Preorder Expeditions today! store.stonemaiergames.com/col... Learn more about Expeditions (a standalone sequel to Scythe) here: stonemaiergames.com/games/exp...
Very cool watching you do a short play through,. This looks like a lot of fun and a good fit with the Scythe 1920+ universe. Pre ordered Ironclad this morning. Can't wait!
Can't wait for this one! Great short playthrough showing some elements of the game. Multi use cards are always good. Having to "spend" them to put them under your mat for an upgrade is a great mechanism
Great video Jamie, looking forward to more of these in the run up to when it will be shipped. Everything looks gorgeous, especially those awesome mechs.
Brilliant...and I love the jumbo hexes. They really show off Jakub's art, which is hands down one of my favorites in my collection. I like the unique action selection board, the player's hand management and all the different ways you can augment your mech. I look forward to hearing more about the theme and the main objective and how it all ties into the base game. I'll be looking for those videos. ;)
This seems like it’ll be a fun game. I think the action selection mechanism is very clever. I also really like the player interaction that removing corruption benefits everybody by making a new benefit available, and the player who removed the corruption isn’t the only player who benefits. Good job with the game and thanks for making this video! I look forward to playing Expeditions.
@@jameystegmaier It didnt look easy, and this was only with a few cards. I think a card mat where all these cards can be placed would be much much better. Other than the card tucking, it looks very nice!
@@23528233 These were awkward, irregular circumstances--I was playing upside down in a really tight space on my desk. It wasn't easy, but it normally is.
I might be weird but I had trouble tucking cards under a mat in Root when playing Eyrie, and seeing that this game has a similar mechanic I might go with the same solution, sleeving the cards. It makes them slide into place much easier. Now I just need to find a way to stop upsetting the card pyramid in one of my other favorite games… or leaning over and pushing all the wooden pieces off my player board in wolves. Man I’m clumsy! 😅
Looks awesome Jamey! Watching you play made me see some mechanics similar to Scythe, Red Rising, and even a bit of Tapestry. That makes me really excited to play Expeditions since I love all of those games! I can't wait!!
Was already excited from reading the rules but it's always helpful to see it play out as well, especially for the concept of the refresh turn / rescuing cards from active play back to your hand. July can't come soon enough!
Thank you for giving us a taste of the game play! I've preordered the ironclad version and the promo realm👍Hopefully they arrive in time for my July birthday 🎉
What an excellent initiative, Jamey. Especially with the pre-order, to help us make our purchasing decisions. I love to hear the designer him/her/them-self -- the passion really does comes through! Congratulations on yet another game!
Got my pre-order in already but man does this look fantastic! So excited to get back to 1920+ on the table top. Thank you for the example turns, Jamey. Just furthered my excitement.
Hey Jamey, I already ordered my ironclad edition and I can't wait! Any plans to have multi-layer mech mats to keep the tokens in place and raise it off the table to make it easier to insert the cards underneath?
This looks so incredible! (I can’t wait until we’re a big enough channel to get review copies of new releases like this! 😁) Can’t wait for its release! 👏🏼
Preordered! I see the threads that bind it to scythe, and others. Gameplay looks smooth and straightforward, but with enough decision making to keep it spicy. Can't beat the art and theme, but really appreciating the move to the exploration emphasis. Thanks for the overview!
Got to say this action selection system seems brilliant. I've been working on a pickup and deliver game with this style of hand management. It's been a struggle to incorporate moving and picking up because they're kind of less exciting but necessary, and players need to do them at a higher frequency than the other actions. You don't really want to clog a player's hand with multiple copies of cards to do them. Compensating the very unexciting rest action with an extra good next turn really tops off the whole thing.
Thank you! I thought this action system was a nice way to capture the feel of Scythe while doing something different. I think you say it really well: Certain actions simply need to be taken at a higher frequency than others. I ran into that issue in many previous designs of this game where those really important actions weren't as easily accessible (or where less important actions were too readily accessible).
Thanks jamey, looks really fun! I thought: would it be handy to have a double layered mechboard, with the bottom layer having cut out slots for the cards to fit under, that would avoid the hassle of constantly having to lift up the board and potentially messing up the position of other cards.
Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn’t the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn’t have fit well in the box without making it taller (further increasing the cost), and-most importantly-the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn’t difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).
Thanks for the extensive comment, i understand and appreciate your considerations. From a publishers perspective that totally makes sense. Really excited for the game
The Rise of Fenris campaign is one of my most memorable gaming experiences. I am so pumped for more of the Scythe universe! I have already ordered the metal mechs version of the base Expenditions game, but another campagin mode expansion like Rise of Fenris would be amazing!!! Keen to experience more of this unique setting and theme!
Thanks for giving us a taste of the actions of the game. Pre-ordered and very excited to get this to the table. I like how the mech's are also asemetic, separate from the characters. Can't wait to see more of this!
I really like Viticultre, tapestry and wingspan, but despite loving the art and theme I never really cared much for Scythe, Expeditions looks more like the kind of games that I enjoy, really exited for this!
Hey thanks a lot for this! Really looking forward to it! I am a bit worried about the track with the two counters on your mec card/tile. It feels that it's pretty easy to knock the card/tile, which will move the counters around, and then you don't remember where they were. You almost did it when you had to lift it for melding a new meteorite. Maybe consider having that as resources you take and give, or as a clip that gets attached to the card/tile, so it doesn't get knocked off if you stumble on the table.
