Expeditions Gameplay: 4 Quick Turns

Поделиться
HTML-код
  • Опубликовано: 2 фев 2023
  • Preorder Expeditions today! store.stonemaiergames.com/col...
    Learn more about Expeditions (a standalone sequel to Scythe) here: stonemaiergames.com/games/exp...
  • ИгрыИгры

Комментарии • 365

  • @Stormzbowler
    @Stormzbowler Год назад +61

    This really helps clear up the flow of the game and how things all fit together! Thanks for taking the time to post this!

  • @johnb.belmonte4247
    @johnb.belmonte4247 Год назад +7

    Very cool watching you do a short play through,. This looks like a lot of fun and a good fit with the Scythe 1920+ universe. Pre ordered Ironclad this morning. Can't wait!

  • @chadstilson8804
    @chadstilson8804 Год назад +3

    Very cool! Thanks for walking us through a few turns. It really helps to see the gameplay

  • @NicholasMeyer515
    @NicholasMeyer515 Год назад +16

    Fun and imaginative! It’s capturing the mood of Scythe beautifully- good work! 😊

  • @bricevanliefde9287
    @bricevanliefde9287 Год назад +3

    Gorgeous, cant wait to play! Thanks for always bringing enthusiasm, Jamey

  • @joshbain8032
    @joshbain8032 Год назад +2

    Oh man I know I'm going to love this just from these turns. Love the different coloured workers and exploration. Already pre ordered!

  • @landlboardgames
    @landlboardgames Год назад +3

    Can't wait for this one! Great short playthrough showing some elements of the game. Multi use cards are always good. Having to "spend" them to put them under your mat for an upgrade is a great mechanism

  • @shanefrancis34
    @shanefrancis34 Год назад +1

    Great video Jamie, looking forward to more of these in the run up to when it will be shipped. Everything looks gorgeous, especially those awesome mechs.

  • @waltercardcollector
    @waltercardcollector Год назад +6

    Also I just want to say that it makes me so happy to see how happy you are about your own game :)

  • @mr.martin2857
    @mr.martin2857 7 месяцев назад

    Walking down that aisle, the art on the box immediately caught my eye. Went for it and boy! I LOVE it! Thanks for this awesome game!

    • @jameystegmaier
      @jameystegmaier  7 месяцев назад

      Thank you! I'm so glad you like it! :)

  • @zacharyvalentin
    @zacharyvalentin Год назад +20

    This was really helpful. I read the rules, but seeing it visually helps a lot.

  • @Hey_Fab
    @Hey_Fab Год назад +4

    Congrats because even if I never played it, it feels original and still familiar to Scythe in some ways. I'm very impressed by your work on this one!

  • @rodneydunn9611
    @rodneydunn9611 Год назад +4

    I ordered the Ironclad edition last night. This video has me even more excited! It looks terrific!

  • @stacie_everdell
    @stacie_everdell Год назад +8

    Brilliant...and I love the jumbo hexes. They really show off Jakub's art, which is hands down one of my favorites in my collection. I like the unique action selection board, the player's hand management and all the different ways you can augment your mech. I look forward to hearing more about the theme and the main objective and how it all ties into the base game. I'll be looking for those videos. ;)

    • @jameystegmaier
      @jameystegmaier  Год назад +2

      Thanks Stacie! Those are great ideas for future videos.

  • @kylebconner
    @kylebconner Год назад +2

    This seems like it’ll be a fun game. I think the action selection mechanism is very clever. I also really like the player interaction that removing corruption benefits everybody by making a new benefit available, and the player who removed the corruption isn’t the only player who benefits. Good job with the game and thanks for making this video! I look forward to playing Expeditions.

  • @tomworks8004
    @tomworks8004 Год назад +18

    Thank you for this "sneak peak"! I'm concerned about the fiddly nature of tucking so many cards under the mech mat.

    • @jameystegmaier
      @jameystegmaier  Год назад +4

      I've found that the mat lifts easily to tuck cards.

    • @23528233
      @23528233 Год назад +1

      @@jameystegmaier It didnt look easy, and this was only with a few cards. I think a card mat where all these cards can be placed would be much much better. Other than the card tucking, it looks very nice!

    • @jameystegmaier
      @jameystegmaier  Год назад +9

      @@23528233 These were awkward, irregular circumstances--I was playing upside down in a really tight space on my desk. It wasn't easy, but it normally is.

