The white herb. Super useful held item for any major battle that has intimidate users like sidney, archie or maxie. Theres only two reliable ways of getting it during your main play through, one is by going back to the pretty petals flower shop on route 104 after beating Wattson and a girl there will give it to you. The other is by using thief on Flannery’s torkal before it uses overheat. Super super overlooked imo
The black belt item on route 115. After rebattling the trainer called ”blackbelt Nob” several times. He will eventually have a machamp holding a black belt. You can acquire this by using thief on it
I Castform a lot! It can make Winona easier with Weather Ball! Weather Ball hits very hard, especially in Rain or Sun. Pretty good for a portion of the game.
Another one could've been is the shell bell, cuz I don't think everyone took it's time to explore the shoal cave (kinda sidequest and sometimes not completely accesible), and I don't even know how I did that on my first even run, but that was funny
"a grown man cowers in fear behind your ten year old body as you save him from being mugged by another grown man playing pirate" that killed me. I think Ice Beam is often overlooked, I mean it's like Thunderbolt in that it's in a remote area that you really don't have a reason to visit otherwise, on a route that you probably only ever traversed on Mr. Briney's boat. It also destroys Winona's Altaria, which hits hard, is very bulky and neutral to Electric. I also like the Lax Incense, it's not exactly the most game changing thing ever but it can sometimes save you. Enemy attacks get a 5% chance of missing you, so it's a weaker BrightPowder (which I didn't know about until a few years ago, as a kid I thought it was this worthless thing that allows me to get a Wynaut, and why would I ever want one of these things and even if I did some NPC already gave me one anyway). If you're patient enough to reset and fish for misses (or using savestates), it can get you through matchups that you absolutely had no chance of winning otherwise.
Sludge bomb being restricted to **five island** in FRLG is such a crime. I'm glad it's around in RSE, but I feel like there's more team members that deserve it in FRLG. edit: curious if i was making this up ("nostalgia bias") or if it's actually true, let's see. not including ones that learn it by level up pre elite four: FRLG: Venusaur, Beedrill, Arbok, Nidoqueen, Nidoking, Golbat, Vileplume, Parasect, Venomoth, Dugtrio, Victreebel, Tentacruel, Gengar, Exeggutor, Weezing, Tangela RSE: Crobat, Vileplume, Tentacruel, Bellossom, Dustox, Breloom, Mawile, Roselia, Torkoal, Seviper, Crawdaunt, Cradily, Metagross It is closer than I expected, but I think STAB poison is a lot more prevalent as a missed opportunity in FRLG than in RSE. Venusaur, Venomoth, and Gengar don't get one at all (Gengar probably wouldn't use it, the other two though...) Beedrill, Nidoqueen, Nidoking get Poison Sting (15 BP) Arbok, Vileplume, Victreebel, Tentacruel get Acid (40 BP) Golbat gets Poison Fang (50 BP) Weezing gets Sludge (65 BP) Parasect, Exeggutor, and Tangela don't get poison as coverage otherwise either, but they probably wouldn't benefit from it that much. (Dugtrio might benefit against grass types, but then again most are grass/poison in FRLG anyway) In RSE: Torkoal gets Smog (20 BP, 70% accuracy) Dustox, Roselia get Poison Sting (15 BP) Vileplume, Bellossom, Tentacruel get Acid (40 BP) Crobat, Seviper get Poison Fang (or Poison Tail for Seviper as well) (50 BP) Breloom, Mawile, Crawdaunt, and Metagross don't get Poison moves, but I could see each of these benefitting from it depending on movepools. Cradily gets Acid as well, and Torkoal gets Smog (which is garbage) - could see these benefitting as well. Muk and Swalot in FRLG/RSE respectively are the only ones that actually get it (and by that nature, the only ones to get a real good poison move in these games) Poison isn't a particularly useful move option anyway until Fairy type, but I could definitely see the very common poison types in FRLG looking for STAB, or the non-poison types in RSE looking for more options, getting use out of this move (practically in RSE, and only in theory for FRLG, unfortunately). I do think it's more needed in FRLG, but nonetheless. interesting analysis to make
Another factor, in RSE you can start breeding before gym 3 and theoretically breed sludgebomb from swallot onto other mons. In FRLG you have to get post E4 to get access to breeding. Not sure how many of your list mons can have sludgebomb bred onto them, but its a consideration that ups the value of the TM in FRLG vs RSE.
