GTAV Animator Reacts to How GTA Vice City Was Made

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  • Опубликовано: 18 ноя 2024

Комментарии • 133

  • @PoxyBear
    @PoxyBear 10 месяцев назад +63

    This is so good to watch. Please do more of these and they don't have to be Rockstar games but other games especially older ones. Hopefully people will start realizing how difficult it is to make games and why things are added, get cut, etc.

    • @AKYLE315
      @AKYLE315 10 месяцев назад

      I agree, he has great potential with this Channel even if he does other things non rockstar related

  • @ylmaz2435
    @ylmaz2435 10 месяцев назад +79

    Rockstar really used their technologically resources very well back then.

  • @DarthDainese
    @DarthDainese 10 месяцев назад +35

    I really wish Rockstar gave this game the love it deserves in the definitive edition, Vice City is my favourite GTA

    • @DBProductions12345-m
      @DBProductions12345-m 10 месяцев назад +1

      definitive edition was grove street games, rather than specifically R*. They should never have given GSG the license to develop. Things could have been so much better if R* themselves did the remaster

    • @DarthDainese
      @DarthDainese 10 месяцев назад +4

      @@DBProductions12345-m who gives a F? Rockstar chose to release it

    • @Streetrocker28
      @Streetrocker28 10 месяцев назад

      Yeah I was expecting they would finally code swimming in for Tommy and maybe add some side stuff for Gator Keys in … I was really pissed off on Ray and Burt for their behavior which led to Gator Keys and Shady acres being cut ….

    • @rafagtavc2489
      @rafagtavc2489 7 месяцев назад

      @@Streetrocker28 its a remaster not a remake

  • @loadingyourdata2131
    @loadingyourdata2131 10 месяцев назад +3

    Rockstar still uses 3ds Max as their level editor that they've made plugins for. If you look in the GTA V source code and the GTA VI leaks back in September 2022, they are actively still using 3ds max.

    • @YorkReacts
      @YorkReacts  10 месяцев назад +1

      I really don’t know though to be honest I don’t work there anymore

  • @williampalmer8052
    @williampalmer8052 10 месяцев назад +14

    I definitely like to see this kind of behind the scenes content. I used to spend a lot of time with 3ds Max making custom content for Neverwinter Nights, and keeping within the polygon limits on those models was always a fun challenge.

    • @YorkReacts
      @YorkReacts  10 месяцев назад +3

      Haha yeah this behind the scenes video brought back so many memories for me working in 3D max in my parents basement learning biped and doing cringe animations hahaha 😝

  • @valorantsuspects2026
    @valorantsuspects2026 10 месяцев назад +7

    Hey York! 20 mins till premiere, can't wait to tune in. :)

  • @jackyilmaz2364
    @jackyilmaz2364 10 месяцев назад +1

    RIP ray loitta and the voice actor of sonny

  • @fredtaylor9792
    @fredtaylor9792 10 месяцев назад +3

    This is EXACTLY what I was hoping you'd post at some point. I'm very interested. Thank you for the great content!

  • @valgustale
    @valgustale 10 месяцев назад +2

    This is what i exactly wanted it’s so cool to see these kinda breakdown videos from the pros like you it’s 2024 and till now some people didn’t know the process and the peoples hard work sweat and tears that goes into creating a AAA Title game especially in current time so many leaks and data breaches are happening in the gaming industry now people can understand the pain of game devs after watching this video great job man keep creating more content like this we need more people like you to this community

  • @daviduribe5897
    @daviduribe5897 10 месяцев назад +3

    This was so educational and entertaining, I was completely caught off guard. I genuinely feel blessed you've taken this time to share your passion for the craft with us randos. Also the energy you put out is so authentically positive and pure- been having a rough day you brought me down to earth in a 10-ish minute video which is kind of remarkable. Go you!! Please keep on doing your thing York!

  • @Omarock
    @Omarock 10 месяцев назад +15

    Would love to see a video about Euphoria physics engine and how it is implemented to work with regular animations.

    • @YorkReacts
      @YorkReacts  10 месяцев назад +17

      Sorry I can’t talk about that and I don’t know anything about it to be honest

    • @John-996
      @John-996 10 месяцев назад +1

      The closest Thing be to check out the Maxpayne 3 Gameplay trailers and maybe RDR1 were they talk about it a bit.

