To be fair, regular Pokémon games don't give early gymn leaders 6 full restores, 6 Pokémon, scale Pokémon to your level, nor limit cash flow this much. Good lord This game could work if its moves and ai were more balanced imo, but balance was clearly an afterthought here. Much like many fan games, it's irrationally difficult
indeed. When he explained about the level cap, that got me away from wanting to try the game, which is a shame, it's a dream come true for me to play a pokemon ARPG... maybe the devs stop being lazy and properly balance the gym leaders pokemons to a fix level in the future.
This brings to my mind Pokémon Clover, where the trainers only start scaling with your level in the postgame (and by then you already have access to a ranch where you can optimize your Pokémon's EVs and IVs to suit your needs), there is a hard limit of 4 items per battle but your opponent can ONLY use as many items as you already used (es. if you used two and the opponent used one, they can only use one more), your opponent shares your battle style (they get a free switch if they KO your Pokémon only if you have the Switch option on) and in general you can overcome difficulty spikes by just making a more balanced team that counters the tactics your opponent uses instead of just mindlessly grinding. It's an absolute memefest of a game but the devs put in a ton of effort to make sure it provides a fair challenge.
this is exactly why I hate pokerouge and think it's kinda overated. Fun to watch other people suffer through playing it, but I didn't have any fun and streamed it one time before I quit.
it’s to focused on the games and being faithful, if they took some INSPIRATION from the anime with how move’s work, you can have more “balanced” moves for real time gameplay
I really wish more titles in the series would have Challange Mode like in B2/W2 were the foes would get up to 5 level higher then their base versions and get addition pokemon on their teams. Heck the Elite four also had different movesets in challange mode for their pokemon so the strats you used on your first playthrough wouldnt work. Gamefreak really teased us with what could have been with those titles and it never came back
This game would be actually amazing if the devs actually learned what balancing is. Kinda tough to complete when the first gym leader is literally throwing FULL RESTORE! Onto their Pokemon! That is a late game healing item, like wtf?!
And then there's elitists who are just going to claim that you're bad at the game and insist you use the no item cheat while pretending said cheat isn't a cheat despite being hidden and activated as if it was a cheat.
I didn't realize he named the Bidoof after me after I told him about it being commonly used as an HM Slave. I'll make sure to lurk in streams more often.
Actually, we can infer with the last one that he is ground, given that rock types would be associated with fossil pokemon too, which would likely entail being alone for its species. So he'd be psychic/ground to fight against the off chance he could end up becoming a fossil.
Input reading, just doubling damage taken to increase difficulty, giving 6 pokemon and 6 full restores to each gym leader, and then adding full scaling makes it preety clear the developers have literally no idea about how to balance a game
As well as how, and why, the way Pokemon is designed around it's battle systems. Pokemon is only "easy" to players, because lacking said systems this game has in play, but that's only because it's a turned base game too. There's different rules on how Pokemon would work out in a real time action game like this one, and they definitely dropped the ball. I can already look at the game, and see that aiming attacks must feel pretty awkward, as well as movement to a degree(probably get used to as you play), and the idea of having difficulty based around taking more damage is just horrible design. Cherry on top, having level scaling in any sense, is the worst thing you could do in a game period, there's a reason why GF has never implemented such a thing, the only close one being capping your Pokemon to the same level like in the Battle Frontier and others similar to it. They've got a lot of work to do to get this game playing with fun in mind, and balanced fairly. It's one thing to make battling challenging, but it's another to just keep kicking the players in the balls. The first section should always be a place to learn the ins and outs of the mechanics, the build up your team, and gain some levels, maybe even an evolution. Then the Gym Leader a testament of your understanding of the mechanics...not whatever this madness is.
@@jigokgami6301 Nope, Gym leaders are just unfair and unbalanced. All Gym leaders have 6 Pokemon, can use full restores, and their Pokemon are faster than yours.
the fact that this game turned bioof into a demon that can solo a gym leader’s ace while at 1hp is enough to justify its existence imo, god bidoof wins again
it's less that the idea of real-time pokemon doesn't work and more that this game doesn't seem to be designed with fairness in real-time combat in mind.
@@JayPegEXE Either that or have a cooldown so that you can't get stunlocked by the first Pokémon able to spam, I dunno, Nuzzle or Hypnosis and Dream Eater
The way I see it, if the gym leaders are OP. That means you have more ability to make an insanely broken team instead. The opponents probably need to be extremely hard to counter how unlimited you the trainer can exploit the game with your teams
This game in hard and upwards is a nightmare, Normal mode is still difficult but way more fair, besides you can* make the gym leaders unable to use items, though its an overkill giving them full teams and full restores, if they could fix that it would be 500x better.
@@Vratty I use the same strategy for all gym leaders lol. Use a move to increase my attack/Sp.attack stat to max, KO the first mon and camp where the other mons pokeball come out. EZ dub.
Obligatory, rock doesnt resist electric, but a lot of rock types in first gyms are ground so pikachu woulda been useless anyway. It's okay Skooch! I know you're juust trying your best! We all learn at our own rat and you'll be a pokemon master in no tim!
Also I'm surprised he beat the Wishiwashi first try. That thing has a BST of 620 in its School form. That's more than pseudo legendaries like Metagross or Tyranitar. IN THE SECOND GYM.
"I learned that gym leaders scale their level to your stronger Pokemon" So you stored your stronger Pokemon to make it easier on yourself right? "..." You made it easier on yourself RIGHT?!
16:03: I mean, I wouldn't say that. It'd only really be a cheat if they were unable to use items but the player still could. I assume this command turns off item use for both the gym leader AND the player. So, it's still a fair playing field. I don't think there's anything to be ashamed of here.
