Squadron 42 I Held The Line Deep Dive | All The Little Details

Поделиться
HTML-код
  • Опубликовано: 2 окт 2024

Комментарии • 65

  • @SpaceTomatoToo
    @SpaceTomatoToo  11 месяцев назад +3

    What else did you catch that we missed?

    • @ekaylor4104
      @ekaylor4104 11 месяцев назад

      Pretty sure when hes walking in tge EVA section its the new EVA movement that was shown off with hands on the ground but legs floating.

  • @ATigerShark
    @ATigerShark 11 месяцев назад +27

    When they mentioned an animation for everything you interact with instead of things just moving via telekinesis I could feel Bethesda recoiling as though it were a personal attack.

  • @ChristopherFehrenbacher
    @ChristopherFehrenbacher 11 месяцев назад +17

    I've been a backer/subscriber since 2014 and I'm sorry that I haven't subbed to your channel until today. I took a few years hiatus from paying attention to SC/SQ42 and other than occasionally checking in on the other major content creators, have largely ignored everything. I love your tone, clarity, and presentation. It is unique within the realm of content creators for SC, and I look forward to following you from now on.

    • @Shawnsrumi
      @Shawnsrumi 11 месяцев назад +1

      Touching grass is not only healthy but necessary….welcome back

  • @FunkThompson
    @FunkThompson 11 месяцев назад +11

    13:55 - When the game looks so good, you can't tell you've transitioned back to real life footage. Just sayin', that really is part of what happened there :D

    • @FunkThompson
      @FunkThompson 11 месяцев назад

      18:10 - The cast-to-helmet stuff is likely to be their best tool, if not intended tool, for accessibility. A lot of the UI stuff does look to have some customization, but we'll see how far that goes.

    • @FunkThompson
      @FunkThompson 11 месяцев назад

      32:10 - Well, yeah. That's what they've done. StarEngine is an updated, re-engineered, 64-bit-itized CryEngine :D

    • @olympusthedarkone83
      @olympusthedarkone83 11 месяцев назад +2

      @@FunkThompsonIt’s become so different from CryEngine it basically is it’s own thing now.

    • @FunkThompson
      @FunkThompson 11 месяцев назад

      @@olympusthedarkone83Sure; still funny :D

  • @Frazec_Atsjenkov
    @Frazec_Atsjenkov 11 месяцев назад +7

    Continually shocked at the level of disinterest in the SC community about SQ42. In my humble opinion, the people covering SC should be familiar with the Wing Commander games at least. When I played the ealy Wing Commander games in the early '90, it was the first time I experienced non-linear gameplay. It was revolutionary for its time! I would be very surprised if SQ42 was linear. WC is the kinda game that Chris is known for, and that he knows how to make like no other. It is also what I am looking forward to more than anything else.

  • @bennyweimer2345
    @bennyweimer2345 11 месяцев назад +2

    I really like the idea of controlling the whole quantum travel in order to substantially speed up the jump or you can let it guide itself for a hands off slower travel.

  • @NovaRift
    @NovaRift 11 месяцев назад +2

    As a former e-fuzzy that interacted with officers a fair bit I have to say that conversation was actually accurate! The awkwardness of the low ranking soldier interacting with an officer who is quite experienced and just chill and also cares about their soldiers

  • @StarCitizenSpeakeasy
    @StarCitizenSpeakeasy 11 месяцев назад +2

    They show the date on the ceiling of the corridor that old man and the random guy and you are following them

  • @Chill.Gaming
    @Chill.Gaming 11 месяцев назад +3

    I am out currently hooked up to a respirator delivering copium into my lungs

  • @CosmicD
    @CosmicD 11 месяцев назад +1

    17:40 yes as a visually impaired person I can confirm that i've having difficulties because all of it is getting a bit smaller, but if they allow to scale and use clearly visible fonts, + have shadows , that makes up for it at least a little bit because it will contrast against the world.
    I already find the font used in the new wips widget we have in 2.21 too small and too smudged and barely readable. I know and understand that they want to get the UI clutter out of the way and give more presence to the game world. But it inevitably makes it harder to read for people like me. And because everything looks more dim, it adds to the unreadability. So I do hope they'll add some sizing/contrast options and allow us to change the brightness or contrasdt of the ui components.
    I find the mission/markers an improvement. They aren't the exact same color than the ship hud.. Rightnow, if I'm in an F8C, i have to spend 5 minutes looking for the mission marker because it's that exact same color as the holographic mfd's. They definitely made that aspect of the UI better in the overhaul.
    Rightnow I often wear these blue helmets you can buy in the prison shop on the providence platform. They have a "bug" that shows mission markers in yellow as well.
    Back to the radar in this SQ42 demo: with so many ships surrounding you, I can hardly see what is in front and what's in the back of me anymore. The most important thing they should do, is to have a very high contrast (maybe color cycling) pointer for when our active targets are off screen. Because as it's now: the color is dark red and sometimes blends in with all the other information a bit too much.
    And they really need to find a way to keep telemetry and targets visible when you're oriented towards the sun; Because the light washes over everything and I get very disoriented.

