Path of Exile 2 Early gearing & Gameplay thoughts - Zizaran Reacts
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- Опубликовано: 17 ноя 2024
- Zizaran reacts to @havoc616vods 's video about Path of Exile 2.
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#pathofexile2 - Игры
I strongly disagree with Ziz about his wanting the majority of map mobs to be uninteresting and not require attention. The bosses are effectively static, they're not randomized, so if they're the only thing you're paying attention for, it's the same thing every time. It's the random combinations of white/blue/yellow monsters putting new situations in front of the player that can really help maintain playability for the thousands of hours people put in. It's those unexpected challenges that are the really memorable things, that get you talking with your friends about the game.
Watching movies while playing is probably why they made those mobs harder lol
yeah but I want to chill while playing poe not try hard
@@NotThatLuckyTomPoE 1 wont be goin anywhere.
@@NotThatLuckyTom Cool, PoE 1 still exists and will be getting new leagues going forward too, it's a win-win for everyone. I for one am absolutely thrilled about the difficulty changes, especially during the campaign, I think it'll make the experience a lot more engaging. I am on the fence about crafting however, but it's still such early days for the game, it's hard to judge it at this point.
I don't think so. I also don't think that you wouldn't be able to do that on PoE 2. Why? Because GGG devs like the fact that you can play and watch/listen something else at the same time. They have talked about it many times.
I strongly agree with Ziz on this vid. I've put in thousands of hours in PoE 1 cause it's fun and chill. If they make it too engaging, where you are constantly having to pay attention to each monster, player retention will be nonexistent after the honeymoon period wears off.
the thing about blasting maps though, its like a necessary requirement to be ablet to get the desired effect since the valuable loot is so low. if u jack up the difficulty which in effect will take u longer, but increased the valuable drops significantly then its essentially the same outcome. Hopefully this is how they will implement the changes if any. We have only seen snippets of campaign and nothing from mapping. So, are all speculating essentially. This is the same for POE1. Campaign is literally very slow in comparison to late mapping when your character is so much more powerful
I always feel like that was their intention they were just never able to implement it properly in poe 1
His point about preferring a auto vendor system vs vendor sytem + gold gambling sounds more valid for seasoned POE players. I have friends who play casually and would def prefer a gambling system over min-max crafting with shard/orbs
the bigger problem, is that both are gambling, just that one has multiple steps to fuck up your gambling rates
@gampie13 if you're at a stage where you're multi-step crafting where bricking occurs then you're closer to end game. At that point gambling for gear would be silly.
I agree partially, crafting can be too much of a gamble sometimes but we still need gambling aspects in crafting or it wouldn't be fun.
Honestly looking forward to the game journalist's take on PoE2,mostly out of grim curiosity. I'm not in that group of people who think that every game journalist is terrible at their job, but we've all seen examples of journalists who most definitely are, we could get some serious meme potential articles/videos out of this.
I'll have to make sure to have popcorn ready :D
im sorry, but watching a movie while gaming is crazy
I'm dual-wielding autism and ADHD and that's truly bizarre even for me
I do it with arpg's... it's not a hard thing to do tbh
I also think it’s partially hyperbolic. That there shouldn’t be much friction at EVERY moment which I agree with. ARPGs for me, are about power fantasy and pacing. I want to feel powerful and honestly it’s nice to turn off my brain for a bit and just blast maps without sweating 24/7. That’s what I think he means by this and I agree.
I don’t think I could have over 3k hours in poe 1 if I couldn’t chill and watch a whole series while mapping
No different than gaming and watching youtube/streamer.
Man, I absolutely pray that the POE 2 will have challenging, slower maps. We already have lawnmowing simulator in form of the POE 1.
People complaining that PoE 2 is not like PoE 1 don't get that that's the exact point.
PoE 2 is meant to be more impactful and meaningful. Quality over quantity.
amen
Agreed... And if they do lower the difficulty we'll all know who's to blame for it!
Agreed they want the same game it makes no sense to me.
@@isseyphresh82 I think you mean who to thank for it!
I partially disagree with Ziz. Watching a movie while playing sounds a bit mindless to me. Like putting coins into a slot machine over and over again, just waiting for the statistical event to happen. I think non-boss enemies should be a bit of a challenge too if they are at player level. That said, I think if the player is at a significantly higher level than the enemies they should be killed much easier (with scaled down item drop chance/quality of course). That way players could almost choose their preferred difficulty without something like the IMO bad torment system of Diablo.
