This Just Changed Everything for VR Golf | Oculus Quest 2 Golf+ Accessory
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- Опубликовано: 23 авг 2024
- The DriVR Pro by DeadEyeVR pairs perfectly with the Oculus Quest 2 to make VR Golf even more realistic than ever before.
In this video we're comparing the difference between the old and new Oculus Golf Club Controller handles to see the difference in both feel and accuracy.
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What are your first impressions of the Oculus Quest 2 Golf+ Virtual Realty system? Let us know in the comments below.
Unsure if it's been mentioned but the rubber end should have a screw down cap with interchangeable weight discs to tailor the "club" for each individual
Had no idea - thanks!
Fantastic video review and thank you for covering our product!
To address the point about the total weight in the video: another comment assumed correctly that the higher weight is to compensate for the reduced length of the DriVR Pro. Because of the reduced length, more mass is needed to create the same feeling that a lighter longer golf has 😊
Thanks! Appreciate the clarification 🙌🏼
@@Golficity also for driver distance. You can reduce the power in settings to accomadate their own stock yards. Reduce the power to 80% as the default driver is set for 300 yards at 100% power. You reduce your clubs power bar when selecting clubs to get a truer range of accuracy of distance.
Eg. My driver all the way to 9 iron are set at 80%. My short wedges are set between 85% and 95% for my love wedge.
Ya have a link for this same unit. The one I find on a search does not have the red ball protector at the end.
Can you provide a link to purchase this setup?
Y’all sold me one without the orange tip
they need to make the heads screw on and you can swap out different weights for different clubs! great review as always gents
You guys should highlight the “swing analyzer” feature in their practice mode. I’ve never understood the swing path/open face numbers as well as I did after a few swings in that mode. Legitimately super helpful. Made changes to my swing based on that feedback that carried over to a golf simulator. (When the weather warms up, I’ll see if it translates to the real world.)
would like to know how that works out. Let me know how the real thing feels
@@123thedman1 So this person never updated ya but I will. For me it translated well. I had a bad open face and got lessons. Using those lessons I have a great swing. Now for your actual distance I changed the boost to 0 in the game and it's the most accurate.
@@businessrecreationjack8184 Thanks, appreciate you taking the time to let me know. You should maybe do your own vid. Ireland thanks you😂😂
@@123thedman1 I could try. Just post about it.
Oh yeah forgot to mention. Putting is finicky. I mean Driver the best, irons I feel are good as well. But putting is a nightmare 😆
@@businessrecreationjack8184 Thanks again. I haven't bought it but when I do have the time to get and play it i will probably have you harassed lol
when a video starts off..."uh ha hooooo"...you know its good.
They will need to make one of these for the PSVR2 when Golf+ is released… can’t wait to play this on the PSVR2.
The delay for shipping until March is a buzzkill. I’ll probably forget it by then and will be outside every day actually playing golf.
@connectlogic
0 seconds ago
how about using a juniors club ..half length of an adult ..200g lighter and end up with similar gram as adulds driver .could add lead tape to suit also ,,,probably cost 5 dollas
@@connectlogic That is probably because that club has a serious design flaw that causes them to break after a while. I know because mine broke. Supposedly they are redesigning how the controller is connected to the club. As it was, it was connected with two screws through the fiberglass shaft that weakens the shaft and it will eventually break - as mine did. I have replaced it with a different one.
Hell I ordered mine in February. Said mid March. Mid March changed to early April. It's now late April and still no update.
@@nickgilbert522 I had a feeling that would happen.
@Steven Carrier emailed them and it shipped that day. Got it today haha.
So I'm user of this, and I want to mention:
Club weights 452g without accessory which must be attached (to hold your controller)
Acessory weights: 145g
Club with controller: 750g
No one can play with such weight :)
You must trim off weight for sure.
Don't forget that the tee is on a elevated platform, which why your shots end being longer by 10-30yds on average.