Thanks! It's worked quite well in testing--in fact, even with me knocking the board, they barely move (and this was an odd situation with me so close to the board with it hanging over the table).
@@jameystegmaier yeah, if the mech card/tile is not glossy, then it can probably hold the counter well. On the other hand, please note that this is the kind of things that could happen rarely, but when it happens, it completely spoils the game, as a player might end with an unfair boost or handicap. But yeah, good play testing should catch this easily. Thanks for the video and great work! You folks are awesome.
@@crepusculo1027 Thanks! I think there are situations where upending a player mat can have a big negative impact, but they're generally connected to having lots of tokens on your mat in specific places. In Expeditions, it's just 3 tokens that matter: power, guile, and action. Even if you bump the mat, you probably know where the tokens were.
A better way to say this would have been, "To meld a meteorite, you need to gain a "meld" benefit (typically by gathering on a location that has a meld benefit) and have a meteorite card to tuck under your mech."
Hey Jamie. Purchased the Ironclad edn for my wife's birthday and tabled it last night. Had a great evening, thank you!! Excellent game. The table presence with those metal mechs is awesome. I did want to say, though caveat my comment comes from a load of time in Arkam LCG, if ever you branch out Expeditions into a narrative focused/coop/LTG (Living Tile Game) holy heck my wife and I are in. This 'Expeditions world' you've created with the lush artwork is crying out for some narrative, some flavour text. Man if I could romp those metal mechs around as quasy-investigators..... Regardless. Great game. Great game night. Blessings from Australia
Happy birthday to your wife! Thanks for playing Expeditions. I like the idea of a living tile game. :) For both Scythe and Expeditions, we've taken the "a picture is worth a thousand words" approach--more visuals, less text--but we've dabbled in a more narrative approach in The Rise of Fenris for Scythe. If the first Expeditions expansion goes well, we might try something like that in the future for it.
Thanks Jamey, I'm waiting for this game and I appreciate you spend rhe time of this présentation. The fact you're presenting yourself is fantastic, I think you're the only designer to do that. I love Scythe witch design is very Good and well balance. Generaly I like your design but I wasn't à fan of Tapestry cause of the unbalance between factions en huge difference between Tapestry cards. It's too bad cause the game had very pleasant ideas. Nobody's perfect and the Best désigner can make mystakeslike Martin Wallace with anno 1800. I expect you learn from that and took the time to deliver a Master piece 😉. I like your game and want to continue, thanks. Fab from Paris
I have a great feeling about this game! It looks fun. No pressure, but you know there's a strong tradition in film, literature, and board gaming for... trilogies.
Ha ha...the thought has crossed my mind, and but it would take a lot for me to do this again. Expeditions is one of the most difficult games I've ever designed--I redesigned it from scratch nearly a dozen times.
@@jameystegmaier I think the commitment really shows. The game loop appears relatively simple, and quite smooth, but how you utilize it (which cards you choose, where you go, quest or vanquish) seems quite open ended. Not an easy accomplishment. I can't wait to give this a try!
Thank you for sharing this. I'm very excited to play it. Question, are quests drawn for that specific tile when you go to solve a quest or are they always put for each tile in play? I like the spacial puzzle this seems to present. Some great ideas for card building that's more thoughtful than just "empty your hand and buy stuff"
All cards are part of a random deck. If you want a quest card, you'll gain it like any other card, and then you need to find (and go to) the matching location. There are 2 questions per location.
Pre-ordered! Will you be doing any more with the red rising license? Your game actually introduced us to the books and we've really enjoyed how the cards fit with the characters personalities and the art is amazing
There doesn't appear to be much interest in us doing more with that license, but we're open to it! Currently we're just waiting for book 6 to be released.
A lot of elements from other games melded here (see what I did there?) love it... This is gonna be awesome... And yes... Obviously... In 5 years time I'll have the Expeditions Legendary Nesting Meteor Box :D
This looks great, Jamey. I saw Stonemaier Games and Scythe and clicked preorder. That was all I needed to know. How far can the mechs move? And is that adjustable?
Thanks for sharing. I think I'll enjoy this one. Right down my alley, as the saying goes... I like tile discovery in a game. And, I also like double, triple, quad? use cards. I just ordered the Ironclad edition from your website. Question - Will the player boards be dual layered?
Thanks Tony! We considered dual-layered mats, but we found that they're easier to use without dual layering, as you can more easily slide guile and power up and down. Plus, they would have significantly increased the price that people would pay for the game.
Hmm... that Mech Mat... what about some dual layering for keeping those track markers from moving around? Also, all that card tucking looks like it could be fiddly... any plans for that? Either way, I've already pre-ordered the Ironclad edition and looking forward to getting it to the table.
Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn’t the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn’t have fit well in the box without making it taller (further increasing the cost), and-most importantly-the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn’t difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).
I really like the sliding and multi-use cards. Makes for a very efficient use of space and components, one of my favorite games Cryo does this, inspiration? I do find sliding underneath tricky on some surfaces. Im nervous, but considered putting some small furniture pads on the corners, any experience or suggestions to get some lift on boards for this sort of tucking
I haven't played Cryo, but I'll have to give it a try! Furniture pads are a clever idea, though it may limit how well the mats fit into the insert. I haven't had an issue sliding cards under the mech mats in Expeditions (the very tight space, upside-down orientation in this video isn't normal :) ).