    • @Name-tn3md
      @Name-tn3md 10 месяцев назад +3

      Its proprietary so NDA

    • @furkansenel420
      @furkansenel420 10 месяцев назад

      ​@@YorkReactsbc strict nda or something? aww man that's too bad 😢

    • @Omarock
      @Omarock 10 месяцев назад

      @@YorkReacts Shoot forgot about how strict they are with NDA's and stuff. Makes sense because they're almost the only ones using it.
      Would like to know how you got into animating. Do you only create the animations or do you also implement them in the code? This is interesting to me because I've recently got into modding and learning how games work.

  • @sickboy7252
    @sickboy7252 10 месяцев назад +1

    man I love seeing these things, somehow you make a humanized form of the big R*, we as players only see the final product, but to see that in the end the developers are not robots in an office but just as creative like any person is great

  • @darkcat5823
    @darkcat5823 9 месяцев назад +1

    About quads and triangles... Things might be designed in quads initially nowadays because it's a cleaner way but doesn't all geometry end up as triangles eventually when made ready for in-engine? And especially before animating it? Since there's this ambiguity about quads and they might "break in half" in a way we don't want.

  • @ChunkeyMonkey40
    @ChunkeyMonkey40 10 месяцев назад

    The dude at 4:32 was in Shameless haha! He played Mikey, one of the hobos in the Hobo Loco Contest. Phenomenal actor!

  • @Tml77Cltr415
    @Tml77Cltr415 10 месяцев назад

    i have just started playing gta vice city definitive edition for the first time on the ps5. i couldn’t simply play gta vi when it comes out knowing the original paved the way and seeing how it is loved still by millions and rip to the legend himself RL. taking my time playing vice city to enjoy and explore this masterpiece. played my first GTA at 4 years old being gta san andreas. hope to live on to continue seeing Rockstar Games create more masterpieces.

    • @YorkReacts
      @YorkReacts  10 месяцев назад +1

      Right on man!! That’s what’s I like to hear. Playing the older games is so much fun and a great way to introduce yourself for what’s to come. Vice city is my favorite!! Started it all for me

  • @Heyyothebadguy123
    @Heyyothebadguy123 10 месяцев назад +1

    The London man at the start is a well known UK man called “ DANNY DYER “
    He’s been lots of tv and films , proper Londoner …
    Rockstar also made the film football factory about football hooliganism in the uk in the mid 2002s which Danny dyer was the main character!! Check it out “ the football factory “

  • @Streetrocker28
    @Streetrocker28 10 месяцев назад +1

    Hopefully York , one day we’ll maybe get A Vice City Stories Definitive edition

    • @YorkReacts
      @YorkReacts  10 месяцев назад

      One can dream 😴

  • @robinpayne3640
    @robinpayne3640 10 месяцев назад

    danny dyer as kent paul is a masterstroke

  • @thombaswambas
    @thombaswambas 10 месяцев назад

    Man I remember watching these clips one by one on the old R* North flash site way back in the day. They really are such a treasure as R* seldom publicizes ANY behind the scenes materials whatsoever, espeically this candidly.

    • @YorkReacts
      @YorkReacts  10 месяцев назад

      Yeah wish they made more behind the scenes stuff.

  • @TahjayJames
    @TahjayJames 10 месяцев назад

    We need more of these videos, I love it

  • @xXDarknetMagicXx
    @xXDarknetMagicXx 10 месяцев назад +1

    Man, I could sit with you for hours and chat about animation techniques, rigging, development … the entire process really. It is so intriguing to see how much technology has advanced … like you said as well, I was surprised to see MoCap being used back in an early 2000s game. It really shows how advance Rockstar is and has always been. They truly push the limits of what can be done in an open-world game.
    What is funny to me, is that no one in today’s day of gaming, will even touch a game that is developed to run less than at least 60fps, because hey, it’s 2024 right? We have hardware that supports 144, 240, 360hz/fps now. However, when you think about how Rockstar’s target is *still* only 30fps, no one bats an eye - and that’s because of the incredible immersion and detail. Sure, we’d love to see GTA 6 on PS5 at 120fps, but you know this game is only going to be a 30fps target, and we are perfectly fine with that, because of what the game is!
    Luckily, we can expect better numbers on PC, but in terms of console gaming, the hardware will be pushed to the max, and there is *a lot* of optimization and tricks being done to make sure we see that 30fps target that they are working so incredibly hard to achieve.
    I absolutely love this stuff Mike! Please keep *this* kind of content coming!

