I love that they sort of build up like Percy is gonna find a window, get inside, open the door all smug while the other two fuck around. And then he falls out the window and we realize, "Oh, he's just as stupid as the rest of them."
Not stupid. Sometimes you roll crit fails. I still remember my first character from Warhammer Fantasy Role Play first ed. Elven war dancer with fighting skill of 90. That meant, if I rolled below 91 on 1d100 i would score a hit. In theory my guy could always land a damage in melee combat. But I always got 1/3 fails and had a lot of double-o's (100), which meant I had critical failures.
@@keeperofthefate By that logic, you would need a fighting skill of 1 to theoreticly always hit ;) (sorry I'm really just nitpicking.) Sounds like you got really unlucky! I had a halfling rouge (known to be lucky) that I nicknamed "The Unlucky," as I rarely rolled over a 10 on the d20 with him.
I have gotten to use that line in my own live game. Mainly because me, the rogue was NOT in the room, so the paladin hit a nat 1 str check to open a locked door and knocked themself out. I come in, the cleric is smacking the paladin in the face to wake them. My character: What in the actual FUCK...
I love that in the show a guard comes to open it for them. It’s like the dm that is so over the incompetence of the team that he just divinely intervenes in the form of a guard XD
Reminder that, this door traumatized Vox Machina so much that when they opened a door without issue in Grog's Bunions and Flagons, they were flabbergasted that a door could just open, not be locked or trapped.
In late campaign when they were in the realm of Sarenrae and Pelor, as they approached the entrance to Pelor’s home the doors just opened on their own. One of them ( I think Liam) said “wow this really is heaven, the doors just open!”
There was one point where Percy opens a door with no effort, only to be met with pitch black on the other side. When Grog teasingly asked “What do you see, Percy?” Percy responds with “I see a door that I have conquered.”
Reminds me of something that happened in a campaign I was in We were, like, so damn sus of this door and kept rolling all sorts of rolls (and failing them lmfao) until one of us just decided to use a fire spell to knock the damn thing down The narration of the DM went as follows: “As the door smoulders and falls off its hinges… you notice it was unlocked” Not a single one of us thought to try to just… open it 😂
One of the funnier parts is later in the episode, Vax easily lock picks a jail cell door and frustratingly says "See!? I'm telling you that back door was cursed!"
*spoiler* He also lockpicked a door that very much looked like it was hold shut by magic and had a keyhole you could fit a hand through with those small lockpicks later iirc
This is what we call irony, we expect him to open the door, but Vax failing is Irony, as we know he is an expert lock picker from opening a door with just a toothpick
He opened a door of a noble's house which would be pretty secure with a toothpick and failing at an old decrepit wooden door in an alley of buttfuck nowhere is just on point with critical role
@@anonymousisthebest5225 to be fair. The wooden door lock may have been super rusted. I tried picking a rusted lock before and it was an absolute nightmare compared to the same lock but without rust. But still… a nobles lock with a toothpick is badass XD
What this scene really establishes is that show Scanlan can summon more than just his big purple hand. He can summon a foot as well. If that means he can summon any large purple body part of his...
"Scanlan's CUUUUUUUUUUBE!!!" *A 1-foot block rams forward* Vex: "Wait, I thought that spell had to take the form of a body part?" Scanlan: "It does." Vex: "Then what is-" *backflashes to Scanlan's pants dropping in Episode 1*
I also love how just a scene or two later, vax picks a cell lock in seconds without problems, and is all "see! It's not me, it's just that damn door was evil" and nobody pays attention to him. I was dying. This show is too good.
7:22 I was so excited to see the three bros vs the door, and I was so not disappointed by what I got. I fucking lost my shit and actually had to pause the episode for a moment just because I was so not ready for Percy. I was ready for the other two to fail and have Percy just crawl through a window and open the door and be all "yeah, I'm awesome." I was not ready for Percy to just fucking free fall out of the sky and say "I fell out of the window" with that look and tone of "I am so done with this bullshit" This show is doing such an incredible job of embodying the natural unscripted flow of Critical Role by sending a chill down my spine one second, then making me laugh so hard I can't breathe, just to tear my heart out again. Such a great show. I can't wait for next week's episodes!
@Caradoc g thanks for saying this. I'd tried to watch it but it just felt like it didn't compare and I ended up stopping. This makes me want to try it again
@@grimmreaver9355 Not just any door, the giant marble and gold door to a mansion with a toothpick and one of the time he has actual equipment he can't seem to open a wooden door, maybe it was enchanted? Wouldn't put it past the prison to have an enchanted door around
@@tenebrisnarud9738 I'm pretty sure Scanlan actually tried to use Detect Magic to check if the door was enchanted, and he found that it wasn't enchanted at all. ....It was literally just a normal door. XD
Their is a word that shows possession. The word you want is there, which is about location. Just for fun, they're is a contraction of they are. They're talking about their chances to pick the lock there.
well, to be fair that should have worked. "with your expert lockpicking skills you realize there is no lock so you shimmy a blade under the bar and you effortlessly open the door." thieves tool checks are not just lockpicks. a good thief can open any door especially with a nat 20.