While the average wedge (heaviest club in the bag save for some ridiculously heavy putters) weighs around 470g, the average driver on tour weighs only 330g which slightly more than half the weight of the DriVR + Oculus controller. Would have been nice if DriVR had included two or three different weights to screw onto the shaft end, e.g. one for wedges, one for mid-irons and one for woods. I wouldn't mind changing the weight with each shot if it was easy and made it more realistic.
I was thinking the same thing.
The mass for the DriVR might be more, but when swinging what matters is the moment of inertia, which is a function of both the weight and the distance from the axis of rotation. DriVR is shorter than a real club, so a heavier weight would offset the length difference and equalize the moment. Why not just make the DriVR longer? Not everyone has 20ft ceilings :]
I was looking for this comment. You can't just do a weight comparison without considering the length and moment of inertia.
Definitely have to have this if u want more realistic and immersive experience I mean the game without is fun but with this makes it far superior
You guys do such a good job. An honest opinion and how you deliver the content is like a conversation you are having with me. I got this game because of you guys and I have found, I do like it. Played my first game with a kid, about 8 years old in Ireland and he helped me understand some ins and outs of the programing as well as, we had a blast. I need to get the stubby because I am in an Airstream and already hit the ceiling 🤣. Nicely done guys, Nicely done
It’s not about the weight, it’s about the moment of inertia to simulate weight distribution on a shorter shaft
Ackchyually
that's right, that's the issue, you nailed it.
the weigting is more because the thing is shorter, thus making the swingweight much lighter then a fulllength golf club.
The VR stick is on a much shorter lever arm. So, they probably did account for the added weight of the controller. Since it's on a shorter shaft it would need to be heavier at the tip in order to "feel" the same net effectively during the swing as your PW. Waggle your PW, and then waggle this VR stick back-to-back, and my guess is that will feel approx. the same - but - it won't feel exactly the same b/c of the shaft length, and also the way in which the weight is applied @ the tip (density of a clubhead vss. a controller, etc..., wind force, etc...). Anyway. The entire point is to say b/c it's shorter it should've been slightly heavier to account for that.
Good to know! Glad someone understood the science better than us 😆. Either way it feels incredibly realistic!
@@Golficity Always enjoy your videos. Actually just got back from Pinehurst and your trip videos really spurred that on. Thanks! #2 and #4 were both amazing, and savage...
@@davidleslie1127 Amazing and Savage is exactly how we would describe them too 😆
@@Golficity If you guys ever do a Donald Ross loop around Asheville hit me up. Happy to help y'all get on where I can.
We have a winner! yes that's exactly why we made the design decision we did!
A simulator probably isn’t in the cards for me. I just don’t have the room. This is the closest I can get. Thanks for the info
Seeing the customer grip length demonstrated really helped, thank you!
it's shorter so with the same weight will be less leaverage so the extra weight on shorter club may result in similar feel
Great review guys! We just picked up a Quest 2 this week and finally got to experience Golf Plus. Amazing! Will be battling my kids for playtime now!
Fellas, fellas. I just got this after waiting like 10 weeks for it. You guys are awesome. I appreciate the reviews and the videos are always great. Very thorough and informative, but I gotta say this thing is horrible. It’s heavy as hell. I swing p790s with stiff 105gram dynamic gold shafts that aren’t exactly light and this controller setup felt like I was swinging a mini sledge hammer. They made it way too heavy. When I first took it out of the box and swung it a little, it felt great and I was pumped to try it. As soon as I put the controller on it, forget about it. To be fair, if you’re swinging a pitching wedge in the game it will feel kind of ok, but as you get longer with the clubs it gets heavy. Forget about woods. The driver felt really weird. No driver is that heavy. Not even close. I’m afraid this thing will screw up my real swing. The old controller setup I had was too light and that messed me up for a few real rounds. I can totally see this deadeye controller messing with my timing and maybe even hurting my wrists. I don’t want this thing. If anybody is in Hudson county, NJ, lemme know. I’ll sell it to you for 40 bucks. Less than half of what I paid (85).