8:00 sounds like a regular, modern RTS. Control several units and keybind to assist you in making it easier to keep track of and quickly using different abilities. Age of Empires' catapults have the option to attack an area, thus giving it more micro potential. StarCraft defilers can protect areas from ranged attacks. Keeping track of abilities is essential. The entire moba genre grew from people liking the abilities of RTS games. DotA was a custom map in WarCraft 3, where abilities and item usage was a huge deal.
the reason why real-time combat works in moba games is that they have 4-5 moves per character, one basic attack you can spam over and over, 2-3 other moves that are practically basic as well but with longer recharge, and one special attack. if that would be placed in the pokemon games, i guess a good parameter would be their combat style (melee, mid range, and long range), attack type (physical, special, and maybe a third type would be status), and body type (four limbs, two legged, winged, and levitating). Pretty much like Pokemon Unite. but I still think it would be difficult to translate into such a limited platform. on the other hand, I do think it would be a great step up if instead of making them run around, they make the real-time combat on a panel platform, megaman style. it still is somehow turn-based in a sense where the trainer can modify and input specialized instructions at a game pause, for example changing attack sets, equipping limited items, or using potions/items. then, during combat phase, pokemon can move around the area of maybe 60- (6x10) or 84- (7x12) paneled area. they may also use attacks with certain reach, direction, or unique motion, like "Step forward, turn inward, and flamethrower" or "Stop in place, vine whip to enemy direction, 4-panel reach if cardinal direction, 3-panel reach if diagonal" or "Stop in place and charge, thunder strike on the most common panel of the enemy" and so on. Their stats may affect the motion of the pokemon such as evasiveness may refer to reaction time (all pokemon will have a standard millisecond pause that is decisive to attacks with charge but may vary using a multiplier based on the evasiveness stats of the pokemon), speed may refer to charging time or frame speed, or accuracy may refer to the spectrum of missed attacks, normal damage, and critical hits. PLUS! just like in megaman, the area effect and terrain change may easily be incorporated. Rocks as obstacles, water puddles, lava area which would give elemental and positional advantage, OR weather change like sunny day, rainy day, blizzard, or sandstorm. Megaman is a little underrated and underappreciated in 2D platforming combat. I really think their mechanics are quite fit with the vibe we crave for pokemon outside the turn-based mechanics. Am not quite the person to initiate and create them, but please kind indie game developer, take my idea with you.
Yooo I wouldn't EVER think in my life I'd see you (or anyone really) playing Pokemon Reloaded This game has been in beta for like a decade now 😭 I remember playing the earlier builds and having a blast -- this is AWESOME!!
I basically grew up playing this game, i played it so much it became the "normal" pokemon to me but the game itself always seemed so niche so it's great to see people giving it some very much deserved attention
It's worth to mention that the game isn't fully translated to English yet, but we are working on finishing and polishing the translation, also some cool details that you may like to know about the balance of the game: The damage is reduced to 1/4 of the original games to avoid enemies one-shoting you (however there's a difficult available to play with the original damage and mechanics) Also the odds for side effects as reduce (like the odds for burning with flamethrower), since here they are easier to hit or spam if you have good aim
That's why in high level Pokémon play Intimidate users are often paired with Pokémon that can give them free switches with U-turn, Parting Shot, Teleport and similar moves.
There was a game called "Pokken Tournament" who also released on switch who was basically a game like Naruto Shippuden : Ultimate Ninja storm, or a street fighter to be large. It was also real-time fight of pokemon, but as you mentionned, a second of inattention was a cruel mistake that would cost a lot. Funny has hell tho, even if it was REAL hard to master.
I didn't find so hard. The modesto in that game where of different kind depending on distance, speed and damage, and you have two moves per pokémon. A fast near range move and a slow very power distance move to me was the best way to win
its called pokken tournament because its based off of tekken. Lots of the pokemon in the game have moves from tekken characters and their both made by bandai.
As a Pokémon veteran of many years I can safely tell you that you being new is not the issue this is just as overwhelming to me but good on you for making the best of it!
i would LOVE to see this type in future pokemon games. well not necessarily, but kind of. Ive dreamt of for a long time a vr pokemon game thats just essentially based on the anime battles. Battles being voice controlled, where you have a maybe larger than 4 move list for a pokemon that you gotta remember and shout out like in the anime. The stamina would work similar to this game, where larger atttacks use up more of your stamina. While a move like dodge would take like 10 stamina points, youd need to have at least 15 or 20 to be able to dodge, because what pokemon is gonna be able to instantly dodge after just using a big attack. aswell as the fact that tankier pokemons obviously wouldnt be ble to dodge, or more rather low speed once. Talking about speed, i invision every move has a charge up time with vulnurability window AND parry window, which ill get to. But i see the speed stat affecting each pokemons charge up attacks on moves. If one pokemon has higher speed than another so it takes 4 seconds to do the same move the other pokemon take 5 second to use. On the topic of parry, i imagine obviosuly no stun parry necessarily, but moves like dodge or shield moves acting in these windows, while moves like sucker punch would have a larger parry window due to how the attack works. I think this would be jut generally so cool to see and experience, which would really make you feel like you are a true pokemon trainer. I really hope it comes to life one day. Now unfortunately im no game developer, nor do i like coding hahah, but i hope Nintendo goes big on this type of game some day
It'd be sick to see Skooch do a "what if Megaman was an FPS?" video. Which basically means playing megaman 8 bit deathmatch, where every "gun" is a copy weapon from all the dozen or so classic mega man games
Learning at your own rat is an excellent strategy for a beginning Pokémon Master. Various rats are simple and well rounded for the start of your journey 👍🏾
13:00 YOOOOO THE BURGER HYPE IS REAAAAL! Screw anime flashbacks to a dead friends last words, looking down and seeing a burger is the REAL best inspiration!
I had a very different experience tbh, I didn't find it all that hard and after getting the share exp it was almost impossible to not be overleveled But yeah statuses are busted, I recommend always carrying cures for them Oh and as seen with the Lycanroc setting up is very strong as well, if you don't wanna deal with a fight you can set up with calm minds or dragon dances on the first mon and one shot everything
The buffs in this game is OP, try swords dancing 3 times while keeping distance, you can start one to two shotting all the gym leader's rock pokemons with riolu alone lmao. It was super hard without it, but super easy when you have it.