Will the mech board be double layered? I can see a problem when inserting cards under it, that will accidentally move the power and guile tokens around.
Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn’t the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn’t have fit well in the box without making it taller (further increasing the cost), and-most importantly-the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn’t difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).
Looks great, I can't wait to play! I'm curious though - the hexes, cards, and player mats look like they are all on the larger side (great for readability, tactility, and showing off the art), approx. how much table space does this take up fully set up, with four players?
Definitely, they're big--their size is based on leaving space to fit the cards (including sleeved cards) in between. In total, including each player's area, you need around 4 square feet.
Interesting demo Jamey. Admittedly modular boards interest me more than static ones so I might end up preferring this to Scythe. I must confess that card-tucking and mechs is close to the game I've been conceptualising just without the map. To be fair the mechanism itself exists in various games but I've never seen it with this same theme in any of my research so this surprised me. Maybe that's a good thing though, could gauge interest for example, and they are still distinct games. All the best with production either way.
@Stonemaier Games Yeah, reading over your rulebook atm and I think it's actually less similar than I thought anyway. Also I'd forgotten Steampunk Rally is kinda adjacent too. Sorry for the initial reaction there, positively speaking I'm just glad there's enough design space that I can explore something with more of a focus on cardplay which is where my experience is from anyway. Thanks for your transparency, positivity and response. 👍
Okay just became a Stonemaier Champion because I have been a fan of your games ever since Scythe (one of my first Kickstarters). So Pre-Ordered Expeditions (Ironclad Edition) along with the Tapestry playmat. When will the latest expansion for Tapestry be up for sale? Oh and will there ever be a bigger Box for Tapestry because that would be great.
Thanks Chester! The new Tapestry expansion will launch on March 1 along with an insert to hold everything in the original Tapestry box, followed by shipping in March.
This looks fabulous. One concern is so many stacks of cards under the player board might feel fiddly and hard to keep organized. I wonder if it would be possible to have a dual-layer mech board with slots on the bottom board to easily slide cards in without moving everything else.
We considered it, but the mats work well with just a single layer; dual layered mats wouldn't have added much utility, they wouldn't have fit in the box as well, and they would have significantly increased the price that people would pay for the game.
Hey, Jamey! I am worried about the metal mech version. You mentioned in the livestream that more mechs are possible in a future expansion. Will you offer metal mechs with that hypothetical expansion too? I don’t want a mismatch. Game looks great tho!
This looks very cool, Jamey- very excited for a Scythe successor to be released! I gotta admit that at this point I still don‘t really „get“ the game though. The mechanics seem interesting for sure but while I love Scythe for being so thematic and having all actions „make sense“ regarding the overall story I don‘t yet see that with Expeditions. So we go out to explore the area of a crashed meteorite and then we spend power and guile to fight corruption?? And the collect those „Corruption tokens“ cause they add to our „glory“? This might be a language barrier thing but I hardly can make any sense of that. Still excited though and will follow all the news for sure - optimistic that I will see the whole picture after all so that Expeditions might feel similarly immersive to me as Scythe does.
"So we go out to explore the area of a crashed meteorite and then we spend power and guile to fight corruption?" That's right! If you went on an expedition and encountered terrible things, you would probably do something about it too, right? Along the way, you're discovering items and meteorites, as well as taking on the responsibility of various quests. Expeditions is a theme- and lore-first game.
Don't know if this has been asked but are the boards dual or triple layered. I'm thinking specifically for slotting the cards in without lifting the board and then if triple layered having the power/guile track recessed.
It has been asked a number of times in this thread. I agree that it would be neat, but it would have significantly increased the price of the game, the boards wouldn't have fit well in the box without making it taller (further increasing the cost), and--most importantly--the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn't difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).
@@jameystegmaier I asked above without reading first... so I see you've replied about my two questions already. I know it's not difficult to slide cards under the mat, but we see in your demo that 1) you had to lift the mat, and 2) the cards slid around... plus 3) sliding might lead to card wear. Also lifting the mat to slide cards could also move all those bits pile on top around.
Playtesters enjoyed the game at all player counts. There's no variation in setup--you always need all 20 tiles, as specific quest cards look at specific tiles.
As a fan of Scythe, this looks both new but also familiar at the same time. Would you say this is a lighter, heavier or similar weight game to basegame Scythe? Initially it looked lighter but as you were going through each turn and action it seemed to have quite some depth to it. Especially because this is only a smaller snippet of the overall map. Also, is the map (at least partially) randomly generated each game? I'm guessing so with having them being individual hex tiles and being face down.
Thanks, Mark--that's what I was aiming for. This is a similar weight to Scythe, maybe slightly lighter. The map is indeed randomly generated, with tiles divided into south, central, and north regions (you always use all tiles, as specific quest cards look for specific locations).
I LOVE SCYTHE!!!! Will the deluxe copy have double layer player boards, metal coins, etc or is it just the base game with metal mechs? If not, any plans for a Deluxe Deluxe?
There are two versions of Expeditions, both available for preorder now. The Ironclad Edition features 5 large metal mechs (instead of plastic miniatures) and silicon base snaps (instead of plastic), as well as an individually numbered box with foil lettering. All other components and the gameplay elements are exactly the same as the standard version of Expeditions. Metal coins are available separately.
