I've been voting for this series everytime it comes up in your community polls. I'm stoked to watch someone play this game. It's severely under represented on RUclips and I think that's a sin.
@@Rhadamant I totally get that, but a game with so many intricacies is bound to have a couple problems. I love this game for what they're trying to accomplish
It's refreshing to see someone stick by there guns such as: No Backseat Gaming. "Solar is not an option and I'm not looking for your option" Good job man
Nicely done Rhadders. That's some mighty fine teetering on the edge :D I like the scenario you've setup as well, you've never been one for an easy life :D Looking forward to seeing more of this
Nice to see the series back. I'm still waiting for the new update before I start a series on it. BTW, I find that lowering the render distances drastically reduces the terrain-update bug. I have all the LOD setting on 150 meters.
That is because game reloads all area around you up to rendering distance and only after that makes ground mineable. Just wrong ordering of things what causes it.
Hehe StarCraft reference... I love watching you play this, because even though I got a much better PC than the one I had a few months ago, I don't think it could run this quite yet. Thanks for playing a new series!
@@Rhadamant Yeah thats usually the case. Gonna wait a few months to a year for the newer branches to become stable before I even attempt doing anything.
Every time I see that battery charger still turned off I laugh - early game Stationeers is so brutal! So many little things to get right or you end up with weird inexplicable stuff down the line. That systems depth could make it a very interesting SS13-like though!
Definitely a nail biter there Rhadamant! This game looks very hard to stay alive long enough to get a base up and running. I am sure when you first started it took a few lives to figure it out.
Splitsie is playing the new Beta and so far it's running smoother. the overall update is focusing on performance improvements while still adding new things. Multiplayer currently is still very bugged.
I don't know how much your recorded vs how much as been uploaded yet, but you mentioned not wanting to print "those new manual hatch doors". Last time I played in december, it was just the regular door kit that had a new recipe for manual hatch. So the starter 2 door kits allow your to make the manual hatches, pretty good when you don't mind manually operating your airlock at first, and when tight on electricity ! :)
@@Rhadamant Yes but they don't stay locked when you run out of power and you already linked them to an airlock. But yeah it's more of a solution to a weird bug in the game rather than a real functionality :/
@@Rhadamant - Hey man, I was wondering, you also have the little portable one right? Could you not at least pop a drained/low power battery into it, and place it down maybe on a slope facing the sun for at least some extra free power generation, worst case scenario you have at least one battery charged up in it, as a sort of get out of jail free card?
@@Arthaius That thing generates like maybe a watt or two, it would take many day/night cycles for it to power a battery enough to even cycle an airlock.
So, 2 years later and a question: why was the portable generator not used considering the heavy power need? I didn't see a rule saying you couldn't use it. I ask because, I'm assuming that Rhadamant states it's been about a year since last playing, so maybe it was added and he didn't know? Or maybe he considered it cheating. I honestly only saw it in episode 6 where he places it in a cabinet and I came back to this video to post the question. Mostly asking because I last played a few years ago and set the game aside to develop and just recently returned, and I missed the portable generator in my first play experience recently. Figuring out it was there was very handy. It's a nice stop-gap between the first solar panel or wind turbine that you are supplied and the coal-wasting solid generator when all you have is an APC. The fuel generator is very useful for a couple of days then is not even necessary beyond that. You could consider it game breaking in a way as power isn't a problem like this series shows when you can't find coal in a timely fashion. In fact, during my first play through, I completely overlooked a bunch of the equipment that is provided. With the few people playing that I've watched playing Stationeers, it seems a lot of people just don't take time to take stock of their starting supplies. Also, maybe I missed it in the playlists but it's past time for a revisit on this channel. My experience is the bugs are way better at this time. At least the graphics glitches that made ores disappear. Haven't had that happen yet. But I do understand wanting to make deep content on finished games. Still like the way Rhadamant plays games. Very good content!
With the massive mountain behind you, what are the plans for your final base - planning on dwarf fortressing your way into it or an outside base similar to Venus and Mars playthroughs? If you have considered your game that far ahead that is?