Now take this concept and make it 3D and third Perspective, in a pokemon stadium situation. Having the moves you learn just be setup like hot keys, definitely needs some AOE mechanics for both defensive and offensive. Would love to play a game like this mixed with Pokken Tournament if yall have played that.
There's such a a simple fix to the poison, paralyze, etc, issue; regular attacks that lower damage should be left as is, and when an attack that causes an effect to its opponent makes contact it should pause and have some kind of image of that pokemon with whatever happened to it on top of it. Then continue where you were. And if that's spotty then give them a count down to continue after the pause.
19:27 The image of Poliwhirl just waving a pocket watch in front of your face to make you fall asleep and then just beating the fuck out of you when you are has me dying bruh 😂
Ah Pokemon Reloaded, this brings back such nice memories, I remember playing it when I was barely in highschool, got to 120h into the game, with multiple pokemon at level 90 and the like, there is so much to do that I didn't even know if I was still in the main story or the extras, and that was over 6 years ago! Imagine now, I remember I stopped playing because I changed pc's and I honestly didn't wanna go through the hassle of downloading it again with my potato data internet as I did the first time, will give it a try again after watching this video for sure!
Way back 2012 I guess there was an Indie Pokemon game I stumbled upon on a forum called Pokemon 3D Worlds. Pokemon were moving constantly in open fields or water. You have a Pokeball to throw. The game shifts from third person view to a first person view when you try to throw it, and it has a ring which turns from red to orange to green for the success rate, also with a power gauge going up and down for the force of throw. It was very good and it looks like how COD/PUBG is but in Pokemon. I thought it was amazing I dunno what happened to it though.
I was so excited when I heard Pokemon Legends was going to have an active time-like style combat system... then I played the game and was the last to go against 5 pokemon, there was no positioning mechanics, and my clearly AOE attack was single target. We couldn't even get something analogous to Valkyria Chronicles, where you could adjust your position before attacking in an otherwise turn-based system. Then Palworld came out and provided everything I wanted and more. At least the Indie devs out there are listening to the community's request for innovation.
Input reading is fine provided you can play around it as the player. Maybe there's an amount of lag before the enemy mon reacts after reading your inputs, and maybe that time window is based on its speed stat, so even if you're going against something way faster than you there is counterplay in the form of speed debuffs. Also yw for the carry, birds for life.
As someone who's programmed AI in fighting games, no, input reading is not fine. Getting dodged every single time and then shot point blank on the frame you're vulenrable is why it's bad. Being able to find a way touse it's predictability against it to always dodge and hit it is why it's bad. It's both too hard and too easy at once, instead of being in the middle. It's just laziness. Which is even clearer based on the fact difficulty has no impact on how smart or stupid the enemy is.
This Fangame is more of a Real-time Strategic RPG If you can outwit the AI itself you win. Luckily you noticed how the AI was beating you. But, it was very near the tail end of this.
Him talking about having two Pokemon out at once made me think that Double battling in real life would be hell. Not to mention the Triple and Rotation Battles in Gen 5.
The game that I always thought would make a good combat format with pokemon was the megaman battle network games. They're pseudo turn based still, but they do have real time combat. Just mix together item usage, the 4 move limit, and create some kind of default attack for each type (or just use some egg move like scratch, tackle, water gun, ember, poison sting, etc).
It looks fun. I spent 2 hours trying to make the game launch, but eventually gave up. It seems most people have my same problem. Hopefully the game becomes functional one day.
Holy shit this is insane, 6 max potions, 6 pokemon that SCALE WITH YOU on top of learning how to play the game, AT THE FIRST GYM is absolutely insane. Brave to you for not giving up, i woulda been like f that
I can see this being more polished if they tuned some things in this game. Crosscode is one example of a ARPG masterpiece done right. They need to rework some of these Pokemon moves and combat mechanics and add something on top. Like you can't spam recalling or abusing items by implementing cooldown and make certain moves have longer cooldown for balancing purposes. It would also be awesome to add basic attack based on their type. For example, a flying type pokemon would have peck or scratch as basic attack while normal type pokemon would be tackle. Fire type have their own low power basic atk with Fire properties and so on. And every basic atk should be melee and have the same power and swing time, maybe slight different animation(peck for example would be weird if isn't a thrusting atk). Separate this from the 4 chosen moveset and make the moveset each have different cooldown based on their power for balancing purposes. The moves can also be chosen and 'forgotten' at any time to properly synergize with your pokemon roster. It would also be awesome to add an 'equippable' item on top of 'holding' item to further boost their intended role. Also some items should be reworked to balance with real time combat and prohibited for balancing purposes(only in arena & PvP). Finally there should be several types battleground with their own gimmicks. For example, in ocean and water areas, only flying, water and certain pokemon from other type can fight on watery place and vice versa for water pokemon(fish except something like Gyarados maybe). And add environmental hazards like doing electric moves will electrify surrounding waters which deals tiny damage, doing ground type move will extinguish any burning areas and so on. These are few ideas I can think of but it probably would take considerable amount of effort needed to code this properly
5:00 hard IS the second hardest difficulty available though. Only master is more difficult, as both professional and extreme increase the damage of your pokemon as much as the enemies'.
i highly recommend putting the game on one of the higher extreme difficulties that massively increasing damage both dealt and taken (cant remember the name specifically). just make sure its equal both ways. even though you die really fast you also deal way more so fights come down to pushing a strat fast like spamming accuracy bypass (homing) moves, getting boosts in and quickly sweeping, or hitting reliable combos (i.e. dig/fly into immediate follow up) that become way more rewarding, as opposed to these crazy wars of attrition that are stacked against you. the game is so sluggish by default requiring you to play against their predictions for so much longer and probably lose, i think setting it to this difficulty really streamlines it and makes the strategies (of which there are so many cool ones with the way moves are implemented) come to the forefront. no idea why the health is so high on normal. just make sure you avoid the stunlocks on this mode cause u will probably die immediately from them lol
Skooch got the MOBA and RTS experience in pokemon essentially 😂 Now you know why those players rage so hard HAHA It also shows why MOBA game design is important in terms of ranged vs melee match up, DoT balancing, gap closers, dodge mechanics, buff timers, etc.