    • @JEV03
      @JEV03 Год назад +1

      I might be weird but I had trouble tucking cards under a mat in Root when playing Eyrie, and seeing that this game has a similar mechanic I might go with the same solution, sleeving the cards. It makes them slide into place much easier.
      Now I just need to find a way to stop upsetting the card pyramid in one of my other favorite games… or leaning over and pushing all the wooden pieces off my player board in wolves. Man I’m clumsy! 😅

  • @JulioR23
    @JulioR23 Год назад +7

    Looks awesome Jamey! Watching you play made me see some mechanics similar to Scythe, Red Rising, and even a bit of Tapestry. That makes me really excited to play Expeditions since I love all of those games! I can't wait!!

  • @Wingsplain
    @Wingsplain Год назад +1

    Looks good Jamey, thanks for showing this to us.

  • @wesleydunkerton
    @wesleydunkerton Год назад +1

    Was already excited from reading the rules but it's always helpful to see it play out as well, especially for the concept of the refresh turn / rescuing cards from active play back to your hand. July can't come soon enough!

  • @BillyIndiana
    @BillyIndiana Год назад +2

    Thank you for giving us a taste of the game play! I've preordered the ironclad version and the promo realm👍Hopefully they arrive in time for my July birthday 🎉

  • @bjornthebold
    @bjornthebold Год назад +1

    It looks quite fun so far. Thank you for the sneak peek.

  • @arturthekingg
    @arturthekingg Год назад +4

    What an excellent initiative, Jamey. Especially with the pre-order, to help us make our purchasing decisions. I love to hear the designer him/her/them-self -- the passion really does comes through! Congratulations on yet another game!

  • @robertchilders3718
    @robertchilders3718 Год назад +1

    Looks like fun! Can't wait to get this and get it played. I love this universe!!

  • @MussoGames
    @MussoGames Год назад

    Got my pre-order in already but man does this look fantastic! So excited to get back to 1920+ on the table top. Thank you for the example turns, Jamey. Just furthered my excitement.

    • @cardboardcavern
      @cardboardcavern Год назад

      Hey Jamey, I already ordered my ironclad edition and I can't wait! Any plans to have multi-layer mech mats to keep the tokens in place and raise it off the table to make it easier to insert the cards underneath?

  • @billgates413
    @billgates413 Год назад +1

    Capturing the feeling of Scythe precisely! Can't wait for my copy! 😃

  • @tjaketheman58
    @tjaketheman58 Год назад +1

    Those Mechs are GORGEOUS! Can't wait to get my hands on them

  • @nicksunday3315
    @nicksunday3315 Год назад +1

    This looks so fun! I can't wait to get my hands on it and give it a try.

  • @inspired2game
    @inspired2game Год назад +2

    This looks so incredible!
    (I can’t wait until we’re a big enough channel to get review copies of new releases like this! 😁)
    Can’t wait for its release! 👏🏼

  • @giulianogaldi139
    @giulianogaldi139 Год назад +1

    Man, it looks great. Can't wait to get this one!

  • @michaelkussy9153
    @michaelkussy9153 Год назад +1

    This looks good. I am excited to get this to the table with my boys.

  • @rexrock
    @rexrock Год назад +2

    Preordered! I see the threads that bind it to scythe, and others. Gameplay looks smooth and straightforward, but with enough decision making to keep it spicy. Can't beat the art and theme, but really appreciating the move to the exploration emphasis.
    Thanks for the overview!

  • @justicebolt5293
    @justicebolt5293 Год назад +2

    Looks fun! Preordered already!

  • @kirksellman1999
    @kirksellman1999 Год назад +2

    Looks great. Thanks, Jamey.

  • @aleksandrivanchenko6323
    @aleksandrivanchenko6323 Год назад +2

    Looks SO crispy 😎
    And those metal mechs 🤩

  • @Lasssska
    @Lasssska Год назад +1

    It's on the top of my "most anticipated games in 2023" now!

  • @DeeCayed
    @DeeCayed Год назад +1

    This looks very fun! Ordered at my FLGS and looking forward to demo it there for other people!

  • @marcelorescigno
    @marcelorescigno Год назад +1

    This is awesome! I'm really eager to play it!!

  • @dylanware2193
    @dylanware2193 Год назад +1

    I’m very excited for this game! It’s looking awesome

  • @Noobwater
    @Noobwater Год назад +1

    Just ordered this and Scythe's Expansions (separately) Very excited to have this arrive!