Arpg looters are literally designed like action based slot machines.
Dodge roll pushing small monsters but colliding with big monsters is perfect. It means you have to actually think about your positioning and movement rather than brainlessly running ahead.
Crafting/disenchanting should definitely be the more, on average, rewarding system so that engaging with complexity is justified but gold gambling should be enough to progress through the acts, imo
I hope the disenchanting being this bad is just an ilvl thing that gets solved quickly
On the phasing discussion, the simplified argument is: without pahsing you only pull small packs; With phasing there's no piunishment to pulling every mob. My thoughts are that without phasing it forces you to understand what you are working with maybe you kill single strong mobs well but groups of weak mobs slowly then you need to slow your play down to be more tactical, or maybe you have a lot of weak mob clear but need to pay attention when there's a rare mob in the pack so you have to slow down on big mobs. I think the lack of phasing encourages thoughtful play increasing consistent engagement throughout every mob and every fight. I also think phasing should be available later game so you CAN just mob up and clear faster, early game should force you to be engaged mentally and think out your playstyle. Late game you should have options that help you blast, like phasing. Phasing by base removes some of the weight of player choices if I group too big without phasing I deserve to die because I didn't play around my build well and there should be weight to your choices. If I group too big with phasing I can pretty much always play around it whether it means running and portalling out or just kiting everything to death slowly
TLDR; Phasing as something you spec into is a GREAT thing.
As someone who played PoE 1 ever since beta, I really prefer a different (much slower) experience than poe 1. I dont want zoom zoom in mapping / msq. I dont mind it being super challenging as long as the grind felt fair.
This is why developers should never listen to RUclipsrs
I want maps to last longer than 30 secs
amen
no ty.
@Deathklockfan1 if you play pod or pd2 you will see what I mean... not having to roll 100 maps just to map for an hour is nice... the maps take 10mins to clear with a good build, and not cause your not going fast but because they are bigger and denser... and you drop a lot of loot with a few ggs here and there.. poe in its current state does not provide as much of a dopamine rush with loot drops anymore, but that's another topic..
My biggest concern with PoE 2 has always been a change in design focus from the mechanics that make PoE unique from other ARPGs to forcing people to play ruthless. To me things like map mechanics, atlas, crafting and craftable flasks were all experiences that made progression in PoE very different from every ARPG besides maybe torchlight. At ExileCon I left with the impression that I was going to be disappointed. I am slowly starting to get a different impression from the talismans and hearing other people that have gotten to play talk about it
I still feel like crafting not existing would be sad (chaos spamming items isn’t crafting) but I am down to experience a replacement that is just as good.
Imho, because seasons will run in cycles between poe 1 and 2, 2 needs to be drastically different so it just doesnt feel like poe 1 so we feel fresh each league.
Watch a movie and do a map ? Just stay in POE1 😂,Hope those kind of players get what they are looking, and new players enjoy espectacular bosses
Remember when D4 was coming out and they emphasized how much slower the gameplay was going to be?
It’s all lies lol give it a few months and it’s back to Poe 1 2.0
And Like D4, POE2 will also eventually be patched to play more like POE1. GGG is an even smaller team than the D4 team so if they don't make all the money they expect I assume they will start to balance towards POE1 so they get more paying players.
@@NewbOoyNS Yeah, the vast majority of players want a faster game. The minority that comments on videos won't makeup the cost.
@@MikeSakaru A faster PoE 2? Or Diablo 4? Because the sentiment for PoE 2 is clearly in favor of the slower gameplay. Why would I be excited about a sequel that plays identical to the previous title - which 95% of players haven't even come close to "finishing" yet.
@@coachmcguirk8277 The sentiment for D4 was also clearly for a slower game. "D3 bad, make it more like D2."
So release D4 was a boring slow trash with no loot.
A slow Poe 2 could work, but it hinges on the devs.
Seriously hope POE 2 doesn't have braindead mapping, I don't want to play a game, watch a movie, while subway surfers is running on my third screen.
It will tho, once u have actual good gear, u will blast
Yeah, if you've reached the point where you don't actually want to pay attention to what you're doing (IE: Watching a movie) I feel like you fall under some combination of the following:
1) You're playing solely to kill time and should probably move on and find a new game to play or a different hobby in general. It ain't fun anymore.