This actually looks interesting. Maybe i try this out. I can only imagine the elite 4. Also should upload a short or something of Extreme difficulty lol
I have to assume the personality test skewed your results somehow for your type opportunities to be that bad. That or the creators _really_ wanted to force players to learn the combat system.
10 year olds: Mom, I wanna become a Pokemon trainer, travel the world, and battle with Pokemon that can cause earthquakes, affect the weather, brainwash me, burn me alive, and destroy the space-time continuum. Mom: Sure, why not?
Skooch putting the game on hard mode and then also choosing the starter whose typing will struggle the most in the early game was a true giga chad move
I'm only about halfway through the video but it seems like the solutions to these problems are fairly simple. For one, add a dodge mechanic. For two, make the enemy AI slightly less broken.
It's okay Skooch! I know you're juust trying your best! We all learn at our own rat and you'll be a pokemon master in no time!(I know this is overused but Skooch told me to)
I really want a pokken tournament/ standard pokemon hybrid. Make every trainer battle, gym battle, wild encounter like a pokken fight. Imagine for a gym battle you and your opponent are switching between 6 pokemon mid combo. For double battles both sides are controlling 2 pokemon at once. You'd probably have a computer control one of your pokemon with the ability to make them aggressive, defensive, or support focused and then you can swap control with them at any time It'd be insane to make, hard to balance, but dang it would be so cool
Regular Pokemon games are designed to be accessible and simple to play. The battle system is fun, but that's not what people go to play for. Your fight ability depends entirely on how well you can build Pokemon. People don't go into finding wild Pokemon just for the sake of the battle system. They go finding wild Pokemon to try to catch them or level and upgrade them to the best stats. The game is intended to be a slow, long-term grinding machine where you put in very low effort and large amounts of time to eventually work up to a reward. This is extremely accessible game design for the vast majority of people. It's like giving them a slot machine they can press a lever to have a chance of getting gains, except they use time instead of coins. If you make the battle system as difficult as it is in this video, you're essentially just extending the amount of time needed to 'win' or feel gains. And while some people will enjoy the grind, many people who enjoy the essence of the original game will find that agonizing.
It's okay Skooch! I know you're juust trying your best! We all learn at our own rat and you'll be a pokemon master in no tim!
I like the idea that we all learn from our own personal rat
@@oliverholm3973 i love my rat
I don’t know where I’d be if I didn’t learn at my rat. 🥲
My rat smells weird is that normal?
If I learned anything from the documentary Ratatouille, it's that we each have our own rat.
To be fair, regular Pokémon games don't give early gymn leaders 6 full restores, 6 Pokémon, scale Pokémon to your level, nor limit cash flow this much. Good lord
This game could work if its moves and ai were more balanced imo, but balance was clearly an afterthought here. Much like many fan games, it's irrationally difficult
indeed. When he explained about the level cap, that got me away from wanting to try the game, which is a shame, it's a dream come true for me to play a pokemon ARPG... maybe the devs stop being lazy and properly balance the gym leaders pokemons to a fix level in the future.
This brings to my mind Pokémon Clover, where the trainers only start scaling with your level in the postgame (and by then you already have access to a ranch where you can optimize your Pokémon's EVs and IVs to suit your needs), there is a hard limit of 4 items per battle but your opponent can ONLY use as many items as you already used (es. if you used two and the opponent used one, they can only use one more), your opponent shares your battle style (they get a free switch if they KO your Pokémon only if you have the Switch option on) and in general you can overcome difficulty spikes by just making a more balanced team that counters the tactics your opponent uses instead of just mindlessly grinding.
It's an absolute memefest of a game but the devs put in a ton of effort to make sure it provides a fair challenge.
this is exactly why I hate pokerouge and think it's kinda overated. Fun to watch other people suffer through playing it, but I didn't have any fun and streamed it one time before I quit.
it’s to focused on the games and being faithful, if they took some INSPIRATION from the anime with how move’s work, you can have more “balanced” moves for real time gameplay
I really wish more titles in the series would have Challange Mode like in B2/W2 were the foes would get up to 5 level higher then their base versions and get addition pokemon on their teams. Heck the Elite four also had different movesets in challange mode for their pokemon so the strats you used on your first playthrough wouldnt work. Gamefreak really teased us with what could have been with those titles and it never came back
This game would be actually amazing if the devs actually learned what balancing is. Kinda tough to complete when the first gym leader is literally throwing FULL RESTORE! Onto their Pokemon! That is a late game healing item, like wtf?!
6 of them actually.
No object
U Game journalist?
And then there's elitists who are just going to claim that you're bad at the game and insist you use the no item cheat while pretending said cheat isn't a cheat despite being hidden and activated as if it was a cheat.
I didn't realize he named the Bidoof after me after I told him about it being commonly used as an HM Slave. I'll make sure to lurk in streams more often.
That's funny! When he mentioned picking up Bidoof as a joke, that's exactly what I thought. "Nice, he caught an HM slave."
@@zaneaguilar5274 Here I thought he picked it up cause of the joke that some people call Bidoof God. Lmao
The second HM Slave would be zigzagoon but he is just so useful he's more like a level up of it
Judging by his admittance of being weak to Water, Bug, and Dark; we can infer Skooch is either a Psychic/Rock or Psychic/Ground type. Your pick, boss
This lad is a HARD core gamer, he's lightyears away, psychic/rock.
Skooch is Psychic/Rock solely on the dramatic irony that intails
Psychic/Rock because he rocks?