@@TheRealAquaz Half caps would be 16-17 though. The gift Castform is level 25, so it isn't useful until literally victory road in the half caps ruleset the commenter posed. From there it is significantly outclassed.
My favorite items are the Pokemon. Pokemon are items. We own them, they are things. GREAT VIDEO!!! Loving the progression of everything so it doesn't get stale.
I used castform once, on a Sapphire playthrough, but boxed it when I realized how utterly slow and incompetent it was during the Tate and Liza fight. If I remember correctly I got it to high 30s for level. Replaced it with a Gyarados.
Castform is one of those mons that is conceptually cool and perfectly fits Hoenn's weather themes, but once you inspect it's stats you realize it kinda sucks. Fun fact, weatherball doubles its power during weather and even becomes rock type during sandstorms. (Castform definitely needs a sand form) It could be much inproved by having its form changes affect its base stats. Lots of Hoenn mons got 1 stat evenly distributed, spinda is all 60s, castform is all 70s, and Glalie is all 80s. Perfectly even stat distributions are rarely a benefit for a mon.
How dare you trash my beautiful weather-predicting form-changing little ball. I know it sucks ass and that there's no objective reason for anyone to use it, but I love its gimmick and I'll never forget to check it out once I get it. Or maybe I just don't catch enough mons and use the move items pc feature often enough to never miss it. Maybe it's because of my fear of missing stuff, but I always got Sunny Day and Thunderbolt right away. The others though, I definitely see why you'd miss them. I recently opened my old Omega Ruby save to build a new team and went to teach Sludge Bomb to one of the members and realized I missed the TM, which is in the exact same place as in RSE. Other easily forgotten items, at least for me, are those that are found in the Fiery Path behind the Strength puzzle. The first time you go through you don't have the badge to use it and you have little reason to go back there after you do, since you can go through the desert instead. Iirc those are the Toxic TM and a Fire Stone. Other examples are the items in Granite Cave that require the Mach Bike, iirc most notably a Rare Candy; and the few items that are behind random bodies of water, like the one between the forest and Rustboro or the one next to the Macho Brace house, don't remember which items are those tho, might be garbage or might be some vitamins.
@@nunyabiznes33 i know that the white flute gives u a higher encounter rate but im not entirely sure about the black flute. I think its the opposite so maybe lowers encounter rate?
@@andrei4617 that's what I remember from the description but I didn't noticed a difference. I found those 2 less useful than the blue and yellow flutes. Those were great money savers.
@@nunyabiznes33 i lowkey agree with you. Everytime i use it i wonder whether or not it does something😂. All i know is that ive found quite a few shinies in gen 3 since ive started using it
If Castform had a rock form, I bet it probably would have a small niche in gen 3 ou. A rock type weather ball would hit very hard against a lot of the meta game if it kept the immunity to sandstorm. Not to mention an instant tpye change to a resist if someone changed the weather on a permanent sandstorm. Plus, it has access to thunderwave to predict and punish weather setters. Especially to remove the speed bonus of chlorophyll and swift swim users. You can even keep a solar beam/water pulse on standby to para-fuse a rain dancer, or OHKO a sunny day Camerupt. But that's very luck dependent and prediction reliant.
Agreed, weatherball is an interesting move since it changes type and doubles power under special weather. Weatherball even does it for sand, its just castform doesn't have a sand form. (In gen 3 this also changes its damage type between physical and special) And castform can also run solarbeam and thunder to take advantage of shifting weather. The other thing that would help it is if weather changed its base stats, with the minimum being a speed bump to base 100 or going wild and doubling speed to base 140. The default 70 across the board just doesn't stand out. It has so much potential but a few key weaknesses hold it back.
What i've always found funny yet annoying about Thunderbolt, especially in Emerald is that at times the attack sound for some reason messes with the audio and it stays permanent even after the battle is over. Only way you could get rid of it is by hard resetting the game, which sucks if you didn't saved at any point during the game, losing all the progress you've done in the process.
I had never this problem and my Cardridge is very old now, and besides the empty battery it works without any Problem, even after a few glitches 😄 but what have you done to your game ?
@@christopherwinkler3658 Nothing really 😂 and i have the same Emerald cartridge since 6th grade still with the original battery on it. But that tends to happen rarely though XD
@@pablodelgado7919 have you looked on the Metall-Contact-Stripes ( sorry, i am not very good in english 😅) or can you find the mistake by open the cardridge ?
