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Curse of Strahd: DMs Guide- Chapter 5 Vallaki Locations pt.1
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- Опубликовано: 15 авг 2024
- We start diving into each and every location in the village of Vallaki!
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0:00 Intro
0:22 St. Andrel's Church
5:45 Blue Water Inn
12:09 Burgomasters Mansion
I like Viktor here. I am making up some quest ideas that he may give a quest that may finish that teleportation circle, but that may be a task as difficult as defeating Strahd, including visiting other domains, like Hazlan for certain magic items.
heck yeah!
I never like the whole Van Richten Rictavio thing. I was thinking something more along the line that Van Richten is a broken drunkard that the players must convince to pick up the fight against Strahd once more.
a great way to overcome the challenge!
@@NoFunAllowed Rictavio as a character can still exist in the employee of the burgomister to promote cheer. Strahd allows Van Richten live as a plaything that he take pleasure in tormenting. Van Richten does not really associate with the other dinisins of Barovia and not many know his identity.
Starting CoS tomorrow and these vids have really helped 👍🏻
thank you and happy to help!
Honestly Nets and Grapple checks with 12 guards against a party of 4 players. With 3 guards to each player that means 3 attempts to be subdued by a net. If the nets fail there’s plenty of grapples with optional help actions to subdue the party, and chances are one or more of them chose strength to be a dump stat. I think done tactically the guards could overpower the party without making it a military assault that ends with a TPK.
curse you combative PCs!
@@NoFunAllowed the way I see it, the guards have a degree of coordination about them, and having seen 3 bouncers at a club pick up and escort a rowdy patron outside, I don’t see why guards wouldn’t do the same…with the added use of nets 🤣
Add some rope for good measure to further secure the players.
Something the group I was in and the DM did that was fun with the mirror was this
We were searching the mansion after the burgomaster and Izek's deaths we found the bedroom and as a joke my character (Dhampire once Aasimar) who was a student at candle keep before coming here decides "Heh you know the other students played this silly game, I think it was bloody marry." Gets a miscevious smile and for fun said Strahds name three times. (A note we faced a encounter with Strahd in the forest not to long ago and kicked his butt so to say the least so there was a lot of arrogance and foolishness)
Welp DM goes onto say Strahd pulls me into basically the shadowrealm to taunt me and remind me of my place as a dhampire who had fallen from grace and took like 5d10 necrotic damage.
A lesson learned. Kinda 😝Because when i got out in agony screaming bard comes in with detect magic and then identify learning what the mirror did we used it to kill the hags
Okokok. So on the subject of making your players fear for their characters lives, or to just scale up the campaign cause of higher level characters: making Izek a fiend blade lock, having disciples sounds like an excellent idea.
Also it makes Strahd an even bigger bad ass if it turns out he Is the "fiend" patron. Give extra powers to Strahd at the end maybe?
plenty of people beef up the end fight for sure!
24:36 a beautiful gown for a beautiful bride 😂😂
it is increadibly useful!!
thank you!
Player did not defed the night hags and they visit them now in the Blue Water Inn ^^
haha oof
my party, has taken the BM mansion ground floor (they are still in the house) and told the cook he is now the BM they did well on rolls and the guards are at the moment, izek is dead
awesome stuff!
You really like using the word “natively”
Great video though thank you kind sir!
My suggestion is to power up guards. It is crime how weak guard is. I think make them at least 1/2 CR.
thats certainly an option! however having weak guards could also lead to some great roleplay haha
@@NoFunAllowed Actually i think, its better if you have stronger guard, players are more careful and more diplomatic. But anyways thanks for concept, really helping me with my curse of strahd run :)
If the guards are on par with level 2-3 characters that begs the question.
Why aren't the guards solving the problem?
@@woomod2445 What problem?
@No Fun Allowed im finding the St Andrals investigation a bit too straightforward - have you added any twist to it to make it more intriguing?
Adding an orphanage with a demon possessing a child and a caretaker not taking good care is a good start!
If PC's are kicked out the Keepers of the feathers are due to take them all their gear, i think...
for sure, and its a great way to get them introduced!
@@NoFunAllowed Just did 2 days in Vallaki with my players, one of them is turning into a werewolf, i have him make checks every night and he has been lucky, only nightmares so far, but one of these nights things might go wrong! Also they are on their way to the coffin maker... To add up, Ireena vanished during night!!! Things are heating really quick!
@@blamp666 heck yeah! hard times in vallaki coming up haha!
WHERE TF IS CHAPTER 4
I did a whole 9 part series on it!
@@NoFunAllowed i know im watching through it but there is no chapter 4 its just skipped?
@@Xrahke castle ravenloft is chapter 4 haha! I must have forgotten to name it that