Oh crap! I made this comment well before stumbling into yours! 😂 Good to know we came to the same conclusion
Actually, we can infer with the last one that he is ground, given that rock types would be associated with fossil pokemon too, which would likely entail being alone for its species. So he'd be psychic/ground to fight against the off chance he could end up becoming a fossil.
Input reading, just doubling damage taken to increase difficulty, giving 6 pokemon and 6 full restores to each gym leader, and then adding full scaling makes it preety clear the developers have literally no idea about how to balance a game
It's funny because earlier ebtas of this fangame DIDN'T do this, this was added later. This fangame also suffered from a MASSIVE scope issue
wait I haven’t played this game before, so it isn’t because he’s on hard mode?
As well as how, and why, the way Pokemon is designed around it's battle systems. Pokemon is only "easy" to players, because lacking said systems this game has in play, but that's only because it's a turned base game too. There's different rules on how Pokemon would work out in a real time action game like this one, and they definitely dropped the ball. I can already look at the game, and see that aiming attacks must feel pretty awkward, as well as movement to a degree(probably get used to as you play), and the idea of having difficulty based around taking more damage is just horrible design. Cherry on top, having level scaling in any sense, is the worst thing you could do in a game period, there's a reason why GF has never implemented such a thing, the only close one being capping your Pokemon to the same level like in the Battle Frontier and others similar to it.
They've got a lot of work to do to get this game playing with fun in mind, and balanced fairly. It's one thing to make battling challenging, but it's another to just keep kicking the players in the balls. The first section should always be a place to learn the ins and outs of the mechanics, the build up your team, and gain some levels, maybe even an evolution. Then the Gym Leader a testament of your understanding of the mechanics...not whatever this madness is.
Yeah basically most of the problems listed for why real time pokemon combat doesn't work comes from this game having poor designs.
@@jigokgami6301 Nope, Gym leaders are just unfair and unbalanced. All Gym leaders have 6 Pokemon, can use full restores, and their Pokemon are faster than yours.
the fact that this game turned bioof into a demon that can solo a gym leader’s ace while at 1hp is enough to justify its existence imo, god bidoof wins again
it's less that the idea of real-time pokemon doesn't work and more that this game doesn't seem to be designed with fairness in real-time combat in mind.
Yea moves that cause some of those status effects should use like WAY more PP
@@JayPegEXE Either that or have a cooldown so that you can't get stunlocked by the first Pokémon able to spam, I dunno, Nuzzle or Hypnosis and Dream Eater
The way I see it, if the gym leaders are OP. That means you have more ability to make an insanely broken team instead. The opponents probably need to be extremely hard to counter how unlimited you the trainer can exploit the game with your teams
This game in hard and upwards is a nightmare, Normal mode is still difficult but way more fair, besides you can* make the gym leaders unable to use items, though its an overkill giving them full teams and full restores, if they could fix that it would be 500x better.
@@Vratty I use the same strategy for all gym leaders lol. Use a move to increase my attack/Sp.attack stat to max, KO the first mon and camp where the other mons pokeball come out. EZ dub.
A yes, my favorite Pokemon game. Pokemon Hands: Gotta catch 'em all.
Gotta throw em all
Obligatory, rock doesnt resist electric, but a lot of rock types in first gyms are ground so pikachu woulda been useless anyway. It's okay Skooch! I know you're juust trying your best! We all learn at our own rat and you'll be a pokemon master in no tim!
Also I'm surprised he beat the Wishiwashi first try.
That thing has a BST of 620 in its School form. That's more than pseudo legendaries like Metagross or Tyranitar. IN THE SECOND GYM.
@@Zorothegallade-gg7zg dear lawd, what is this game
It's okay Skooch! I know you're juust trying your best! We all learn at our own rat and you'll be a pokemon master in no time!
"I learned that gym leaders scale their level to your stronger Pokemon"
So you stored your stronger Pokemon to make it easier on yourself right?
"..."
You made it easier on yourself RIGHT?!
only his strongest was able to fight them though, because all the other were birds vs rocks
0:58 I’m not typin all that 💩 😅
16:03: I mean, I wouldn't say that. It'd only really be a cheat if they were unable to use items but the player still could. I assume this command turns off item use for both the gym leader AND the player. So, it's still a fair playing field. I don't think there's anything to be ashamed of here.
8:00 sounds like a regular, modern RTS. Control several units and keybind to assist you in making it easier to keep track of and quickly using different abilities. Age of Empires' catapults have the option to attack an area, thus giving it more micro potential. StarCraft defilers can protect areas from ranged attacks. Keeping track of abilities is essential. The entire moba genre grew from people liking the abilities of RTS games. DotA was a custom map in WarCraft 3, where abilities and item usage was a huge deal.
Now that you mention it, SC2 probably has the most transferable skills to this game. A great SC2 player might potentially dominate this
the reason why real-time combat works in moba games is that they have 4-5 moves per character, one basic attack you can spam over and over, 2-3 other moves that are practically basic as well but with longer recharge, and one special attack. if that would be placed in the pokemon games, i guess a good parameter would be their combat style (melee, mid range, and long range), attack type (physical, special, and maybe a third type would be status), and body type (four limbs, two legged, winged, and levitating). Pretty much like Pokemon Unite. but I still think it would be difficult to translate into such a limited platform.
on the other hand, I do think it would be a great step up if instead of making them run around, they make the real-time combat on a panel platform, megaman style. it still is somehow turn-based in a sense where the trainer can modify and input specialized instructions at a game pause, for example changing attack sets, equipping limited items, or using potions/items. then, during combat phase, pokemon can move around the area of maybe 60- (6x10) or 84- (7x12) paneled area. they may also use attacks with certain reach, direction, or unique motion, like "Step forward, turn inward, and flamethrower" or "Stop in place, vine whip to enemy direction, 4-panel reach if cardinal direction, 3-panel reach if diagonal" or "Stop in place and charge, thunder strike on the most common panel of the enemy" and so on. Their stats may affect the motion of the pokemon such as evasiveness may refer to reaction time (all pokemon will have a standard millisecond pause that is decisive to attacks with charge but may vary using a multiplier based on the evasiveness stats of the pokemon), speed may refer to charging time or frame speed, or accuracy may refer to the spectrum of missed attacks, normal damage, and critical hits. PLUS! just like in megaman, the area effect and terrain change may easily be incorporated. Rocks as obstacles, water puddles, lava area which would give elemental and positional advantage, OR weather change like sunny day, rainy day, blizzard, or sandstorm. Megaman is a little underrated and underappreciated in 2D platforming combat. I really think their mechanics are quite fit with the vibe we crave for pokemon outside the turn-based mechanics. Am not quite the person to initiate and create them, but please kind indie game developer, take my idea with you.