2) You play this game for a living and just want the "workday" to end, Ziz likely falls into this category. I can't imagine it's as fun for him after so much repetition.
3) You've played this game for a long time and are clearly bored of it but continue playing for whatever reason. I've personally hit the 2k hour mark and have officially tapped out. I've tried a few times now to play the new leagues but lose all interest around level 50.
If that's the case then I'd argue that you probably shouldn't be suggesting changes to the game. You're clearly bored of it and will likely suggest more quality of life oriented features to make your autopilot gaming even more autopilot-y. I can't help but feel that bored (or rather tired) players are often the cause of death for a lot of good games since the devs cater to their misguided wants. What they really want to do is stop playing, but they continue to play and bring the ship down with them. It's also just the natural powercreep that comes with introducing new classes, uniques, affixes, skills, etc. that leads to the game running at 4x speed.
PoE 2 will hopefully be a nice reset button which lets us enjoy ourselves for at least a couple of years before the cycle repeats itself.
In the end it´s easy, a lvl10 mop should be a threat for a lvl10 player, right? You can also have fun by rushing brainafk through lvl5 mops. But if you want playing braindead the hardest content and playing Hardcore becouse Softcore isn´t thrilling enough, you have a Ziz problem not a Game problem.
"i don't want mapping to be a challenge"
"i want dodge phasing"
stop trying to make the game bad already
We will see how the game feels but my initial thoughts are that the dodge roll is ok getting blocked by bigger mobs. It's a skill issue in that clip. The 2 big guys are a known threat and he pushes into a tight corridor only to get stuck. learning experience.
Is early access for everyone ? Im kinda confused cause somewhere it says its limited by keys but the hype is so big and im getting the "everyone can play vibe"
You can buy in with a supporter pack that will be announced on Thursday.
You'll also get in automatically if you spent at least a certain amount I believe either 450 or 500 bux total in poe1 before.
We don't know the EXACT specifics yet.
What we do know is that there is going to be a paid for option, and then free keys for people who have a high liftetime spend on poe 1. The exact number for either of these isn't known yet and will probably be discussed on thursday with their big video event.
They said when the "full" release of poe 2 comes, it'll be free to play.
*There are three ways to gain access:*
1. Having spent a certain amount of money in PoE already (amount unknown)
2. Buying a supporter pack (prices unknown)
3. Being invited as a content creator (requirements unknown)
But there will be a public beta or pre-release later on, the game is ultimately F2P.
There won't be limited slots, anyone who wants to play can, you might just have to buy access.
“I want to be able to watch a movie while blasting maps.” Zizaran please WHAT??! Seriously NO!
“I don’t want to have a random encounter during a map.”
WHAT??
I want to be a 100% engaged in every second of my gameplay otherwise the game is boring! I want all mobs to be engaging, otherwise why spend time making interesting mobs with cool mechanics if you can basically AFK-sprint through it all?
It seriously sounds to me like you have lost the interest in a game if you want to watch a movie while you play - like doomscrolling Facebook on work.
You are basically arguing for a watered down version of an engaging game so you can multitask other entertainment at the same time. Sorry Ziz I like your videos but I 101% disagree with you here. I seriously hope I can’t watch movies or consume other kinds of entertainment while I play POE2.
I hope there are more interactive ways for skills beside hitting one skill with another skill, it would get kind of repetitive
its gonna be like diablo
Well at least it will be less repetivive than the current one button build meta hahah
I'm assuming people that meme about "one button builds" have never actually played PoE 1 outside of the campaign.
@@Alias_Fakename Hexblast mines. While you can say "well not EVERY build is 1 button build" often times the best ones are, because 1 button builds that do well are simply far more accessible in terms of playability than a juggling build where you have to manage a bunch of battlecries, buffs etc. Now, with automate support you can get a lot of buffs instantly making previous multi button builds, into 1 button builds. Unless you have a different limited definition of 1 button gameplay where you are like "movement skills count". Bow skills, totems, some minion builds, mine/trap builds many of them are just right click and movement can clear t17s and ubers with relative ease, 1 button gameplay is a meme for a reason and it's because it's real.
i just want map bosses to not be easier than the random rare in the map
"Controllers are not meant for playing games. They are meant for controlling submarines".... I was so waiting for it haha
I like that in this game you'll have to manage how much going forward you can go. Aggroing too many monsters will have risks, so you won't alway run mindlessly forward and kill the enemies behind following you, this playstyle have gone too far with all the recent ARPG cause enemies are a joke you can ignore them all.