    • @YorkReacts
      @YorkReacts  10 месяцев назад +1

      Ahhhh man yeah I love this stuff and you are right I don’t mind the game getting released at 30fps because I know why it needs to get released at that frame rate. It’s hard to push a game like gta to over 120fps and it’s not really needed unless you are doing competition and competitive fps style modes and missions.

    • @xXDarknetMagicXx
      @xXDarknetMagicXx 10 месяцев назад

      @@YorkReacts - EXACTLY! GTA isn’t the type of game that needs to run at 120fps, granted, PvP has really picked up online, but that’s not the focus of the game. I appreciate all of the work the devs, programmers, artists, coders … everyone … does to even make these games hit 30fps with the sheer complexity that goes into it!

  • @_hugoi
    @_hugoi 10 месяцев назад +1

    Man, I love those breaking down videos!

  • @01TorpanDan
    @01TorpanDan 10 месяцев назад +2

    bugstars tshirt is so coool man :) cheers

  • @oosmosmoo
    @oosmosmoo 10 месяцев назад +1

    The word of the day is... Cool! Thanks for sharing

    • @YorkReacts
      @YorkReacts  10 месяцев назад +1

      Haha didn’t notice it lol did I say it a bunch and should we turn it into a drinking game ? Lol 😂

  • @douglas215
    @douglas215 10 месяцев назад

    I remember when I was 14, whatching this behind the scenes video! And in that time I loved to spend my time trying to learn 3d studio max, when I saw that they used the same program and biped system made me want to really learn more because I already knew some of these tools. And today I'm a professional 2D Animator, maybe this little behind the scenes video helped me a bit 😂

  • @jakeb3781
    @jakeb3781 10 месяцев назад +5

    Man I hope other devs get inspired by you and make similar sort of vids. Would love a similar channel from the writers, VFX artists or producers of the games! Appreciate your content!

    • @YorkReacts
      @YorkReacts  10 месяцев назад +6

      Dude yeah I agree! It’s kinda why I started my channel in the beginning I felt like there was a gap in the industry for it. We never get to hear game dev insights and behind the scenes stuff it’s always so hush hush and I’ve always enjoyed the director’s commentary on films on the dvd extras and thought that would be cool for modern times on RUclips with gaming.
      I hope more game devs make vids like this as well

    • @Retr0_2007
      @Retr0_2007 10 месяцев назад +1

      @@YorkReactsI will definitely do this when my game releases one day

    • @jakeb3781
      @jakeb3781 10 месяцев назад

      @@YorkReacts My thoughts exactly! Would love your thoughts on the Fable trailer if you're if it catches your interest

    • @YorkReacts
      @YorkReacts  10 месяцев назад

      @@jakeb3781 which one specifically ?

    • @jakeb3781
      @jakeb3781 10 месяцев назад

      @@YorkReacts the new one. Not sure there's much to go off though 🤣 but a breakdown of the animations might make for a good video. Some people don't know the difference between the gameplay clips and the actual game so you might be able to elaborate on that.

  • @AarnavDasari
    @AarnavDasari 10 месяцев назад

    the concept artist is Ian Mcque. there are probably others but that style of drawing is his.

  • @koenig1010
    @koenig1010 10 месяцев назад +6

    I absolutely love your videos and awesome insight in the games that have been a monumental part of my life. I have to ask though… isn’t every Rockstar employee or former employee under a strict NDA? I’m shocked the level of insight you put out there. Grateful for it, nonetheless!

    • @YorkReacts
      @YorkReacts  10 месяцев назад +5

      I don’t think this breaks my NDA this game is super old and I didn’t work on it and I’m not giving away anything that’s not already public knowledge at this point. But yeah I am under NDA like everyone else. I don’t see any harm in this reaction video. But I guess I will find out lol

    • @koenig1010
      @koenig1010 10 месяцев назад

      @@YorkReacts Thanks for the reply! I was speaking more of your videos on GTA V. Regardless the topic of games and the production process behind them fascinates me and I’m so intrigued and grateful that I found your channel!!!

