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  • Опубликовано: 6 фев 2025
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Комментарии • 13

  • @vNoahlol
    @vNoahlol 11 дней назад

    Hey, Here’s some things to update / add to your Forbidden AI system.
    A jumpscare. (Similar to the Mimic.)
    When the Monster is coming near you, your screen fov changes.
    For the locker, your camera should be positioned in the locker so the player looks through the little holes / lines on the locker.
    Safe Spot parts. (Can be made transparent.)
    Monster sounds, maybe growling, or talking, and when it kills you it plays a sound while the jumpscare is happening.
    I’m making a horror game and this would be really helpful if you implemented some of these things into this AI.

    • @CritDEV
      @CritDEV  11 дней назад

      cannot do that.
      the developer must do that.
      reason being its so dependent on the developers design choice for how they want that to function/look.
      forbidden merely provides a starting point

  • @davidoreskovic2106
    @davidoreskovic2106 5 месяцев назад

    Forbidden isnt bad its actually seems good but I do wish it could use modifiers like roblox's path finding service if it could I'd use it a 100% but unfortunetly I need paths that are not just the closest one's

    • @CritDEV
      @CritDEV  5 месяцев назад

      @@davidoreskovic2106 use StandardPathfindSettings to adjust this!
      See Roblox’s “Character Pathfinding” for the settings table.

    • @davidoreskovic2106
      @davidoreskovic2106 5 месяцев назад

      @@CritDEV does forbidden support it or?

    • @CritDEV
      @CritDEV  5 месяцев назад

      @@davidoreskovic2106 yes

    • @davidoreskovic2106
      @davidoreskovic2106 5 месяцев назад

      @@CritDEV Ill try it out and let you know I didn't know you can use those modifiers with forbidden thanks for clarifying!

    • @davidoreskovic2106
      @davidoreskovic2106 5 месяцев назад

      @@CritDEV I tried and I dont like the fact it spits errors beacuse it only wants a part and not a parts position which just kills my setup that I had with accesing attributes to get positions and I cant bother to remake the script so it works for me so I wont be using it but its really easy to use and for starters in pathfinding I'd definetly recommend but I alr spent a week slamming my head to learn it so this is more practical now I guess