Trap Combos for New Builders - Meet your Maker Guide

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  • Опубликовано: 12 сен 2024

Комментарии • 25

  • @frozenheroe3771
    @frozenheroe3771 Год назад +3

    What I like to do if I decide to have a Forsaken Tombstone Loot inside my building, I'll have it down a small hallway that you get to by going down one slope. The first block stepping off the slope is a picture perfect holo cube. Underneath it is a boltshot and above it on the ceiling (which can't be seen going down) there is an impaler. They may see the impaler and destroy it but then the boltshot will kill them. This works great because the Harvester doesn't go there so the floors can be fake, especially if there are already other bedrock blocks.

  • @RLhobo
    @RLhobo Год назад +3

    I accidentally made my first base extremely tricky and ended up Mastering it with a high K/D within the first week. The beginner traps are not to be overlooked! Great vid :)

  • @csabawars
    @csabawars Год назад +1

    I have a new setup what i discover.
    You make a hole holo trap. Put a chain hook in the midle. Put a upside down slope around the holocube and under the reverse slope you put a normal one and either a flamer or a bolt trap there. You can do a cross trap if you wish but its more expensive. It will hit the person who jump backward to avoid normal bolt holes and if he jump upward the chain pull him back to the fire. If you only have bolt trap you can replace with a bolt trap the midle chain one too. It will cover the normal angle too.

  • @lofiwackpainting4620
    @lofiwackpainting4620 Год назад +1

    You have no idea this is seriously so helpful!!! Thank you!!

  • @ilyayudovsky9393
    @ilyayudovsky9393 Год назад +1

    A very good guide, thank you! Simple, effective and without exploits or needless overkill. And even not-so-new builders can borrow some ideas. What else do we learn from this guide - the pick ammo range augmentation cost every penny of its price in gold =)

  • @RighteousEnvy
    @RighteousEnvy Год назад +1

    I never thought of having decoy traps. That’s really smart! Thanks and keep the content coming!

  • @Lainlegend
    @Lainlegend Год назад +1

    6:10 Something to keep in mind.. When The arrow trap triggers and shoots it will trigger the holo cube as well.

    • @OhmIsFutile
      @OhmIsFutile  Год назад +1

      Which one? The one in the pit? If you're talking about the one in the pit, it's not an issue. The one pointed at the corridor will not trigger the holocube though. I've used this extensively.

    • @Lainlegend
      @Lainlegend Год назад +1

      @@OhmIsFutile yeah and just in general.. an arrow trap (aimed horizontally) right above an holo cube makes the holo trigger even though the arrows never hit it.. its weird I dont think they should but seen it happen often

    • @OhmIsFutile
      @OhmIsFutile  Год назад +1

      @@Lainlegend Wait, is that new? I had to just go and test it myself and you're right but I've definitely seen it work properly before... It might have been with second wave.

    • @Lainlegend
      @Lainlegend Год назад

      @@OhmIsFutile I honestly don't know if thats new or not, if it is must been after the last update.. I wouldn't be surprised cause they added the mod for it.. it's not the first time BHVR breaks stuff on updates (thinking DBD LOL!)

    • @fyrephoenix27
      @fyrephoenix27 Год назад +1

      ​@@Lainlegend i also did see a clip that triggers the splat mod on corro cubes by activated arrow traps. i think its a bug

  • @Serrovin
    @Serrovin Год назад

    quarter block on a ceiling next to an intersection angled so it looks like a normal cube with either a flame or bomb trap above catches alot of people, especially if there's a second trap below or just past to help draw attention away

  • @ihmislehma
    @ihmislehma Год назад +1

    This seems to work against careful raiders who don't check their ceilings:
    Two ramp blocks down, normal cube blocks on top. Ceiling spikes on first one. They hear the *snickt*, and back up right into the spikes. Doesn't work against speedrunning or ceiling-checkers.

    • @OhmIsFutile
      @OhmIsFutile  Год назад

      Yup, that's a classic, very cheap and will get kills sometimes.

    • @ihmislehma
      @ihmislehma Год назад

      @@OhmIsFutile It worked wonders in my first base. Sure didn't stop speedrunners and ultra-aware people, but it really didn't need to.

  • @nocanseegreen3845
    @nocanseegreen3845 Год назад +1

    I'm glad to the traps presented in a guide like this, this is really cool!

    • @nocanseegreen3845
      @nocanseegreen3845 Год назад +1

      As for another simple trap I've seen, it was a pathway with a low ceiling surrounded on both sides with the acid cubes in the floor and arrow traps on the walls. This made it so the player would have to run across the bridge quickly or shoot each arrow trap and skillfully grapple back to the bridge.
      Also putting traps on the optional objective tombs can be cool

  • @e3musicmanak358
    @e3musicmanak358 Год назад +1

    Great video and great tips. I need tips on how to kill raiders who shoot every cube and use the guns too much. How do you counter that? Slow raiders are a pain. I do get more kills with bombs on slow raiders but more often then not they just tiptoe through my base and don't die once

    • @OhmIsFutile
      @OhmIsFutile  Год назад

      Thank you. Unfortunately, the careful type is really quite hard to deal with. I'm currently working on a video about countering speedrunning tactics, but here's a tip for dealing with slower types:
      The falconic gun can't break traps, which makes the volt lancer very valuable. One of the main ways to deal with careful types is to threaten their ammo. The best is to have traps in awkward spots that leave them exposed when trying to retrieve their ammo.
      Dual gun setups are pretty bad defensively, so guards that are at a high risk of falling deep into acid can also work.

  • @cipher2956
    @cipher2956 Год назад

    thank you ,very helpfull guide

  • @coo4522
    @coo4522 Год назад +1

    I love this game and made great outposts but after so many people use the ALT F4 exploit I probably won't play much more. It sucks to take 3 hours to build a fun and hard outpost only to have someone die on it 50 or more times and then atl out and you get nothing. Literally as if they never played it. Just a replay of a bunch of deaths till they rage quit giving you nothing. So lame

  • @b1akn3ss93
    @b1akn3ss93 Год назад +1

    I took my time making a neat level but then didn’t have enough points to add any traps or guards 😂

    • @OhmIsFutile
      @OhmIsFutile  Год назад +1

      Bahahaha, yeeeaaah that can happen