I do realize that you've progressed a lot in the game already, but some points for a better start on Europa for followers (comments appreciated): - build a safe room from welded blocks, like 3-by-1 max. Make a simpliest airlock: two active vents, manual doors, no consoles, etc. Vacuum it, bleed some oxygen from the lander's portable tank up to 25-30 kPa. The tank is insulated, so you've got the nice 20-ish С temp inside to eat/drink. - power the airlock to the safe room with the second APC. You can always throw a live battery there to go through - use both starter pack APCs. They charge large batteries faster than a small battery charger. - never separate any furnace and printers by airlocks early game. This will drain your power crazy fast by moving back and forth. - use a starter pack solar. even +50 power is better than nothing. Go for small wind turbines, except Moon. Even +10 power around a clock better than nothing - put a normal furnace on its side, it's more convinient to throw ingridients and pick up outcomes. Do not use furnace intake. There is a valve there and to push anything inside you have to overpressure the internal chamber of the furnace. The output is basically the extention of the furnace's chamber. No valves, you can throw fuel or pressurization gas inside with no problem.
No, not for resources, it just disappears if you grind it down, also after X amount of storms, hopefully Rhad has all the stuff he needs in his base by then.
I know you mustn't backseat gaming... but one point: You can turn the furnace on its side - so you have the intake on the left and the dropper on your right. So you don't have to climb that damn thing all the time you want to stick stuff in it.
This seems like a great game, but the notion of there being coal on Europa is just wildly scientifically inaccurate. For one, coal requires that carbon-based life had at one point lived on Europa, which is a huge claim, and it also requires that Europa have a geologically active crust, erosion, and compression forces to turn that life into densely packed carbon. In simple terms, it's impossible without completely changing our entire knowledge of the moon and it's composition
I think you've lost sight that its just a video game, not a real life colonizing simulator. I, for one, don't care that video games take creative licenses with reality because if this game was truly realistic it would be dreadfully boring.
@@Rhadamant really like the video. but you are a bit rude toward backseat(er) people dont know solar dont work you explaine it well after that but it was rude at first. haha
@@jojoskunk Its sort of a no-win scenario there because I have clearly indicated in the description, title and me verbally saying NO BACKSEATING that when people backseat they've chosen to ignore literally every indicator that it is not something I want to have happen. How rude are you to people who continually ignore you? Perhaps I just ignore them next time, but isn't that just a different type of rude?
I've been voting for this series everytime it comes up in your community polls. I'm stoked to watch someone play this game. It's severely under represented on RUclips and I think that's a sin.
Its just a very niche game that is hard to get into and full of bugs, I completely understand its under-representation, lol
@@Rhadamant I totally get that, but a game with so many intricacies is bound to have a couple problems. I love this game for what they're trying to accomplish
It's refreshing to see someone stick by there guns such as: No Backseat Gaming. "Solar is not an option and I'm not looking for your option" Good job man
Hahaa, what's funny is I eventually incorporate solar, but only really to show 2 axis tracking using logic chips only
Nicely done Rhadders. That's some mighty fine teetering on the edge :D I like the scenario you've setup as well, you've never been one for an easy life :D
Looking forward to seeing more of this
Thank you very much!
Nice to see the series back. I'm still waiting for the new update before I start a series on it.
BTW, I find that lowering the render distances drastically reduces the terrain-update bug. I have all the LOD setting on 150 meters.
Thanks for the tip
That is because game reloads all area around you up to rendering distance and only after that makes ground mineable. Just wrong ordering of things what causes it.
Hehe StarCraft reference...
I love watching you play this, because even though I got a much better PC than the one I had a few months ago, I don't think it could run this quite yet. Thanks for playing a new series!
According to the patch notes the beta branch is supposed to run smoother, but its not exactly stable yet
@@Rhadamant Yeah thats usually the case. Gonna wait a few months to a year for the newer branches to become stable before I even attempt doing anything.