5:15 the absolute DESPAIR Matt displays realizing that they are still yet to get through just the door of this part is purely amazing and then later the speed at which he perks up and goes "how do you wanna do this" shows how done he was and just wanted them to succeed at that point
Lol they could easily destroy monsters and overcome dangers within seconds but it took almost 8 full mins with three people, three spells, and some gnome blood to open a single wooden door 🤣
That they could have just ignored while all three of them just climb in through one of the broken windows. Nope, a few spell slots, some blood, and boom, door is no longer shut.
I had a player who wrote up his character as an outcast orc who had never seen a door before, and the very first one he encountered teleported him across the country, into a perilous situation. So for the rest of the 8 months of the campaign his character approached every single door with suspicion.
I'm still a little sad we missed out on my fav dialogue between vax and scanlan ("I get the sharp side?!?" "I can't get the handle through the crack in the door" "Your stupid idea cut my hand!""Builds character.") but that's fair it would have taken away from the action so it fits better this way and they can't include everything bc of time constraints per ep.. im glad they included it at all really one of the best moments of the campaign
That is one that I was a little disappointed they didn't copy verbatim. But on the other hand there are a lot of videos on youtube where people animated the scene to the actual dialogue, so we can have both. I mean some did it really good.
Okay but the thing that no one is mentioning is that they voluntarily go through stupid and unsuccessful ideas before they finally do what they were going to do in the first place. Like Percy said, is it overkill if it’s what you needed from the start?
I mean, I don't really blame them. Bigbys hand is a 5th level spell, and they have he has 2 slots of that. But yea, in the end they wasted extra slots they didn't need.
@@JeraldJohnsonE Probably a hindsight is 20/20 thing. It's still funny that Sam started with just wanting to Bigby's hand and decided to fuck around and find out instead.
I was in a party that took one hour to just pull the lever... Not even trapped... If only we succeed the perception check to see the lever sticking out
I once had a player get really disheartened that they struggled to open a door. They were new to the game and still figuring out that sometimes there's nothing wrong with their character rolling poorly. I ended up showing them the original clip to show them that even high level characters sometimes struggle with doors
Some things you just shouldn't have to roll so much for, though. I mean yeah, occasionally you'll have a bad day of rolling, but with something like opening a basic door your DM should just give you that one and say you managed it eventually. In this case it's fine because it's hilarious, but in a regular homebrew session when your players are frustrated, just let it go. Not every interaction is worth a 5-minute encounter.
Ahh the Whitestone door. This is why I funded TLoVM. I wanted nothing more than to see this sequence properly animated. And while the animation is great we lost the unseen servant, sword lever, and bigby’s hand along the way. Pour one out for the true Whitestone door sequence
Still had the sword included, with it cutting Scanlan. And he did use bigby’s.. something. Plus as much as I love the OG sequence, I also like that they didn’t even get the door open themselves, it had to be opened for them
@@ChargerBulldogs19 nah, I honestly hate that the most about the animated version. They opened that door. They used 3 spells, lost hit points and spent 20 minutes on it but they opened that CR30 door
@@t4rv0r60 breaking bad spent like an hour on Walter and Jessie hunting a fly, so why can’t they spend a third of that time on this legendary sequence?
The thing I love most about this in the show, is that in an earlier episode, Vax easily lockpicked some big fancy lock with Grog's toothpic, yet in this episode he can't even pick the lock of some simple door. It showcases how sometimes DnD's dice rolling just doesn't make sense, and I love it
Right, but that's only in the show. There is no lock in the actual DnD session, hence the trouble they had opening it. Vax isn't skilled at opening barred doors, he's skilled at lockpicking. Two very different skills.
"It's an old, old type of lock. Hold on." "There's no lock." "But I rolled a Natural 20." "Well, you weren't wrong about it being an "old type" of lock: how long have people been barricading their doors with a heavy wood plank before the first pickable lock was invented anyway?" Fast thinking there Matt
Considering all of the animated objects and mimics Matt has running around in campaign 3. I'm gonna be highly highly disappointed if the BBEG is it is not a gigantic door!
@@GhostBear3067 it's already starting, he has randomly hit several pieces of furniture at random times just to make sure it doesn't come to life and I doubt he will stop. XD
@@SilverScaleMA NPC: "Careful, that table is a priceless antique!" Ashton: "Listen buddy, I got beat up by a table not too long ago and I'm not taking any chances... did that wall just side-eye me?!" Laudna: "Wall! WHERE?!! ELDRITCH BLAST!!!"
