Project L News Drop - System Mechanics Revealed + illaoi Gameplay

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  • Опубликовано: 4 дек 2022
  • HUGE NEWS BOYS - We finally got a System Mechanic showcase for Project L , breaking down some of the tag and Defensive options for the game AND illaoi gets her actual Gameplay Reveal.
    A ton to go over here, let me know what you guys think as always!
    Follow me on Twitter and Twitch!
    / bruiserminion
    / bruiserminion (Streams coming soon)
    #leagueoflegends #fgc #projectl
  • ИгрыИгры

Комментарии • 54

  • @BruiserMinion
    @BruiserMinion  Год назад +22

    WE GOT NEWS EVERYONE. Personally I'm really liking what they showed off today - but how are you all feeling about it?

    • @Hiyooma
      @Hiyooma Год назад +1

      Not entirely sure about the burst mechanic being only available per 2 characters available
      but regardless looks even better this time around the graphic style is even more stylized
      the movement, combo game play is a bit slowed down then last year but it makes total sense.
      with all these ways to move around I think it's a smart change. I perfer a pace where I have time
      to think of some mind games and cleaner execution rather then hitting 8 buttons in 1.5 seconds looking flashy and cool.

    • @ocelot09
      @ocelot09 Год назад

      All I know is that I am getting mixed up just by the handshake tag alone lol.

    • @notsogreatjagras4314
      @notsogreatjagras4314 Год назад

      I suck at fighting games but can see me actually putting time into this. The DBFZ style of not breaking my giant ass monkey hands trying to do basic inputs really opens the game to me. The mechanics they showed all seem interesting in their own way, burst being locked if your missing a character might be a little snowball-y if someone gets an early lead, but the myriad of defense options we were should may prevent that. Still speaking from a bozo's point of view but seems cool to me.

  • @jonteguy
    @jonteguy Год назад +16

    Honestly, I prefer this tempo. I was never a big fan of jabbing in the air 3 times to extend etc. I am a BBTag player as well and I *really* enjoy that here we actually get to see beautiful animations when people are getting hit every time. This looks much cooler and way less chaotic. I believe the game will be like this simply because it will have a lot more clarity for new players.
    The actual hard part of this game is 100% going to be the movement, I think this movement exceed many tag-based fighters in terms of freedom. It looks like you actually chase people and can whiff if they do things fast enough which is not the case for tag fighters with smaller stages, this game has pretty big stages so you can move a lot.

    • @BruiserMinion
      @BruiserMinion  Год назад +5

      I agree exactly with what your saying, spot on my dude. Im glad they went this route as well, should be a lot more approachable for newbies and like you said the visually clarity imo will be great for actually spectating as well

  • @Gyubey001
    @Gyubey001 Год назад +5

    im in the same boat as you, im a fighting game player but i have never liked that much tag based fighting games, i liked some of them i like the idea but never played that much, but im excited to play this game and i hope to see qiyana on it

    • @BruiserMinion
      @BruiserMinion  Год назад +3

      Thanks man! They are great for sure and I think it makes a lot of sense for a League property especially to be one, but definitely add a huge layer of complexity if your not used to it. Im guessing its a big way for them to add depth because of no motion inputs as well

  • @Ridghost
    @Ridghost Год назад +3

    Although the combos do look slower in the previews, often times the ultra difficult moves take a little while to find after the game comes out. DBFZ's original combos on release were not that difficult, but the jump cancelling combos, and the Sparking OTK's came after people had time to lab the game more. From the looks of it, I think this game will be very high in the combo counter. There are so many movement options and ways to extend the combo, this is just scratching the surface. But this is what it's meant to be like for fighting games which allow for individuality and expression. People can pick combo routes they prefer, which allows for some ultra sweaty 1 frame link combos, or some still very cool - but less difficult and less damaging combos.
    As an example, street fighter 6 during the beta looked kinda low combo count & speed in general, until people released the training mode footage and suddenly it looks mega crazy.

    • @BruiserMinion
      @BruiserMinion  Год назад +2

      Yea that makes sense and I would totally agree games usually get a bit more wild once people get their hands out it for a while to figure things out

  • @terrybohart
    @terrybohart Год назад +6

    I LOVE IT!!!!!! Now i need Sett to be in the game

  • @HusrinBusrin
    @HusrinBusrin Год назад +2

    Honestly i don't need to be sold on the game anymore, i just can't wait to play it.
    also hopefully they'll start giving more frequent updates instead of waiting almost half a year between them

    • @BruiserMinion
      @BruiserMinion  Год назад

      Agreed, I am ready. And I think we will start getting more frequents personally, I cant imagine they ghost us another 6 months again it just seems like we arre past that point now in development

  • @Yuna_Maxwell
    @Yuna_Maxwell Год назад +2

    Darius looks the most polished yet, not sure if its because of the stage or he actually got more animation frames. New Jinx design looks early but cool (the Cable beams sure are hype), Ahri's new GFX also look very early.
    Probably the only thing I'm not okay for now is the SFX - the hits don't sound impactful enough.
    Also, the combo length feels perfect - not too short, not too long. Movement is amazing. Wonder if there would be low-hitting assists :3

    • @BruiserMinion
      @BruiserMinion  Год назад +1

      Agreed Darius looks great and your right Jinx absolutely has some major cable vibes. I think everything is still going to be polished up a bit so hopefully that will tune the sound and particle effects more and more ass they go. But yea, the combos are about perfect in my book. Long enough to be flashy but not infinite and exaggerated - Just right.