Every time I see that battery charger still turned off I laugh - early game Stationeers is so brutal! So many little things to get right or you end up with weird inexplicable stuff down the line. That systems depth could make it a very interesting SS13-like though!
I pretty much never use the switch on the kit battery so I often forget to turn it on
From observation, This game does seem like space engineers mixed with space station 13 XD
2 years later and it's the same for me!
Definitely a nail biter there Rhadamant! This game looks very hard to stay alive long enough to get a base up and running. I am sure when you first started it took a few lives to figure it out.
The game is very hard on Stationeer difficulty, no so much on easier ones
@@Rhadamant Ah okay, I am sure that would make a difference.
You could lower the pressure and temp inside the suit to save some power. Great playthrough btw 👍🤙
Thanks
Loving seeing how you deal with RNG with ore etc. Cannot wait to see how you progress.
Oh man that ore RNG was nearly the death of me
For those who do want to use solar, you could set up the small solar panel (the tiny one) and use it to charge a battery to put into the APC overnight
It won’t do much, but it will keep the battery alive for use
Yup
Splitsie is playing the new Beta and so far it's running smoother.
the overall update is focusing on performance improvements while still adding new things.
Multiplayer currently is still very bugged.
Cool
I don't know how much your recorded vs how much as been uploaded yet, but you mentioned not wanting to print "those new manual hatch doors". Last time I played in december, it was just the regular door kit that had a new recipe for manual hatch. So the starter 2 door kits allow your to make the manual hatches, pretty good when you don't mind manually operating your airlock at first, and when tight on electricity ! :)
All doors are hatch doors when you use a crowbar, so I don't see how they're all that special
@@Rhadamant Yes but they don't stay locked when you run out of power and you already linked them to an airlock. But yeah it's more of a solution to a weird bug in the game rather than a real functionality :/
Luckly for me (and who knows how many other Strcraft players), this episode´s title worked quite the opposite. 😆👍👍👍
Haha that's the reference =]
I know this series is long past done, but I would recommend modding out the uranium, if the game allows mods
Aye
The basic solar panel can be built with a 45ish angle, though it would still be a trickle.
Yup
@@Rhadamant - Hey man, I was wondering, you also have the little portable one right? Could you not at least pop a drained/low power battery into it, and place it down maybe on a slope facing the sun for at least some extra free power generation, worst case scenario you have at least one battery charged up in it, as a sort of get out of jail free card?
@@Arthaius That thing generates like maybe a watt or two, it would take many day/night cycles for it to power a battery enough to even cycle an airlock.
@@Rhadamant - Oh I figured maybe it would work better because it can be set down on a sloped piece of ground, since you said the flat one didn't work
@@Rhadamant Yeah. That thing is absolutely useless. I would rather prefer an empty slot in my backpack than that piece of crap.
It's cute though.
From the 1st episode till 14:00 + this looks really difficult.
Yup, that's more or less the case
New series? I love it
Glad I can entertain
So, 2 years later and a question: why was the portable generator not used considering the heavy power need? I didn't see a rule saying you couldn't use it. I ask because, I'm assuming that Rhadamant states it's been about a year since last playing, so maybe it was added and he didn't know? Or maybe he considered it cheating. I honestly only saw it in episode 6 where he places it in a cabinet and I came back to this video to post the question.
Mostly asking because I last played a few years ago and set the game aside to develop and just recently returned, and I missed the portable generator in my first play experience recently. Figuring out it was there was very handy. It's a nice stop-gap between the first solar panel or wind turbine that you are supplied and the coal-wasting solid generator when all you have is an APC. The fuel generator is very useful for a couple of days then is not even necessary beyond that. You could consider it game breaking in a way as power isn't a problem like this series shows when you can't find coal in a timely fashion.
In fact, during my first play through, I completely overlooked a bunch of the equipment that is provided. With the few people playing that I've watched playing Stationeers, it seems a lot of people just don't take time to take stock of their starting supplies.
