Fino and tohou make good guides too. Tohou especially with low star units or ealry file guide to get started. Fino is a semi meme but keeps it short and to the point. Khad makes some nice Farming and information guides so that's a plus. Everyone else is either garbage or don't know what they are saying(couph couph gurus)
The wiki says starting a brave chain with a Buster card wont add damage to the Extra attack. I always hear it does boost damage from everyone else, does anyone know for sure which way it works?
I'm this is an old video, but one thing that has always confused me about overcharge: what exactly is it? Is it charging over 100%? Ik it's a really basic question, but it really confuses me
so i have been putting the NP in the last of the chain for 6 months , thinking it would make more damage !!!!!! I have been 6 months wrong !?!? Noooooooo!
I think I could have elaborated a little more in some areas, but I wanted to keep it short, so let me know if you guys have any questions! Thanks for watching! If you'd like to see more or just want to help out the channel, make sure to like, comment, and subscribe! 👍
Even as a vet, it's nice to have a refresher course every now and again. This sounds like it's going to be a fun series! Can't wait to see the next one.
Something I would like to add to the "card choice does matter".
In the event you are on wave 1 or 2, and the remaining enemy only has a little health left, then you can often stick a Noble Phantasm at the end of an arts chain or a quick chain to cash in the on the bonus 10 stars, or the 20% increase in NP gauge without actually expending the Noble phantasm, since the enemy will be killed by the first two basic cards in the chain.
Probably the most common reason to put your NP last in the chain rather then first.
Very true!
Is that called a ghost chain?
This. This is so good. I love gameplay-based content like this, it's the same mentality I have when I make my videos.
Glad you enjoy it!
Very helpful to reconfirm a few things I wasn't too sure of, especially when I've been playing for so long now! Good vid, can't wait to see the rest of the series!
Theres one thing i wanna mention (pls do correct me on anything im wrong): theres a third way to increase your overcharge. if you get your np bar to over 100% you get 1 level of overcharge for every 100% np bar (i.e. 200% gives you plus 1 and 300% plus 2). how far you can charge your np bar depends on your np level (so np level and overcharge do correlate in a way). at np1 you can charge to 100% (aka u can use the np) at np2 it can go up to 200% and at np3 and above it can go up to 300%. in most farming scenarios you will probably not encounter this but in challenge content it might happen. lets say you are holding an np for whatever reason (e.g. a bad effect would trigger on breaking an enemies bar or your servant is stunned) and your np bar is at 190%. since activating the np will use the entire 190% anyway it might be smart to hold the np for another turn or use a leading arts card in front of the np to get the np bar over 200% on resolution of the np and get that overcharge bonus (so to get the arts card example a bit more in detail: assuming servant X is the servant that is about to np and has 190% charge. having a chain that looks like "Arts card of servant X -> NP of servant X -> any third card" will result in the arts card charging the bar to lets say 205% np resulting the np to be at plus 1 overcharge while having the np leading the chain would have resulted in plus 0 overcharge since it wouldve been at 190% < 200% charge)
Yes this is what I was referring to when I said I could have elaborated more. I realized in postedit that I never talked about the np charge and how it relates to overcharge, so thank you for commenting, hopefully this helps some people understand.
@@Khadroth dont worry with stuff like that its almost impossible not to forget anything. also thanks again for the video even tho i already knew most of it it was a nice little refresher for me and i think itll help a lot of less informed ppl understand some of the mechanics a bit better
One correction, you can reach 300% overcharge bar at NP lvl 5.
So it looks more like:
NP1 max Overcharge = 100%
NP2-4 max Overcharge = 200%
NP5 max Overcharge = 300%
Of course I'm speaking about NP bar overcharge. Technically it is still possible to reach 500% overcharge with NP1 servant, albeit it is no small task :)
From my experience it is good to have servant at least at NP2 if possible.
Being able to break 100% on your NP bar can be very helpful (even if Overcharge Effect is somewhat crappy). Especially when fighting those ghosts enemies with NP drain.
Great guide, as always :)
Is still amaze me how they could make game with so intricate mechanics and explain nearly nothing about it.
And I mean not only Noble Phantasms, but... well nearly anything. Aside from servants HP, Attack, standard class advantage, very vague information about leading card and command chain we don't have any solid official info.
For example NPs have descriptions like "deals heavy damage and medium chance to inflict xxx to enemy"...
They wanted to create game with cryptic mechanics like Miyazaki in Dark Souls?
Well, I must say, playing mobile game while constantly searching fandom wiki is a little unhandy.
Great video Khad, I'll keep this in the backlog for any new player I stumble upon.
Wait so you mean this is an amazing guide about NPs never seen such a great video. Finally it's like a post clarity ;) thanks for the awesome video
Thanks for this! There was even a couple things I wasn't 100% sure on. A lot of stuff I wish I'd known right when I was getting started :P
11:11 That lvl 1 Saber Shiki killing 160k hp enemies with insta death was pretty epic, hahah.