@@grumpygengar22 haha yeah it's terrible but it only happens with the animations on same thing can happen with the move Thunder. But still like i stated before it happens on rare ocassions.
The dragon fang is a held item that boosts dragon moves by 10%. It is obtained ONLY by stealing it from a random trainer's pokemon in meteor falls, only after the 4th rematch onwards using the pokenav. I... have no clue.
Aside from post-game stuff or stuff along the routes around Pacifidlog Town, I feel I'd have obtained or at least known about all the important items so I'm curious to see if I get proven wrong. 2:25 - I'd forgotten it was the EXP Share but I do remember going back to talk to Mr Stone. Whilst easy to forget to backtrack there early on, a key thing to remember is that Hoenn does loop thanks to the Rusturf Tunnel, fossil revival and Norman Gym battle given incentive to revisit. 3:56 - I raise my hand here. I saw Castform and immediately wanted it on my team. I used 5 Pokémon and a HM slave Aron up to that point (as a kid, I usually wanted a full team early on) and then I received Castform. Ultimately though, along with Castform not being all that great, I ended up too attached to Aron. After using Casform up to just before the 7th Gym I think, I went back to Aron... who had a move-set of Rock Smash and Strength. 7:56 - Now whilst I have since learned of it from a video on obscure Pokémon locations, I definitely feel this was something I missed in my original Sapphire and Emerald runs. So Sunny Day was a missed item for me. I can't recall a missed item off the top of my head from the Gen 3 games but I do know that I missed out on the TM behind the professor's house in Sword and Shield until well over half-way through the games. My brothers ended up pointing it out to me when I was complaining about the lack of coverage on one of my Pokémon.
@@robertlupa8273 I don't know but the name certainly sounds familiar. I'd probably be able to tell based on voice. I remember the video pointing out both the Scorched Slab and the Altering Cave.
the ones i always missed were held items on wild pokemon and held items on trainer pokemon, the black belts on both pokemon in a leaf green double battle is my fave
Its an optional cave and pokemon has trained me to investigate all optional areas you can immediately reach. Sometimes its a TM, sometimes its a max potion, and sometimes its a legendary. (Pokemon black just having cobalion in that side cave where i originally assumed the hints about a powerful pokemon just referred to the dragon type axew.) The scorched slab being a cave you can see from the main path while also being out of the way just screams that it holds a secret, and getting sunnyday is a huge letdown. Hoenn has a million of these minor offshoots to the main path, like the right side of petalburg woods or "Jigglypuff island" that are rewards for exploration without being punishments for missing them.
Its why my favorite version of the item finder is the dousing machine in gen 5, it's a passive effect on the bottom screen that lights up when a hidden item is within a pretty large range. Its way easier to scan large areas with it vs the gen 3 version where you basically have to put the item finder on the select key and walk around actively spamming it to find items. (Realistically just use a guide, but judging by the intended mechanic gen 5 has the best version)
I am surprised that the Master Ball was not on this list. Wasn't it possible in Ruby and Sapphire for the player to accidentally skip obtaining the Master Ball?
It thought all of these but Sludge Bomb were common sense. None of these feel like they’re easy to miss, they’re the main held items that are easy to get. I remember during my first play though of emerald when I was a kid that one of the grunt gives you the thief tm right after Brawly. I thought it was so cool that you could steal in a Pokémon game so I spent my entire play through leading with a thief Mightyena hoping I’d snag some cool stuff. Then my mind was blown when I discovered the GameCube games😅
besides sludgebomb i knew about all of these and get them asap especially the exp share bc its so early you can get it in other games like gen 2 you basically need to have beaten atleast 4 gyms i believe and defeat or catch a shiny gyarados and then back track all the way to mr pokemon which is a long road if you dont have fly
Since it wasthe very first time I played, I talked to everyone As a novice and insecure, I also back tracked to build up my critters these helped stumble on things Also, I shake down all Pokémon for items
One important thing: HEART SCALES! You need to teach pokémon moves from their natural learn sets and they only come from Luvdisc you get in Evergrande City pool just before the victory road.