I have a great experiment for you to try! Attach the controller to a real club, go to an actual driving range and tee off with the same club irl as in the game... try a few shots with a few clubs. and we can see how the game shots compare to the in real-life shot. Even if this is a complete failure, it will be the best illustration for the masses that want to know how different the results are. If you want to take it a step further. Once you have a club well calibrated to the IRL tee. You could get some amature golfers to hit a few balls too. I would love to see this and I'm betting many viewers would find it very interesting too.
I bought the attachment because of your review but I have mixed feelings about it. Yes the weight and swing feel are dead on to my real clubs, but I just can't get over the way it feels and looks at address. It feels like the club is much lower in the game, like if you turn this "y" 90 degrees to the right. I understand why, because the controller is off the shaft and under it. I have a screen shot of a guy on RUclips that show exactly what I'm talking about if you want to see it. Now the first Deadeye was perfect because it was at the end of the attachment, a continuation of the attachment if you will. Why didn't they just make that more heavier? Now with that being said. Am I missing something, is there an adjustment that I don't know about? If I am...please let me know. Otherwise this was a great video...Thanks guys. Joe
i did some of my own tests using an old cut down driver shaft, attached the oculus controller about half way down, and then added weight to the bottom end of the shaft to make it the exact same weight as my 7 iron using scales. when swinging it felt a LOT lighter, even lighter than my 60deg wedge that has a graphite shaft. this must be because the shaft is shorter and the weight is closer to me. i kept adding weight to the bottom of the shaft and closed my eyes and took swings with my 7 iron and this rig until they felt exactly the same. in the end the vr shaft needed to be alomst 200g heavier to feel the same as a 7 iron when swinging.
@connectlogic
0 seconds ago
how about using a juniors club ..half length of an adult ..200g lighter and end up with similar gram as adulds driver .could add lead tape to suit also ,,,probably cost 5 dollas
How did you attach the controller?
@@UnderPressure21 i used heavy duty velcro straps and foam padding.
@@Rfcdesign1986 Love to see a pic of this. Im considering trying to make one myself with a real club.
I have an old club I would potentially chop to make a golf club grip that's still compact for myself if i could get a decent strap/ attatchement method I could trust.
Echoing some of the other comments around the lever arm. Torque = Mass x Distance, and since we're trying to simulate the torque at the wrist to get the right "feel", you can play with the equation. This new attachment is shorter, but with more weight and a different CG to attempt keeping the same torque.
Rough Calc estimating center of gravity for each scenario:
Real club = 0.452 kg X 0.67 CG multiplier X 0.889m (35" club) = 0.27 kg-m torque
Rough VR setup = 0.605 kg (controller + club adapter) X 0.8 CG multiplier (further towards end) X 0.609m (24" length) = 0.29 kg-m torque
Wow that looks pretty cool
I would imagine the heavier total weight was intentional to reach a realistic swing weight with the shorter length.
Bingo
I did that and it still felt heavy to me.
Once I get golf plus I might grab it. Right now I’m still on walkabout mini golf.
Nice review guys….That looks awesome and a great option for winter time when courses are closed and simulators are too far away 😂
they should manufacture screw on and off weighted ends to match te average different clubs.
Does the new VR weighted version set up for a left handed golfer?
Unfortunately you can't get this article here in europe. I would buy it, but the shipping costs are more than 50€.
I believe it’s heavier because it’s shorter then a golf club giving a more similar feel to a club without making the controller club to long where it’s hard to play with a short roof
Thank you for the video guys! My son has the original Oculus VR. Can I use the new setup with the Oculus? I suppose I need the controller, handle and the app?? Thank you, Dean
For someone who doesn’t have the room for a real simulator this might just do the trick. Noticed the divots do they seem accurate? So if I normally hit a slice will it show that or do they go straight? Great video fellas!