I want end game bosses to feel like a final fantasy vibe with sick boss music, hell just let sephiroth be the last boss win win
Controllers are made to play videogames, keyboards to type and mouse to select stuff. If you like more K&M to play is your choise, but controllers were made for play videogames.
Watching ziz react to this video made me realize i don't want poe 1 players like ziz influencing my game.
"your" game 🤔
And who decided it's "your" game?
Guys sorry move on, it's HIS game. Let's just check back later. Maybe he will let us play Poe 3 or maybe Poe 4.
Subscribed for "Controllers are not meant for playing video games". Quoted for truth.
Everyone is reacting to this video. Shout out to Havoc for creating so much content for poe streamers
It looks slower not that this is bad but if its slower the moves have to be clean mobility is a thing people love i started playing warframe recently so much mobility.
instead of dodge roll being ultra phasing why not dig deeper into the action game playbook? Usually action games also utilize things like pushbacks, parrying, and active blocking, we know active blocking is already integrated, and if blocking had powerful retaliation skills or pushback options it could be an alterternative because honestly speaking, the idea that you cant dodge roll through big bodies just makes sense.
No phasing dodge roll is good! It's itemizationable
I agree, it feels weird for people to say it needs to have phasing as default. That removes the ability of developers to make it a compelling choice to get an item/skill to add. Their arguments for phasing built in could also apply to any movement/base movement. Why can't I just walk freely at all times? If I pull a lot of monsters I shouldn't face any consequences. Idk, just not a compelling argument in my opinion.
@@Path.V Yes and no, because everybody will take phasing given how problematic getting stuck is.
It's that kind of choice that isn't really one
@@Path.V It's not a compelling choice if everyone does it. That's like saying Quicksilver Flasks are a compelling choice in PoE1. Like sure in a technical sense you can skip it, but no one does. The argument that it could also apply to any movement/base movement is a bad faith argument. Rolling already has downsides that regular movement doesn't, which Havoc even talked about in the video.
@@Hugo-lx3wl Thats not true though.. Imagine you have the choice of phasing, a faster roll, a small teleport, slowing monsters around you etc. There are valid options for so many different playstyles, especially if your character is getting phasing elsewhere.
If you by default give players phasing, you literally cannot get punished for pulling too many mobs, cuz you can just spam dodge roll until you're out, you remove all the risk and you're only left with the reward.
@@justespelund But those aren't good choices, because getting ganked by 30 dudes sucks and you'll just choose the option that stops that from happening. Why do I give a shit about a faster roll if I still just get stuck and insta killed?
Making a game with the perspective of the player not watching the screen. Sounds wild. Visual artists worldwide, make it happen..
I don't think losing complexity up front will be a bad thing. Better to get the base game solid. I assume they will add stuff over time, same as OG.
Im just hoping minions feel good
God I wanna try out all the new minion stuff so bad!
I really want devs won't make game autopilot difficulty. PoE1 already exist, let them do something new, mix arpg and soulslike.
Why do the only two choices have to be pull small pack or pull big ones and pray? Learning to kite and control hordes is a skill people will learn and improve at.
How do we get access to PoE2 ?
Monk looks sick i am very excited to play the crap out of this game I will not beable to play much the Saturday but the whole week after launch i took off and I am pumped. I am really hoping they release druid soon. Monk was/is back up character.
oh man i hope GGG doesn't capitulate and balance the game around being able to watch a movie while playing
I really hope they do. I don't see how it hurts to have content that is chill and fun to run for hours at a time, and content that is challenging and engaging and you choose which to run? There's nothing like that zen flow state in non-t17 maps where you can just chain them over and over without feeling annoyed or stressed. If both are offered are you really going to continue to complain?
@@_Freariose As long as the rewards for doing the easy mode content are not comparable to doing more difficult content, sure. If the main meat of the game is so easy you don't even have to pay attention, whats the point? It becomes less of a game and more of a big red button you press over and over to get loot.
mandatory gambling to gear up is a massive fucking L from me.
What is an I frame?!
