Buy Icewind Dale: Rime of the Frostmaiden on D&D Beyond: dndbeyond.link/RIme This conversation was part of a larger Todd Talks around the monsters in Icewind Dale: Rime of the Frostmaiden, where they also looked at Coldlight Walkers ( ruclips.net/video/gxG6xgIJTss/видео.html ) and Auril the Frostmaiden ( ruclips.net/video/4r0ThvEU5kI/видео.html ).
Well, my lore archive has been updated. Kobold are no longer cold-blooded. My kobold ranger who currently is in Icewind Dale (Stormkings Thunder) is so thankful.
Been working on an all-aquatic campaign, and developed a variant of the Kobold called the Sea Kobold. Replaces its groveling ability with amphibiousness (swim speed & ability to breathe air and water). In my homebrew setting, kobolds can arise spontaneously from dragon blood being spilled on fertile soil. Well, the ocean is also a cauldron of life. So when dragon blood (most often that of green, black, or bronze dragons) hits sea foam, it can spawn sea kobolds. They have longer snouts, webbed hands and feet, and a fin on the end of their tail.
Honestly though, I have found that everytime that I had to improvise a section it has usually gone really well. Mostly because I have bullet point of ideas of what would be there already, and I just fill in the gaps as I go.
I do think discussing horror with a group first is important. I remember being in a horror-themed campaign and there was one guy who was new and completely unfazed by everything the DM threw his way. Body horror? Kept eating his snacks. Graphic descriptions of death and misery? Laughs it off. Harm befalling all the fictional children and animals? Remains calm and collected. Then we went underground and came across some drow... and none of us knew the guy had a crazy phobia of spiders so didn't tell him what drow's favourite minions are. So when his character falls and lands in a giant web surrounded by bodies wrapped in webs, one bursts open releasing swarms of small scuttling spiders and their mama comes looming out of the shadows. This guy just stands up shouts "NOPE! NOPE! NO NO NO!" and runs out of the room. We had to call it for the night and while the guy wasn't exactly spooked it was clear he just really felt uncomfortable and was kind of jumpy until his lift arrived.
Kobolds in their current incarnation are more dragon-like than reptilian, so nothing to suggest they wouldn't be ecothermic rather than endothermic. In fact, I don't think there's anything that suggest lizardfolk are either; they may be anthropomorphic lizards, but everything about their mechanics and behaviour suggests they can maintain body temp (for example, no cold vulnerability or penalties)
@@DavydAtkins "Kobolds have close biological ties to dragons. The most important difference between the two, however, is that kobolds are cold-blooded creatures, and dragons are warm-blooded." Taken directly from the "Races of the Dragons" book.
@@ChannelDotTheDot You are completely correct and I was misremembering. From Volo's Guide to Monsters "Kobolds are cold-blooded and thus prefer temperate and tropical climates"
@@karpmageddon4155 but they're saying they can just normally become one now which is what I found strange, also they said kobolds have warm blood like dragons which has been specifically said to be a difference between them and dragons
@@dicedragon6207 At no point did they say gnomes can become mind flayers like any other creature. They just said that when it happens, either you get a gnome ceremorph (success) or a gnome squidling (failure). Could they of gone into the lore of the how? Yes. But they probably want to keep strictly to 5e content and I can understand that. Though that being said, I did check out the entry in the new book and it doesn't mention height requirements. Specifically, "For reasons unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome." and that suggests they may of opted to entirely ignore height restrictions going forward for the sake of fun and chibi mind flayers. But this isn't surprising since BG3 is ignoring such as well.
11:10 Oh MyGod Todd! I'm going to be so conflicted and trigger happy at the same time as I'm playing a Kobold Wizard/Sorcerer... why must you throw this at a player who likes playing kobold characters!!! 🥶😱😢
Ok so update on that, Played a first session recently. Party wanted to murder some icewind dale kobold as I was aimming to be diplomatic. I'm sure going to be seeing a future repeat of this...
Come on man is it so hard to keep a bit of lore straight? Kobolds are cold-blooded and if you want them on the north ADAPT them to the north don't CHANGE the whole species so they work up north. Make up some harness that they all wear that has a little volcanic magical rock that's always warm and keeps them warm. Is not that hard. How do they work in warm climates now? how do they not overheat?
Buy Icewind Dale: Rime of the Frostmaiden on D&D Beyond: dndbeyond.link/RIme
This conversation was part of a larger Todd Talks around the monsters in Icewind Dale: Rime of the Frostmaiden, where they also looked at Coldlight Walkers ( ruclips.net/video/gxG6xgIJTss/видео.html ) and Auril the Frostmaiden ( ruclips.net/video/4r0ThvEU5kI/видео.html ).
Question, when will Tiamat look?
We need gnome squidlings using intellect devourers as mounts.
Riding on a levitating chariot being pulled by intellect devourers! 👾
Well, my lore archive has been updated. Kobold are no longer cold-blooded. My kobold ranger who currently is in Icewind Dale (Stormkings Thunder) is so thankful.
Been working on an all-aquatic campaign, and developed a variant of the Kobold called the Sea Kobold. Replaces its groveling ability with amphibiousness (swim speed & ability to breathe air and water).
In my homebrew setting, kobolds can arise spontaneously from dragon blood being spilled on fertile soil. Well, the ocean is also a cauldron of life. So when dragon blood (most often that of green, black, or bronze dragons) hits sea foam, it can spawn sea kobolds. They have longer snouts, webbed hands and feet, and a fin on the end of their tail.
