Free Roaming Los Angeles (Mod) - Godzilla: Save The Earth (PS2)

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  • Опубликовано: 5 сен 2024
  • The city of Los Angeles is the next victim to Godzilla's ongoing rampage.
    This city was pretty fun to destroy, especially with the club weapons. It's also interesting to me that you can only destroy the planes by either blasting them with your beam or by throwing them. At the end, I was gonna let the tanks kill me, but there was hardly any time left so I figured I'd just wait out the timer instead.

Комментарии • 12

  • @GSTE_
    @GSTE_ 3 года назад +7

    Godzilla: nothing can stop me
    Los Angeles: hold my building

  • @theinkslicer
    @theinkslicer 3 года назад +5

    Man, this really makes me want another Atari Pipeworks Godzilla game.

  • @ShiftyGuy777
    @ShiftyGuy777 3 года назад +2

    Geez, those are pretty strong planes they got there. A stomp from Godzilla can't be destroyed.

  • @MrGameguyC
    @MrGameguyC 3 года назад +3

    Awesome!
    In a nutshell, what's possible so far in G:STE modding?

    • @DylanRocket
      @DylanRocket  3 года назад +5

      Thanks! So far, we can:
      - Add Biollante to the game through various methods
      - Modify textures
      - Modify effect like beams and explosions
      - Replace audio (only done on Xbox so far)
      - Edit scripts to some degree
      - Remove the shield barriers on stages
      - Swap stages and characters around
      - Edit in-game text
      - Edit camera settings and swap type of camera (there's a free camera)
      - Edit parameters listed in game_rules.txt like gravity settings
      - Edit interface screens
      I think that's about it.

    • @MrGameguyC
      @MrGameguyC 3 года назад

      @@DylanRocket Sick!
      Does script editing include attack damage, health on the playable monsters, tanks, and buildings?

    • @DylanRocket
      @DylanRocket  3 года назад +2

      @@MrGameguyC I don't believe it does. I think the scripts are mostly for setting up the game modes themselves rather than the attributes of individual entities. Editing scripts is how I created the free roam mode. There is one script that might set up a few attributes for some of the characters, but I think the majority would be located in the "MonsterData" file in the character bundles (the format of which is currently unresearched).

    • @ShiftyGuy777
      @ShiftyGuy777 3 года назад

      @@DylanRocket It seems I can't extract the files that contain MONSTER_DATA. Any programs to extract it?

    • @DylanRocket
      @DylanRocket  3 года назад +1

      @@ShiftyGuy777 You can extract all of the files from the GSTE and Xbox GDAMM bundles using this script for QuickBMS: www.mediafire.com/file/y991mo1qdnswoi4/Pipeworks+Bundle+Files+v3.bms/file