  • @icallum17x7
    @icallum17x7 10 месяцев назад

    GTA VC was my first ever game i ever played. I Absolutely adore it.

  • @punkboy459
    @punkboy459 10 месяцев назад

    It amazed me how Rockstar's push those games to the limitations. When I was a kid first time playing GTA 3 I was stunned how graphics were. Vice City was off the chart especially rainfall on your screen and blood splatter lol.

  • @OKBZERO
    @OKBZERO 10 месяцев назад

    Loving the consistancy my man keep it up!

  • @TordaiJenoArthurJenci
    @TordaiJenoArthurJenci 10 месяцев назад +5

    Keep it up

  • @HeltonFonias
    @HeltonFonias 10 месяцев назад

    I love to see these legendary footages! Thanks for that York! 🔥

  • @mayasteiner937
    @mayasteiner937 10 месяцев назад

    This is so cool. I'm watching rn on my new tv this is very interesting

  • @mikyborg2
    @mikyborg2 10 месяцев назад

    nice breakdown dude💪

  • @antoinemontmory
    @antoinemontmory 10 месяцев назад

    Cool ! I can't wait for the next one !

  • @Catloversclub608
    @Catloversclub608 10 месяцев назад +2

    hey ! loving your videos

  • @EAFC24SA
    @EAFC24SA 10 месяцев назад

    loving the reaction, can u make concept art or animation on marvelous designer showcasing your work for us to learn too

  • @Steelxfaze
    @Steelxfaze 10 месяцев назад

    this was so cool to watch.

  • @MenaceUk90
    @MenaceUk90 10 месяцев назад

    I surrendered. Appreciate all of this. Helped so much. Eternally greatful 1:04

  • @suhaylmajid3747
    @suhaylmajid3747 10 месяцев назад

    This so cool to see

  • @YoungTrashBoy_
    @YoungTrashBoy_ 10 месяцев назад

    that bugstars shirt is awesome tho

  • @Game_Over98
    @Game_Over98 10 месяцев назад

    Rockstar Games should make a movie/show

  • @TommyDidads
    @TommyDidads 10 месяцев назад

    1:05
    👁️🫦👁️

    🫤”uhhhkayyy”😒
    My dumb ass looking for a glass of water!
    😂😂😂

  • @earthlyvibes23
    @earthlyvibes23 10 месяцев назад +1

    Why doesn't rockstar put out more behind the scenes like other studios.

    • @YorkReacts
      @YorkReacts  10 месяцев назад

      Not sure wish I could answer that

    • @YellowBriefs
      @YellowBriefs 10 месяцев назад +1

      The secrecy is part of the magic...

    • @YorkReacts
      @YorkReacts  10 месяцев назад

      @@YellowBriefs ahhhh sorta most everything in games has been shown now a days or how it’s done in a sense. If you really want to know how each step of a game is made the tutorials are out there.
      But I agree sometimes showing nothing at all makes it feel mysterious but I feel that ship has sailed. Look at the last of us and naughty dog they showed tons of behind the scenes content without giving away trade secrets ect

  • @MrGamingDJ1
    @MrGamingDJ1 10 месяцев назад

    I think tris used to be used back then because tris cant break when points are moved, and because back then they didnt use things like modifiers and other tools like loop selection for example. Quads are prefered today because of those advantages. If im not mistaken?

  • @Streetrocker28
    @Streetrocker28 10 месяцев назад +1

    I wished R* had the time to make gator keys in VCS and VC …

  • @TrevXD
    @TrevXD 10 месяцев назад

    I'm not a developer by any stretch of the means, but I've learned to use a pretty difficult 3D software to make custom items for a private server, and the limitations only allowed me to use tri's. I had no idea they were using quad geometry now adays. Would have made my life way easier. Haha

    • @YorkReacts
      @YorkReacts  10 месяцев назад +1

      Programs use both sorry if that was mid leading

    • @TrevXD
      @TrevXD 10 месяцев назад

      @@YorkReacts No I understood you. The game I was working on was just junk lol.

  • @DiogenesUlyanov
    @DiogenesUlyanov 10 месяцев назад

    4:00 RICO IS THAT YOU?!