I think GGG is intentionally making POE2 very challenging. They have learned that nobody is going to complain if they make it a little less difficult but if they add difficulty or take away player power people are going to get upset. I think when 1.0 launches it will have a reasonable difficulty curve especially for those of us that have the benefit of playing in EA. That said I do hope they maintain their philosophy of difficult and challenging bosses and don't cave. POE1 can be the blaster POE2 can be the challenge
I dont mind bosses being hard, but i do mind that the game limits how many times i can die before i lose all progress which is annoying, i would rather die a 100 times to the same boss like elden ring and adapt to the shit being thrown at you at the cost of your time and sanity, other than being limited to 5 tries before you lose everything and just tilt because its fucking annoying
Fundamentally I want to feel powerful. POE1 really has that power fantasy - that your hours in the game make impactful differences. If you are spending 20 hours plinking away at a boss like every video so far, you aren't powerful. If end game is like that, it won't be super fun (to me).
will poe 1 still be updated after the release of 2?
Yes
Yes, they said that they could run a league in poe1 and start one in poe2 toward the end
and when poe2 got just a single little issue, yall know what will happen lol
If I can make one button or no buttom ignite build then this game will be awesome. With wasd and so many skills It feels like I won't have enough fingers to play typewritter.
i dont remember anything from this video. Just "I can show you"
If you don't play the game and are under levelled and under geared because you are deliberately sprinting ahead your choosing to make your life hard and I don't care if you struggle, that's a skill issue.
Poe 1's crafting is great, untill you have to spam currency hundreds of times.
Why would you want to watch a movie while mapping? Sounds like mindless and pointless grinding...
Maggot lair ptsd from this vid
I see a lot of people commenting on this and I will too. I don’t agree with the whole “I want maps to be easy so I can watch a movie while doing it” argument. Maps and content in general should always be engaging. Yes white monsters and in a way blues should just be easy kills, but I like the idea of a monster showing up and it’s either a tough pack of blues or a rare with extra mechanics and this means you have to focus.
Basically with what ziz proposes we would eventually get used to the bosses enough to where we are just mindlessly farming maps again, and in that case I see no difference between Poe 1 and Poe 2. It has to keep us engaged, and if that means throwing things at you in the middle of the map then I’m all for it. Make me have to stop watching my movie to focus for a minute and then rewind when I’m done with the map. Otherwise if the game is engaging enough that I don’t feel like I need a movie playing in the background then I think they achieved the goal.
Also, please god don’t add phasing to dodge roll. If it nudges smaller enemies out the way and not larger ones, that’s fine. Later on we will get other methods of moving around, and I fear that giving dodge roll phasing would cause players to just dodge roll around everywhere instead. That would be very silly looking gameplay.
Man I strongly disagree with almost everything you just said. Please explain to me why even white mobs in low tier maps need to be able to insta burst a well built character down? Why is it bad to have content that is chill to farm? It sounds like a personal preference problem, but you're talking like what you're saying is objectively true. I don't put something on to watch while farming maps because I feel like I need to, rather I like that I can relax and watch something while farming maps. Again, it sounds like you get bored while mapping and feel the compulsion to put something on, while I am looking for something to blast that doesn't take 100% of my attention because I find it chill and relaxing.
"Basically with what ziz proposes we would eventually get used to the bosses enough to where we are just mindlessly farming maps again"
What on earth makes you think this won't happen anyway? The bosses aren't going to have adaptive AI and generative novel mechanics added. Do a boss enough and you'll know how to do it on auto pilot.
How are we supposed to craft mirror tier gear without the meta crafts that the bench would give you such as prefixes cannot be changed, suffixs cannot be changed, cannot roll attack modifers beast crafts and all the other great crafting mechanics that wont be in poe2 just seems kinda bad. Just because they dont want to scare new players away. Honstely sad.
He does not enjoy mana management as he attempts to speed run? Imagine that. Mana management allows for a wide variety of skills. Without some other system to replace this it is a shallow thing to say.
He does not want to have to worry about positioning as he attempts to speed run? I'm shocked. He is hard to take serious as he shoehorns in a false dichotomy. "You either play safe or aggressive & end up trapped" No, you could play aggressive without finding yourself in the middle of a bunch of mobs - you just did not.
I'm sure as a speed running life would be easier if you never had to worry about positioning but it also removes a massive chunk of skill expression.
If dodge roll has phasing & you can spam it as you can now - there is no meaningful combat. Everything they have done with combat becomes meaningless. There would be absolutely no reason to have an active block as the better option would be to roll through your enemies and hit them from behind. Most definitely a speed run brain idea. He even talks about enemies that fight back, Buuuut, I would like to be able to roll through them as if they do not exist.
