hate how this is the only fight where you can use PSI Reflect Σ. although, it's kinda for balancing reasons, im still sad about that ;-; i also teared up a bit when zarbol left and went to the past.
@@Niiue Hard to get the right spell cast that cures that status. But yeah, when the Applechasers got sent to the future to escape from Greyface and Giegue, Niiue stayed behind. That Niiue eventually grew older, and witnessed Giegue's transformation into Giygas. Still he waited until the Applechasers landed in Onett. He eventually found them in Magicant. When the Applechasers managed to get back to the past, they told the Niiue of their time about what had happened, so there's essentially the Past Niiue that they know, the one that was playable on the ruined Mothership and in Niiue's Door in Magicant... and Future Niiue who is 20 years older, who's gone through the end of the world already.
+Michael West (ChaosMiles07) As much as I love this one, I think the whole OST is astoundingly good. My favorite one is "You", which appears in the laboratory on Mercury, where you meet the "she Giegue".
I'm slightly confused here. I've seen some playthroughs where you don't have niiue with you throughout this section, and others that you have flying man, and at the end niiue meets up with you, not where they've been with you the whole time. Could someone explain the difference here?
+kirby smashattack Might as well clear some things up: Insane causes you to attack teammates. You lose 10% of your HP and PP per turn. Halves your Defense and IQ. Persists after battle. Prevents you from using certain skills. Nasty as hell. As for Coughing/Nauseous/Beamed, they are all the same (Lose 2% of HP per turn), except for a few minor details: Each one has a different % rate of recover each turn: Coughing: 25% Beamed: 15% Nauseous: 10% Nauseous also persists after battle, and halves your defense. Coughing and Nauseous also makes you miss more often (25% more often). Curiously, Beamed does not have this. But, have to agree, most of the effects are pretty much the same.
hate how this is the only fight where you can use PSI Reflect Σ. although, it's kinda for balancing reasons, im still sad about that ;-;
i also teared up a bit when zarbol left and went to the past.
He had a date with destiny.
And, sadly, the bottom of a shoe. :
Goodbye Zarbol...by the way if you equipped the Borange Ray on Zarbol, it’s gone forever so make sure to remove it from his inventory.
gotta keep that in mind when fighting the earthbound beginnings swirls and giygas core
ah god, my memory is so hazy because it’s been a year since i last interacted with this game..
so why are there 2 niiues again???
It's present Niiue and Future Niiue.
Merritt Animation oh, i got inflicted with the 'dumb' status which lasted for 8 months it seems.
@@Niiue Hard to get the right spell cast that cures that status.
But yeah, when the Applechasers got sent to the future to escape from Greyface and Giegue, Niiue stayed behind. That Niiue eventually grew older, and witnessed Giegue's transformation into Giygas. Still he waited until the Applechasers landed in Onett. He eventually found them in Magicant. When the Applechasers managed to get back to the past, they told the Niiue of their time about what had happened, so there's essentially the Past Niiue that they know, the one that was playable on the ruined Mothership and in Niiue's Door in Magicant... and Future Niiue who is 20 years older, who's gone through the end of the world already.
@0:24 : The best piece of the whole soundtrack begins...
very true
What is its name?
+Michael West (ChaosMiles07) As much as I love this one, I think the whole OST is astoundingly good. My favorite one is "You", which appears in the laboratory on Mercury, where you meet the "she Giegue".
+Cracotte06 Ah, Cerue...
Also, "You" shows up again if you play the Severance Ending...
Michael West Indeed. I forgot to mention that.
1:06 music pls
King of the world
dat flip 1:05
12:03 What is that music? :o
EDIT: Hymn of Dawning Light. I thought it was remixed from a track in one of the mother games.
In the other video you made, Niiue died when we were fighting the Guardian, so what happened here?
He did everyone's magicant and went to the final and mysterious door
I'm slightly confused here.
I've seen some playthroughs where you don't have niiue with you throughout this section, and others that you have flying man, and at the end niiue meets up with you, not where they've been with you the whole time.
Could someone explain the difference here?
in those playtroughs only one niiue uses that last attack against the guardian. that Niiue takes MORTAL DAMAGE and dies when the fight ends
So then what causes the attack to be from one or two niiues?
Past me was somewhat right. However it is determent on if the Severance ending is available.
AKA Niiue needs to know Nightmare Empower.
does insane just make you attack teammates? cause I'm pretty sure we already have enough status effects that do that from the OTHER mother games
+CamTehMaster that sounds like a bullshit status effect then
+CamTehMaster I thought coughing was just like the crying status effect
+CamTehMaster well that is sorta what you get for it being fan made
Wouldn't be surprised for that anyways
+kirby smashattack Might as well clear some things up:
Insane causes you to attack teammates.
You lose 10% of your HP and PP per turn.
Halves your Defense and IQ.
Persists after battle.
Prevents you from using certain skills.
Nasty as hell.
As for Coughing/Nauseous/Beamed, they are all the same (Lose 2% of HP per turn), except for a few minor details:
Each one has a different % rate of recover each turn:
Coughing: 25%
Beamed: 15%
Nauseous: 10%
Nauseous also persists after battle, and halves your defense.
Coughing and Nauseous also makes you miss more often (25% more often). Curiously, Beamed does not have this.
But, have to agree, most of the effects are pretty much the same.
I love Niiue sooo much💕
He’s really hot 😍