Did they ever just get to a point like this "You encounter a locked door" "I blow up the door" "You can't blow up the door" "He blows up the door" "You can't just-" "We blow up the door Matt!"
this reminds me of the time my party got its ass kicked by a pregnant fish with an arrow in its back. keep in mind we have defeated giant monsters who can fire huge lazar beams of of pure lightning by this point, but the fish escaped on 1 hp, bitch slapped our dragon, and caused emotional damage to our fighter. It was a Normal fish
Thank you for this! The animated series did justice to this scene-- while I missed the extended version (all their attempts, in vain), I understand the show can't show every single moment we've loved. I'm so happy Scanlan got his Beret though.
Literally the first half hour of the first campaign I ran was taken up with my party trying to break open a series of unlocked, motion-activated sliding doors.. Doors are truly a universal enemy
I ran a campaign where the party had been washed down an underground river into a closed off section of dead dwarf city. It was collapsed in several places and they were desperately trying to find a way out. That's when they found the puzzle room. Big circle with numerous doors - they investigated their way to one particular door (not a hard puzzle) and opened it to find a very short hall and a locked door. They picked it and found a very short hall and a locked door - they picked it - finding a very short hall and a locked door. This happened thirteen times. By the last three they weren't even rolling - all the locks were the same they had it mastered by then... and then there was the dead end. : )
What I find interested in this, especially reading through the top comments and finding no mention of this there either, so absolutely no one thinks of this: that if someone barred the door from the inside, then there must be another door where they left the building. So if they were to just go around the building, they would find another door, with probably a pickable lock, that Vax could easily pick. But they're like: NOPE, there is just this door and broken windows. How does the priest leave the building after closing up?
Logically what your saying makes absolute sense. But if we went by that then we would have not received this beautiful gem of pure entertainment. 😁🤣🤣 And the lengendary curse of the DOOR would have never been born. Vox Machina greatest enemy!!! 🤣🤣
The timing is too perfect lol. Percy falls right after Scanlan's Foot slams the door. The impact is probably what made him lose his footing and fall. So Scanlan hurt himself TWICE and both his friends trying to get that door open.
This is part of the reason why I love D&D. You can go from "there's no lock" to "a lock appears, utterly pickable" to "that backdoor is cursed" within minutes of each other. And all it usually takes is a simple roll of the dice.
I had forgotten that the show was based on a D&D campaign at the start of that episode until they not only failed to unlock a door but also Percy fell out of a window. It happens at least once every campaign to all of us.
Thanks AQ! You know these connections to the campaign so well! Your recall and talent with video creation is truly a gift to us all. I suspect these correlation videos are bound to draw new batches of Critters into the fold, mainly from the LOVM series' new fans. And, as an OG Critter, I marvel anew at the improvisational genius of the CR cast. It's really no mystery why we're all fans!
The way they bring to life the events in the campaign is incredible. They change just enough to make it "TV Friendly" while maintaining elements of what actually happened.
Looking up "Thunderwave"... if he had stood below the door's bar at a slight angle, 'All unsecured objects are automatically blown 10 feet away from the caster'. So the bar would have flown out of its hooks, and they could have opened the door. :D
Just from the context of the scene, and when they encountered a cell door later they were like, "LOOK, see, that door was just cursed," I knew that something exactly like this had happened
I was watching for the first time and not knowing much of anything about critical role before watching the series. When this scene happened, I just asked my friend "How many times did they have to roll against this fucking door?" And they said "Too many." I was not disappointed seeing the actual thing take place.
I know this is an older video, but a couple weeks back I was running a game and two of the players had magic keys to unlock the doors in the dungeon sealed with magic. Some silver some gold. Our Dragonborn Fighter and our Human Paladin kept trying to break down a magically sealed door by running into it over and over. The Paladin at one point rolled a Nat 1 and tripped and the Dragonborn with a 15 kept going trampling the Paladin before bouncing off the door and landing on top of the paladin who had a Dragonborn foot print on his face. Later the Dragonborn rolled a Nat 1 and missed the door and hit the wall with so much force they left a silhouette of themselves in the wall. Finally the Half Elf Warlock unlocked the door. The two didn't notice she had and charged again running through the unlocked door and tackling the prisoner they were supposed save on the other side knocking them unconscious.
I love that they sort of build up like Percy is gonna find a window, get inside, open the door all smug while the other two fuck around. And then he falls out the window and we realize, "Oh, he's just as stupid as the rest of them."
Vox Machina has three braincells, and two of those belong to Vex exclusively.
The other belongs to Trinket
I took Percy falling as being a result of Scanlan's magical punch to the door.
I love how disappointed Percy was when he fell out too. He was already like “Ok I got this” then the universe humbles him
Not stupid. Sometimes you roll crit fails. I still remember my first character from Warhammer Fantasy Role Play first ed. Elven war dancer with fighting skill of 90. That meant, if I rolled below 91 on 1d100 i would score a hit. In theory my guy could always land a damage in melee combat. But I always got 1/3 fails and had a lot of double-o's (100), which meant I had critical failures.