There are far more options than the two Havock listed - he just struggles to conceptualize them as he is a POE 1 player.
After hearing Ziz talk about maps - I really truly hope he does not like this game. I do think it is funny that what Havock said made his time enjoyable is what Ziz said he does not want. Blasting but coming upon a tough encounter that makes you think.
I hope it's slower. I hate the zoom speed runs of Diablo 3&4
i mean, PoE when was on beta, and for quite some leagues further down, was a pretty slow game
We might lose debt, but the two skill tree with two weapons and skill set will add so much imo
Depth
I don't see how getting stuck is such a bad thing. Just don't get stuck. Havoc kited himself into a corner with no way out and got punished for it. He didn't have to do that, he chose to take a risk and it didn't pay off. If you don't like that then don't take risks. Maybe you can get phasing or some other way to escape later, until then just take care.
Also I hate the idea of watching a movie while playing. If I'm playing a game I'm playing a game, if I'm watching a movie I'm watching a movie. I don't think it's a good thing that the game is so boring and unengaging that you have to be watching a movie while playing.
Maps should be somewhat engaging and not a complete snoozefest, I hope ggg never listens to this nonsense for poe 2.
The same argument can be said if you have phasing on dodge roll - it removes tension since you no longer have to take care about your positioning, you can pull as large packs as you want and you'll never get stuck.
It's a deliberate choice in game design.
You make it sound as if positioning is some mechanic with an extreme level of nuance. This isn't a fighting game we're talking about here.
if you can make a map in 20 sec, why dont you want just them to disappear? what is the reason to mapping if its just too easy?
3:40 they are literally made for playing video games.. not like mouse and keyboard. i hope that was a joke
lol every content creator reviewing goat Havoc
Dont agree at all with the mapping comtent , if your watching a movie while gaming what is the point?
Crafting in PoE1 is just broken.
They should learn from LastEpoch how to make a complex system where you can craft whatever you want but is not overcomplicated and overengeenired at the same time.
When you need a 3rd party tool, calculator, and encyclopedia with 10 pages of text on how to craft an item you know you overcomplicated it.
The end result? People just farm Orbs to buy gear because it's easier and faster this way so the game is turning into the currency farming simulator. Not fun.
i disagree with Zizaran, I hope the maping is hard also and that killing is slowly. For those who want fast and cruising, you already have poe 1
Lol... just stick to poe 1 then... Nobody wants poe 2 to be brainless button clicking🤷... It'll be a crime if GGG lowers the difficulty of poe2 because of the whining streamers!
Didn't Jonathan state that dodge roll grants 100% evasion during the roll? I thought that's how it works
for projectiles and strikes, any aoe stuff(slams, explosions, etc.) will clap your cheeks.
"controllers are not used to play video games".. Ziz says some of the dumbest things lol. Even though it's a joke. Also.. It's probably a good thing if Ziz doesnt like the game. It means people that dont play PoE 24/7 may enjoy it and all the no lifers can play PoE 1
Absolutely my thoughts.
It's not even a 24/7 player. It doesn't necessarily matter if takes a year to clear Ubers, the game just has to be fun from bottom to top. The fact that you don't need gear till yellow maps is wild and I don't understand why PoE1 players (of which I am) love this idea. Even if* they do, I don't understand why both games need to share this property. Slow meaningful progression is good. If the only low level uniques in the game that matter are Tabula, goldrim, and wanderlust, it means 1/3 of the game is dogshit.
There is no denying that controllers have ruined most pc games.
Tuning the difficulty is tricky. There should be content, which is doable for the casual players, who can only play a couple of hours each week and at the same have an end-game activity, which the casuals will never even try but the blasters and the progress players will also find enjoyable and challenging.
I agree with him in many ways. But if it ends up being the case that a casual who can only play 1-2 hours an evening or only 1-2 times a week doesn't have the chance to complete the challenges of a league, then it becomes questionable again in my eyes.
watching movies while he plays , yeah its only what streamers want so they can do nothing and earn content money while they watch movie and autopilot game , very nice idea Ziz
Unless they make the campaign optional after you complete it on a character, this game seems worse than PoE.
I totally agree about wanting to be able to concentrate on other things while mapping. There's no way I'm going to be playing a game for years and years like I've done with POE if it requires total concentration at all times.