Wow, looks good! Wondering if some meteorites have the same scoring since anytime there's cascading benefits like that the default strategy is stacking a bunch of the same ones and it could increase the variance if the right card gets flipped right before someone's turn. Also you said there are refresh benefits, have you experienced continuous refresh being a viable strategy with those since refreshing only costs one sub action over two turns. With a benefit good enough to make up for that and a powerful play card I could see that being a problem; maybe the combos in the active row will discourage that?
Good question. Every card is unique, including every meld benefit on every meteorite. Continuous refresh isn't possible. You can only take a Refresh turn when your action token is on Move, Play, or Gather, so at most a Refresh would be every 3 turns.
Are the mech mats going to be dual layered like sycthe? It would be nice if the bottom layer had a cutout for simple meteorite melding and the top had cutout to prevent the action cube thing from moving unintentionally.
Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn't the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn't have fit well in the box without making it taller (further increasing the cost), and--most importantly--the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn't difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).
@Stonemaier Games that makes a lot of sense. Thank you for the reply! I played sycthe a few hours ago and can imagine all the lost upgrade cubes there would be without the dual board lol.
I have a question about the components. In this video you demonstrate sliding your tokens up and down on your mech mat to gain or spend resources. You also show tucking cards underneath it, and how players may have to lift the mat to get them into place. Is there concern that players will accidentally jostle their mat as they try to slide cards underneath it? Another comment asked about dual-layered boards and you replied that it would be expensive, which I totally get. Were other options discussed during playtesting, such as tracking your stats on a separate board, or using clips instead of tokens?
I was worried about that too, but I haven't found it to be a problem. I think the tucking method keeps everything all in one place where you need to see it (and where it feels like you've improved your mech).
I just played beyond the sun and this reminds me of that where new places open up as the game progresses (just as the new techs open up spots for the workers) and the refresh mechanic reminds me of spice road. Where is the central tension between players in the game? Is it blocking one another on the map? Racing fr objectives? Can the mecha move any number of spaces when moving? When will no rolls barred or play the game hq be playing this? Did space biff get a review copy?
Mechs can move up to 3 locations (they must stop at unexplored locations. Tension in the game arises from getting to the location you want when you want to gather or complete a quest there, from getting the face-up card you want, being the first to get map tokens, clearing corruption--particularly the 3-value corruption tokens and the lone 20-value corruption token, and optimizing your strategy so you place 4 glory to trigger the end of game before other players (glory is a significant portion of scoring). We're just barely entered production--advance review copies won't be available for a few months.
@@jameystegmaier thank you for the response and for posting these sample turns. I'm really looking forward to designer diaries and seeing more of the game in action. It looks gorgeous!
This really helps clear up the flow of the game and how things all fit together! Thanks for taking the time to post this!
Very cool watching you do a short play through,. This looks like a lot of fun and a good fit with the Scythe 1920+ universe. Pre ordered Ironclad this morning. Can't wait!
Very cool! Thanks for walking us through a few turns. It really helps to see the gameplay
Fun and imaginative! It’s capturing the mood of Scythe beautifully- good work! 😊
Gorgeous, cant wait to play! Thanks for always bringing enthusiasm, Jamey
Oh man I know I'm going to love this just from these turns. Love the different coloured workers and exploration. Already pre ordered!
Can't wait for this one! Great short playthrough showing some elements of the game. Multi use cards are always good. Having to "spend" them to put them under your mat for an upgrade is a great mechanism
Great video Jamie, looking forward to more of these in the run up to when it will be shipped. Everything looks gorgeous, especially those awesome mechs.
Also I just want to say that it makes me so happy to see how happy you are about your own game :)
Thanks Walt. :)
Walking down that aisle, the art on the box immediately caught my eye. Went for it and boy! I LOVE it! Thanks for this awesome game!
Thank you! I'm so glad you like it! :)
This was really helpful. I read the rules, but seeing it visually helps a lot.
Congrats because even if I never played it, it feels original and still familiar to Scythe in some ways. I'm very impressed by your work on this one!
I ordered the Ironclad edition last night. This video has me even more excited! It looks terrific!
Brilliant...and I love the jumbo hexes. They really show off Jakub's art, which is hands down one of my favorites in my collection. I like the unique action selection board, the player's hand management and all the different ways you can augment your mech. I look forward to hearing more about the theme and the main objective and how it all ties into the base game. I'll be looking for those videos. ;)
Thanks Stacie! Those are great ideas for future videos.
This seems like it’ll be a fun game. I think the action selection mechanism is very clever. I also really like the player interaction that removing corruption benefits everybody by making a new benefit available, and the player who removed the corruption isn’t the only player who benefits. Good job with the game and thanks for making this video! I look forward to playing Expeditions.
Thank you for this "sneak peak"! I'm concerned about the fiddly nature of tucking so many cards under the mech mat.
I've found that the mat lifts easily to tuck cards.
@@jameystegmaier It didnt look easy, and this was only with a few cards. I think a card mat where all these cards can be placed would be much much better. Other than the card tucking, it looks very nice!
@@23528233 These were awkward, irregular circumstances--I was playing upside down in a really tight space on my desk. It wasn't easy, but it normally is.
I might be weird but I had trouble tucking cards under a mat in Root when playing Eyrie, and seeing that this game has a similar mechanic I might go with the same solution, sleeving the cards. It makes them slide into place much easier.