  • @sinistan1002
    @sinistan1002 10 месяцев назад

    this is really cool to see this is before they were on their own engine I think ? Will you be doing any collabs with other devs/programmers either from rockstar or elsewhere. I wonder if rockstar would ever down the road open source their own engine like ID software did long ago with wolfenstein 3d and doom, quake etc, john carmack was for that and sharing information iirc, to see what other's could end up doing with the code and mods

  • @Solido2K
    @Solido2K 10 месяцев назад

    Ffs love your tshirt, Man! Bugstars hahaha, would love to have one too 🤔🤩

  • @nathanmitchell7961
    @nathanmitchell7961 10 месяцев назад

    LOVE ya York

  • @John-996
    @John-996 10 месяцев назад

    Wonder how they made made Manhunt, The Warriers and Bully. Would love to know how they came up some of the gameplay features.

  • @MenaceUk90
    @MenaceUk90 10 месяцев назад

    Stay blessed brother

  • @johntaveras06
    @johntaveras06 10 месяцев назад +1

    “As a kid”!!! How old are you?

  • @Vilica2
    @Vilica2 10 месяцев назад

    I pretty sure tries are still required in game engines, it just converts it from quads to tries

    • @YorkReacts
      @YorkReacts  10 месяцев назад

      Yeah it’s both for sure you have to have tris in certain areas in some cases for clean topology and skinning.

  • @ennebwoy
    @ennebwoy 10 месяцев назад

    Hey Mike, it would be nice to see you working on something. I know you can't show what you're working on now but maybe something like an old project or something you can actually use to make us see how an animator works. And hei, Nice t-shirt buddy ;)

    • @YorkReacts
      @YorkReacts  10 месяцев назад +1

      Yeah I’m trying to put together some actual legit courses for online animation training and sharing how I work. It’s gonna be a paid thing on my website though because it’s going to take lots of time to make and I don’t want people taking my job anytime soon hahahaha

  • @julianmoreno1967
    @julianmoreno1967 10 месяцев назад

    hey i know your a developer for the game 6 days in fallujah, i was wondering if you’ve ever seen the documentary/ interview of a in combat US marine named Willam Wold it was while he was in Fallujah, Iraq

    • @YorkReacts
      @YorkReacts  10 месяцев назад

      Nah I haven’t seen that. I actually just started working on the game. I will def check out that interview now though appreciate you sharing it

  • @yuvrajchhatwani
    @yuvrajchhatwani 10 месяцев назад

    Most wierd and funny thing in gta vice city is beach girl animation

  • @st0nercat
    @st0nercat 10 месяцев назад

    This is super cool 👍👍👍👍👍

  • @jjfallnov
    @jjfallnov 10 месяцев назад

    i wonder if you are able to talk about the team you worked with and how the directors you worked with helped shape you into the animator you are today.

    • @YorkReacts
      @YorkReacts  10 месяцев назад +3

      Wish I could talk about certain details like that but I would need the okay from them and others above them ect and to be honest the directors I worked with didn’t really shape the way I animate or how I work. I did learn a lot from one of the animators around me if that’s any help haha

  • @PlazmaBooy
    @PlazmaBooy 10 месяцев назад

    My game development knowledge i kinda limited, and mostly related to Farming Simulator, but why did they go from tris to quads? In FS it's still all tris, and I thought they did that because you can't "bend" a triangle, but a square you can.

    • @YorkReacts
      @YorkReacts  10 месяцев назад

      They still use tris it’s a combination of both yeah just depends on the edge loop and form and stuff like that. What looks best for that area when it’s moved ect. Sometimes now though when you get into the millions of polygons it doesn’t seem to matter it’s hard to tell the differences

  • @michaelharris7918
    @michaelharris7918 10 месяцев назад

    Break down the definitive edition

  • @schlesinger29
    @schlesinger29 10 месяцев назад

    Will we get another gta vi trailer in 2024

  • @danrolinson1213
    @danrolinson1213 10 месяцев назад

    They mo capped GTA 1 back in the day too 😊

    • @maxkreiser3
      @maxkreiser3 10 месяцев назад

      Really? What kind of mocap was used for GTA 1 & 2? I thought they were all 2D.