  • @whatboardgame
    @whatboardgame Год назад +7

    Looks awesome. Sounds like there is so much to explore and do.

  • @StephenGrubb
    @StephenGrubb Год назад +2

    Can't wait for this!

  • @mattydodgson
    @mattydodgson Год назад

    Nice Glory to Rome/Mottainai influences with the Mech mat! Love it!

    • @jameystegmaier
      @jameystegmaier  Год назад

      I haven't played either of them (no influence there), but I did finally play Innovation a few months ago--very cool!

  • @karlhauser893
    @karlhauser893 Год назад

    The art is so freakin' awesome.

  • @atiliolavoie5986
    @atiliolavoie5986 Год назад

    Just saw the pre-order yesterday! Looking forward to trying this out. We just finished the Scythe Campaign last weekend.

    • @jameystegmaier
      @jameystegmaier  Год назад

      Nice! Thanks for playing the Rise of Fenris.

  • @Nic1700
    @Nic1700 Год назад +14

    Got to say this action selection system seems brilliant. I've been working on a pickup and deliver game with this style of hand management. It's been a struggle to incorporate moving and picking up because they're kind of less exciting but necessary, and players need to do them at a higher frequency than the other actions. You don't really want to clog a player's hand with multiple copies of cards to do them. Compensating the very unexciting rest action with an extra good next turn really tops off the whole thing.

    • @jameystegmaier
      @jameystegmaier  Год назад +9

      Thank you! I thought this action system was a nice way to capture the feel of Scythe while doing something different. I think you say it really well: Certain actions simply need to be taken at a higher frequency than others. I ran into that issue in many previous designs of this game where those really important actions weren't as easily accessible (or where less important actions were too readily accessible).

  • @TheGameBoyGeeks
    @TheGameBoyGeeks Год назад +1

    Awesome sneak peek!

  • @giuseppemangialardi
    @giuseppemangialardi Год назад +1

    I just realised I am not the only one using Burgle Bros 2 mat as a mouse mat :D:D:D

  • @matthijspuppels8119
    @matthijspuppels8119 Год назад +7

    Thanks jamey, looks really fun! I thought: would it be handy to have a double layered mechboard, with the bottom layer having cut out slots for the cards to fit under, that would avoid the hassle of constantly having to lift up the board and potentially messing up the position of other cards.

    • @jameystegmaier
      @jameystegmaier  Год назад +5

      Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn’t the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn’t have fit well in the box without making it taller (further increasing the cost), and-most importantly-the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn’t difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).

    • @matthijspuppels8119
      @matthijspuppels8119 Год назад +2

      Thanks for the extensive comment, i understand and appreciate your considerations. From a publishers perspective that totally makes sense. Really excited for the game

  • @waltercardcollector
    @waltercardcollector Год назад +1

    I think I'm going to love this! :D

  • @Breyfunk
    @Breyfunk Год назад

    I am very excited for this!

  • @RyanG-ks9ev
    @RyanG-ks9ev Год назад

    The Rise of Fenris campaign is one of my most memorable gaming experiences. I am so pumped for more of the Scythe universe! I have already ordered the metal mechs version of the base Expenditions game, but another campagin mode expansion like Rise of Fenris would be amazing!!! Keen to experience more of this unique setting and theme!

    • @jameystegmaier
      @jameystegmaier  Год назад

      Thanks Ryan! I'd love to explore something like that in an expansion. :)

  • @jeffhaubrich6121
    @jeffhaubrich6121 Год назад +2

    Thanks for giving us a taste of the actions of the game. Pre-ordered and very excited to get this to the table. I like how the mech's are also asemetic, separate from the characters. Can't wait to see more of this!

  • @gabrielkuma8220
    @gabrielkuma8220 Год назад +3

    I really like Viticultre, tapestry and wingspan, but despite loving the art and theme I never really cared much for Scythe, Expeditions looks more like the kind of games that I enjoy, really exited for this!

  • @TheLuminousCleric
    @TheLuminousCleric Год назад +1

    @4:15 - this is why you sleeve cards, people.

  • @dsstuff9712
    @dsstuff9712 Год назад

    I'M SO EXCITED!!!!

  • @wm1pyro604
    @wm1pyro604 Год назад +1

    Appreciate the transparency

  • @yanngrizonnet
    @yanngrizonnet Год назад

    Exciting game. Thanks.