For more details on arts teams. It's always best for the support who can give more np to be last for most situations as arts is not about damage but sustain and the damage in general just makes the teams go faster. Tamamo with her np burst now makes this set up perfect for damage as you dont need to trade it for sustain np charge.
Buster for Merlin makes a nice sustain damage team as the healing and charge just make any Servant set up work well. Even a pseudo Merlin Tamamo team will be great for an arts unit even trading the buster crit up for a longer battle.
Frankly I would like the Kiara ce for my ereshkigal to boost damage to do more ealry on to finish waves faster while my black grail is for boss slaying.
Thank you for making this content, it really cleared some misconceptions I had. Could you maybe do later a video about class differences? Like star wei, or attack modifiers and other stats that aren't well known?
Yep I'm thinking about the next couple I want to do.
Looking forward to more of these guides. If you ever get to boss fights or challenge quests, I will definitely want to watch those because Assassin bosses are a peculiar weak point of mine 😅
This should be a nice guide for new players. Every np "guide" I saw back in the day never went into how or why np levels matter and overcharge as well with why people go for np levels.
Np levels of damage and card damage I feel is balanced as quick has the highest damage with the weakest cards and vice versa for buster but that's what makes arts best in general being basic in general with higher np gain.
Np wise I got black grail mlb so even low np levels do massive damage and np 5 units are beyond damage now for now especially getting Merlin and Tamamo new year's buff for np now.
But yeah great guide I already know all of this but I'll watch it to brush up on my knowledge when I need it.
In terms of Damage quick has 480%/450%= 3.8% more damage than buster and arts in terms of multiplier which is abysmally low Compared to the difference in terms of command card damage. (Buster has 150% as a lead and quick has 80% almost half of buster) the 3.8% doesn't offset that in the slightest kek.
@@ACertainMan yeah that's pretty much why I like arts a lot. It's always on base damage and since arts units aren't seen as the strongest the get more charge and np buffs pre castoria and Tama second buff for major spam damage.
Quick had a nice advantage of using a buster card to lead to then make thier quick cards hit harder giving more variety in how to use the cards especially with melt using buster first for damage then np and quick cards for massive damage
@@ivanbluecool Alot of quick units thrive on doing BQQ chains since it's good np gain damage and stargen for even more damage like Okita. Art Servants love arts lead of since it gives a boost to np gain at a base leading to more spam so their playstyle tends to be Nuke Nuke Nuke with the best chain being NPAA for max refund.
@@ACertainMan arts can also use the buster lead to clear first waves when needed as well. I used some with lancleot to do extra damage then arts to set up. Or just np arts arts to gain the most np gain in general.
Buster units it's depending on the situation but with 2 arts card they can gain a good amount of np
@@ivanbluecool Saberlot can make that buster card crit so it kills the target in the front then NP the other and refund on the third for a clean kill.
Servants with 2A2B decks generally Art chain then go to town on the NP turn
much informative! Much wow!!!
Great video as always 10/10
hell yeah, this will be useful.
FGO New Player 2018: How the hell do u play fgo??
Someone else as new: Beats me just play the game and find out together..
Fgo new player 2021: Yo homie how do u play fgo?
New player in 2021: shit beats me, lemme look it up.. oh I see a guy named Khad, now this game makes sense..
Khad the man who solos the How to play FGO guides. If you cant find a guide just go ask our lord and savior Khadroth.
Fino and tohou make good guides too. Tohou especially with low star units or ealry file guide to get started.
Fino is a semi meme but keeps it short and to the point. Khad makes some nice Farming and information guides so that's a plus.
Everyone else is either garbage or don't know what they are saying(couph couph gurus)
@@ivanbluecool You want good units? Just go Pepega swipe on banners 5Head
@@shirouemiya751 me:(gets merlin)
Merlin:wanna hear the tale of a king.
Me:(evil smile)
I clicked mostly because of Malter thumbnail even though I know pretty well in-game mechanics.
The wiki says starting a brave chain with a Buster card wont add damage to the Extra attack. I always hear it does boost damage from everyone else, does anyone know for sure which way it works?
It does in fact effect the extra attack. I'm not sure why it would claim otherwise.
i have 4 duplicate cards but i can’t upgrade noble phantasm. how do i upgrade np?
I'm this is an old video, but one thing that has always confused me about overcharge: what exactly is it? Is it charging over 100%? Ik it's a really basic question, but it really confuses me
I think the only noble Phantasm that doesnt get bigger NP multiplier with more np levels is Stheno
I would classify her and any other np that doesn't deal damage as "support".
Oops I meant Euryale
@@torking7813 She gets more damage from NP levels. Only it is extra effective modifier (anti-male) that gets bigger.
so i have been putting the NP in the last of the chain for 6 months , thinking it would make more damage !!!!!! I have been 6 months wrong !?!? Noooooooo!
Haha yeah, sometimes it will, but it depends on the NP you're using and what it's overcharge effect is. 😅
Very condescending. I'll see myself out.