@@keeperofthefate By that logic, you would need a fighting skill of 1 to theoreticly always hit ;) (sorry I'm really just nitpicking.) Sounds like you got really unlucky! I had a halfling rouge (known to be lucky) that I nicknamed "The Unlucky," as I rarely rolled over a 10 on the d20 with him.
"Its not a door, its a thing of evil" broke me
*OPENS CELL* "See? Im telling you man, that door was cursed"
It broke Vax too! xP
and they didn't notice it was a pull door for them. they tried pushing the whole time.
I have gotten to use that line in my own live game. Mainly because me, the rogue was NOT in the room, so the paladin hit a nat 1 str check to open a locked door and knocked themself out. I come in, the cleric is smacking the paladin in the face to wake them. My character: What in the actual FUCK...
Tje look on his face 😂
The fact that the animated series made it so they don't even succeed in opening the door makes it so, so much funnier
Any doors in particular is often their natural enemy.
It's a thing of EVIL!
I love that in the show a guard comes to open it for them. It’s like the dm that is so over the incompetence of the team that he just divinely intervenes in the form of a guard XD
Is this comparable to the M9 and the Chair?
@@stellarhole While the chair was built around paranoia, VM throughout the entire campaign hilariously struggled to open doors
Reminder that, this door traumatized Vox Machina so much that when they opened a door without issue in Grog's Bunions and Flagons, they were flabbergasted that a door could just open, not be locked or trapped.
I loved Liam/Vax’s response to that- “this is a utopia!”
In late campaign when they were in the realm of Sarenrae and Pelor, as they approached the entrance to Pelor’s home the doors just opened on their own. One of them ( I think Liam) said “wow this really is heaven, the doors just open!”
There was one point where Percy opens a door with no effort, only to be met with pitch black on the other side. When Grog teasingly asked “What do you see, Percy?” Percy responds with “I see a door that I have conquered.”
Reminds me of something that happened in a campaign I was in
We were, like, so damn sus of this door and kept rolling all sorts of rolls (and failing them lmfao) until one of us just decided to use a fire spell to knock the damn thing down
The narration of the DM went as follows: “As the door smoulders and falls off its hinges… you notice it was unlocked”
Not a single one of us thought to try to just… open it 😂
On the plus side
It wasn’t a gazebo
This is all brilliant, but I absolutely loved Percy in this scene. "I'm going to find a window." "I fell out of the window."
Yeah, Taliesin's delivery after Percy lands on Scanlan and Vax was perfect!
@@BryonYoungblood I laughed way too hard at this one. like i had to rewind lol
Which episode is that?
@@AnimaWolf2000 Episode 6
It’s giving me “Help it’s again”.
One of the funnier parts is later in the episode, Vax easily lock picks a jail cell door and frustratingly says "See!? I'm telling you that back door was cursed!"
*spoiler*
He also lockpicked a door that very much looked like it was hold shut by magic and had a keyhole you could fit a hand through with those small lockpicks later iirc
This is what we call irony, we expect him to open the door, but Vax failing is Irony, as we know he is an expert lock picker from opening a door with just a toothpick
A few episodes ago he picked a lock with a toothpick. Sometimes the dice gods just say no.
Heck, he picks a lock *later in the episode.*
@@Stray7 Vax was right, that particular door was cursed.
He opened a door of a noble's house which would be pretty secure with a toothpick and failing at an old decrepit wooden door in an alley of buttfuck nowhere is just on point with critical role
@@anonymousisthebest5225 this is what peak performance looks like
@@anonymousisthebest5225 to be fair. The wooden door lock may have been super rusted. I tried picking a rusted lock before and it was an absolute nightmare compared to the same lock but without rust. But still… a nobles lock with a toothpick is badass XD
"Who are all these people?"
"Picked them up along the way...Why do you smell like piss?"
"Picked it up along the way."
I love the look on Vex's face if you pause right before she actually says "Why do you smell like piss?" XD
@@gamester512 Yes, the look of "what an incredible smell you've discovered".
One thing that I've loved about the show is that you KNOW when they roll a Nat 1 on any check. "The door is cursed." NO IT'S YOUR DICE!
The only dice they could find that day was the cursed set...
Or maybe the door was cursing their dice? :P
Wonder how long it’ll be before we get the curséd man who only rolls below 5
@@toddelmsworth640 Wil Wheaton was already on here.
Matt didn’t believe the curse and watched Wil roll 1’s all night. XD
Or when Percy TOUCHED the dead body and Vex was just DEAD 😂
They completely rolled a one with that
The "I fell out off the window" has me rolling in laughter.
It was so deadpan and is my favourite line of the series so far!
It's got "I lost my shoe" from supernatural
"we took damage from an inanimate object" Taliesin giving matt the idea for C3's 1st combat encounter.
Hey.
Those were animated.