Also, maybe I missed it in the playlists but it's past time for a revisit on this channel. My experience is the bugs are way better at this time. At least the graphics glitches that made ores disappear. Haven't had that happen yet. But I do understand wanting to make deep content on finished games. Still like the way Rhadamant plays games. Very good content!
I don't recall the choices I made around the generator, sorry
That's Metal.... in your lungs!
Oh YT. Your so crazy.
You don't like metal in your lungs?
I thought you could build an angled version of the basic solar panel?
Its pretty useless on Europa, making maybe like a few dozen watts at most
Yay more Stationeers
And 4 more after this at least!
With the massive mountain behind you, what are the plans for your final base - planning on dwarf fortressing your way into it or an outside base similar to Venus and Mars playthroughs? If you have considered your game that far ahead that is?
The goal is already stated in the description
@@Rhadamant oops - missed that. Apologies
I do realize that you've progressed a lot in the game already, but some points for a better start on Europa for followers (comments appreciated):
- build a safe room from welded blocks, like 3-by-1 max. Make a simpliest airlock: two active vents, manual doors, no consoles, etc. Vacuum it, bleed some oxygen from the lander's portable tank up to 25-30 kPa. The tank is insulated, so you've got the nice 20-ish С temp inside to eat/drink.
- power the airlock to the safe room with the second APC. You can always throw a live battery there to go through
- use both starter pack APCs. They charge large batteries faster than a small battery charger.
- never separate any furnace and printers by airlocks early game. This will drain your power crazy fast by moving back and forth.
- use a starter pack solar. even +50 power is better than nothing. Go for small wind turbines, except Moon. Even +10 power around a clock better than nothing
- put a normal furnace on its side, it's more convinient to throw ingridients and pick up outcomes. Do not use furnace intake. There is a valve there and to push anything inside you have to overpressure the internal chamber of the furnace. The output is basically the extention of the furnace's chamber. No valves, you can throw fuel or pressurization gas inside with no problem.
I have a tutorial on RUclips already that just about covers all of this, but thanks
Thanks for the awesome video!!
Glad you liked it!
having no idea about this game...is it possible to eventually break down the lander for resources?
No, not for resources, it just disappears if you grind it down, also after X amount of storms, hopefully Rhad has all the stuff he needs in his base by then.
Nay, what Stefan said
I know you mustn't backseat gaming... but one point:
You can turn the furnace on its side - so you have the intake on the left and the dropper on your right. So you don't have to climb that damn thing all the time you want to stick stuff in it.
I like climbing
Love this! Thanks so very much for it!
You are so welcome!
Keep em coming
Will do!
This seems like a great game, but the notion of there being coal on Europa is just wildly scientifically inaccurate.
For one, coal requires that carbon-based life had at one point lived on Europa, which is a huge claim, and it also requires that Europa have a geologically active crust, erosion, and compression forces to turn that life into densely packed carbon.
In simple terms, it's impossible without completely changing our entire knowledge of the moon and it's composition
I think you've lost sight that its just a video game, not a real life colonizing simulator. I, for one, don't care that video games take creative licenses with reality because if this game was truly realistic it would be dreadfully boring.
@@Rhadamant I fully understand that it's a video game, I'm just finding it funny that they put coal on a big ice moon for the reasons stated above.
@@starlight4649 Just think of it as carbon from meteorites or something, problem solved.
I don’t remember but do nuclear battery’s need uranium
Nope
Yes!
I have pleased the egg.
Random comment for channel interaction.
Thanks Talon!
Nice
Thanks
Attitude attitude attitude.
?
wow
Wow?
@@Rhadamant really like the video. but you are a bit rude toward backseat(er) people dont know solar dont work you explaine it well after that but it was rude at first. haha
@@jojoskunk Its sort of a no-win scenario there because I have clearly indicated in the description, title and me verbally saying NO BACKSEATING that when people backseat they've chosen to ignore literally every indicator that it is not something I want to have happen. How rude are you to people who continually ignore you?
Perhaps I just ignore them next time, but isn't that just a different type of rude?
Europa is my least favorite planet. Far too barren in terms of resources.
Aye aye