  • @angguaa
    @angguaa Год назад

    Looks amazing, I can't wait to have it! I pre -ordered the ironclad edition :)

  • @crepusculo1027
    @crepusculo1027 Год назад +2

    Hey thanks a lot for this! Really looking forward to it!
    I am a bit worried about the track with the two counters on your mec card/tile. It feels that it's pretty easy to knock the card/tile, which will move the counters around, and then you don't remember where they were. You almost did it when you had to lift it for melding a new meteorite. Maybe consider having that as resources you take and give, or as a clip that gets attached to the card/tile, so it doesn't get knocked off if you stumble on the table.

    • @jameystegmaier
      @jameystegmaier  Год назад

      Thanks! It's worked quite well in testing--in fact, even with me knocking the board, they barely move (and this was an odd situation with me so close to the board with it hanging over the table).

    • @crepusculo1027
      @crepusculo1027 Год назад +1

      @@jameystegmaier yeah, if the mech card/tile is not glossy, then it can probably hold the counter well. On the other hand, please note that this is the kind of things that could happen rarely, but when it happens, it completely spoils the game, as a player might end with an unfair boost or handicap.
      But yeah, good play testing should catch this easily.
      Thanks for the video and great work! You folks are awesome.

    • @jameystegmaier
      @jameystegmaier  Год назад +2

      @@crepusculo1027 Thanks! I think there are situations where upending a player mat can have a big negative impact, but they're generally connected to having lots of tokens on your mat in specific places. In Expeditions, it's just 3 tokens that matter: power, guile, and action. Even if you bump the mat, you probably know where the tokens were.

  • @DrMcFly28
    @DrMcFly28 Год назад +2

    "To meld a meteorite you need to take a meteorite and meld it." :P

    • @jameystegmaier
      @jameystegmaier  Год назад +2

      A better way to say this would have been, "To meld a meteorite, you need to gain a "meld" benefit (typically by gathering on a location that has a meld benefit) and have a meteorite card to tuck under your mech."

  • @CuriousPlumber88
    @CuriousPlumber88 Год назад +1

    Looks awesome. Like the hex map with cards in the middle. Interesting…

  • @tosteson1
    @tosteson1 Год назад

    SO EXCITING

  • @thebeardedmother1535
    @thebeardedmother1535 Месяц назад

    Hey Jamie. Purchased the Ironclad edn for my wife's birthday and tabled it last night. Had a great evening, thank you!! Excellent game. The table presence with those metal mechs is awesome.
    I did want to say, though caveat my comment comes from a load of time in Arkam LCG, if ever you branch out Expeditions into a narrative focused/coop/LTG (Living Tile Game) holy heck my wife and I are in.
    This 'Expeditions world' you've created with the lush artwork is crying out for some narrative, some flavour text.
    Man if I could romp those metal mechs around as quasy-investigators.....
    Regardless. Great game. Great game night.
    Blessings from Australia

    • @jameystegmaier
      @jameystegmaier  Месяц назад +1

      Happy birthday to your wife! Thanks for playing Expeditions. I like the idea of a living tile game. :) For both Scythe and Expeditions, we've taken the "a picture is worth a thousand words" approach--more visuals, less text--but we've dabbled in a more narrative approach in The Rise of Fenris for Scythe. If the first Expeditions expansion goes well, we might try something like that in the future for it.

    • @thebeardedmother1535
      @thebeardedmother1535 Месяц назад

      @@jameystegmaier Cheers from my wife. No question the artwork is stunning.

  • @lalajohnanagnostis
    @lalajohnanagnostis Год назад

    I need it now

  • @trevdavies
    @trevdavies Год назад

    Ok..
    Now I'm hyped..

  • @fabricedelorme8836
    @fabricedelorme8836 Год назад +1

    Thanks Jamey,
    I'm waiting for this game and I appreciate you spend rhe time of this présentation. The fact you're presenting yourself is fantastic, I think you're the only designer to do that. I love Scythe witch design is very Good and well balance. Generaly I like your design but I wasn't à fan of Tapestry cause of the unbalance between factions en huge difference between Tapestry cards. It's too bad cause the game had very pleasant ideas. Nobody's perfect and the Best désigner can make mystakeslike Martin Wallace with anno 1800. I expect you learn from that and took the time to deliver a Master piece 😉. I like your game and want to continue, thanks.
    Fab from Paris

  • @StevenStJohn-kj9eb
    @StevenStJohn-kj9eb Год назад +1

    I have a great feeling about this game! It looks fun.
    No pressure, but you know there's a strong tradition in film, literature, and board gaming for... trilogies.