@@chromegaman If Critical role makes a series for Campaign 2 and 3, then they will be animated in more ways than one.
@@nogitsune4452 Good news on that Campaign 2 comment
@@frixkingly507 whats the good news
@@the_enderslayer They're making an animated Mighty Nein series
What this scene really establishes is that show Scanlan can summon more than just his big purple hand. He can summon a foot as well. If that means he can summon any large purple body part of his...
NOOOO
Dear god!
"Scanlan's CUUUUUUUUUUBE!!!" *A 1-foot block rams forward*
Vex: "Wait, I thought that spell had to take the form of a body part?"
Scanlan: "It does."
Vex: "Then what is-" *backflashes to Scanlan's pants dropping in Episode 1*
bigby's Eggplant
Um it is BIGBYS HAND
I also love how just a scene or two later, vax picks a cell lock in seconds without problems, and is all "see! It's not me, it's just that damn door was evil" and nobody pays attention to him. I was dying. This show is too good.
All the rogue players understood him lol
Bless Taliesin Jaffe for going the extra mile and doing 11 takes to get his delivery of "...I fell out of the window." PERFECT.
Tallisen's delivery on "I fell out of the window."
It's so matter-of-factly.
"I'm the protagonist, I'll save us."
"...so ..... turns out I'm not the protagonist..."
@@OriginalCreatorSama lol
7:22
I was so excited to see the three bros vs the door, and I was so not disappointed by what I got. I fucking lost my shit and actually had to pause the episode for a moment just because I was so not ready for Percy. I was ready for the other two to fail and have Percy just crawl through a window and open the door and be all "yeah, I'm awesome." I was not ready for Percy to just fucking free fall out of the sky and say "I fell out of the window" with that look and tone of "I am so done with this bullshit"
This show is doing such an incredible job of embodying the natural unscripted flow of Critical Role by sending a chill down my spine one second, then making me laugh so hard I can't breathe, just to tear my heart out again. Such a great show. I can't wait for next week's episodes!
@Caradoc g thanks for saying this. I'd tried to watch it but it just felt like it didn't compare and I ended up stopping. This makes me want to try it again
"It's not a door...it's a thing of evil."
That line got me good, especially from the usually serious Vax.
Contrast it to when he open a door with a sandwich toothpick and it makes it even better.
@@grimmreaver9355 Not just any door, the giant marble and gold door to a mansion with a toothpick and one of the time he has actual equipment he can't seem to open a wooden door, maybe it was enchanted? Wouldn't put it past the prison to have an enchanted door around
@@tenebrisnarud9738 I'm pretty sure Scanlan actually tried to use Detect Magic to check if the door was enchanted, and he found that it wasn't enchanted at all. ....It was literally just a normal door. XD
@@gamester512 And in the game it wasn’t a prison door.
It was door to an abandoned chapel in the Whitestone graveyard. 😂
The fact that Matt said, "how do you want to do this," just completes how hilariously difficult this whole thing was.
That was Taliesin :D
"Took three spells open this door " my favorite quote of the campaign
The sheer frustration of the original is very funny but I'm also glad we got that "I'm going to find a window." / "I fell out of the window."
"Their is no lock"
"But I rolled a natural 20 does that help"
BEST LINE EVER
Their is a word that shows possession. The word you want is there, which is about location. Just for fun, they're is a contraction of they are.
They're talking about their chances to pick the lock there.
@@hrodga Um ok... My mistake I guess
As a DM I can tell, that's a very common thing to happen.
well, to be fair that should have worked. "with your expert lockpicking skills you realize there is no lock so you shimmy a blade under the bar and you effortlessly open the door." thieves tool checks are not just lockpicks. a good thief can open any door especially with a nat 20.
@@hrodga Ima dislike that. ‘‘Twas unnecessary
5:15 the absolute DESPAIR Matt displays realizing that they are still yet to get through just the door of this part is purely amazing and then later the speed at which he perks up and goes "how do you wanna do this" shows how done he was and just wanted them to succeed at that point
Lol they could easily destroy monsters and overcome dangers within seconds but it took almost 8 full mins with three people, three spells, and some gnome blood to open a single wooden door 🤣
It's not a door, it's a thing of evil!
That they could have just ignored while all three of them just climb in through one of the broken windows. Nope, a few spell slots, some blood, and boom, door is no longer shut.
Having played a few campaigns myself at this point, I can say from experience that's not unusual in D&D. 😅
AND this is a condensed version - if I remember correctly, it was around 15 minutes of actual stream time :'D
The door demanded a sacrifice!
I had a player who wrote up his character as an outcast orc who had never seen a door before, and the very first one he encountered teleported him across the country, into a perilous situation. So for the rest of the 8 months of the campaign his character approached every single door with suspicion.
Thats funny
Percy: I’m going to find a window.
Later
Percy: I fell out of the window.