  • @007meef6
    @007meef6 Год назад

    lightning speed upload omg Bruiser

    • @BruiserMinion
      @BruiserMinion  Год назад +1

      if I cant be the best, I gotta at least be fast. lol

    • @healcat7941
      @healcat7941 Год назад

      @@BruiserMinion You do be the best tho, I absolutely love watching your videos

  • @McJethroPovTee
    @McJethroPovTee Год назад +1

    just when you uploaded your video for Lux, they uploaded their reveal. either way, see you next year for the next update

    • @BruiserMinion
      @BruiserMinion  Год назад +1

      Yea exactly. Seeya on launch day 2025 lol

  • @TylerrTazer
    @TylerrTazer Год назад

    In regard to losing burst - Thats a huge part of bbtag meta baiting bursts or killing a character outright to disable it entirely.

    • @BruiserMinion
      @BruiserMinion  Год назад +1

      I do find it quite interesting it's seemingly tied to your other character (Like you said akin to BBtag) Make it super punishing to lose your other character, I like that though

    • @TylerrTazer
      @TylerrTazer Год назад

      @@BruiserMinion It really incentivizes playing around swapping chars back and forth so they both are as healthy as possible at any given time, I wonder if there will be red health that passively regens

  • @Aeroezz
    @Aeroezz Год назад +2

    We're eating good today

    • @BruiserMinion
      @BruiserMinion  Год назад +2

      Yessssir, im hyped actually this was a solid update.

  • @redstuff3076
    @redstuff3076 Год назад

    Looks solid! Still missing Galileo, puros, and a release date :(

    • @cupidok2768
      @cupidok2768 Год назад

      Wheres ahri q? Jinx is punching more than shooting

  • @Hiyooma
    @Hiyooma Год назад +1

    Looks like they were playing second impact not 3s but wow, they got all the right foundation, knowledge and skill building up
    this game is going to be next gen for fighting games.

    • @BruiserMinion
      @BruiserMinion  Год назад +1

      Oh yea I think your right on that 2nd impact good eye my dude, but absolutely im loving everything so far and cant wait to see how the game goes from here

    • @Hiyooma
      @Hiyooma Год назад

      @@BruiserMinion hell ya man Cheers!

  • @jirilaska9788
    @jirilaska9788 Год назад +2

    The skullgirls fan in me is hyped

    • @BruiserMinion
      @BruiserMinion  Год назад

      Oh yea, for sure! Ive been wanting to play SG a lot lately already this definitely confirms I need to put more time into that game.

    • @jirilaska9788
      @jirilaska9788 Год назад

      @@BruiserMinion but also I am a complete noob when it comes to fighting games so I am just hopping for an open community on project L to make it easier to learn stuff

  • @JcgLounge
    @JcgLounge Год назад +1

    The game is looking hype. I can’t believe I’m excited for something League of Legends related. The original game couldn’t do it, but Arcane was what got me into the franchise. And now this will make me wanna dive deeper. Let’s go!

    • @BruiserMinion
      @BruiserMinion  Год назад

      Yea I think there are a fair amount of people much more interested because of Arcane which is great to see, I can totally understand not being into league but the potential for a game based on the world and IP is definitely there

  • @landonhulett2119
    @landonhulett2119 Год назад +1

    Very happy about this update, but dang it, I wish they waited until the Game Awards for a bigger reveal. But I'll take it. I believe they can still include 1v1 as an option. My wish list for the character roster is 50 characters at launch. If not, then 30.

    • @AppleBaron
      @AppleBaron Год назад +2

      Lol, in 4 months they made 30% of one character and you want 30 or 50 at launch? That way game will be releases in 2035. I don't think more than 12 characters is reasonable at this point.

    • @notsogreatjagras4314
      @notsogreatjagras4314 Год назад

      I doubt 50-30 Probably 20-25 at most. I'd say 15 to be expected.

    • @McJethroPovTee
      @McJethroPovTee Год назад

      lol, if you want 50 then see you after 2 years. even LOR took a while before it got 50 champions.

    • @BruiserMinion
      @BruiserMinion  Год назад

      Yea Personally im thinking about 20 makes sense

  • @moonlitequimby847
    @moonlitequimby847 Год назад

    The Game Hasn't Been Released Yet, Nor An Open Beta Version And People Are Already Making Teir List And Roster Predictions On Who Get To Be In Game. And I'm Just For It. 😅 🙃🙂

  • @whatsafterlike5688
    @whatsafterlike5688 Год назад

    Is it available on mobile?

    • @BruiserMinion
      @BruiserMinion  Год назад +1

      Hasnt been shown to be yet, but personally I think there will be a version made for mobile!

  • @ZenVybez
    @ZenVybez Год назад

    Wait wait wait you're not an actually P/o'd blue minion I'm shocked

    • @BruiserMinion
      @BruiserMinion  Год назад +4

      Sorry to disappoint my dude, hits me every time I look in the mirror too.... 😔

  • @VADORANT
    @VADORANT Год назад

    Its likely going to have 1 shared health bar like SFxT so if one char dies you lose.

    • @BruiserMinion
      @BruiserMinion  Год назад

      Yea I was actually curious about that. Personally I would prefer the other way going until each character is down. Wasn’t a a huge fan of the one down win in Tekken Tag 2 myself

  • @agd9699
    @agd9699 Год назад

    the graphics kekw

    • @BruiserMinion
      @BruiserMinion  Год назад

      Yea there were a few spots that clearly looked still work in progress, but I do like the visual style - and the stuff that is clearly further into development like Ekko I think looks great personally

  • @pa3xpacho551
    @pa3xpacho551 Год назад

    First