Yooo I wouldn't EVER think in my life I'd see you (or anyone really) playing Pokemon Reloaded
This game has been in beta for like a decade now 😭 I remember playing the earlier builds and having a blast -- this is AWESOME!!
I basically grew up playing this game, i played it so much it became the "normal" pokemon to me but the game itself always seemed so niche so it's great to see people giving it some very much deserved attention
Por cierto esta es la last beta
It's worth to mention that the game isn't fully translated to English yet, but we are working on finishing and polishing the translation, also some cool details that you may like to know about the balance of the game:
The damage is reduced to 1/4 of the original games to avoid enemies one-shoting you (however there's a difficult available to play with the original damage and mechanics)
Also the odds for side effects as reduce (like the odds for burning with flamethrower), since here they are easier to hit or spam if you have good aim
What's the name of the game
@oimeunomeevitorr Pokemon Reloaded
Also Intimidate actually stacks normally too. If you call it back and send it back out it drops attack again.
Yeah it's just a lot worse idea to do usually since it means some other Pokemon has to be taking free hits for switching in too.
That's why in high level Pokémon play Intimidate users are often paired with Pokémon that can give them free switches with U-turn, Parting Shot, Teleport and similar moves.
There was a game called "Pokken Tournament" who also released on switch who was basically a game like Naruto Shippuden : Ultimate Ninja storm, or a street fighter to be large. It was also real-time fight of pokemon, but as you mentionned, a second of inattention was a cruel mistake that would cost a lot. Funny has hell tho, even if it was REAL hard to master.
I didn't find so hard. The modesto in that game where of different kind depending on distance, speed and damage, and you have two moves per pokémon. A fast near range move and a slow very power distance move to me was the best way to win
Of all the games you named you didn't mention the one it's influenced by and named for
Tekken!
Talking about Pokken with "there was a game..." makes me feel very old lol
its called pokken tournament because its based off of tekken. Lots of the pokemon in the game have moves from tekken characters and their both made by bandai.
Real shame it is so forgotten. It needs a sequel where there is a light rpg campaign that lets you build and train your team.
It's NOT okay, Skooch. We DON'T know you're juust trying at you're own rat and you will NEVAR be a pokemon master!1!
Ah pokemon at its finest, if they did this at game freak there would be some cheese people would do to win.
I've always wanted to see this as a kid lol
As a Pokémon veteran of many years I can safely tell you that you being new is not the issue this is just as overwhelming to me but good on you for making the best of it!
Damn the three Spearows really jumped the blue riolu
i would LOVE to see this type in future pokemon games. well not necessarily, but kind of. Ive dreamt of for a long time a vr pokemon game thats just essentially based on the anime battles. Battles being voice controlled, where you have a maybe larger than 4 move list for a pokemon that you gotta remember and shout out like in the anime. The stamina would work similar to this game, where larger atttacks use up more of your stamina. While a move like dodge would take like 10 stamina points, youd need to have at least 15 or 20 to be able to dodge, because what pokemon is gonna be able to instantly dodge after just using a big attack. aswell as the fact that tankier pokemons obviously wouldnt be ble to dodge, or more rather low speed once. Talking about speed, i invision every move has a charge up time with vulnurability window AND parry window, which ill get to. But i see the speed stat affecting each pokemons charge up attacks on moves. If one pokemon has higher speed than another so it takes 4 seconds to do the same move the other pokemon take 5 second to use. On the topic of parry, i imagine obviosuly no stun parry necessarily, but moves like dodge or shield moves acting in these windows, while moves like sucker punch would have a larger parry window due to how the attack works. I think this would be jut generally so cool to see and experience, which would really make you feel like you are a true pokemon trainer. I really hope it comes to life one day. Now unfortunately im no game developer, nor do i like coding hahah, but i hope Nintendo goes big on this type of game some day
It'd be sick to see Skooch do a "what if Megaman was an FPS?" video. Which basically means playing megaman 8 bit deathmatch, where every "gun" is a copy weapon from all the dozen or so classic mega man games
That "Or else" caught me off guard. I spit out my spit 😂
1:28 bro's a psychic type with a water weakness
Most likely Psychic/Ground since Rock or Fire would negate the Bug weakness.
bro's a claydol
@@SomeGalwithaYTaccount considering his ability to take a beating in games and still continue, that checks out
Learning at your own rat is an excellent strategy for a beginning Pokémon Master. Various rats are simple and well rounded for the start of your journey 👍🏾
13:00
YOOOOO THE BURGER HYPE IS REAAAAL!
Screw anime flashbacks to a dead friends last words, looking down and seeing a burger is the REAL best inspiration!
I had a very different experience tbh, I didn't find it all that hard and after getting the share exp it was almost impossible to not be overleveled
But yeah statuses are busted, I recommend always carrying cures for them
Oh and as seen with the Lycanroc setting up is very strong as well, if you don't wanna deal with a fight you can set up with calm minds or dragon dances on the first mon and one shot everything
I could see right away that the game was reading your inputs without any sort of restriction to their response.
