I love that despite having a clear straight line to a blue box, he's STILL stuck because it isn't the blue box he's supposed to go to, and there's no path to it from where he is... Peak programming right there.
@@keinkanal7382 That and like I said they're programmed to go to a specific blue box (if there's several on the map). Unless you forcefully yeet them into another blue box (where they will exit the map and lower the defense HP), they will ALWAYS try to go to the one blue box they're programmed to go to. If they can't find a path to it, they're stuck. Like in this video. In fact, you can do that with every enemy. If another enemy got yeeted over there like the boss was, they would ALSO be stuck, because they couldn't path to their destined blue box.
@@drucy. Additional note is that: the reason the pathfinder can't find the path is because those two tiles beneath the boss, while deployable for us, is not a path enemies can take at all (evidenced by those two tiles being immune to the Nethersea Brand even if they spread). Unfortunately for the boss, those tiles are intangible so pushes work just fine. Poor Endspeaker. Brought horrors for us players, ending up bullied all the same...
Considering this stupid seaborn couldn't get to the water from a damn boat over the course of the story, it's hardly a surprise it can't figure out how to get to the blue box after being shoved a couple times.
sn-10 has bad droprates (and frankly the rng checks on this stage are obnoxious), sn-9 and sn-8 are better peteryr posts videos every event with stage efficiencies btw
As someone who recently got Weedy which is one of the ops I really wanted and also finally got Enforcer after the event rerun, this seems really funny to try lol
Schwarz working overtime: "I hope there`ll be a bonus pay for this Dokutah." Dokutah: "How about some scritches instead ?" Schwarz: "...That also works, nya."
I mean, this is pretty old. I saw a shiftknights clear abusing this ages ago. You can put every enemy there and it breaks their ai. conversely you can pull all the enemies that spawn the out to do the same. It‘s pretty fun actually
It’s completely broken. The boss’s pathing is to head towards the bottom blue gate, but they can’t cross any of the tile on their own unless they get pushed or pulled back.
@@adriannebee2056 Yea, the only two crossable tiles for the upper path are in that type of middle ground where enemies can be pushed or pull through it but it acts as a wall or barrier to enemies. Basically similar to those Balls in the previous event, where you can push enemies through it, but they are forced to walk around it.
@@Zack_Zander yeah I know I just wondered if it was hard coded to go to that one specific blue box and thus pathing was completely borked, or if it was just the closest one that was possible to get to. And it's that one specific blue box so lmao enjoy Schwarz you mission killing asshole
All enemies in Arknights have to walk through "checkpoints" along their path, they aren't allowed to skip them. So if you force an enemy into a position where it's impossible for them to reach their next checkpoint the enemy will just break. Also just in general those deployable ground tiles that enemies cant walk on can really easily break their pathing, there are a lot of videos of people shoving enemies into those tiles and trapping them.
Angelina was my first 6* op one year ago and still shes e1 x) (I know is painful for some ppl reading that tho but I needed carry back then until I forgot about her)
Weedy is necessary as she's the only Pusher in the game with a shift level of 4, which is needed to push Endspeaker the necessary 3-4 tiles with Angelina. FEater and Enforcer only push Endspeaker 2 tiles, and Shaw would push even less.
@@mrf143It's technically worth farming if you need that material, it's just a really long, frustrating, and potentially RNG-dependent stage so a decent amount of people don't bother.
If you do it legit then it will take around 4~6 min per run or even longer i havent test it. Thats way too much time investment to get blue liquid. Remember the boss have way too many phases and it will only spawn back in if you kill top left mob
Those two ground tiles Endspeaker is pushed through cant be walked through by enemies so Endspeaker cant escape that top path. Endspeaker also cant just go to the blue box up there because he has checkpoints leading to the bottom blue box and enemies cannot skip checkpoints, so since he cant reach his next checkpoint he has no valid pathing and just stops. If you mean how do they push so far, Angelina's weightless effect on S3 reduces Endspeaker to weight 4 which allows Weedy's S3M3+water canon to push Endspeaker decently far and FEater+Enforcer to push just enough to cross those two tiles. tl;dr there is a reason why a lot of boss have 6+ weight if they aren't outright immune to shift, as 6 weight is the cut off where even with Angelina an enemy basically cant be pushed/pulled.
Giving a boss low Weight is a death sentence in Arknights at this point.
Don't forget sleep, by far the deadliest debuff out there
that made me spit some coffee, so funny bro
and turns out not even high weight save them, looking at Izumik and the hole on the upper part of the stage :d
I love that despite having a clear straight line to a blue box,
he's STILL stuck because it isn't the blue box he's supposed to go to, and there's no path to it from where he is...
Peak programming right there.
Bosses often have set flags they have to cross before they can continue to pathfind
@@keinkanal7382 That and like I said they're programmed to go to a specific blue box (if there's several on the map).