    • @jameystegmaier
      @jameystegmaier  Год назад +3

      Ha ha...the thought has crossed my mind, and but it would take a lot for me to do this again. Expeditions is one of the most difficult games I've ever designed--I redesigned it from scratch nearly a dozen times.

    • @Gakraemer86
      @Gakraemer86 Год назад

      @@jameystegmaier I think the commitment really shows. The game loop appears relatively simple, and quite smooth, but how you utilize it (which cards you choose, where you go, quest or vanquish) seems quite open ended. Not an easy accomplishment. I can't wait to give this a try!

    • @StevenStJohn-kj9eb
      @StevenStJohn-kj9eb Год назад

      @@jameystegmaier Okay, you can take a year off to recuperate. ;)

  • @shonx1462
    @shonx1462 Год назад

    Thank you for sharing this. I'm very excited to play it. Question, are quests drawn for that specific tile when you go to solve a quest or are they always put for each tile in play?
    I like the spacial puzzle this seems to present. Some great ideas for card building that's more thoughtful than just "empty your hand and buy stuff"

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      All cards are part of a random deck. If you want a quest card, you'll gain it like any other card, and then you need to find (and go to) the matching location. There are 2 questions per location.

  • @lincolnhoppe
    @lincolnhoppe Год назад +1

    Just got my iron clad edition! Can’t wait to play!

  • @francoisgodbout6835
    @francoisgodbout6835 Год назад

    Didn’t play scythe but this looks really interesting!!!

  • @thenorwoods272
    @thenorwoods272 Год назад

    Jamey also seems to use his third Burgle Bros. playmat as a mouse pad hahaha! Too funny!

  • @coyotemoon722
    @coyotemoon722 Год назад

    Burgle Bros. 2 mouse pad is kinda hilarious. I got 3 in my copy as well.

  • @ByronWWW
    @ByronWWW Год назад

    Pre-ordered! Will you be doing any more with the red rising license? Your game actually introduced us to the books and we've really enjoyed how the cards fit with the characters personalities and the art is amazing

    • @jameystegmaier
      @jameystegmaier  Год назад

      There doesn't appear to be much interest in us doing more with that license, but we're open to it! Currently we're just waiting for book 6 to be released.

  • @Summ3rFru1tz
    @Summ3rFru1tz Год назад

    Haha. I like your Burgle bros mouse mat 😅

  • @Olyvaar
    @Olyvaar Год назад +2

    A lot of elements from other games melded here (see what I did there?) love it... This is gonna be awesome... And yes... Obviously... In 5 years time I'll have the Expeditions Legendary Nesting Meteor Box :D

  • @nielsjensen6897
    @nielsjensen6897 Год назад

    This looks great, Jamey. I saw Stonemaier Games and Scythe and clicked preorder. That was all I needed to know.
    How far can the mechs move? And is that adjustable?

    • @jameystegmaier
      @jameystegmaier  Год назад

      Thanks! The standard mech movement range is 1-3 locations.

  • @tonybowers9490
    @tonybowers9490 Год назад +1

    Thanks for sharing.
    I think I'll enjoy this one. Right down my alley, as the saying goes... I like tile discovery in a game. And, I also like double, triple, quad? use cards.
    I just ordered the Ironclad edition from your website.
    Question - Will the player boards be dual layered?

    • @jameystegmaier
      @jameystegmaier  Год назад

      Thanks Tony! We considered dual-layered mats, but we found that they're easier to use without dual layering, as you can more easily slide guile and power up and down. Plus, they would have significantly increased the price that people would pay for the game.

    • @williammatijasic7929
      @williammatijasic7929 Год назад

      Perhaps a slidable clip that either framed or pointed to the correct value down that right edge?

  • @andrewgrant2328
    @andrewgrant2328 Год назад +1

    Hmm... that Mech Mat... what about some dual layering for keeping those track markers from moving around? Also, all that card tucking looks like it could be fiddly... any plans for that? Either way, I've already pre-ordered the Ironclad edition and looking forward to getting it to the table.

    • @jameystegmaier
      @jameystegmaier  Год назад

      Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn’t the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn’t have fit well in the box without making it taller (further increasing the cost), and-most importantly-the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn’t difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).