    • @itdobelikedattho8112
      @itdobelikedattho8112 10 месяцев назад

      I think he's confusing with gta3

  • @Simon_Ghost_Riley_TF_141
    @Simon_Ghost_Riley_TF_141 10 месяцев назад

    👏👏

  • @vasaline_slime_gaming98
    @vasaline_slime_gaming98 10 месяцев назад

    Hey Mike I'm just wondering what is Rockstars fascination with UFO's in their games? is there any lore to it or just an easter egg with nothing to it

  • @danieltd4007
    @danieltd4007 10 месяцев назад

    @York Reacts a question i want know why gta iv more realistic and gta v is less realistic , I see many videos about it and I wonder why realistic is less in gta v ?

  • @onura549
    @onura549 10 месяцев назад

    Hello York! :) i am always here ! thank you for the amazing series!

  • @fisi
    @fisi 10 месяцев назад +1

    Is it public material, you are looking at?
    If yes, could you share a link?

    • @YorkReacts
      @YorkReacts  10 месяцев назад +2

      Yeah it’s on RUclips just type in Vice City Behind the scenes

    • @YorkReacts
      @YorkReacts  10 месяцев назад +1

      ruclips.net/video/h4V2lzIYOIA/видео.htmlsi=mgHRNn0GYt3wWTpY

    • @fisi
      @fisi 10 месяцев назад

      @@YorkReacts Thanks ❤

  • @Lil_bottega73
    @Lil_bottega73 10 месяцев назад

    I would love more videos about vice city bts, gta san andreas bts and gta 3 bts york reaction breakdown.

  • @Catloversclub608
    @Catloversclub608 10 месяцев назад +1

    can you make some course for game designing it would very helpful for me ☺️

    • @YorkReacts
      @YorkReacts  10 месяцев назад +1

      It’s actually in the works. But for animation mainly and focused on career advice stuff ect that could help any artist in their path but it’s in the works.

  • @Alex-iq5bi
    @Alex-iq5bi 10 месяцев назад

    Wtf is that Danny Dyer doing the voice of "English Dave" or whatever his name was?

    • @Totek6
      @Totek6 10 месяцев назад +1

      That is Danny Dyer! He played Kent Paul in the game!

    • @Totek6
      @Totek6 10 месяцев назад +1

      He also played the same character in San Andreas

  • @blazerbosnia889
    @blazerbosnia889 10 месяцев назад +2

    at this rate, i think you should change your channel name to "GTAV Animator"

    • @YorkReacts
      @YorkReacts  10 месяцев назад +3

      Haha NOooooooo but it fits for titles of certain videos. I don’t want to just be known for working on GTAV but I guess making videos like this are not helping my case either haha I’m just riding the recent wave and having fun diving into gta related content I really vibe with. It’s been really fun last few nights playing the game and revisiting my old animations. Super fun with the new community that’s come into my channel. All good vibes ❤️🙏

  • @donovanschoor1473
    @donovanschoor1473 10 месяцев назад

    Weird how you are rightfully geeking out about what is essentially a peak into the source code here but are against the leaked GTA V source code that people are excited about for the same reason.

    • @YorkReacts
      @YorkReacts  10 месяцев назад

      Some random footage of characters moving on screen in 3ds max and video footage of actors laughing behind the scenes is far different then actual source code for the game. I think you may be confused here. This stuff is fine to show to the public. Source code is not

  • @KhanShafkat
    @KhanShafkat 4 месяца назад

    I love your videos but idk why my comment got deleted it's always

    • @YorkReacts
      @YorkReacts  4 месяца назад

      @@KhanShafkat that’s weird I’ve only deleted a few comments on this channel and that’s because they were super mean or said something duragatory ect or saying racial slurs

  • @DragonDread2009
    @DragonDread2009 2 месяца назад

    3ds Max is best in modeling

    • @YorkReacts
      @YorkReacts  2 месяца назад

      Thats what I have heard but I guess it depends on what you want to model. Zbrush ect programs like that are starting to make 3ds max less and less viable or used.

  • @youecdetaj
    @youecdetaj 10 месяцев назад

    GTA vice city take only 8 month to made

  • @BlazeCapt
    @BlazeCapt 10 месяцев назад +1

    Didn’t really gain a whole lot tbh