Wow, this run was amazing!!! I’m sure it would have gone longer with the taunt turrets and a couple of better upgrade, but from this it’s safe to say that the cyanide kunai is amazing, and the windcutter now is probably the better weapon when compared to the thousand cuts! Thanks for the uploads ohrye!!
Eh, I like the Experiment 21 overclock the way it is. By the time you get it, you should really have flasks as your weapon (Always upgrade weapons before abilities). So you can either make exp21 be the same as the flask you chose as your weapon, just doubling down on that, or you can make it the opposite so that you essentially get both. I think Medic is fine, especially because Chemical tag gets *insane* at high levels.
We can agree to disagree then lol. I think it ruins the uniquess of the ability. Part of me also thinks they should just redo experiment 21, since it's just a copy of her main weapon anyways. If the ability is letting me do 2 things, then afterwards it only let's me do 1. That's disappointing. What I'd like to see: Experiment 21 Evolution 1 - Combines both Chemical and Frozen into 1 grenade. Evolution 2 - Adds Fire Grenade to the rotation Medical Drone Evolution 1 - Attack drone now shoots rockets also for explosive damage. Evolution 2 - Drone now always heals and attacks, while providing shield
@@OHRyePlays But it doesn't really let you do two things. If you want the nitrogen, it's because you want CC, since the DPS of them is way lower. But if it's only throwing them every second toss at best, then your CC is unreliable. There's not really a case where having it alternate is superior. If you need DPS you want it all chemical, and if you need CC you want it all liquid nitrogen. Especially given how slow abilities are compared to weapons. If you get a bunch of bad luck you just get the wrong flask 10 times in a row when you really needed that CC, or really needed that contagious antidote for wave clear. I'm pretty sure the entire reason they added it is because the Medic used to be forced to choose between CC and DPS, and by giving you Exp21 they allow you to have both by just having your weapon do one, and Exp21 do the other. So the unevolved state is really not what it's meant to do at all, it's just there to give you a little of both until you can get it leveled up to where you can pick the one you want. It also makes sense, flavor-wise. It's an *experiment*, which is why you can't control what it turns out to be initially, you just have RNGesus in charge of whether you get damage or CC. But when you evolve it, it's representing you having refined the process and got it doing what you wanted it to do.
As I said before, I think the item should just be redone then. It's pointless giving me a weapon that does 2 things, then it only does 1 after evolutions. Evolutions are supposed to be buffs to an item. Making it only Cold or Chem isnt a buff. Every other character has evolutions that gain functionality for the evos, while Medic loses them. In terms of flavor wise, I could argue she perfected her concoction, and can now combine chemical and ice into one grenade.
This post will show you how to get into the beta, cause it's not "live" in the actual game game yet. You have to select a different option. store.steampowered.com/news/app/2163330/view/6972224036606456338
it is live now btw:) Happy grind
Keep uploading, keep the good work, I just love it how u can speak so peaceful in this chaos :)
Wow, this run was amazing!!! I’m sure it would have gone longer with the taunt turrets and a couple of better upgrade, but from this it’s safe to say that the cyanide kunai is amazing, and the windcutter now is probably the better weapon when compared to the thousand cuts!
Thanks for the uploads ohrye!!
Tomorrow's video is a straight Kunai build...it is indeed amazing.
Nice !👌
I know theres been lots of talk about skipping items should give something.....what if it just let you choose to get +1 to a tag?
That's a good idea too.
Eh, I like the Experiment 21 overclock the way it is. By the time you get it, you should really have flasks as your weapon (Always upgrade weapons before abilities). So you can either make exp21 be the same as the flask you chose as your weapon, just doubling down on that, or you can make it the opposite so that you essentially get both. I think Medic is fine, especially because Chemical tag gets *insane* at high levels.
We can agree to disagree then lol.
I think it ruins the uniquess of the ability. Part of me also thinks they should just redo experiment 21, since it's just a copy of her main weapon anyways.
If the ability is letting me do 2 things, then afterwards it only let's me do 1. That's disappointing.
What I'd like to see:
Experiment 21
Evolution 1 - Combines both Chemical and Frozen into 1 grenade.
Evolution 2 - Adds Fire Grenade to the rotation
Medical Drone
Evolution 1 - Attack drone now shoots rockets also for explosive damage.
Evolution 2 - Drone now always heals and attacks, while providing shield
@@OHRyePlays But it doesn't really let you do two things. If you want the nitrogen, it's because you want CC, since the DPS of them is way lower. But if it's only throwing them every second toss at best, then your CC is unreliable. There's not really a case where having it alternate is superior. If you need DPS you want it all chemical, and if you need CC you want it all liquid nitrogen. Especially given how slow abilities are compared to weapons. If you get a bunch of bad luck you just get the wrong flask 10 times in a row when you really needed that CC, or really needed that contagious antidote for wave clear.
I'm pretty sure the entire reason they added it is because the Medic used to be forced to choose between CC and DPS, and by giving you Exp21 they allow you to have both by just having your weapon do one, and Exp21 do the other. So the unevolved state is really not what it's meant to do at all, it's just there to give you a little of both until you can get it leveled up to where you can pick the one you want.
It also makes sense, flavor-wise. It's an *experiment*, which is why you can't control what it turns out to be initially, you just have RNGesus in charge of whether you get damage or CC. But when you evolve it, it's representing you having refined the process and got it doing what you wanted it to do.
As I said before, I think the item should just be redone then. It's pointless giving me a weapon that does 2 things, then it only does 1 after evolutions.
Evolutions are supposed to be buffs to an item. Making it only Cold or Chem isnt a buff.
Every other character has evolutions that gain functionality for the evos, while Medic loses them.
In terms of flavor wise, I could argue she perfected her concoction, and can now combine chemical and ice into one grenade.
Lightning strike it would cause a lot of screen flashing if they had it flashing all over the screen
Do all my old talent points etc. roll over into the new system?
Your point will carry over...BUT, it won't nearly be enough to get all the new meta, so you will need to grind more to get 100% meta again.
Laser build is good.
Very good.
Hello! Tell me please, how did you manage to ban so many artifacts? I could only 12 ...
This was recorded before the update went live. I think they nerfed how many bans you can have.
It is hella hard starting as medic rn
Medic just lacks the dps to be a good starting character. With getting rid of the leader bonuses, there's almost no reason to take her #1 anymore.
I'm just going to assume he's leveling the handgun at the end not because it' actually helps him but because he's to lazy to read.
Sure
i’m confused on how you’re playing with this new update or “beta”
This post will show you how to get into the beta, cause it's not "live" in the actual game game yet. You have to select a different option.
store.steampowered.com/news/app/2163330/view/6972224036606456338