  • @Undermind9
    @Undermind9 Год назад

    I really like the sliding and multi-use cards. Makes for a very efficient use of space and components, one of my favorite games Cryo does this, inspiration?
    I do find sliding underneath tricky on some surfaces.
    Im nervous, but considered putting some small furniture pads on the corners, any experience or suggestions to get some lift on boards for this sort of tucking

    • @jameystegmaier
      @jameystegmaier  Год назад

      I haven't played Cryo, but I'll have to give it a try! Furniture pads are a clever idea, though it may limit how well the mats fit into the insert. I haven't had an issue sliding cards under the mech mats in Expeditions (the very tight space, upside-down orientation in this video isn't normal :) ).

    • @JEV03
      @JEV03 Год назад

      Furniture mats, that’s clever! I should try that for Hall of the Mountain King.

  • @daninanestean
    @daninanestean Год назад +2

    Will the mech board be double layered? I can see a problem when inserting cards under it, that will accidentally move the power and guile tokens around.

    • @jameystegmaier
      @jameystegmaier  Год назад

      Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn’t the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn’t have fit well in the box without making it taller (further increasing the cost), and-most importantly-the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn’t difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).

  • @seth7447
    @seth7447 Год назад

    Looks really cool. The metal mechs will be awesome. After you have a corruption token what can you do with them?

    • @jameystegmaier
      @jameystegmaier  Год назад

      Mostly just save them for the end of the game, when they're worth $2 each.

  • @kjak94
    @kjak94 Год назад

    Looks great, I can't wait to play! I'm curious though - the hexes, cards, and player mats look like they are all on the larger side (great for readability, tactility, and showing off the art), approx. how much table space does this take up fully set up, with four players?

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      Definitely, they're big--their size is based on leaving space to fit the cards (including sleeved cards) in between. In total, including each player's area, you need around 4 square feet.

    • @kjak94
      @kjak94 Год назад

      @@jameystegmaier excellent, thanks!

  • @zmollon
    @zmollon Год назад +2

    Gameplay!

  • @vedranbileta8346
    @vedranbileta8346 Год назад

    Looks good. Perhaps it s a bit late, but what about making a small opening below the mech mat, so the cards can neatly fit in?

  • @zacdredge3859
    @zacdredge3859 Год назад

    Interesting demo Jamey. Admittedly modular boards interest me more than static ones so I might end up preferring this to Scythe.
    I must confess that card-tucking and mechs is close to the game I've been conceptualising just without the map. To be fair the mechanism itself exists in various games but I've never seen it with this same theme in any of my research so this surprised me.
    Maybe that's a good thing though, could gauge interest for example, and they are still distinct games. All the best with production either way.

    • @jameystegmaier
      @jameystegmaier  Год назад +3

      Thanks Zac! There are lots of games that have players tucking/inserting cards, and I think there's more room for awesome mechs in the world. :)

    • @zacdredge3859
      @zacdredge3859 Год назад

      @Stonemaier Games Yeah, reading over your rulebook atm and I think it's actually less similar than I thought anyway. Also I'd forgotten Steampunk Rally is kinda adjacent too. Sorry for the initial reaction there, positively speaking I'm just glad there's enough design space that I can explore something with more of a focus on cardplay which is where my experience is from anyway.
      Thanks for your transparency, positivity and response. 👍

  • @chestersleezer8821
    @chestersleezer8821 Год назад

    Okay just became a Stonemaier Champion because I have been a fan of your games ever since Scythe (one of my first Kickstarters). So Pre-Ordered Expeditions (Ironclad Edition) along with the Tapestry playmat. When will the latest expansion for Tapestry be up for sale? Oh and will there ever be a bigger Box for Tapestry because that would be great.

    • @jameystegmaier
      @jameystegmaier  Год назад

      Thanks Chester! The new Tapestry expansion will launch on March 1 along with an insert to hold everything in the original Tapestry box, followed by shipping in March.

  • @watersilver
    @watersilver Год назад

    This looks fabulous. One concern is so many stacks of cards under the player board might feel fiddly and hard to keep organized. I wonder if it would be possible to have a dual-layer mech board with slots on the bottom board to easily slide cards in without moving everything else.

    • @jameystegmaier
      @jameystegmaier  Год назад +2

      We considered it, but the mats work well with just a single layer; dual layered mats wouldn't have added much utility, they wouldn't have fit in the box as well, and they would have significantly increased the price that people would pay for the game.