I'm still a little sad we missed out on my fav dialogue between vax and scanlan ("I get the sharp side?!?" "I can't get the handle through the crack in the door" "Your stupid idea cut my hand!""Builds character.") but that's fair it would have taken away from the action so it fits better this way and they can't include everything bc of time constraints per ep.. im glad they included it at all
really one of the best moments of the campaign
That is exactly how I felt. But hey it was a fantastic episode.
That is one that I was a little disappointed they didn't copy verbatim. But on the other hand there are a lot of videos on youtube where people animated the scene to the actual dialogue, so we can have both. I mean some did it really good.
Okay but the thing that no one is mentioning is that they voluntarily go through stupid and unsuccessful ideas before they finally do what they were going to do in the first place. Like Percy said, is it overkill if it’s what you needed from the start?
I mean, I don't really blame them. Bigbys hand is a 5th level spell, and they have he has 2 slots of that. But yea, in the end they wasted extra slots they didn't need.
@@JeraldJohnsonE Probably a hindsight is 20/20 thing. It's still funny that Sam started with just wanting to Bigby's hand and decided to fuck around and find out instead.
We're six episodes in and they've had issues with three doors so far. That's an average of 1 door problem every other episode
Sounds about right XD
Staying true to the table top game.
I was in a party that took one hour to just pull the lever... Not even trapped... If only we succeed the perception check to see the lever sticking out
I once had a player get really disheartened that they struggled to open a door. They were new to the game and still figuring out that sometimes there's nothing wrong with their character rolling poorly. I ended up showing them the original clip to show them that even high level characters sometimes struggle with doors
“I’m sorry my luck is this shit with a damn Door”
“My guy, everyone hates doors”
Some things you just shouldn't have to roll so much for, though.
I mean yeah, occasionally you'll have a bad day of rolling, but with something like opening a basic door your DM should just give you that one and say you managed it eventually.
In this case it's fine because it's hilarious, but in a regular homebrew session when your players are frustrated, just let it go. Not every interaction is worth a 5-minute encounter.
"Three spells! And I injured myself!" Is still something I say when I am in a situation with friends trying to do TOO much for a simple solution.
I love how we've got 2 seemingly brooding serious male characters who are still silly and funny.
"It's not overkill if you use what it took."
Wise words from Percy
Ahh the Whitestone door. This is why I funded TLoVM. I wanted nothing more than to see this sequence properly animated. And while the animation is great we lost the unseen servant, sword lever, and bigby’s hand along the way. Pour one out for the true Whitestone door sequence
Still had the sword included, with it cutting Scanlan. And he did use bigby’s.. something. Plus as much as I love the OG sequence, I also like that they didn’t even get the door open themselves, it had to be opened for them
@@ChargerBulldogs19 nah, I honestly hate that the most about the animated version. They opened that door. They used 3 spells, lost hit points and spent 20 minutes on it but they opened that CR30 door
There are several great fan made animations of that scene that does it verbatim. So we can get the best of both.
Time constraints, we cant spend 20min. Episode on one door tho
@@t4rv0r60 breaking bad spent like an hour on Walter and Jessie hunting a fly, so why can’t they spend a third of that time on this legendary sequence?
The thing I love most about this in the show, is that in an earlier episode, Vax easily lockpicked some big fancy lock with Grog's toothpic, yet in this episode he can't even pick the lock of some simple door.
It showcases how sometimes DnD's dice rolling just doesn't make sense, and I love it
Right, but that's only in the show. There is no lock in the actual DnD session, hence the trouble they had opening it. Vax isn't skilled at opening barred doors, he's skilled at lockpicking. Two very different skills.
"It's an old, old type of lock. Hold on."
"There's no lock."
"But I rolled a Natural 20."
"Well, you weren't wrong about it being an "old type" of lock: how long have people been barricading their doors with a heavy wood plank before the first pickable lock was invented anyway?"
Fast thinking there Matt
"How do you want to do this?" ... for a door ... this triumph over their nemesis surely was their most glorious victory xD
Welcome to DnD, where you can slay dragons using dining tools and take crit damage from doors
That guard opening the door was the DM just saying screw it
Considering all of the animated objects and mimics Matt has running around in campaign 3. I'm gonna be highly highly disappointed if the BBEG is it is not a gigantic door!
It's gonna be a dude wielding two doors dark souls style
@@Xenomorphin1 HAHA, they have to roll to get past a door, to accually attack :)
Pretty sure Ashton is about ready to just preemptively attack any and all furniture at this point.
@@GhostBear3067 it's already starting, he has randomly hit several pieces of furniture at random times just to make sure it doesn't come to life and I doubt he will stop. XD
@@SilverScaleMA
NPC: "Careful, that table is a priceless antique!"
Ashton: "Listen buddy, I got beat up by a table not too long ago and I'm not taking any chances... did that wall just side-eye me?!"
Laudna: "Wall! WHERE?!! ELDRITCH BLAST!!!"