There are also numerous scattered about as hidden items, for a long time i didn't realize that the various fish were the secret to endless of multiple items including evolution stones. (The 3 underwater pokemon plus corsola give colored shards, which can be traded for evolution stones.) Moon and sunstones are a 5% on wild lunatone and solrock respectively, which as version exclusive pokemon make infinite of these evo stones also version exclusive. (And a 5% hold chance on a 20% encounter rate isn't exactly fast.)
I found exp share without a walk through, I just thought to continue the story I hade to go back. Then I dropped it bc I did not know how to use it, so to the lottery I go
I made the biggest mistake by completely deleting my dig TM and also tossing away my stone which prevents evolution. Now i can't get my dig for catching the regis🥲
What are your favorite items in Ruby, Sapphire and Emerald? Were there any that you missed when you were a kid, but then found out about them later?
I miss items because I dont care enough to get them.
Twisted spoon
The white herb. Super useful held item for any major battle that has intimidate users like sidney, archie or maxie. Theres only two reliable ways of getting it during your main play through, one is by going back to the pretty petals flower shop on route 104 after beating Wattson and a girl there will give it to you. The other is by using thief on Flannery’s torkal before it uses overheat. Super super overlooked imo
Awesome example, and so true. That item is so good. You can even use it with your own Overheats if you need to
I don't remember but can we rebattle gym leaders in Emerald? If yes then is it renewable or is Torkoal only carrying it in the first gym challenge?
Thanks!
Isn't it a 1 use item though?
The black belt item on route 115. After rebattling the trainer called ”blackbelt Nob” several times. He will eventually have a machamp holding a black belt. You can acquire this by using thief on it
Holy crap you're right! I had no idea that rematches with random trainers would hold items
Thanks!
Tysm!
@@grumpygengar22 In that case: the Dragon Tamer in Meteor Falls holds Dragon Fang on his Shelgon once you get to him in the rematches.
Or use covet with linoone, if doing a good playthrough.
I Castform a lot! It can make Winona easier with Weather Ball! Weather Ball hits very hard, especially in Rain or Sun. Pretty good for a portion of the game.
Another one could've been is the shell bell, cuz I don't think everyone took it's time to explore the shoal cave (kinda sidequest and sometimes not completely accesible), and I don't even know how I did that on my first even run, but that was funny
Yeah that's another good one I considered for the video as well.
"a grown man cowers in fear behind your ten year old body as you save him from being mugged by another grown man playing pirate" that killed me.
I think Ice Beam is often overlooked, I mean it's like Thunderbolt in that it's in a remote area that you really don't have a reason to visit otherwise, on a route that you probably only ever traversed on Mr. Briney's boat. It also destroys Winona's Altaria, which hits hard, is very bulky and neutral to Electric.
I also like the Lax Incense, it's not exactly the most game changing thing ever but it can sometimes save you. Enemy attacks get a 5% chance of missing you, so it's a weaker BrightPowder (which I didn't know about until a few years ago, as a kid I thought it was this worthless thing that allows me to get a Wynaut, and why would I ever want one of these things and even if I did some NPC already gave me one anyway).
If you're patient enough to reset and fish for misses (or using savestates), it can get you through matchups that you absolutely had no chance of winning otherwise.
Sludge bomb being restricted to **five island** in FRLG is such a crime. I'm glad it's around in RSE, but I feel like there's more team members that deserve it in FRLG.
edit: curious if i was making this up ("nostalgia bias") or if it's actually true, let's see. not including ones that learn it by level up pre elite four:
FRLG: Venusaur, Beedrill, Arbok, Nidoqueen, Nidoking, Golbat, Vileplume, Parasect, Venomoth, Dugtrio, Victreebel, Tentacruel, Gengar, Exeggutor, Weezing, Tangela
RSE: Crobat, Vileplume, Tentacruel, Bellossom, Dustox, Breloom, Mawile, Roselia, Torkoal, Seviper, Crawdaunt, Cradily, Metagross
It is closer than I expected, but I think STAB poison is a lot more prevalent as a missed opportunity in FRLG than in RSE.
Venusaur, Venomoth, and Gengar don't get one at all (Gengar probably wouldn't use it, the other two though...)