    • @watersilver
      @watersilver Год назад

      @@jameystegmaier Thanks for the reply! Low price point is always a plus. ;) Very excited!

  • @jaredrupprecht1503
    @jaredrupprecht1503 Год назад

    Dual layered player board with a slot in the bottom for the melded meteorites? Thinking something like Aquatica? Already ordered!

    • @jameystegmaier
      @jameystegmaier  Год назад

      Thanks! We're just making single-layered mech mats. :)

  • @madebyhman7996
    @madebyhman7996 Год назад

    Hey, Jamey! I am worried about the metal mech version. You mentioned in the livestream that more mechs are possible in a future expansion. Will you offer metal mechs with that hypothetical expansion too? I don’t want a mismatch. Game looks great tho!

    • @jameystegmaier
      @jameystegmaier  Год назад +4

      Yes, if we make new mechs, they'll be available in plastic and metal--we thought of this long ago. No mismatching! :)

  • @shinjial
    @shinjial Год назад

    Is the map configuration always the same or there are options of set up? Are the tiles randomized? And are there fewer tiles with fewer players?

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      They're randomized by region (south, central, north). You must always have all 20 tiles, as the quests link to specific locations.

  • @mts6378
    @mts6378 Год назад

    This looks very cool, Jamey- very excited for a Scythe successor to be released! I gotta admit that at this point I still don‘t really „get“ the game though. The mechanics seem interesting for sure but while I love Scythe for being so thematic and having all actions „make sense“ regarding the overall story I don‘t yet see that with Expeditions. So we go out to explore the area of a crashed meteorite and then we spend power and guile to fight corruption?? And the collect those „Corruption tokens“ cause they add to our „glory“? This might be a language barrier thing but I hardly can make any sense of that. Still excited though and will follow all the news for sure - optimistic that I will see the whole picture after all so that Expeditions might feel similarly immersive to me as Scythe does.

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      "So we go out to explore the area of a crashed meteorite and then we spend power and guile to fight corruption?" That's right! If you went on an expedition and encountered terrible things, you would probably do something about it too, right? Along the way, you're discovering items and meteorites, as well as taking on the responsibility of various quests. Expeditions is a theme- and lore-first game.

  • @DanielHCassidy
    @DanielHCassidy Год назад +3

    Don't know if this has been asked but are the boards dual or triple layered. I'm thinking specifically for slotting the cards in without lifting the board and then if triple layered having the power/guile track recessed.

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      It has been asked a number of times in this thread. I agree that it would be neat, but it would have significantly increased the price of the game, the boards wouldn't have fit well in the box without making it taller (further increasing the cost), and--most importantly--the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn't difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).

    • @andrewgrant2328
      @andrewgrant2328 Год назад

      @@jameystegmaier I asked above without reading first... so I see you've replied about my two questions already. I know it's not difficult to slide cards under the mat, but we see in your demo that 1) you had to lift the mat, and 2) the cards slid around... plus 3) sliding might lead to card wear. Also lifting the mat to slide cards could also move all those bits pile on top around.

  • @travisstewart2625
    @travisstewart2625 Год назад

    What are your thoughts/what has play testing shown about player count? Is there any variation in setup etc for say 2, vs 3+ player?

    • @jameystegmaier
      @jameystegmaier  Год назад

      Playtesters enjoyed the game at all player counts. There's no variation in setup--you always need all 20 tiles, as specific quest cards look at specific tiles.

  • @markdavies7776
    @markdavies7776 Год назад

    As a fan of Scythe, this looks both new but also familiar at the same time. Would you say this is a lighter, heavier or similar weight game to basegame Scythe? Initially it looked lighter but as you were going through each turn and action it seemed to have quite some depth to it. Especially because this is only a smaller snippet of the overall map. Also, is the map (at least partially) randomly generated each game? I'm guessing so with having them being individual hex tiles and being face down.

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      Thanks, Mark--that's what I was aiming for. This is a similar weight to Scythe, maybe slightly lighter. The map is indeed randomly generated, with tiles divided into south, central, and north regions (you always use all tiles, as specific quest cards look for specific locations).

  • @GeneralKetchup57
    @GeneralKetchup57 Год назад

    I LOVE SCYTHE!!!! Will the deluxe copy have double layer player boards, metal coins, etc or is it just the base game with metal mechs? If not, any plans for a Deluxe Deluxe?