  • @scdeluge
    @scdeluge 11 месяцев назад +1

    22:38 could this be a reworked section of chemline & the anti air cannons that we saw during the 2016 vertical slice? The low canyon run and pipes remind me a lot of that sequence. It looks a lot different but I know it’s gotten more work past 2 years. Was thinking they were focused mostly on the fps portion but maybe the level was also updated with their latest planet tech

  • @hitchnsons1182
    @hitchnsons1182 11 месяцев назад +2

    The rifle sounds like the browning M2, fire rate sounds very close too

  • @griffingamingrpg
    @griffingamingrpg 11 месяцев назад

    Great coverage buddy! 👍🏾

  • @olliw4898
    @olliw4898 11 месяцев назад

    Thank you that was very nice and interesting! 🙂Can´t wait!

  • @texnorthman
    @texnorthman 11 месяцев назад +6

    13:45 - I was convinced this was in game for a second, like MSFS levels of details 😅 But that is very much present day Manchester :P And to the trailer, I stand corrected. I honestly thought SQ42 was a waste of time and resources but now I am super hyped, this will be a great intro to the verse.

    • @olympusthedarkone83
      @olympusthedarkone83 11 месяцев назад

      Yo fr 😂 I was like “DAMN! They bouta have Earth in this bish??” Then I saw Chris and I was like Oh lmaoo

  • @thorraven1429
    @thorraven1429 11 месяцев назад

    lived in manchester for years, was hyped to see where i lived in the video, then realised it wasnt rendered in game XD

  • @troyrarehale2517
    @troyrarehale2517 11 месяцев назад

    52:04 Rhona Mitra for sure.

  • @furyiv
    @furyiv 11 месяцев назад

    Been waiting for this one!!

  • @HAMM3R.
    @HAMM3R. 11 месяцев назад +1

    The 'eerie mission' snippet around 1:09:35 reminds me of the short story I submitted to the Day of the Vara story contest three or so years ago (and won, yay me!). Most likely just coincidence, but I'm going to go ahead and pretend they drew inspiration out of it.

  • @51ghardy
    @51ghardy 11 месяцев назад

    So much detail. Much appreciated. I actually don't like the faces. The Old faces still looked animated. The new faces look like souless mechanical presidents at Disney. I also like the old coloring in the Idris flight deck. The new shading is nice. But I like the old slate grey panels with contrasting copper pillars. The old colors made me think of Battlestar Galactica. But then again, blue and yellow are the Wing Commander colors.

  • @sidrat2009
    @sidrat2009 11 месяцев назад

    @ 37 minute mark. I reckon you're spot on. I can only assume they didn't show the mag boots because they either forgot about them because for them it's common knowledge by now or they didn't think it was important enough to mention, which would be weird if you could traverse in zero g by either jump suit or grav boots depending on tactical requirements and preference.

  • @varlmorgaine3700
    @varlmorgaine3700 11 месяцев назад

    They changed alot to more normal instead of actor looking characters.
    The older versions looking more like movie characters with perfect makeup and hair, now they ... look like normal people doing their job , that is nice.

  • @CaptEirikr
    @CaptEirikr 11 месяцев назад +1

    Accessibility wise, the huds and mobiglass are rough; small text with poor contrast on top of transparent backgrounds. They look cool, very tony stark, but they're hard to read.

  • @angelarch5352
    @angelarch5352 11 месяцев назад

    30:30 sc finally made a loot window that was just a window and not that crappy over engineered forced 3rd person camera that they thought was so clever. The new loot window is a hundred times simpler and a thousand times better!... I wish they had just made this in the first place and not wasted everyone's time.

  • @katarjin
    @katarjin 11 месяцев назад

    32:30 You are wearing a helmet, that does tend to muffle sounds a bit. SQ42 has come a looong way, it is the main reason a backed it, SC being a nice bonus..

  • @mattiber2558
    @mattiber2558 10 месяцев назад

    Space Tomato, do you think the Vanduul will have their own fighting style from hand to hand through to large Capital ships?

  • @mattiber2558
    @mattiber2558 10 месяцев назад

    Space Tomato, look at her(Gil's
    uniform around her neck. One of many changes in post production work.