Beedrill, Nidoqueen, Nidoking get Poison Sting (15 BP)
Arbok, Vileplume, Victreebel, Tentacruel get Acid (40 BP)
Golbat gets Poison Fang (50 BP)
Weezing gets Sludge (65 BP)
Parasect, Exeggutor, and Tangela don't get poison as coverage otherwise either, but they probably wouldn't benefit from it that much. (Dugtrio might benefit against grass types, but then again most are grass/poison in FRLG anyway)
In RSE:
Torkoal gets Smog (20 BP, 70% accuracy)
Dustox, Roselia get Poison Sting (15 BP)
Vileplume, Bellossom, Tentacruel get Acid (40 BP)
Crobat, Seviper get Poison Fang (or Poison Tail for Seviper as well) (50 BP)
Breloom, Mawile, Crawdaunt, and Metagross don't get Poison moves, but I could see each of these benefitting from it depending on movepools.
Cradily gets Acid as well, and Torkoal gets Smog (which is garbage) - could see these benefitting as well.
Muk and Swalot in FRLG/RSE respectively are the only ones that actually get it (and by that nature, the only ones to get a real good poison move in these games)
Poison isn't a particularly useful move option anyway until Fairy type, but I could definitely see the very common poison types in FRLG looking for STAB, or the non-poison types in RSE looking for more options, getting use out of this move (practically in RSE, and only in theory for FRLG, unfortunately). I do think it's more needed in FRLG, but nonetheless. interesting analysis to make
Very good observations
Another factor, in RSE you can start breeding before gym 3 and theoretically breed sludgebomb from swallot onto other mons.
In FRLG you have to get post E4 to get access to breeding.
Not sure how many of your list mons can have sludgebomb bred onto them, but its a consideration that ups the value of the TM in FRLG vs RSE.
You'd be surprised how viable Castorm becomes once you half the levelcaps for an Emerald nuzlocke :D
I am a little too harsh on him sometimes haha
Isn't it overlevelled for Winona?
@@owenaspinall2046 it comes at 28 i believe and winonas Cap is at 33
@@TheRealAquaz Half caps would be 16-17 though. The gift Castform is level 25, so it isn't useful until literally victory road in the half caps ruleset the commenter posed. From there it is significantly outclassed.
I'm Emerald it is level 30. It meets Winona's level cap
No mention of Shadow Ball on the list? I see people miss it all the time and I'm like... It's right there! Go up a few floors!
I heavily considered adding it to the video haha. Decided last minute not to include but your right.
I watched someone play and miss the old rod once...no gyrados or tentacruel on a blind nuzlocke is wild
My favorite items are the Pokemon. Pokemon are items. We own them, they are things. GREAT VIDEO!!! Loving the progression of everything so it doesn't get stale.
I like that New Mauville shows up in the anime
I used castform once, on a Sapphire playthrough, but boxed it when I realized how utterly slow and incompetent it was during the Tate and Liza fight. If I remember correctly I got it to high 30s for level. Replaced it with a Gyarados.
Castform is one of those mons that is conceptually cool and perfectly fits Hoenn's weather themes, but once you inspect it's stats you realize it kinda sucks.
Fun fact, weatherball doubles its power during weather and even becomes rock type during sandstorms. (Castform definitely needs a sand form)
It could be much inproved by having its form changes affect its base stats. Lots of Hoenn mons got 1 stat evenly distributed, spinda is all 60s, castform is all 70s, and Glalie is all 80s.
Perfectly even stat distributions are rarely a benefit for a mon.
How dare you trash my beautiful weather-predicting form-changing little ball. I know it sucks ass and that there's no objective reason for anyone to use it, but I love its gimmick and I'll never forget to check it out once I get it. Or maybe I just don't catch enough mons and use the move items pc feature often enough to never miss it.
Maybe it's because of my fear of missing stuff, but I always got Sunny Day and Thunderbolt right away. The others though, I definitely see why you'd miss them. I recently opened my old Omega Ruby save to build a new team and went to teach Sludge Bomb to one of the members and realized I missed the TM, which is in the exact same place as in RSE.
Other easily forgotten items, at least for me, are those that are found in the Fiery Path behind the Strength puzzle. The first time you go through you don't have the badge to use it and you have little reason to go back there after you do, since you can go through the desert instead. Iirc those are the Toxic TM and a Fire Stone. Other examples are the items in Granite Cave that require the Mach Bike, iirc most notably a Rare Candy; and the few items that are behind random bodies of water, like the one between the forest and Rustboro or the one next to the Macho Brace house, don't remember which items are those tho, might be garbage or might be some vitamins.