So wait.
Vox Machina’s greatest enemy was doors.
The Mighty Nein’s greatest enemy was The Chair.
What will Campaign 3’s greatest enemy be?
Windows if the trend continues
Well they have already fought 3 tables.....
A bookshelf in the Library that Imogen is trying to get to.
I was about to say Tables
The Grandfather Clock "Of DOOM!"
Did they ever just get to a point like this
"You encounter a locked door"
"I blow up the door"
"You can't blow up the door"
"He blows up the door"
"You can't just-"
"We blow up the door Matt!"
Technically no, but they were pretty darn close whilst under a certain bar one time.
The fact that both door opening shenanigans had Percy, Vax, and Scanlan involved is just hilarious to me lol
this reminds me of the time my party got its ass kicked by a pregnant fish with an arrow in its back. keep in mind we have defeated giant monsters who can fire huge lazar beams of of pure lightning by this point, but the fish escaped on 1 hp, bitch slapped our dragon, and caused emotional damage to our fighter. It was a Normal fish
Emotional damage, best kind of damage
@@10Tabris01 ruclips.net/video/i1ojUmdF42U/видео.html
this deadass made me wheeze. i like that the DM specifically made this fish pregnant too.
The only thing that could make this campaign even more funny is if the BBEG was behind a door they kept failing to open.
Rolling eyes..."Should I just help them already?"
The briarwoods opening the door to their sanctum 'cause it's been 3 episodes already since they heard a bunch of people trying to get in
the BBEG has studied them and has made a dungeon that is just doors, no enemies, few traps, only doors
Thank you for this! The animated series did justice to this scene-- while I missed the extended version (all their attempts, in vain), I understand the show can't show every single moment we've loved.
I'm so happy Scanlan got his Beret though.
Literally the first half hour of the first campaign I ran was taken up with my party trying to break open a series of unlocked, motion-activated sliding doors.. Doors are truly a universal enemy
Someone need to make a skit of "of dnd is in real life" and its just a series of unsuccessful doors opening
I ran a campaign where the party had been washed down an underground river into a closed off section of dead dwarf city. It was collapsed in several places and they were desperately trying to find a way out. That's when they found the puzzle room. Big circle with numerous doors - they investigated their way to one particular door (not a hard puzzle) and opened it to find a very short hall and a locked door. They picked it and found a very short hall and a locked door - they picked it - finding a very short hall and a locked door. This happened thirteen times. By the last three they weren't even rolling - all the locks were the same they had it mastered by then... and then there was the dead end. : )
@@guybuckridge7326 And were you rightly and justly murdered by your friends for such bullshit? lol Is this your ghost typing?
It's so funny that they are effected by wooden doors and I love Vaxs reaction "Its not a door its a thing of evil!!"
1:28 Liam should be like, "Wait...I PLAYED NIGHTCRAWLER!"
I have to say, Taliesin is one hell of a VA. My favourite character in the animated show for sure
The glasses on Percy's OG art already have the lens flare, and I'm laughing so much.
"I shall go down in history as 'The Man Who Opened The Door!' " -Leonardo da Vinci, Ever After
Is it weird that this was in my top 5 things I wanted to see in this season?
No, not at all
Vox Machina vs Doors is p much it’s own mini arc so no, not at all.
What I find interested in this, especially reading through the top comments and finding no mention of this there either, so absolutely no one thinks of this: that if someone barred the door from the inside, then there must be another door where they left the building. So if they were to just go around the building, they would find another door, with probably a pickable lock, that Vax could easily pick.
But they're like: NOPE, there is just this door and broken windows.
How does the priest leave the building after closing up?
Logically what your saying makes absolute sense. But if we went by that then we would have not received this beautiful gem of pure entertainment. 😁🤣🤣 And the lengendary curse of the DOOR would have never been born. Vox Machina greatest enemy!!! 🤣🤣
Are you asking vox machina (Or any critical role campaign team) to think logical?
The priest jumped out the window, obviously
@@TehCakeIzALie1 so that's why its broken
@@adamhinton3441 Exactly
This became one of the best running gags of the campaign. Hilarious
The timing is too perfect lol. Percy falls right after Scanlan's Foot slams the door. The impact is probably what made him lose his footing and fall. So Scanlan hurt himself TWICE and both his friends trying to get that door open.
I also like how the piss bucket moment now seems like a callback - call-forward?? - to campaign 3. Not the only one, either.
Well, the anime was in production before campaign 3, so maybe the piss bucket was a reference
I just started curse of Straud and the most time consuming enemy we’ve come across has been doors. They are the ultimate enemy.
Welcome to D&D!! Where your whole session is just trying to open a fucking door😂.
when I was playing dnd I spend like 40 minutes on a door, only to learn later that IT WASN’T EVEN LOCKED
this was hilarious
point of order:
They didn't open it.