Unless you forcefully yeet them into another blue box (where they will exit the map and lower the defense HP), they will ALWAYS try to go to the one blue box they're programmed to go to.
If they can't find a path to it, they're stuck. Like in this video.
In fact, you can do that with every enemy.
If another enemy got yeeted over there like the boss was, they would ALSO be stuck, because they couldn't path to their destined blue box.
@@drucy. Additional note is that: the reason the pathfinder can't find the path is because those two tiles beneath the boss, while deployable for us, is not a path enemies can take at all (evidenced by those two tiles being immune to the Nethersea Brand even if they spread). Unfortunately for the boss, those tiles are intangible so pushes work just fine.
Poor Endspeaker. Brought horrors for us players, ending up bullied all the same...
Next Abyssal Hunters event will have a 5 phase boss with weight level 6 just to prevent this.
Docta geniuses will figure out how to move it into a hole or put it in the other end of the card))
me: play this stage in panicking
Blemichi: okay here is a cute bgm on SN-10
Honestly i am too distracted singing along, i still haven't beaten the damn stage
*THE GOLDEN AGE WILL RETURN AGAIN*
Considering this stupid seaborn couldn't get to the water from a damn boat over the course of the story, it's hardly a surprise it can't figure out how to get to the blue box after being shoved a couple times.
I just love our community having the mutual love of pushing things and making straight lines but lines are harder tho and pushing is more enjoyable
I would love to copy this for the laughs but Trust levels won't farm themselves.
Why would you even need a trust farm
@@kyarumomochi5146bonus stat and module
Tho i sometimes just do it if i like the character
Why would you not?
@@kyarumomochi5146mostly for Module Requirements (100)
sn-10 has bad droprates (and frankly the rng checks on this stage are obnoxious), sn-9 and sn-8 are better
peteryr posts videos every event with stage efficiencies btw
No doubt, the golden age will return again.
0:42
That sync lol
The fact this is stable is ridiculous. 💀🤣
the staff : thats cute, might change the boss a little bit later
*sudden maintenance*
Noooo
強制移動のおもちゃとなったシーボーンに涙が・・・笑いが止まらない
Let me in, LET ME IN!
"Dumb seaborn boss"
I would love to see you do it again but on sn-ex-8
As someone who recently got Weedy which is one of the ops I really wanted and also finally got Enforcer after the event rerun, this seems really funny to try lol
so i lost my mind how to do this stage
thanks for the inspiration king
Schwarz working overtime: "I hope there`ll be a bonus pay for this Dokutah."
Dokutah: "How about some scritches instead ?"
Schwarz: "...That also works, nya."
Definitely one of the cheeziest cheeze I've seen 😂 well done
"Why am I (still) here? Just to suffer?"
I heard this tech was used in a cracked run of shifters only or smth
It's a clear by a JP dalao from 1 year ago. That clear was so insane
@@Vadikus2424link plz?
Same level as Jesse moonwalk.
Love all the stupid things we can do in the game
What even tf is this clear?! 🤣 Now i feel bad for that see cockroach
I mean, this is pretty old. I saw a shiftknights clear abusing this ages ago. You can put every enemy there and it breaks their ai. conversely you can pull all the enemies that spawn the out to do the same.
It‘s pretty fun actually
Can you please play this game like a normal human being 🙃
Im a simple man. I see "kei nari yo nazasu", i sub.
That seaborn fker just lost purpose after forcefully switched lane is hilarious.
Woow Niceeee 💞💞💞💞💓💓💓💖💖💖✨✨✨
Okay, I think I'll autodeploy this one instead 😂😂
showcase that scwarzh is boss killer
but it's good to know you can stuck this annoying boss there XD
Wtf? The boss can fly and still Stull in same spot.
I don’t think it’s actually flying
Awesome! The Bullies Strike again! LOL
100% safe strats lol
crownslayer ball 2.0
Doktah once again have found another game to play😂
Worse
At least crownslayer can move
interesting, did their brain not developing enough to path finding as lore or it's dev fault. Also we still need FEater push force too?
I don't know why my Sea Monster spawns on the teleports to the bottom right corner instead of the top right.
I still don't get it why people activate Angelina skill before pushstroker, mind to ellaborate?
It lowers weight by 1
Angelina s3 gives weightlessness (weight -1) to all enemies on the map when activated.
@@fernando4959 Cool never knew that was a thing before, cuz i never use Angelina
@@fernando4959wait its GLOBAL?!? I was skipping the Angelina promotion because i assumed it was only eithjn her range.