So drill a bit of material out by weight to balance it????? Genuine discussion.the red section to be specific.
Recently appeared PC game: EA PGA Tour.
But compared to VR experience, it sucks :)
So.. I think I will grab this accessory for sure.
Def felt like the more realistic I swing the less accurate the original dead eye gets
I've tried the club attachment. It's really nice to have a real grip and swing. But I slice and push nearly every shot. So I've had to fix my club face 30 degree's inward and set it to pull 100%. But still I struggle. This isn't a problem I have on the course very often. So I'm left disappointed. Any suggestions?
Plus there are built in calibration settings that may not change in the game. So putting it on your club may cause problems.
Would it not make sense to move the controller closer to the grip to negate the feeling of extra weight?
which game are you playing? great review of the accessory!
So....question about using a third controller, dedicating it to Golf+.....Idea's? At 64 yrs young I like the idea of being able to tailoring each club to "my" distances...lol....thinking I may be able to hang with you off the tee. Close anyway....
Would love to see these get on a swing weight machine and see how the two models compare to a real club
For sure. With a real club and most of the weight being further away the swing weight will be higher, maybe why they didn’t account for the controller for the total weight. I just got my clubs bent 2degrees flat which essentially made my clubs a little longer and even with that little amount of length I could feel the diff in swing weight.
I love playing golf on my quest 2 with friends. Makes for some evening fun during the winter months. May have to get one of those dead eye adapters. Thanks for the review
where can i get that control cup holder that can attach with dead eye vr. i looked it up their website and they dont have it. Umm!
love that ideal
The higher weight but closer is similar to lesser weight further away on a swing probably
Hey guys any tips on hitting the ball straight in vr golf. I have a deadeye attachment. Thank you
Liking what im seein'
The reason why the weight of the driVR is more than a club is because of moments, its simple physics. try closing a door with you hand really close to the hinge, its harder right? As the driVR is shorter, you need more weight to get the same moment. Therefore the 600g is justified and is most likely intended.
So much waiting for a new one with quest3 controller support which gets the swingweight dialled in
We just got a brand new controller and the quest three and we’re filming that content next week. Stay tuned.
How accurate are bad shots? a video with top, chunk, slice, hook pls
It's pretty accurate, I have a bad slice in this game that pretty much mirrors my IRL slice (I don't golf IRL, just rare driving range visits)
I think I'll wait until the next revision with a better weight. Or with different heads (driver, iron, wedge)
what about adding weight -
lead tape or ?
I too was thinking on how in the hell can I add more weight on mine DeadEye VR, the older version feels like you have the Yips.Thanks for the video that I just stumbled on.
@David Fournier what is th Yips?
@@Redridge07 When you lift the club head up, especially with the putter head. Its so important to have the correct club head weighting..look up D4 swing weighting and thats a better explanation. Happy New Year!
Nice review. Thanks. Any idea on a release date?
It has already been released
I bought the original DeadEye club and thought it was expensive. But this new model, now on pre-order, is $85! I don't think I'll spend that much. Maybe I'll just add some weight to the original one...
Could I take the rubber knob off and grind off 150 grams to get the weight right?
They made it heavier bc the weight isn’t as far down as a gold club. It evens out bc it’s closer to your hand
Can’t wait until they make a career mode !!!
Just ordered one
The main question is will my controller go flying off and breaking my picture frame or is this thing securely mounted enough to withstand the speed of a swing
Good video thanks . Have you tried the Defanti VR Golf club? if so what is your opinion compared to Dead Eye?
Have not. We need too!
Where can I learn the rules of golf. I’m just playing it but I dont know the rules, the counting etc about handicaps.
@Golfcity The VR club has to approximate all the clubs in the bag not just the PW. The long irons weigh more than the short irons. The weight you showed is a good compromise to approximate the weight of all the clubs in the bag.
i want this so bad but shipping to the uk costs almost as much as the product its self which is insane
I want an attachment but my dog might be an issue. I'm a golf nut and yes I did go pick up a club, and WOW. It feels like a sledgehammer I hope it doesn't affect me when the season starts. I use the controller and that's probably gonna be about it, I'm not feeling these.
why not make the nub hollow and fill with sand etc to your preferred weight ?
