Motivations IMO are the driving force of a roleplaying game. Rather than using alignments or stereotyping creatures, motivations help immersing players in the game world. They are integral to memorable encounters and an antidote to repetitive hack-fests in your campaign.
My players will probably murder hobo in most situations, but I think you're absolutely correct that they'll appreciate a reason for all that murder hoboing
@@hackthedungeon they look really good, and a lot of them feel like they come from the same world setting, I struggle to get my Midjourney prompts to match in style.
@@Stormwovles I have found good luck with adding ", fantasy style" to the end of the prompt. Also if I am creating something specific, instead of saying goblins I use "dnd goblins" or "dnd wizard" It seems to give me a little more consistency in my style.
Good video
You have to know your party and what motivates them too
That is an excellent point. Maybe I will make a video about player motivations as well.
Motivations IMO are the driving force of a roleplaying game. Rather than using alignments or stereotyping creatures, motivations help immersing players in the game world. They are integral to memorable encounters and an antidote to repetitive hack-fests in your campaign.
That is an excellent perspective.
My players will probably murder hobo in most situations, but I think you're absolutely correct that they'll appreciate a reason for all that murder hoboing
where do you get all this art? its very evocative
I use a variety of AI tools. Predominantly Midjourney but I do get some from Gemini also.
@@hackthedungeon they look really good, and a lot of them feel like they come from the same world setting, I struggle to get my Midjourney prompts to match in style.
@@Stormwovles I have found good luck with adding ", fantasy style" to the end of the prompt. Also if I am creating something specific, instead of saying goblins I use "dnd goblins" or "dnd wizard" It seems to give me a little more consistency in my style.