Now I just need to find a way to stop upsetting the card pyramid in one of my other favorite games… or leaning over and pushing all the wooden pieces off my player board in wolves. Man I’m clumsy! 😅
Looks awesome Jamey! Watching you play made me see some mechanics similar to Scythe, Red Rising, and even a bit of Tapestry. That makes me really excited to play Expeditions since I love all of those games! I can't wait!!
Looks good Jamey, thanks for showing this to us.
Was already excited from reading the rules but it's always helpful to see it play out as well, especially for the concept of the refresh turn / rescuing cards from active play back to your hand. July can't come soon enough!
Thank you for giving us a taste of the game play! I've preordered the ironclad version and the promo realm👍Hopefully they arrive in time for my July birthday 🎉
It looks quite fun so far. Thank you for the sneak peek.
What an excellent initiative, Jamey. Especially with the pre-order, to help us make our purchasing decisions. I love to hear the designer him/her/them-self -- the passion really does comes through! Congratulations on yet another game!
Looks like fun! Can't wait to get this and get it played. I love this universe!!
Got my pre-order in already but man does this look fantastic! So excited to get back to 1920+ on the table top. Thank you for the example turns, Jamey. Just furthered my excitement.
Hey Jamey, I already ordered my ironclad edition and I can't wait! Any plans to have multi-layer mech mats to keep the tokens in place and raise it off the table to make it easier to insert the cards underneath?
Capturing the feeling of Scythe precisely! Can't wait for my copy! 😃
Those Mechs are GORGEOUS! Can't wait to get my hands on them
This looks so fun! I can't wait to get my hands on it and give it a try.
This looks so incredible!
(I can’t wait until we’re a big enough channel to get review copies of new releases like this! 😁)
Can’t wait for its release! 👏🏼
Man, it looks great. Can't wait to get this one!
This looks good. I am excited to get this to the table with my boys.
Preordered! I see the threads that bind it to scythe, and others. Gameplay looks smooth and straightforward, but with enough decision making to keep it spicy. Can't beat the art and theme, but really appreciating the move to the exploration emphasis.
Thanks for the overview!
Looks fun! Preordered already!
Looks great. Thanks, Jamey.
Looks SO crispy 😎
And those metal mechs 🤩
It's on the top of my "most anticipated games in 2023" now!
This looks very fun! Ordered at my FLGS and looking forward to demo it there for other people!
This is awesome! I'm really eager to play it!!
I’m very excited for this game! It’s looking awesome
Just ordered this and Scythe's Expansions (separately) Very excited to have this arrive!
Looks awesome. Sounds like there is so much to explore and do.
Can't wait for this!
Nice Glory to Rome/Mottainai influences with the Mech mat! Love it!
I haven't played either of them (no influence there), but I did finally play Innovation a few months ago--very cool!
The art is so freakin' awesome.
Just saw the pre-order yesterday! Looking forward to trying this out. We just finished the Scythe Campaign last weekend.
Nice! Thanks for playing the Rise of Fenris.
Got to say this action selection system seems brilliant. I've been working on a pickup and deliver game with this style of hand management. It's been a struggle to incorporate moving and picking up because they're kind of less exciting but necessary, and players need to do them at a higher frequency than the other actions. You don't really want to clog a player's hand with multiple copies of cards to do them. Compensating the very unexciting rest action with an extra good next turn really tops off the whole thing.
Thank you! I thought this action system was a nice way to capture the feel of Scythe while doing something different. I think you say it really well: Certain actions simply need to be taken at a higher frequency than others. I ran into that issue in many previous designs of this game where those really important actions weren't as easily accessible (or where less important actions were too readily accessible).
Awesome sneak peek!
I just realised I am not the only one using Burgle Bros 2 mat as a mouse mat :D:D:D
Thanks jamey, looks really fun! I thought: would it be handy to have a double layered mechboard, with the bottom layer having cut out slots for the cards to fit under, that would avoid the hassle of constantly having to lift up the board and potentially messing up the position of other cards.
Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn’t the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn’t have fit well in the box without making it taller (further increasing the cost), and-most importantly-the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn’t difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).
Thanks for the extensive comment, i understand and appreciate your considerations. From a publishers perspective that totally makes sense. Really excited for the game
I think I'm going to love this! :D
I am very excited for this!
The Rise of Fenris campaign is one of my most memorable gaming experiences. I am so pumped for more of the Scythe universe! I have already ordered the metal mechs version of the base Expenditions game, but another campagin mode expansion like Rise of Fenris would be amazing!!! Keen to experience more of this unique setting and theme!
Thanks Ryan! I'd love to explore something like that in an expansion. :)
Thanks for giving us a taste of the actions of the game. Pre-ordered and very excited to get this to the table. I like how the mech's are also asemetic, separate from the characters. Can't wait to see more of this!
I really like Viticultre, tapestry and wingspan, but despite loving the art and theme I never really cared much for Scythe, Expeditions looks more like the kind of games that I enjoy, really exited for this!
@4:15 - this is why you sleeve cards, people.
I'M SO EXCITED!!!!
Appreciate the transparency
Exciting game. Thanks.
Looks amazing, I can't wait to have it! I pre -ordered the ironclad edition :)
Thank you!
Hey thanks a lot for this! Really looking forward to it!