    • @jameystegmaier
      @jameystegmaier  Год назад

      There are two versions of Expeditions, both available for preorder now. The Ironclad Edition features 5 large metal mechs (instead of plastic miniatures) and silicon base snaps (instead of plastic), as well as an individually numbered box with foil lettering. All other components and the gameplay elements are exactly the same as the standard version of Expeditions.
      Metal coins are available separately.

  • @jacobmartin9021
    @jacobmartin9021 Год назад

    Wow, looks good! Wondering if some meteorites have the same scoring since anytime there's cascading benefits like that the default strategy is stacking a bunch of the same ones and it could increase the variance if the right card gets flipped right before someone's turn. Also you said there are refresh benefits, have you experienced continuous refresh being a viable strategy with those since refreshing only costs one sub action over two turns. With a benefit good enough to make up for that and a powerful play card I could see that being a problem; maybe the combos in the active row will discourage that?

    • @jameystegmaier
      @jameystegmaier  Год назад +1

      Good question. Every card is unique, including every meld benefit on every meteorite.
      Continuous refresh isn't possible. You can only take a Refresh turn when your action token is on Move, Play, or Gather, so at most a Refresh would be every 3 turns.

    • @jacobmartin9021
      @jacobmartin9021 Год назад

      @@jameystegmaier Wow 90 unique cards is so cool. Forget AI Jakub is an art making machine lol.

  • @sebastiang.5032
    @sebastiang.5032 Год назад

    This looks great. Will there be combat involved?

    • @jameystegmaier
      @jameystegmaier  Год назад

      There's no combat in Expeditions, as players have their hands full with removing corruption from the land.

  • @nickgiannini8860
    @nickgiannini8860 Год назад +1

    Are the mech mats going to be dual layered like sycthe? It would be nice if the bottom layer had a cutout for simple meteorite melding and the top had cutout to prevent the action cube thing from moving unintentionally.

    • @jameystegmaier
      @jameystegmaier  Год назад

      Dual-layered mats are great in games where the mats hold dozens of tokens that, if upended, could cause chaos and frustration. That isn't the case in Expeditions. It would have significantly increased the price of the game, the boards wouldn't have fit well in the box without making it taller (further increasing the cost), and--most importantly--the added utility is actually quite small. Being able to slide the power, guile, and action tokens is easier than having them locked into place, and it isn't difficult to slide cards under the mat (plus, because of the pressure of the mat, they stay in place).

    • @nickgiannini8860
      @nickgiannini8860 Год назад

      @Stonemaier Games that makes a lot of sense. Thank you for the reply! I played sycthe a few hours ago and can imagine all the lost upgrade cubes there would be without the dual board lol.

  • @TemujinReads
    @TemujinReads Год назад

    I have a question about the components. In this video you demonstrate sliding your tokens up and down on your mech mat to gain or spend resources. You also show tucking cards underneath it, and how players may have to lift the mat to get them into place.
    Is there concern that players will accidentally jostle their mat as they try to slide cards underneath it? Another comment asked about dual-layered boards and you replied that it would be expensive, which I totally get. Were other options discussed during playtesting, such as tracking your stats on a separate board, or using clips instead of tokens?

    • @jameystegmaier
      @jameystegmaier  Год назад

      I was worried about that too, but I haven't found it to be a problem. I think the tucking method keeps everything all in one place where you need to see it (and where it feels like you've improved your mech).

  • @zmollon
    @zmollon Год назад

    I just played beyond the sun and this reminds me of that where new places open up as the game progresses (just as the new techs open up spots for the workers) and the refresh mechanic reminds me of spice road.
    Where is the central tension between players in the game? Is it blocking one another on the map? Racing fr objectives? Can the mecha move any number of spaces when moving?
    When will no rolls barred or play the game hq be playing this? Did space biff get a review copy?

    • @jameystegmaier
      @jameystegmaier  Год назад

      Mechs can move up to 3 locations (they must stop at unexplored locations. Tension in the game arises from getting to the location you want when you want to gather or complete a quest there, from getting the face-up card you want, being the first to get map tokens, clearing corruption--particularly the 3-value corruption tokens and the lone 20-value corruption token, and optimizing your strategy so you place 4 glory to trigger the end of game before other players (glory is a significant portion of scoring).
      We're just barely entered production--advance review copies won't be available for a few months.

    • @zmollon
      @zmollon Год назад

      @@jameystegmaier thank you for the response and for posting these sample turns. I'm really looking forward to designer diaries and seeing more of the game in action. It looks gorgeous!