@@Tauposaurusglobal weight reduction, global passive healing in her talent, and self-SP gain in another talent
Did someone said
"Kei nario nazashu-"
Blemi, Weedy is in the store, her skin too...why are you teasing me to buy herrrrr
Is S2L7 FEater enough? And can enforcer be switched to other pushstroker?
she probably need the mastery, and yes as long It can push strongly, never try with lower push force before tho
honestly if you want to do any cheesy shift strategy just assume you need masteries
@@aichisendou6375 fair enough
I wonder if its pathing is completely broken after that or you just killed it fast enough it didn't have time to load a new one
It’s completely broken.
The boss’s pathing is to head towards the bottom blue gate, but they can’t cross any of the tile on their own unless they get pushed or pulled back.
@@Zack_Zander lmao oh that's hilarious
@@adriannebee2056
Yea, the only two crossable tiles for the upper path are in that type of middle ground where enemies can be pushed or pull through it but it acts as a wall or barrier to enemies.
Basically similar to those Balls in the previous event, where you can push enemies through it, but they are forced to walk around it.
@@Zack_Zander yeah I know I just wondered if it was hard coded to go to that one specific blue box and thus pathing was completely borked, or if it was just the closest one that was possible to get to. And it's that one specific blue box so lmao enjoy Schwarz you mission killing asshole
All enemies in Arknights have to walk through "checkpoints" along their path, they aren't allowed to skip them. So if you force an enemy into a position where it's impossible for them to reach their next checkpoint the enemy will just break. Also just in general those deployable ground tiles that enemies cant walk on can really easily break their pathing, there are a lot of videos of people shoving enemies into those tiles and trapping them.
What is next? pushing the boss out of bounds and insta kill?
There are some ways to complete the SN-EX2 mission and you can't get the chest yet😢
Boss? Boss who? Where?
Good Yeet material 😂
Okay I'll change my auto
Sems like i found a way to bully this guy
AhFences
Are Enforcer and FEater masteries required?
Thanks for the strat Blem!
Yes, They probably need the masteries
OMG !! 🤣🤣🤣😂😅TUTORIAL HOW TO BULLY BOS 🤣🤣😂😅
yeah that cheese ~
I'm stuck step-dokutah
wow what is that timing
Lmao, that's funny
why this video show up now when i clear this stage with 20x repeat
rip
All pusher operators (Weedy,Feater) skill need M3 to do this?
Yess m3 needed
What is even FEater doing? She is range 1 no? How the hell this worked?
her s2 increase her range +3 tiles, so she also help to push the boss
sadge i dont have angelina
Hooh can also reduce weight, but the boss need to be in her range
@@Blemichi also don't have, sadly 😥
you can always borrow from support
Angelina was my first 6* op one year ago and still shes e1 x) (I know is painful for some ppl reading that tho but I needed carry back then until I forgot about her)
KEI NARIO NASAZU
hahahha
Is your weedy skill M3? Because mine is m1. So the mvp is weedy
yes M3
bro really make the "help stepbro, I'm stuck" in arknight
😂
This is 😂😂😂
??????
feater and enforcer S2L7 or M3?
both m3
can you do it without weedy? or we need her?
Weedy is necessary as she's the only Pusher in the game with a shift level of 4, which is needed to push Endspeaker the necessary 3-4 tiles with Angelina. FEater and Enforcer only push Endspeaker 2 tiles, and Shaw would push even less.
can you farm with this auto? lol
Yess lol, this run just for jokes, will farm with other setup, need to farm some trust too
@@Blemichi heard it's not worth it to farm the *blue fluid* in SN-10? Unless you really need it?
@@mrf143It's technically worth farming if you need that material, it's just a really long, frustrating, and potentially RNG-dependent stage so a decent amount of people don't bother.
If you do it legit then it will take around 4~6 min per run or even longer i havent test it. Thats way too much time investment to get blue liquid. Remember the boss have way too many phases and it will only spawn back in if you kill top left mob
How? What?
Those two ground tiles Endspeaker is pushed through cant be walked through by enemies so Endspeaker cant escape that top path. Endspeaker also cant just go to the blue box up there because he has checkpoints leading to the bottom blue box and enemies cannot skip checkpoints, so since he cant reach his next checkpoint he has no valid pathing and just stops. If you mean how do they push so far, Angelina's weightless effect on S3 reduces Endspeaker to weight 4 which allows Weedy's S3M3+water canon to push Endspeaker decently far and FEater+Enforcer to push just enough to cross those two tiles.
tl;dr there is a reason why a lot of boss have 6+ weight if they aren't outright immune to shift, as 6 weight is the cut off where even with Angelina an enemy basically cant be pushed/pulled.
does weedy with skill lv7 work?
I think not, lvl 7 lack of push power
Emm all pusher M3 or lvl7?
all M3
Can i do that without ange ?
probably no, ange needed to reduce the boss weight
bro wtf
Lmao the way he just stands there like "Mom I frew up 🧍"
Why is my weedy can't push that fish that far
is your weedy S3 already M3 ?
@@Blemichihaving the same problem replicating this, is there a specific timing? Cuz my weedy is s3m3