The buffs in this game is OP, try swords dancing 3 times while keeping distance, you can start one to two shotting all the gym leader's rock pokemons with riolu alone lmao. It was super hard without it, but super easy when you have it.
Bibarel: They see me rollin'. They hatin'.
bro that ghastly with levitate was immune to buizel's dig attack :D
Now take this concept and make it 3D and third Perspective, in a pokemon stadium situation.
Having the moves you learn just be setup like hot keys, definitely needs some AOE mechanics for both defensive and offensive.
Would love to play a game like this mixed with Pokken Tournament if yall have played that.
There's such a a simple fix to the poison, paralyze, etc, issue; regular attacks that lower damage should be left as is, and when an attack that causes an effect to its opponent makes contact it should pause and have some kind of image of that pokemon with whatever happened to it on top of it. Then continue where you were. And if that's spotty then give them a count down to continue after the pause.
“..coming at you like a Howlitzer missile” 😂😂
Good video but that part had me laughing
19:27 The image of Poliwhirl just waving a pocket watch in front of your face to make you fall asleep and then just beating the fuck out of you when you are has me dying bruh 😂
Ah Pokemon Reloaded, this brings back such nice memories, I remember playing it when I was barely in highschool, got to 120h into the game, with multiple pokemon at level 90 and the like, there is so much to do that I didn't even know if I was still in the main story or the extras, and that was over 6 years ago! Imagine now, I remember I stopped playing because I changed pc's and I honestly didn't wanna go through the hassle of downloading it again with my potato data internet as I did the first time, will give it a try again after watching this video for sure!
It’s okay Skooch! I know you’re juust trying your best! We all learn at our own rat and you’ll be a pokemon master in no time!
Way back 2012 I guess there was an Indie Pokemon game I stumbled upon on a forum called Pokemon 3D Worlds. Pokemon were moving constantly in open fields or water. You have a Pokeball to throw. The game shifts from third person view to a first person view when you try to throw it, and it has a ring which turns from red to orange to green for the success rate, also with a power gauge going up and down for the force of throw. It was very good and it looks like how COD/PUBG is but in Pokemon. I thought it was amazing I dunno what happened to it though.
I was so excited when I heard Pokemon Legends was going to have an active time-like style combat system... then I played the game and was the last to go against 5 pokemon, there was no positioning mechanics, and my clearly AOE attack was single target. We couldn't even get something analogous to Valkyria Chronicles, where you could adjust your position before attacking in an otherwise turn-based system.
Then Palworld came out and provided everything I wanted and more. At least the Indie devs out there are listening to the community's request for innovation.
"Pokemon With Real Time Combat "
you mean pal world right.
Input reading is fine provided you can play around it as the player. Maybe there's an amount of lag before the enemy mon reacts after reading your inputs, and maybe that time window is based on its speed stat, so even if you're going against something way faster than you there is counterplay in the form of speed debuffs.
Also yw for the carry, birds for life.
As someone who's programmed AI in fighting games, no, input reading is not fine. Getting dodged every single time and then shot point blank on the frame you're vulenrable is why it's bad. Being able to find a way touse it's predictability against it to always dodge and hit it is why it's bad. It's both too hard and too easy at once, instead of being in the middle. It's just laziness. Which is even clearer based on the fact difficulty has no impact on how smart or stupid the enemy is.
@@TailsClock I did say provided you can play around it.
Skooch grtting hyped about his wins and aggressively trash talking his enemies really got me 😂
This Fangame is more of a Real-time Strategic RPG
If you can outwit the AI itself you win.
Luckily you noticed how the AI was beating you. But, it was very near the tail end of this.
It’s okay Skooch! I know you’re juust trying your best! We all learn at our own rat and you’ll be a pokemon master in no tim!
Him talking about having two Pokemon out at once made me think that Double battling in real life would be hell.
Not to mention the Triple and Rotation Battles in Gen 5.
The game that I always thought would make a good combat format with pokemon was the megaman battle network games. They're pseudo turn based still, but they do have real time combat. Just mix together item usage, the 4 move limit, and create some kind of default attack for each type (or just use some egg move like scratch, tackle, water gun, ember, poison sting, etc).
It's okay Skooch! I know you're just trying your best! We all learn at our own rat and you'll be a pokemon master in no time!
Nino Kuni is what I want Pokemon's real-time combat to be like
The moment I saw that Lycanrock, I knew that they didn't give a crap about balancing.
Pokemon fans showing the inner yearning to play Digimon World by having real time fights.
missed your vids skooch, this one was great downloading this game right now
you're so funny 😂😂😂 i cracked up many times with how revolted you were
Don't know if it was you or the game but Final Fantasy battle music over a game that turns a historically turn based system real time is a nice touch.
This fella looks EXACTLY like what I would expect a grown man reviewing a fan made Pokemon battle game to look like 😂
GOD TIER THUMBNAIL
It looks fun. I spent 2 hours trying to make the game launch, but eventually gave up. It seems most people have my same problem. Hopefully the game becomes functional one day.
"JID RAPS SLOWER THAN THIS" Subscribed lmfao
that idea of waking up to a poliwhirl wailing on you is kinda hilarious i'm sorry u went thru that lmao
You know it's a banger when Skooch uploads
Holy shit this is insane, 6 max potions, 6 pokemon that SCALE WITH YOU on top of learning how to play the game, AT THE FIRST GYM is absolutely insane. Brave to you for not giving up, i woulda been like f that
I've been wanting a Pokemon game like this for the last 20+ years!
Damn that double battle looks like absolute chaos, i can't even imagine.
I can see this being more polished if they tuned some things in this game. Crosscode is one example of a ARPG masterpiece done right.
They need to rework some of these Pokemon moves and combat mechanics and add something on top. Like you can't spam recalling or abusing items by implementing cooldown and make certain moves have longer cooldown for balancing purposes.