I wonder if they'll ever integrate XR tech with this game could completely upend simulators if done right.
My only issue with these attachments is holding down the grip trigger so I can see the slopes of the green etc. is there a setting to permanently trigger that?
Nope ... you just lift your club up and the contours will show
I wonder if this is also compatible for PGA Tour 2K game with PlayStation VR2.
Guys you should send it to Australia and let me do a review for you ;)
My question is how is this game for beginner golfer? Does the ball fly just by swinging the golf? Or does it accurately calibrate the ball and if swung a bad shot will cause ground ball
There’s different difficulties to help with assist for beginner golfers
can you try shank one to see if this will translate to the VR
I wish this was on sale through Amazon.
Can you set it down and it stay balanced straight up is my question. I have the regular deadeye and I can sit it down on the top part of the controller
Should review the phigolf simulator
how about using a juniors club ..half length of an adult ..200g lighter and end up with similar gram as adulds driver .could add lead tape to suit also ,,,probably cost 5 dollas
Gonna call myself trevor sticks.
So which one is better drivr or drivr pro “?
please help me i have a golf simulator but the reader is not working. How may I get buy this?
The designer should have made it adjustable in weight. Some screw on adapter or similar to add and subtract weights.
Good video and look like I would like to get one of these. The only problem, and it's a big problem, I'm from Canada and they charge me 72$ for shipping. I'm not gonna get one because of that.
But thanks for the review.
Just checked Amazon can’t find this. Is it available now?
I hope they come out with something for the pro. I’ve seen a few on Amazon but they look super sketchy.
We are working on an adapter for the Pro, it will launch soon!
@@deadeyevirtualreality930what does the adapter do? When are these drivr pros gonna be in stock?
@@deadeyevirtualreality930 That’s great hear! I’ll be on the lookout for it. I was worried the market might be too small to be worth it.
I’m pretty sure all you have to do is adjust the power on each club in game.
I'm new to golf and I felt like the weight and feel of the 1st version was messing me up when I picked up a real club. I don't have enough muscle memory of good technique to not automatically transfer the feel from the accessory to my clubs at the range, so the time I spent in VR made my real life game worse. That's really saying something at my level of play. Does this new version feel close enough to a real club to actually use as a training tool?
Yes. I’m a new golfer, too, & my experience parallels yours.
This one helped. I think I prefer the Yezro YS13 with the 90-degree angled controller cup, though.
It's too heavy. I've been using it for Walkabout (the extra weight is fine) but for Golf+ and taking bigger swings it's just way too much weight.
The club isn't available tho. Only accepting pre-orders right now (Jan 9 2023)
Why wouldn’t they sell varying weight ends that screw on so you can customize it?
I found other sticks that have replacable weights. I've also seen that 3d printed parts can crack after use. I have a 3d printer and am familiar with this brittleness. I'm going to get one that has an aluminum receptical for the controller.
Well, honestly...i hope the company give some form of discount on the new one..cause i just got my older version a few months ago...and now i have to upgrade will suck as its not cheap.
Im a + 2 handicap and could not hit the ball at all with the quest 2. Idk if I want to invest the money with this thing.
i have not seen anything about left handed hitting in the baseball or the golf, is it available?
ive played Golf+ multiplayer and seen quite a few lefties so far.
I cut cut one of my old irons and it works the same
Don’t buy the putter and club attachment just buy the one with the club grip and get a better one
So, is this no longer available? Not on Amazon, website link you provided does not work
Looks like it sold out.
Yea know I like the stick the other way around if I hit somthing it’s swinging off the stick to hit somthing else again
Just take an old club & cut it wherever your heart desires weigh it make it right
Attach the controller
Where can you buy this?