Only catch is that this isn't generally how proc gen works. Your map seed is what determines the generation graph for the nodes and connections. Not impossible, but very implausible they'd generate this way.
How did you clear hundreds of maps with corruption while in early mapping, you'd be at the very least 90 at that point. Also did you watch the full video and listen to my "generation theory" or just skip around?
yea i had a guy let me know that he also managed to find multiple citadels on SSF while only being at T10s. So T15s might not figure into equation at all, to me it just seemed weird that pretty much nobody is finding them close to their starting point so i figured there must be some requirement, i guess it's corruption only, if even that.
@@LouLouTooPaToow (search google for a delve map from poe1 for reference) in delve you go from one node to another, only downwards or sideways and the content is also procedurally generated. It's kind of a more simplistic way to look at the atlas instead of 3d and it can give you a much better overview of your progress if you look at it that way. Also it makes it easier for you to determine the right direction to go in.
Brain rot has taken over Poe 2
I’ve been finding citadels by following the corrupted towers
Clear maps fast find citadels faster nothing else matters
signs of citadells near buy are signs of civilisation on the world map ( little buildings temples etc)
bruh
Only catch is that this isn't generally how proc gen works. Your map seed is what determines the generation graph for the nodes and connections. Not impossible, but very implausible they'd generate this way.
This is not how it works. Cleared hundreds of maps with corruption and I only found one citadel so far, whilst still in early mapping.
How did you clear hundreds of maps with corruption while in early mapping, you'd be at the very least 90 at that point.
Also did you watch the full video and listen to my "generation theory" or just skip around?
Im not sure this is how it works, because ive found 2 citadels recently, without clearing a bunch of corrupted maps, at most maybe 4 between them :v
I got an idea why, i'll try to make a video later, just need to disprove or prove something else right now so i'll be working on that at the moment.
The atlas is basically delve, and delve gets a seed and is generated with this seed in my.
Maybe they changed it to work procedural
Pretty sure this is the correct take. This sounds like 100% smth GGG would do.
Text hint into farm 25 maps like in poe1.
I am at the quest of maps T11 and found 2 stone citadels just randomly exploring.
yea i had a guy let me know that he also managed to find multiple citadels on SSF while only being at T10s.
So T15s might not figure into equation at all, to me it just seemed weird that pretty much nobody is finding them close to their starting point so i figured there must be some requirement, i guess it's corruption only, if even that.
@@EldenSaul i just think it's an issue with Early Access and GGG has absolutely not made the randomization and appearances to function well.
so you have to look at the map kind of from a delve point of view. very interesting theory!
something like that yea
explain for the people who didnt play delve pls
@@LouLouTooPaToow can't do that, didn't play delve myself and never touch ever lel
@@LouLouTooPaToow (search google for a delve map from poe1 for reference) in delve you go from one node to another, only downwards or sideways and the content is also procedurally generated. It's kind of a more simplistic way to look at the atlas instead of 3d and it can give you a much better overview of your progress if you look at it that way. Also it makes it easier for you to determine the right direction to go in.
Moving in a straight line away from the starting point is clear. WTH does corruption have to do with it though?
just is that way it seems
SMORT