Very good examples
The white flute, i use it all the time now for my ruby shiny dream team quest helps a lot
How exactly do the black amd white flute worked? I don't remember noticing any difference when using them.
@@nunyabiznes33 i know that the white flute gives u a higher encounter rate but im not entirely sure about the black flute. I think its the opposite so maybe lowers encounter rate?
@@andrei4617 that's what I remember from the description but I didn't noticed a difference. I found those 2 less useful than the blue and yellow flutes. Those were great money savers.
@@nunyabiznes33 i lowkey agree with you. Everytime i use it i wonder whether or not it does something😂. All i know is that ive found quite a few shinies in gen 3 since ive started using it
If Castform had a rock form, I bet it probably would have a small niche in gen 3 ou. A rock type weather ball would hit very hard against a lot of the meta game if it kept the immunity to sandstorm. Not to mention an instant tpye change to a resist if someone changed the weather on a permanent sandstorm. Plus, it has access to thunderwave to predict and punish weather setters. Especially to remove the speed bonus of chlorophyll and swift swim users. You can even keep a solar beam/water pulse on standby to para-fuse a rain dancer, or OHKO a sunny day Camerupt. But that's very luck dependent and prediction reliant.
Agreed, weatherball is an interesting move since it changes type and doubles power under special weather. Weatherball even does it for sand, its just castform doesn't have a sand form. (In gen 3 this also changes its damage type between physical and special)
And castform can also run solarbeam and thunder to take advantage of shifting weather.
The other thing that would help it is if weather changed its base stats, with the minimum being a speed bump to base 100 or going wild and doubling speed to base 140. The default 70 across the board just doesn't stand out. It has so much potential but a few key weaknesses hold it back.
What i've always found funny yet annoying about Thunderbolt, especially in Emerald is that at times the attack sound for some reason messes with the audio and it stays permanent even after the battle is over. Only way you could get rid of it is by hard resetting the game, which sucks if you didn't saved at any point during the game, losing all the progress you've done in the process.
I had never this problem and my Cardridge is very old now, and besides the empty battery it works without any Problem, even after a few glitches 😄 but what have you done to your game ?
@@christopherwinkler3658 Nothing really 😂 and i have the same Emerald cartridge since 6th grade still with the original battery on it. But that tends to happen rarely though XD
@@pablodelgado7919 have you looked on the Metall-Contact-Stripes ( sorry, i am not very good in english 😅) or can you find the mistake by open the cardridge ?
I have not had this happen either but it sounds terrible haha
@@grumpygengar22 haha yeah it's terrible but it only happens with the animations on same thing can happen with the move Thunder. But still like i stated before it happens on rare ocassions.
The dragon fang is a held item that boosts dragon moves by 10%.
It is obtained ONLY by stealing it from a random trainer's pokemon in meteor falls, only after the 4th rematch onwards using the pokenav. I... have no clue.
Dragon Tamer.
Aside from post-game stuff or stuff along the routes around Pacifidlog Town, I feel I'd have obtained or at least known about all the important items so I'm curious to see if I get proven wrong.
2:25 - I'd forgotten it was the EXP Share but I do remember going back to talk to Mr Stone. Whilst easy to forget to backtrack there early on, a key thing to remember is that Hoenn does loop thanks to the Rusturf Tunnel, fossil revival and Norman Gym battle given incentive to revisit.
3:56 - I raise my hand here. I saw Castform and immediately wanted it on my team. I used 5 Pokémon and a HM slave Aron up to that point (as a kid, I usually wanted a full team early on) and then I received Castform. Ultimately though, along with Castform not being all that great, I ended up too attached to Aron. After using Casform up to just before the 7th Gym I think, I went back to Aron... who had a move-set of Rock Smash and Strength.
7:56 - Now whilst I have since learned of it from a video on obscure Pokémon locations, I definitely feel this was something I missed in my original Sapphire and Emerald runs. So Sunny Day was a missed item for me.
I can't recall a missed item off the top of my head from the Gen 3 games but I do know that I missed out on the TM behind the professor's house in Sword and Shield until well over half-way through the games. My brothers ended up pointing it out to me when I was complaining about the lack of coverage on one of my Pokémon.
"a video on obscure Pokémon locations"
Was it Mikey's? :)
@@robertlupa8273 I don't know but the name certainly sounds familiar. I'd probably be able to tell based on voice. I remember the video pointing out both the Scorched Slab and the Altering Cave.