I am a bit worried about the track with the two counters on your mec card/tile. It feels that it's pretty easy to knock the card/tile, which will move the counters around, and then you don't remember where they were. You almost did it when you had to lift it for melding a new meteorite. Maybe consider having that as resources you take and give, or as a clip that gets attached to the card/tile, so it doesn't get knocked off if you stumble on the table.
Thanks! It's worked quite well in testing--in fact, even with me knocking the board, they barely move (and this was an odd situation with me so close to the board with it hanging over the table).
@@jameystegmaier yeah, if the mech card/tile is not glossy, then it can probably hold the counter well. On the other hand, please note that this is the kind of things that could happen rarely, but when it happens, it completely spoils the game, as a player might end with an unfair boost or handicap.
But yeah, good play testing should catch this easily.
Thanks for the video and great work! You folks are awesome.
@@crepusculo1027 Thanks! I think there are situations where upending a player mat can have a big negative impact, but they're generally connected to having lots of tokens on your mat in specific places. In Expeditions, it's just 3 tokens that matter: power, guile, and action. Even if you bump the mat, you probably know where the tokens were.
"To meld a meteorite you need to take a meteorite and meld it." :P
A better way to say this would have been, "To meld a meteorite, you need to gain a "meld" benefit (typically by gathering on a location that has a meld benefit) and have a meteorite card to tuck under your mech."
Looks awesome. Like the hex map with cards in the middle. Interesting…
SO EXCITING
Hey Jamie. Purchased the Ironclad edn for my wife's birthday and tabled it last night. Had a great evening, thank you!! Excellent game. The table presence with those metal mechs is awesome.
I did want to say, though caveat my comment comes from a load of time in Arkam LCG, if ever you branch out Expeditions into a narrative focused/coop/LTG (Living Tile Game) holy heck my wife and I are in.
This 'Expeditions world' you've created with the lush artwork is crying out for some narrative, some flavour text.
Man if I could romp those metal mechs around as quasy-investigators.....
Regardless. Great game. Great game night.
Blessings from Australia
Happy birthday to your wife! Thanks for playing Expeditions. I like the idea of a living tile game. :) For both Scythe and Expeditions, we've taken the "a picture is worth a thousand words" approach--more visuals, less text--but we've dabbled in a more narrative approach in The Rise of Fenris for Scythe. If the first Expeditions expansion goes well, we might try something like that in the future for it.
@@jameystegmaier Cheers from my wife. No question the artwork is stunning.
I need it now
Ok..
Now I'm hyped..
Thanks Jamey,
I'm waiting for this game and I appreciate you spend rhe time of this présentation. The fact you're presenting yourself is fantastic, I think you're the only designer to do that. I love Scythe witch design is very Good and well balance. Generaly I like your design but I wasn't à fan of Tapestry cause of the unbalance between factions en huge difference between Tapestry cards. It's too bad cause the game had very pleasant ideas. Nobody's perfect and the Best désigner can make mystakeslike Martin Wallace with anno 1800. I expect you learn from that and took the time to deliver a Master piece 😉. I like your game and want to continue, thanks.
Fab from Paris
I have a great feeling about this game! It looks fun.
No pressure, but you know there's a strong tradition in film, literature, and board gaming for... trilogies.
Ha ha...the thought has crossed my mind, and but it would take a lot for me to do this again. Expeditions is one of the most difficult games I've ever designed--I redesigned it from scratch nearly a dozen times.
@@jameystegmaier I think the commitment really shows. The game loop appears relatively simple, and quite smooth, but how you utilize it (which cards you choose, where you go, quest or vanquish) seems quite open ended. Not an easy accomplishment. I can't wait to give this a try!
@@jameystegmaier Okay, you can take a year off to recuperate. ;)
Thank you for sharing this. I'm very excited to play it. Question, are quests drawn for that specific tile when you go to solve a quest or are they always put for each tile in play?
I like the spacial puzzle this seems to present. Some great ideas for card building that's more thoughtful than just "empty your hand and buy stuff"
All cards are part of a random deck. If you want a quest card, you'll gain it like any other card, and then you need to find (and go to) the matching location. There are 2 questions per location.
Just got my iron clad edition! Can’t wait to play!
I hope you have fun with it! :)
Didn’t play scythe but this looks really interesting!!!
Jamey also seems to use his third Burgle Bros. playmat as a mouse pad hahaha! Too funny!
I do indeed. :)
Ha! I do the same
Burgle Bros. 2 mouse pad is kinda hilarious. I got 3 in my copy as well.
Pre-ordered! Will you be doing any more with the red rising license? Your game actually introduced us to the books and we've really enjoyed how the cards fit with the characters personalities and the art is amazing
There doesn't appear to be much interest in us doing more with that license, but we're open to it! Currently we're just waiting for book 6 to be released.
Haha. I like your Burgle bros mouse mat 😅
A lot of elements from other games melded here (see what I did there?) love it... This is gonna be awesome... And yes... Obviously... In 5 years time I'll have the Expeditions Legendary Nesting Meteor Box :D
This looks great, Jamey. I saw Stonemaier Games and Scythe and clicked preorder. That was all I needed to know.
How far can the mechs move? And is that adjustable?
Thanks! The standard mech movement range is 1-3 locations.
Thanks for sharing.
I think I'll enjoy this one. Right down my alley, as the saying goes... I like tile discovery in a game. And, I also like double, triple, quad? use cards.