It would also be awesome to add basic attack based on their type. For example, a flying type pokemon would have peck or scratch as basic attack while normal type pokemon would be tackle. Fire type have their own low power basic atk with Fire properties and so on. And every basic atk should be melee and have the same power and swing time, maybe slight different animation(peck for example would be weird if isn't a thrusting atk).
Separate this from the 4 chosen moveset and make the moveset each have different cooldown based on their power for balancing purposes.
The moves can also be chosen and 'forgotten' at any time to properly synergize with your pokemon roster.
It would also be awesome to add an 'equippable' item on top of 'holding' item to further boost their intended role. Also some items should be reworked to balance with real time combat and prohibited for balancing purposes(only in arena & PvP).
Finally there should be several types battleground with their own gimmicks. For example, in ocean and water areas, only flying, water and certain pokemon from other type can fight on watery place and vice versa for water pokemon(fish except something like Gyarados maybe). And add environmental hazards like doing electric moves will electrify surrounding waters which deals tiny damage, doing ground type move will extinguish any burning areas and so on.
These are few ideas I can think of but it probably would take considerable amount of effort needed to code this properly
5:00 hard IS the second hardest difficulty available though. Only master is more difficult, as both professional and extreme increase the damage of your pokemon as much as the enemies'.
Funniest thing I've watched in a while lmaooo
I can't believe you played pokemon reloaded! I played this back in like 2014 and it's a spanish fan-game
It's okay skooch! Something and something and pokemon and time!!
Him talking about the Lycanroc charging his attack and oneshotting him while he’s using Bibarel with Unaware was funny
I totally agree about the trainers… they should be battling eachother and letting you walk by.
It's okay Skooch! I know you're just trying your best! We all learn at our own rate and you'll be a pokemon master in no time!
i highly recommend putting the game on one of the higher extreme difficulties that massively increasing damage both dealt and taken (cant remember the name specifically). just make sure its equal both ways. even though you die really fast you also deal way more so fights come down to pushing a strat fast like spamming accuracy bypass (homing) moves, getting boosts in and quickly sweeping, or hitting reliable combos (i.e. dig/fly into immediate follow up) that become way more rewarding, as opposed to these crazy wars of attrition that are stacked against you. the game is so sluggish by default requiring you to play against their predictions for so much longer and probably lose, i think setting it to this difficulty really streamlines it and makes the strategies (of which there are so many cool ones with the way moves are implemented) come to the forefront. no idea why the health is so high on normal. just make sure you avoid the stunlocks on this mode cause u will probably die immediately from them lol
Skooch got the MOBA and RTS experience in pokemon essentially 😂 Now you know why those players rage so hard HAHA
It also shows why MOBA game design is important in terms of ranged vs melee match up, DoT balancing, gap closers, dodge mechanics, buff timers, etc.
Man out here looking like discount Ruby Rhod from the Fifth Element
~And Im all for it
That spidoof win felt like you beat the Elite 4 😂😂😂😂
This actually looks interesting. Maybe i try this out. I can only imagine the elite 4. Also should upload a short or something of Extreme difficulty lol
I have to assume the personality test skewed your results somehow for your type opportunities to be that bad. That or the creators _really_ wanted to force players to learn the combat system.
The implication that you're afraid of bugs, darkness, and water implies that you are a Fire Psychic type
nah because fire resists bug. He's a Ground/Psychic type
This is just digimon world championship
Wow this is actually such a cool concept, ima try this out myself.
10 year olds: Mom, I wanna become a Pokemon trainer, travel the world, and battle with Pokemon that can cause earthquakes, affect the weather, brainwash me, burn me alive, and destroy the space-time continuum.
Mom: Sure, why not?
Been saying for over a decade we needed this. Though I'd like to see it in smash style
"I'm not afraid of anything ... except bugs, darkness, water..."
So you have a phobia of Bug Types, Dark Types, and Water types? XD
Skooch putting the game on hard mode and then also choosing the starter whose typing will struggle the most in the early game was a true giga chad move
There is a difficulty level called Master (help, I’m trapped in the first alola quest, the pokemons are one shoting me)
I'm only about halfway through the video but it seems like the solutions to these problems are fairly simple. For one, add a dodge mechanic. For two, make the enemy AI slightly less broken.
It's okay Skooch! I know you're juust trying your best! We all learn at our own rat and you'll be a pokemon master in no time!(I know this is overused but Skooch told me to)
Lok that gold clash nice shot was an obscure reference
I really want a pokken tournament/ standard pokemon hybrid.
Make every trainer battle, gym battle, wild encounter like a pokken fight.
Imagine for a gym battle you and your opponent are switching between 6 pokemon mid combo. For double battles both sides are controlling 2 pokemon at once. You'd probably have a computer control one of your pokemon with the ability to make them aggressive, defensive, or support focused and then you can swap control with them at any time
It'd be insane to make, hard to balance, but dang it would be so cool
I never thought watching tiger king play pokemon would be so entertaining
Imagine pokemon but with oldschool final fantasy combat? I think some pokemon would definitely break the atb but it sounds so fun
Finally! F3R's over 10 year development is getting some recognition
The Pokemon Reloaded Beta was my childhood.
Regular Pokemon games are designed to be accessible and simple to play. The battle system is fun, but that's not what people go to play for. Your fight ability depends entirely on how well you can build Pokemon. People don't go into finding wild Pokemon just for the sake of the battle system. They go finding wild Pokemon to try to catch them or level and upgrade them to the best stats. The game is intended to be a slow, long-term grinding machine where you put in very low effort and large amounts of time to eventually work up to a reward.
This is extremely accessible game design for the vast majority of people. It's like giving them a slot machine they can press a lever to have a chance of getting gains, except they use time instead of coins. If you make the battle system as difficult as it is in this video, you're essentially just extending the amount of time needed to 'win' or feel gains. And while some people will enjoy the grind, many people who enjoy the essence of the original game will find that agonizing.
ai bot
Creative Pokemon fan games are the best. My entire childhood was spent struggling to beat Pokemon Tower Defense 2