GGG are gonna release it over tuned to stroke devs ego. They will nerf after players complain.
what about class u guy play on 6 december (7 december from bangkok)
i'm play minion forever, play until Christ Delete minion from this game 🤨🤔😆🤣
Sounds like ziz just want to keep playing Poe 1.
most of us do was excited about poe2 when it was assumed that it was a proper modern update and sequel to poe1, not when it is being made as a dark souls arpg with the logo of poe attached and dumbed down systems
@@nickeynewark what systems are dumbed down?
What if you want the maps to be like that that's just Diablo just play Diablo
DISGUSTING take on controllers huge L I'm calling the cops
"controller are not meant to play video games " that's so refreshing to hear
The problem is if its too hard the game is just going to die because the playerbase will be too small. They need to find the right balance and make the fights fair.
From what I've seen I think there difficulty isn't at the same level of dark souls, it just borrows a lot of mechanics so people can't help but compare them. I do like that they are more challenging but rn Poe 1's campaign is just boring and a chore, this'll hopefully help fix that.
I only play games with controllers including poe 1 because I game to relax on the couch or bed, not to challenge my carpal tunnel resistance.
I believe dodge roll should have phasing.
Positioning is hard.
Watching movie and play - you already have PoE1 for that. Want to noclip through packs? PoE1 is the answer. Every complain about PoE2 is just a brainless desires to move everything from the first game to the second one. Only one question then - why? Why you're trying to make PoE2 similar to PoE1? To get what? PoE2 works in different ways and all its mechanics are tied together in some balance that should not be filled with PoE1 things. Otherwise we'll just get the first game but with improved graphics and much less content. Is it too hard to understand PoE2 should NOT be like PoE1? Is it so difficult to accept the second game is standalone project? I dont get all that comments about "oh, I want to move through mobs, I want to get faster, I want to obliterate all the content with one button pressed". Can someone bring logical and significant explaining about it?
here is the logical explanation: people dont like change.
theres tons of salty poe 1 veterans who are raging that their poe 1 masterpiece no longer has the spotlight and attention from ggg. now what i dont understand was that this was the case for a long long time (ever since ggg went full throttle on poe 2 development) and even then poe 1 still had leagues that went above and beyond. poe 1 veterans have nothing to complain about beside being jealous that poe 2's graphics >>> poe 1 graphics.
Lol honestly I'm so over arpg content creators. They just want the same bullshit over and over. VFX one button brain deadery that they studio has put out in a decade..
NO PHASING!!! stop trying the make the game cheese and easy! the dodge is free and unlimited.. that wld be hella exploit. DONT DO IT GGG!
You know when poe 1 players never played d2 to end game and played through it all
Poe 1 brain
I thought Last Epoch was slow, but compared to what this is looking like.
He said controllers aren’t meant to play video games lmfao.
Playing games on a keyboard is top 3 one of the most unnatural feelings I’ve ever had.
I’d rather throw a thirty yard side line pass with my opposite hand than press space bar to roll.
No to controller? Yeah Ill watch a different poe2 content creator. byeeee
if rares are insta kills, then what is the point of even having rares, just have larger density trash instead.... I want rares to be a challenge, just not on the level of the current poe 2 bosses.
here issue with poe 2. people will not be happy with way new game play's. also fact will gave mini boss in game for each zone. since is need to play game. since give people challenge to play.
He should mention act 2 boss that fu over and over till yo get good and drop bunch of trash.
I have a feeling they'll be nerfing fairly early after release. Yeah hard it good, Soulsbourne games rock, but there's always ways to get around the "get good" part. Either way to cheese a boss, or the excellent co-op system.
Always good to see people who havent played the og game to comment on how good the next game would be
"Blaster" my butt
Be quiet if you have no idea what you are talking about. Havoc is a legendary speed runner from PoE. Sit down boy, the men are talking
@nickh4354 never heard of havoc
Until now
Good job speed running poe
Stay in poe then
@nickh4354 poe 1 brain
@nickh4354 "legendary"
Still looks irrelevant to me
19k subs
Nothing to show for it
Havoc is litteraly one of the best OG player of PoE1 who played with Kripp at the very beginning of the game and the first player to hit lvl 100. And while I may not agree with everything he says in his video, you can't deny he has a deep understanding of game design and presents his points in a smart and clear way. So yeah sorry to say that you are the uninformed clown in this situation.