I just ordered the Ironclad edition from your website.
Question - Will the player boards be dual layered?
Thanks Tony! We considered dual-layered mats, but we found that they're easier to use without dual layering, as you can more easily slide guile and power up and down. Plus, they would have significantly increased the price that people would pay for the game.
Perhaps a slidable clip that either framed or pointed to the correct value down that right edge?
Hmm... that Mech Mat... what about some dual layering for keeping those track markers from moving around? Also, all that card tucking looks like it could be fiddly... any plans for that? Either way, I've already pre-ordered the Ironclad edition and looking forward to getting it to the table.
Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn’t the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn’t have fit well in the box without making it taller (further increasing the cost), and-most importantly-the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn’t difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).
I really like the sliding and multi-use cards. Makes for a very efficient use of space and components, one of my favorite games Cryo does this, inspiration?
I do find sliding underneath tricky on some surfaces.
Im nervous, but considered putting some small furniture pads on the corners, any experience or suggestions to get some lift on boards for this sort of tucking
I haven't played Cryo, but I'll have to give it a try! Furniture pads are a clever idea, though it may limit how well the mats fit into the insert. I haven't had an issue sliding cards under the mech mats in Expeditions (the very tight space, upside-down orientation in this video isn't normal :) ).
Furniture mats, that’s clever! I should try that for Hall of the Mountain King.
Will the mech board be double layered? I can see a problem when inserting cards under it, that will accidentally move the power and guile tokens around.
Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn’t the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn’t have fit well in the box without making it taller (further increasing the cost), and-most importantly-the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn’t difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).
Looks really cool. The metal mechs will be awesome. After you have a corruption token what can you do with them?
Mostly just save them for the end of the game, when they're worth $2 each.
Looks great, I can't wait to play! I'm curious though - the hexes, cards, and player mats look like they are all on the larger side (great for readability, tactility, and showing off the art), approx. how much table space does this take up fully set up, with four players?
Definitely, they're big--their size is based on leaving space to fit the cards (including sleeved cards) in between. In total, including each player's area, you need around 4 square feet.
@@jameystegmaier excellent, thanks!
Gameplay!
Looks good. Perhaps it s a bit late, but what about making a small opening below the mech mat, so the cards can neatly fit in?
Sleeving the cards helps.
Interesting demo Jamey. Admittedly modular boards interest me more than static ones so I might end up preferring this to Scythe.
I must confess that card-tucking and mechs is close to the game I've been conceptualising just without the map. To be fair the mechanism itself exists in various games but I've never seen it with this same theme in any of my research so this surprised me.
Maybe that's a good thing though, could gauge interest for example, and they are still distinct games. All the best with production either way.
Thanks Zac! There are lots of games that have players tucking/inserting cards, and I think there's more room for awesome mechs in the world. :)
@Stonemaier Games Yeah, reading over your rulebook atm and I think it's actually less similar than I thought anyway. Also I'd forgotten Steampunk Rally is kinda adjacent too. Sorry for the initial reaction there, positively speaking I'm just glad there's enough design space that I can explore something with more of a focus on cardplay which is where my experience is from anyway.
Thanks for your transparency, positivity and response. 👍
Okay just became a Stonemaier Champion because I have been a fan of your games ever since Scythe (one of my first Kickstarters). So Pre-Ordered Expeditions (Ironclad Edition) along with the Tapestry playmat. When will the latest expansion for Tapestry be up for sale? Oh and will there ever be a bigger Box for Tapestry because that would be great.
Thanks Chester! The new Tapestry expansion will launch on March 1 along with an insert to hold everything in the original Tapestry box, followed by shipping in March.
This looks fabulous. One concern is so many stacks of cards under the player board might feel fiddly and hard to keep organized. I wonder if it would be possible to have a dual-layer mech board with slots on the bottom board to easily slide cards in without moving everything else.
We considered it, but the mats work well with just a single layer; dual layered mats wouldn't have added much utility, they wouldn't have fit in the box as well, and they would have significantly increased the price that people would pay for the game.
@@jameystegmaier Thanks for the reply! Low price point is always a plus. ;) Very excited!
Dual layered player board with a slot in the bottom for the melded meteorites? Thinking something like Aquatica? Already ordered!
Thanks! We're just making single-layered mech mats. :)
Hey, Jamey! I am worried about the metal mech version. You mentioned in the livestream that more mechs are possible in a future expansion. Will you offer metal mechs with that hypothetical expansion too? I don’t want a mismatch. Game looks great tho!
Yes, if we make new mechs, they'll be available in plastic and metal--we thought of this long ago. No mismatching! :)
Is the map configuration always the same or there are options of set up? Are the tiles randomized? And are there fewer tiles with fewer players?
They're randomized by region (south, central, north). You must always have all 20 tiles, as the quests link to specific locations.
This looks very cool, Jamey- very excited for a Scythe successor to be released! I gotta admit that at this point I still don‘t really „get“ the game though. The mechanics seem interesting for sure but while I love Scythe for being so thematic and having all actions „make sense“ regarding the overall story I don‘t yet see that with Expeditions. So we go out to explore the area of a crashed meteorite and then we spend power and guile to fight corruption?? And the collect those „Corruption tokens“ cause they add to our „glory“? This might be a language barrier thing but I hardly can make any sense of that. Still excited though and will follow all the news for sure - optimistic that I will see the whole picture after all so that Expeditions might feel similarly immersive to me as Scythe does.