  • @jsullivan649
    @jsullivan649 10 месяцев назад

    jill - lian
    NOT GILL, my god give the beauty some respect haha.

  • @Deimos_Eris
    @Deimos_Eris 11 месяцев назад

    the eva part: when he passes the door he bumps the frame of the door with his feet

  • @Flyingturdbucket
    @Flyingturdbucket 11 месяцев назад +2

    I live in Manchester UK. That is the skyline of Manchester on one of its rare sunny days. Its not a render

  • @Deimos_Eris
    @Deimos_Eris 11 месяцев назад

    would be nice to have a Nebuchadnezzar in star citizen

  • @Sm0lPerson
    @Sm0lPerson 11 месяцев назад

    16:41 I want that spider craft. And I want it now.

  • @joeyc4492
    @joeyc4492 11 месяцев назад

    Is that Eleanor Tomlinson in the thumbnail?

  • @RoroYaKnow
    @RoroYaKnow 11 месяцев назад

    Was it four voices? It sounded like two

  • @vamperic
    @vamperic 11 месяцев назад +4

    When the bag pipes kick in!

  • @llillian4055
    @llillian4055 11 месяцев назад

    Great detailed video :)

  • @loscuentosdeladalid8214
    @loscuentosdeladalid8214 11 месяцев назад

    1:08:30 I don't like the new floor with the lights. Thats too power rangers/ Stargate Atlantis for me

  • @freedomfirst5557
    @freedomfirst5557 11 месяцев назад +1

    Polish Phase = 5 to 7 years.

    • @MaticTheProto
      @MaticTheProto 11 месяцев назад

      Polish phase = vodka and cigarettes

  • @Dorm_
    @Dorm_ 11 месяцев назад +1

    I feel people are so high on the hopium right now, they think sq42 is going to be the new Elden Ring game of the year edition, and they are gonna use 300 hours in this single player, while in reality it`s a 20 hour game, with a couple of side missions. Half the game will be nice videos like the intro here, so I am sure it will be good looking game and hopefully immersive 20 hours.
    People even suggested that it will end up costing 70$, but that is just insane, for the small ammount of gameplay you get. I get it people are hyped for a feature complete status but 20 hours many people will do in 1 sitting :)

    • @fajarn7052
      @fajarn7052 11 месяцев назад +2

      Eh, so what. For the backers, this game is free. And from that one tiny purchase of starter package, most of us might've passed 300 hours already in SC. And nah, the cheapest starter package is $45 which already includes this game and SC, I even got mine half price. And if you want the open world treatment, you got the open star system treatment instead with SC.
      I don't get where the 70$ comes from..

    • @ChristopherFehrenbacher
      @ChristopherFehrenbacher 11 месяцев назад

      SQ42 is pretty much the introduction to SC. It will be an engaging story that introduces you to an expansive universe and a natural transition to Star Citizen which is the long term revenue generator that is SC. It really doesn't need to be much more than 20 to 50 hours of linear, narrative driven gameplay.

    • @Dorm_
      @Dorm_ 11 месяцев назад

      @@fajarn7052 People were suggesting it was why it was removed from the online store, I personally do not belive they will charge more than 25$ for such a small game. This is a video about SQ42 and not PU, please do not mix those two, I also have a 45 combo deal with PU and sq :)
      This is SQ42 Episode 1, they have confiremed it will be 3 parts, episode one will be about 20 hours, if you only do main story, and there is a couple of side missions, but not alot. I think they said couple of hours.
      20 hours for a single player game is not a lot my friend :)

    • @Dorm_
      @Dorm_ 11 месяцев назад

      @@ChristopherFehrenbacher I know this Christopher, I watched Astropub talk about this for 5 hours yesterday, Episode 1 is 20 hours that is pretty much confirmed, how long the others will be no one knows since they are not making them yet. I hope those 20 hours will be worth it, I really do. But it seems a lot of people think this single player game will be the new and improved Starfield, which it wont.

    • @vamperic
      @vamperic 11 месяцев назад

      And some people are just eternally miserable no matter what and can't be moved by anything.
      I'd take a hopium person over a constant cynic any day

  • @freedomfirst5557
    @freedomfirst5557 11 месяцев назад +2

    No release date set.....again What I want to know is how much this guy has paid himself over the past eleven years with our $610,000,000 dollars

    • @fhart85
      @fhart85 11 месяцев назад +7

      I'm sure he paid himself reasonably well for building a company with over 600 employees in 5 studios around the world... from nothing. 🤷‍♂️

    • @fellowasp6768
      @fellowasp6768 11 месяцев назад +2

      ​@@fhart85well said 👏🏽