They exploited a physical security protocol breach that did.
So the Critical Role parties have had major issues with Doors, Tables, and Chairs.
Does this make the ultimate boss of Critical Role.....IKEA?
This is part of the reason why I love D&D. You can go from "there's no lock" to "a lock appears, utterly pickable" to "that backdoor is cursed" within minutes of each other. And all it usually takes is a simple roll of the dice.
"Wait, Percy...how much gunpowder do you have? I have an idea that just might work."
Is this THE arsequeef?! 🤯 Awesome, glad to see you here on youtube. 😂
Yes, I hoped someone would ask about that. I'm curiuos too... Are you THE arsequeef?
So this is basically how the show has been written? A DND campaign translated into an animation? Epic
I had forgotten that the show was based on a D&D campaign at the start of that episode until they not only failed to unlock a door but also Percy fell out of a window. It happens at least once every campaign to all of us.
I am green AF to the D&D scene, but this was the moment I realized "Wait, they're writing this from an actual campaign! LMAO"
"It's not a door, it's a thing of evil" I love that line so much lmao
I love these! I'm loving revisiting C1, thanks AQ! ❤️
Thanks AQ! You know these connections to the campaign so well! Your recall and talent with video creation is truly a gift to us all.
I suspect these correlation videos are bound to draw new batches of Critters into the fold, mainly from the LOVM series' new fans.
And, as an OG Critter, I marvel anew at the improvisational genius of the CR cast. It's really no mystery why we're all fans!
That proclamation "I fell out of the window" got me so hard I almost peed myself.
Love how Scanlan goes “this is what he does!” before Vax fails miserably
It makes me incredibly happy to see that the most replayed part of this video was "I fell out of the window."
watched the series without having seen the actual campaign, saw the scene and immediately came looking for this. hilarious
i just love how in the animation they’re literally and figuratively just taking the piss LMAO. truly encapsulates vox machina vs. doors
I'm so fucking happy they included this. This was the number 1 moment I wanted.
The way they bring to life the events in the campaign is incredible. They change just enough to make it "TV Friendly" while maintaining elements of what actually happened.
I fucking LOVE that they put the "Vox Machina bested by doors" meme in there.
Critical Roll's arch enemy: DOORS.
Doors and The Chair XD
Furniture in general
@@_____2219 "We like to fuck the furniture." -Liam o Biran in song
undim1 in the chat: "i would love to see this animated" a true prophet
Thanks, ArseQueef! These are great!
I must say, “thanks ArseQueef” is not something I expected to see today, but the sentiments I agree with.
Looking up "Thunderwave"... if he had stood below the door's bar at a slight angle, 'All unsecured objects are automatically blown 10 feet away from the caster'. So the bar would have flown out of its hooks, and they could have opened the door. :D
Thumbnail is too perfect!!
I need to see this from the start
The boing sound as Scanlan's foot disappears. 😂
And I wonder what Orthax was thinking of Percy at that moment lol
Turns out it was a pull door not a push door.... 🤣😅
Whoever makes doors and locks in Whitehall is EXTREMELY underrated.
Just from the context of the scene, and when they encountered a cell door later they were like, "LOOK, see, that door was just cursed," I knew that something exactly like this had happened
I was so happy they included this. I was laughing so hard about it and nobody around me knew why because they didn't watch the show.
Vecna's big mistake was not putting enough doors in hos tower
I love this type of videos man, keep them comming great job
This just makes me wanna start a game with players locked behind a door like this lol
its amazing that after all these years.... they still dont know how to open doors
I was watching for the first time and not knowing much of anything about critical role before watching the series. When this scene happened, I just asked my friend "How many times did they have to roll against this fucking door?" And they said "Too many." I was not disappointed seeing the actual thing take place.
This transcends campaigns, I honestly feel a sense of Dread with every locked door they face
"Shall we try the One and a Half Elf push?"
Doors. Every party's worst nightmare
as a primarily dex based player, I feel this on an emotional level
Rolls a nat 20 to pick an unpickable door.
*_Lock suddenly materializes out of thin fucking air_*
These clips do such a great job of showcasing how much Neal Acree's score adds to the whole feeling.
I know this is an older video, but a couple weeks back I was running a game and two of the players had magic keys to unlock the doors in the dungeon sealed with magic. Some silver some gold. Our Dragonborn Fighter and our Human Paladin kept trying to break down a magically sealed door by running into it over and over. The Paladin at one point rolled a Nat 1 and tripped and the Dragonborn with a 15 kept going trampling the Paladin before bouncing off the door and landing on top of the paladin who had a Dragonborn foot print on his face. Later the Dragonborn rolled a Nat 1 and missed the door and hit the wall with so much force they left a silhouette of themselves in the wall. Finally the Half Elf Warlock unlocked the door. The two didn't notice she had and charged again running through the unlocked door and tackling the prisoner they were supposed save on the other side knocking them unconscious.