"So we go out to explore the area of a crashed meteorite and then we spend power and guile to fight corruption?" That's right! If you went on an expedition and encountered terrible things, you would probably do something about it too, right? Along the way, you're discovering items and meteorites, as well as taking on the responsibility of various quests. Expeditions is a theme- and lore-first game.
Don't know if this has been asked but are the boards dual or triple layered. I'm thinking specifically for slotting the cards in without lifting the board and then if triple layered having the power/guile track recessed.
It has been asked a number of times in this thread. I agree that it would be neat, but it would have significantly increased the price of the game, the boards wouldn't have fit well in the box without making it taller (further increasing the cost), and--most importantly--the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn't difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).
@@jameystegmaier I asked above without reading first... so I see you've replied about my two questions already. I know it's not difficult to slide cards under the mat, but we see in your demo that 1) you had to lift the mat, and 2) the cards slid around... plus 3) sliding might lead to card wear. Also lifting the mat to slide cards could also move all those bits pile on top around.
What are your thoughts/what has play testing shown about player count? Is there any variation in setup etc for say 2, vs 3+ player?
Playtesters enjoyed the game at all player counts. There's no variation in setup--you always need all 20 tiles, as specific quest cards look at specific tiles.
As a fan of Scythe, this looks both new but also familiar at the same time. Would you say this is a lighter, heavier or similar weight game to basegame Scythe? Initially it looked lighter but as you were going through each turn and action it seemed to have quite some depth to it. Especially because this is only a smaller snippet of the overall map. Also, is the map (at least partially) randomly generated each game? I'm guessing so with having them being individual hex tiles and being face down.
Thanks, Mark--that's what I was aiming for. This is a similar weight to Scythe, maybe slightly lighter. The map is indeed randomly generated, with tiles divided into south, central, and north regions (you always use all tiles, as specific quest cards look for specific locations).
I LOVE SCYTHE!!!! Will the deluxe copy have double layer player boards, metal coins, etc or is it just the base game with metal mechs? If not, any plans for a Deluxe Deluxe?
There are two versions of Expeditions, both available for preorder now. The Ironclad Edition features 5 large metal mechs (instead of plastic miniatures) and silicon base snaps (instead of plastic), as well as an individually numbered box with foil lettering. All other components and the gameplay elements are exactly the same as the standard version of Expeditions.
Metal coins are available separately.
Wow, looks good! Wondering if some meteorites have the same scoring since anytime there's cascading benefits like that the default strategy is stacking a bunch of the same ones and it could increase the variance if the right card gets flipped right before someone's turn. Also you said there are refresh benefits, have you experienced continuous refresh being a viable strategy with those since refreshing only costs one sub action over two turns. With a benefit good enough to make up for that and a powerful play card I could see that being a problem; maybe the combos in the active row will discourage that?
Good question. Every card is unique, including every meld benefit on every meteorite.
Continuous refresh isn't possible. You can only take a Refresh turn when your action token is on Move, Play, or Gather, so at most a Refresh would be every 3 turns.
@@jameystegmaier Wow 90 unique cards is so cool. Forget AI Jakub is an art making machine lol.
This looks great. Will there be combat involved?
There's no combat in Expeditions, as players have their hands full with removing corruption from the land.
Are the mech mats going to be dual layered like sycthe? It would be nice if the bottom layer had a cutout for simple meteorite melding and the top had cutout to prevent the action cube thing from moving unintentionally.
Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn't the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn't have fit well in the box without making it taller (further increasing the cost), and--most importantly--the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn't difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).
@Stonemaier Games that makes a lot of sense. Thank you for the reply! I played sycthe a few hours ago and can imagine all the lost upgrade cubes there would be without the dual board lol.
I have a question about the components. In this video you demonstrate sliding your tokens up and down on your mech mat to gain or spend resources. You also show tucking cards underneath it, and how players may have to lift the mat to get them into place.
Is there concern that players will accidentally jostle their mat as they try to slide cards underneath it? Another comment asked about dual-layered boards and you replied that it would be expensive, which I totally get. Were other options discussed during playtesting, such as tracking your stats on a separate board, or using clips instead of tokens?
I was worried about that too, but I haven't found it to be a problem. I think the tucking method keeps everything all in one place where you need to see it (and where it feels like you've improved your mech).
I just played beyond the sun and this reminds me of that where new places open up as the game progresses (just as the new techs open up spots for the workers) and the refresh mechanic reminds me of spice road.
Where is the central tension between players in the game? Is it blocking one another on the map? Racing fr objectives? Can the mecha move any number of spaces when moving?
When will no rolls barred or play the game hq be playing this? Did space biff get a review copy?
Mechs can move up to 3 locations (they must stop at unexplored locations. Tension in the game arises from getting to the location you want when you want to gather or complete a quest there, from getting the face-up card you want, being the first to get map tokens, clearing corruption--particularly the 3-value corruption tokens and the lone 20-value corruption token, and optimizing your strategy so you place 4 glory to trigger the end of game before other players (glory is a significant portion of scoring).
We're just barely entered production--advance review copies won't be available for a few months.
@@jameystegmaier thank you for the response and for posting these sample turns. I'm really looking forward to designer diaries and seeing more of the game in action. It looks gorgeous!