@@grinbrothers "Greetings Pokefans, Michael here."
the ones i always missed were held items on wild pokemon and held items on trainer pokemon, the black belts on both pokemon in a leaf green double battle is my fave
Thank you algorithm I will be watching every video now
I have all of these on my copy of Ruby. I took a wrong turn in the hideout, however, so l don't have the Master Ball, ironically.
Iv never once missed the scorch slab, iv always been immensely disappointed that sunny day was the only thing down there tho
Yeah it is weird that there's nothing else there, not even an explanation as to why sunny day exists there.
Its an optional cave and pokemon has trained me to investigate all optional areas you can immediately reach. Sometimes its a TM, sometimes its a max potion, and sometimes its a legendary. (Pokemon black just having cobalion in that side cave where i originally assumed the hints about a powerful pokemon just referred to the dragon type axew.)
The scorched slab being a cave you can see from the main path while also being out of the way just screams that it holds a secret, and getting sunnyday is a huge letdown.
Hoenn has a million of these minor offshoots to the main path, like the right side of petalburg woods or "Jigglypuff island" that are rewards for exploration without being punishments for missing them.
Love the content I have been watching a lot of your videos, can you make one about all the type boosting items and where to get them?
I'll be sure to add it to the list!
I regularly miss the absolutely free invisible items all the time. Multiple rare candies and such. It's a problem
Its why my favorite version of the item finder is the dousing machine in gen 5, it's a passive effect on the bottom screen that lights up when a hidden item is within a pretty large range.
Its way easier to scan large areas with it vs the gen 3 version where you basically have to put the item finder on the select key and walk around actively spamming it to find items. (Realistically just use a guide, but judging by the intended mechanic gen 5 has the best version)
I remember finding out about EXP Share after beating Emerald for the first time. I felt so stupid -_-
I got all of these in my first play through lol. I thought (just found out btw) that the exp share and the Watson quest was in the main stor🙏
I am surprised that the Master Ball was not on this list. Wasn't it possible in Ruby and Sapphire for the player to accidentally skip obtaining the Master Ball?
It thought all of these but Sludge Bomb were common sense. None of these feel like they’re easy to miss, they’re the main held items that are easy to get.
I remember during my first play though of emerald when I was a kid that one of the grunt gives you the thief tm right after Brawly. I thought it was so cool that you could steal in a Pokémon game so I spent my entire play through leading with a thief Mightyena hoping I’d snag some cool stuff. Then my mind was blown when I discovered the GameCube games😅
besides sludgebomb i knew about all of these and get them asap especially the exp share bc its so early you can get it in other games like gen 2 you basically need to have beaten atleast 4 gyms i believe and defeat or catch a shiny gyarados and then back track all the way to mr pokemon which is a long road if you dont have fly
Wattson just gets left in the center of town 😂
The only one of these I didn’t know about was sludge bomb
Since it wasthe very first time I played, I talked to everyone
As a novice and insecure, I also back tracked to build up my critters these helped stumble on things
Also, I shake down all Pokémon for items
One important thing: HEART SCALES! You need to teach pokémon moves from their natural learn sets and they only come from Luvdisc you get in Evergrande City pool just before the victory road.
There are also numerous scattered about as hidden items, for a long time i didn't realize that the various fish were the secret to endless of multiple items including evolution stones. (The 3 underwater pokemon plus corsola give colored shards, which can be traded for evolution stones.)
Moon and sunstones are a 5% on wild lunatone and solrock respectively, which as version exclusive pokemon make infinite of these evo stones also version exclusive. (And a 5% hold chance on a 20% encounter rate isn't exactly fast.)
That gengar is just too cute for me not to sub. Thank you for the video.
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I liked using Castform.
Solid video
I found exp share without a walk through, I just thought to continue the story I hade to go back. Then I dropped it bc I did not know how to use it, so to the lottery I go
Scorched Slab feels like it was suppose to be something else.
Yeah definitely. I would have liked to see a mini dungeon similar to New Mauville or something like that
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ME, I USED CASTFORM, why? because I needed an ice type for the 5th gym, and at level 30 castform became perfect
Never got the macho brace
never missed 1
I made the biggest mistake by completely deleting my dig TM and also tossing away my stone which prevents evolution. Now i can't get my dig for catching the regis🥲
Trappinch and nincada learn dig via level up, there is always a way