So basically they're Aphrodite. 😅
where were these Vampire Koblds when I needed them under the castle of an ancient Vampire?
it's retcon time in my homebrew world!
Imagine getting mobbed by a Squidling swarm, requiring constant Saving Throws, it would be terrifying!
My players love being kobold PCs- I’ve played a kobold paladin
There is the royal "we" that people use instead of "I", that could work with the triple stack.
"The Triple Stack" is what I will be calling Three Kobolds in a Trench Coat from now on.
God, I love these ideas so much! Both clever and creative, cute and scary, they're really wonderful. Good stuff, guys!
These videos are very helpful, keep ‘em coming!
Honestly though, I have found that everytime that I had to improvise a section it has usually gone really well. Mostly because I have bullet point of ideas of what would be there already, and I just fill in the gaps as I go.
I do think discussing horror with a group first is important. I remember being in a horror-themed campaign and there was one guy who was new and completely unfazed by everything the DM threw his way. Body horror? Kept eating his snacks. Graphic descriptions of death and misery? Laughs it off. Harm befalling all the fictional children and animals? Remains calm and collected. Then we went underground and came across some drow... and none of us knew the guy had a crazy phobia of spiders so didn't tell him what drow's favourite minions are. So when his character falls and lands in a giant web surrounded by bodies wrapped in webs, one bursts open releasing swarms of small scuttling spiders and their mama comes looming out of the shadows. This guy just stands up shouts "NOPE! NOPE! NO NO NO!" and runs out of the room. We had to call it for the night and while the guy wasn't exactly spooked it was clear he just really felt uncomfortable and was kind of jumpy until his lift arrived.
Kobolds are so cute and this squidling is adorable
Now with the variant character building I imagine people will be much more creative with Kobold pc’s
They would certainly be able to tailor it to their liking..
I am going to have a Gnome Squidling as an NPC in a future campaign. Not sure how I'll have it yet, but I will do it eventually!
I would love to see an encounter with a Gnome Squidling taking an intellect Devourer out for a walk.
Pretty sure Kobolds ARE cold-blooded and always have been.
Kobolds in their current incarnation are more dragon-like than reptilian, so nothing to suggest they wouldn't be ecothermic rather than endothermic. In fact, I don't think there's anything that suggest lizardfolk are either; they may be anthropomorphic lizards, but everything about their mechanics and behaviour suggests they can maintain body temp (for example, no cold vulnerability or penalties)
@@DavydAtkins "Kobolds have close biological ties to dragons. The most important difference between the two, however, is that kobolds are cold-blooded creatures, and dragons are warm-blooded."
Taken directly from the "Races of the Dragons" book.
@@ChannelDotTheDot Is that a 5e book? Cause cannon for certain races vary between editions.
@@ChannelDotTheDot You are completely correct and I was misremembering. From Volo's Guide to Monsters "Kobolds are cold-blooded and thus prefer temperate and tropical climates"
@@DavydAtkins I completely forgot even the 5e books said this, thanks for the reminder!
Some reeeallly good advice in this one.
I love the squidlings!
Be as dark as you want if I'm at your table :)
I'm a monster. Rawr! :D
Ok... gnomes can’t be infected by Mind Flayers to my knowledge, I might be wrong but in the pre-existing lore Gnomes where immune.
Well, now they can!
Vampire kobalds are delt with a nice fire ball
Gnomessss and kobolds!
It's strange they decided to let gnomes become mindflayers because it used to be that if you were below 5ft you would just die and couldn't become one
Gnomes are actually an exception to the 5ft ceremorphosis rule. So this isn't actually a new concept, it's just a rare one.
@@karpmageddon4155 i thought that was specifically if you combined the process with a ritual
@@dicedragon6207 Yes, extra is required. But they've always had a chance to become one unlike other smaller races.
@@karpmageddon4155 but they're saying they can just normally become one now which is what I found strange, also they said kobolds have warm blood like dragons which has been specifically said to be a difference between them and dragons
@@dicedragon6207 At no point did they say gnomes can become mind flayers like any other creature. They just said that when it happens, either you get a gnome ceremorph (success) or a gnome squidling (failure). Could they of gone into the lore of the how? Yes. But they probably want to keep strictly to 5e content and I can understand that.
Though that being said, I did check out the entry in the new book and it doesn't mention height requirements. Specifically, "For reasons unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome." and that suggests they may of opted to entirely ignore height restrictions going forward for the sake of fun and chibi mind flayers. But this isn't surprising since BG3 is ignoring such as well.
11:10 Oh MyGod Todd! I'm going to be so conflicted and trigger happy at the same time as I'm playing a Kobold Wizard/Sorcerer... why must you throw this at a player who likes playing kobold characters!!! 🥶😱😢
Ok so update on that, Played a first session recently. Party wanted to murder some icewind dale kobold as I was aimming to be diplomatic.
I'm sure going to be seeing a future repeat of this...
This is epic agree if you agree. :)
New Plan.. Buy all the cheap diamonds. Then corner the market, driving up the prices... now those 50gp diamonds are worth 500gp.. Profit!
Come on man is it so hard to keep a bit of lore straight? Kobolds are cold-blooded and if you want them on the north ADAPT them to the north don't CHANGE the whole species so they work up north. Make up some harness that they all wear that has a little volcanic magical rock that's always warm and keeps them warm. Is not that hard. How do they work in warm climates now? how do they not overheat?